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{{Infobox video game
| title = Super Stardust Delta
| image = Super Stardust Delta.png
| caption = PlayStation Store icon
| developer = [[Housemarque]]
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| platforms = [[PlayStation Vita]]
| genre = [[Multidirectional shooter]]
| modes = [[Single-player]]
}}
 
'''''Super Stardust Delta''''' is a twin-stick [[multidirectional shooter]] [[video game]] for the [[PlayStation Vita]] [[Handheld game console|handheld console]]. It is part of the ''Stardust'' series of games developed by the [[Finland|Finnish]] company [[Housemarque]].<ref>{{Cite web |last=Square |first=Push |date=2012-03-11 |title=Review: Super Stardust Delta (PlayStation Vita) |url=https://www.pushsquare.com/reviews/psnvita/super_stardust_delta |access-date=2022-10-21 |website=Push Square |language=en-GB}}</ref>
 
==Gameplay==
Using the [[Xbox (console)|PlayStation Vita]]'s dual analog sticks, players control a starship<ref>{{Citation |title=Starship |date=2022-04-21 |url=https://en.wikipedia.org/w/index.php?title=Starship&oldid=1083907909 |work=Wikipedia |language=en |access-date=2022-04-22}}</ref> orbiting a generic [[planet]]. The planet's orbit acts as the playfield, filled with [[Asteroid|asteroids]], lasers, and enemies for the player to destroy or avoid. In the main arcade mode, there are 5 planets, consisting of 5 phases each. At the end of each planet, the player encounters a boss, as in a traditional platform or adventure game.
{{Unreferenced section|date=June 2020}}
Using the PlayStation Vita's dual analog sticks, players control a starship<ref>{{Citation |title=Starship |date=2022-04-21 |url=https://en.wikipedia.org/w/index.php?title=Starship&oldid=1083907909 |work=Wikipedia |language=en |access-date=2022-04-22}}</ref> orbiting a planet. The planet's orbit acts as the playfield, filled with asteroids and enemies for the player to destroy. In the main arcade mode there are 5 planets, consisting of 5 phases each. At the end of each planet the player encounters a boss.
 
The ship hasis severalequipped differentwith a wide variety of [[Gasoline|weapons]], smart bombs, a temporary shield, and a speed boostbooster system to defend or attack. The ship has two projectile weapons of opposite polarities (Ice and Fire) that can be switched between on-the-fly. While one is effective against a certain type of enemy, it can be almost useless against another so players must quickly adapt to situations, constantly choosing which weapon to use against what. Each weapon can be powered- up over the course of the game by collecting tokens as in "space invaders" (dropped onto orbit from destroyed enemy craft/asteroids). The ship is also able to collect and deploy smart bombs, which usually clear most of the playfield. When deploying a smart bomb players can choose the desired effect: Black Hole, Missile Strike, or EMP<ref>{{Citation |title=Starship |date=2022-04-21 |url=https://en.wikipedia.org/w/index.php?title=Starship&oldid=1083907909 |work=Wikipedia |language=en |access-date=2022-04-22}}</ref> bomb. The PlayStation Vita's touchscreentouch-screen controls Missile Strike, rear touch opens Black Hole, and motion control (shaking) deploys the EMP Bomb.
 
Other unique features of ''Super Stardust Delta'' are that the view can be tilted to see around the planet, and the ship's speed boost system has a slow-motion feature that enables players to navigate the ship with more precision while boosting. ''Super Stardust Delta'' also has more11 unique game modes, more than in any of the preceding titles in the series. -Each 11game uniquemode modes all in all, each withhas its own unique challenges and scenarios. The different game modes are "Arcade", "Planets", "Endless", "Bomber", "Impact", "Twin-Gun", "Crush!", "Disc Slide", "Orbit Bomber", "Rock & Roll", and "Trucker". The main game modes have three difficulty levels to choose from; "Casual", "Normal", or "Hardcore". Many of the game modes let players choose whether to play the game with the "Delta" or "Pure" control configuration. The "Delta" configuration allows gameplay with new features, with players using the touchscreen, motion controls, as well as button controls to play the game, enabling the Black Hole and Missile Strike smart bombs, as well as the speed boost getting the slow-motion feature. The "Pure" configuration features simple button controls only, doingand awaydoes withnot the Black Hole, Missile Strike andinclude the speedlatter boost's slow-motion featurefeatures.
 
''Super Stardust Delta'' has global leaderboards accessible via [[PlayStation Network]].
 
===Downloadable content===
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==Development==
Housemarque encountered two problems during the development which caused lowered FPS. The problems were poor rendering performance on the GPU and poor simulation speeds on the CPU.
{{Advert|section|date=June 2020}}
There were two problems to overcome while Super Stardust Delta was in development: rendering performance on GPU and simulation on CPU. Managing those two problems allowed the game to run steadily at 60 fps. To deal with the rendering, Housemarque optimized the shaders to be as light as possible, and came up with quite creative solutions for some effects. For example, the Black Hole effect was embedded in the same pixel shader as the rendering for the "game grid" (planet orbit/playfield), so the pixel power from the GPU could be utilized more efficiently.
 
To solve these issues Housemarque changed to lighter and more efficient shaders. They optimized the GPU performance through small tweaks like they rendered the Black Hole effect on the same shader as the "game grid" (planet orbit/playfield).
To solve the CPU challenge, Housemarque made a totally new custom gameplay architecture, and all gameplay code was made to run multithreaded, utilizing a fiber based system to switch the active simulation tasks and make sure that all cores were fully utilized. Separating the rendering and gameplay this way, means that in ''Super Stardust Delta'' most CPU cores are calculating the collisions/frame updates for the whole frame duration.<ref>{{cite web | url = https://blog.eu.playstation.com/2012/03/06/super-stardust-delta-qa-2/ | title = Super Stardust Delta Q&A | last = Chubin | first = Nathalia | date = 6 March 2012 | website = [[PlayStation Blog|PlayStation Blog Europe]] | publisher = [[Sony Interactive Entertainment]]}}</ref>
 
To solveincrease simulation speed on the CPU challenge, Housemarquethe madedevelopment ateam totallycreated newa custom gameplay architecture, andwhere all gameplay code wasruns mademultithreaded. toThis run multithreaded,architecture utilizinguses a fiber based system to switch thebetween active simulation tasks and makesimulations, sureensuring that all cores were fully utilized. Separatingof the renderingCPU andcores gameplayare thisutilized way,efficiently. meansThis thatallows inmost ''Superof Stardust Delta'' mostthe CPU cores areto calculatingcalculate thecollisions and collisions/frame updates for the whole frame duration.<ref>{{cite web | url = https://blog.eu.playstation.com/2012/03/06/super-stardust-delta-qa-2/ | title = Super Stardust Delta Q&A | last = Chubin | first = Nathalia | date = 6 March 2012 | website = [[PlayStation Blog|PlayStation Blog Europe]] | publisher = [[Sony Interactive Entertainment]]}}</ref>
 
==Soundtrack==
The game has four soundtracks. - threeThree of whichthe soundtracks are made by [[Ari Pulkkinen]], who also provided the soundtracks for ''[[Super Stardust HD]]'' and ''[[Super Stardust Portable]]''. The soundtracks are: "Delta" (the new PlayStation Vita soundtrack), "Arcade" (original ''[[Super Stardust HD]]'' soundtrack), "Orchestral" (a DLC soundtrack for ''[[Super Stardust HD]]''), and "Retro" (old retro music from ''Stardust'' games of the 90's - composed by Risto Vuori). New tracks forFor the Arcade and Orchestral soundtrack, new tracks are unlocked each time the game is started. The Retro soundtrack required the Near app and is no longer unlockable after its closure in 2017.
 
==Reception==
{{expand section|date=May 2013}}
Carolyn Petit of [[GameSpot]] said the game is a "fitting launch game for the Vita's download store" due to its abundant use of color and flash that emphasizes the display capabilities of the [[PlayStation Vita]], but Petit added that the gameplay was unoriginal and similar to other dual-stick shooters in the genre.<ref>{{cite web |last1=Petit |first1=Carolyn |title=Super Stardust Delta Review |url=https://www.gamespot.com/reviews/super-stardust-delta-review/1900-6350683/ |website=GameSpot |access-date=28 November 2022}}</ref>
{{Video game reviews
| MC = 82/100<ref name="Metacritic">{{cite web | url = https://www.metacritic.com/game/playstation-vita/super-stardust-delta/critic-reviews/?platform=playstation-vita | title = Super Stardust Delta for PlayStation Vita Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | accessdate = 8 March 2012}}</ref>
| Destruct = 7.5/10<ref>{{cite web | url = https://www.destructoid.com/review-super-stardust-delta-221639.phtml | title = Review: Super Stardust Delta | last = Sterling | first = Jim | date = 13 February 2012 | website = [[Destructoid]] | publisher = Enthusiast Gaming}}</ref>
| Edge = 8/10<ref>{{cite webmagazine | url = http://www.edge-online.com/reviews/super-stardust-delta-review | title = Super Stardust Delta review | author= Edge staff | date = 5 March 2012 | websitemagazine = [[Edge (magazine)|Edge]] | publisher = [[Future plc]] | archive-url = https://web.archive.org/web/20120307023723/http://www.edge-online.com/reviews/super-stardust-delta-review | archive-date = 7 March 2012 | url-status = dead | access-date = 6 December 2018}}</ref>
| EuroG = 8/10<ref>{{cite web | url = https://www.eurogamer.net/articles/2012-02-28-super-stardust-delta-review | title = Super Stardust Delta Review | last = Matulef | first = Jeffrey | date = 29 February 2012 | website = [[Eurogamer]] | publisher = Gamer Network | accessdate = 6 December 2018}}</ref>
| GI = 8/10<ref>{{cite webmagazine | url = https://www.gameinformer.com/games/super_stardust_delta/b/playstation_vita/archive/2012/02/13/super-stardust-delta-review-the-frantic-formula-is-still-a-blast.aspx | archive-url = https://web.archive.org/web/20120214163807/http://www.gameinformer.com/games/super_stardust_delta/b/playstation_vita/archive/2012/02/13/super-stardust-delta-review-the-frantic-formula-is-still-a-blast.aspx | url-status = dead | archive-date = February 14, 2012 | title = Super Stardust Delta | last = Cork | first = Jeff | date = 13 February 2012 | websitemagazine = [[Game Informer]] | publisher = [[GameStop]]}}</ref>
| GameRev = {{Rating|4|5}}<ref>{{cite web | url = https://www.gamerevolution.com/review/54492-super-stardust-delta-review | title = Super StarDust Delta Review | last = Severino | first = Anthony | date = 22 February 2012 | website = [[Game Revolution]] | publisher = [[CraveOnline]] | accessdate = 6 December 2018}}</ref>
| GSpot = 7/10<ref>{{cite web | url = https://www.gamespot.com/reviews/super-stardust-delta-review/1900-6350683/ | title = Super Stardust Delta Review | last = Petit | first = Carolyn | date = 17 February 2012 | website = [[GameSpot]] | publisher = CBS Interactive | accessdate = 6 December 2018}}</ref>
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The game receivedwas favorable reviewsreviewed on [[Metacritic]].<ref name="Metacritic"/>
 
==References==