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{{Short description|Dice game}}
{{Use dmy dates|date=March 2023}}
'''Farkle''', or '''Farkel''', is a [[List of dice games|dice game]] similar to or synonymous with [[Dice 10000|1000/5000/10000]], [[Cosmic Wimpout]], Greed, Hot Dice,<ref name="sbd">{{cite web|title=Farkle Rules|url=http://www.smartboxdesign.com/farklerules.html|publisher=Smart Box Design|access-date=2007-07-24}}</ref> Squelch,<ref>{{cite web | url = http://eringal.com/Projects/Squelch | title = Squelch v1.2 | access-date = 2010-07-13}}</ref> Zilch,<ref>{{cite web |url=http://zilch.playr.co.uk/zilch.php |title=Zilch |access-date=2014-09-11 }}</ref> or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s.<ref>{{cite book |last1=Rice |first1=Wayne |last2=Yaconelli |first2=Mike |title=Play It!: Over 400 Great Games for Groups |date=1986 |publisher=Zondervan |isbn=9780310351917 |page=210 |url=https://books.google.com/books?id=cwsPAQAAMAAJ&dq=farkle+dice+game&q=farkle+ |language=en}}</ref> It has been marketed commercially since 1996 under the brand name '''Pocket Farkel''' by Legendary Games Inc.<ref>{{Cite web |url=http://www.kansas.com/2010/08/05/1433608/farkel-maker-finds-home-for-operations.html |title=Farkel maker finds new home |access-date=2010-08-05 |archive-date=2013-07-23 |archive-url=https://web.archive.org/web/20130723201842/http://www.kansas.com/2010/08/05/1433608/farkel-maker-finds-home-for-operations.html |url-status=dead }}</ref><ref name="pocketfarkel">{{cite web|title=Frequently Asked Questions |url=http://www.pocketfarkel.com/frequentquestions.html |publisher=Pocket Farkel |access-date=2007-07-24 |url-status=dead |archive-url=https://web.archive.org/web/20110812072301/http://www.pocketfarkel.com/frequentquestions.html |archive-date=2011-08-12 }}</ref> While the basic rules are well-established, there is a wide range of variation in both scoring and play.<ref name="sbd">{{cite web|title=Farkle Rules|url=http://www.smartboxdesign.com/farklerules.html|publisher=Smart Box Design|access-date=2007-07-24}}</ref><ref name="pocketfarkel"/><ref name="bensfriends">{{cite web|title=My New Favorite Party Game -Farkel|url=http://www.bensfriends.com/crosstraining/archives/2005/07/20/my_new_favorite_party_game_farkel.html|access-date=2007-07-24}}</ref><ref name="Elverson">{{cite web|title=Farkle Deluxe|url=http://www.elversonpuzzle.com/farkle.html|publisher=Elverson Puzzle|access-date=2007-07-24}}</ref><ref name="renstore">{{cite web|title=Farkle, a game of dice|url=http://renstorearticles.blogspot.com/2007/03/farkle-game-of-dice.html|publisher=The Renaissance Store|access-date=2007-07-24}}</ref>
 
'''Farkle''', or '''Farkel''', is a [[List of dice games|dice game]] similar to or synonymous with [[Dice 10000|1000/5000/10000]], [[Cosmic Wimpout]], Greed, Hot Dice,<ref name="sbd">{{citeCite web |title=Farkle Rules |url=httphttps://www.smartboxdesignsmartboxgames.com/farklerules.html|publisher=Smartgames/farkle-dice/farkle-dice-rules/ Box Design|access-date=2007-07-24 July 2007 |publisher=Smart Box Games}}</ref> Squelch,<ref>{{citeCite web |title=Squelch urlv1.2 |date=26 September 2007 |url=http://eringal.com/Projects/Squelch | title = Squelch v1.2 | access-date =13 July 2010-07-13}}</ref> Zilch,<ref>{{citeCite web |title=Zilch |url=http://zilch.playr.co.uk/zilch.php |title=Zilch |access-date=2014-09-11 September 2014}}</ref> or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s.<ref>{{citeCite book |last1=Rice |first1=Wayne |last2url=Yaconelli |first2https://books.google.com/books?id=MikecwsPAQAAMAAJ&q=farkle+ |title=Play It!: Over 400 Great Games for Groups |last2=Yaconelli |first2=Mike |date=1986 |publisher=Zondervan |isbn=9780310351917 |page=210 |url=https://books.google.com/books?id=cwsPAQAAMAAJ&dq=farkle+dice+game&q=farkle+ |language=en}}</ref> It has been marketed commercially since 1996 under the brand name '''Pocket Farkel''' by Legendary Games Inc.<ref>{{Cite web |title=Farkel maker finds new home |url=http://www.kansas.com/2010/08/05/1433608/farkel-maker-finds-home-for-operations.html |title=Farkel maker finds new home |accessurl-datestatus=2010-08-05 |archive-date=2013-07-23dead |archive-url=https://web.archive.org/web/20130723201842/http://www.kansas.com/2010/08/05/1433608/farkel-maker-finds-home-for-operations.html |urlarchive-statusdate=dead23 July 2013 |access-date=5 August 2010}}</ref><ref name="pocketfarkel">{{citeCite web |title=Frequently Asked Questions |url=http://www.pocketfarkel.com/frequentquestions.html |publisher=Pocket Farkel |access-date=2007-07-24 |url-status=dead |archive-url=https://web.archive.org/web/20110812072301/http://www.pocketfarkel.com/frequentquestions.html |archive-date=12 August 2011 |access-08-12date=24 July 2007 |publisher=Pocket Farkel}}</ref> While the basic rules are well-established, there is a wide range of variation in both scoring and play.<ref name="sbd">{{cite web|title=Farkle Rules|url=http://www.smartboxdesign.com/farklerules.html|publisher=Smart Box Design|access-date=2007-07-24}}</ref><ref name="pocketfarkel" /><ref name="bensfriends">{{citeCite web |title=My New Favorite Party Game -Farkel |url=http://www.bensfriends.com/crosstraining/archives/2005/07/20/my_new_favorite_party_game_farkel.html |access-date=24 July 2007-07-24}}</ref><ref name="Elverson">{{citeCite web |title=Farkle Deluxe |url=http://www.elversonpuzzle.com/farkle.html|publisher=Elverson Puzzle|access-date=2007-07-24 July 2007 |publisher=Elverson Puzzle}}</ref><ref name="renstore">{{citeCite web |title=Farkle, a game of dice |url=http://renstorearticles.blogspot.com/2007/03/farkle-game-of-dice.html |access-date=24 July 2007 |publisher=The Renaissance Store|access-date=2007-07-24}}</ref>
Strategy, == Equipment ==
 
Strategy, == Equipment ==
* Dice (6, or 5 in some variations)
* Paper and a pencil or pen for keeping score
 
== Play ==
[[File:Farkel.jpg|thumb|College roommates playing Farkle in their dorm, 2010]]
Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a score, and the scores for each player accumulate to some winning total (usually 10,000).
 
*At the beginning of each turn, the player throws all the dice at once.
*After each throw, one or more scoring dice must be set aside (see sections on scoring below).
*The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.
*If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of "hot dice" a player may roll in one turn.
*If none of the dice score in any given throw, the player has "farkled" and all points for that turn are lost.
*At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation, viewing the table from above), and they have their turn.
 
Once a player has achieved a winning point total, each other player has ''one'' last turn to score enough points to surpass that high-score.
 
=== Standard scoring ===
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|}
 
For example, if a player throws 1–2–3–3–3–5{{die|1}}{{die|2}}{{die|3}}{{die|3}}{{die|3}}{{die|5}}, they could do any of the following:
 
*score three 3s as 300 and then throw the remaining three dice
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=== Scoring variations ===
Since farkle is a folk game, variant rules are used in different playing communities. While the standard rules described above are widely used, even they are not universal. For example, the commercially marketed game of Pocket Farkel differs in that three 1s are scored as 300 rather than 1000.<ref name="pocketfarkel" /> In addition, some players score one or more combinations of dice beyond the standard ones. Those variations include the following.
 
*NoA scoringroll dicewith areno rolledscoring dice (e.g. 2–2–3–4–6–6) is scored as 500 - sometimes called a farkle.
*Three pair (e.g., 1–1–4–4–6–6) is scored as 500, 600, 750, 1000, or 1500.
*A straight (1–2–3–4–5–6) is scored as 1000, 1200, 1500, or 2500. A short straight (1-2-3-4-5 or 2-3-4-5-6) is scored as 500.
*A full house (three -of -a -kind and a pair) is scored as the three -of -a -kind value plus 250. e.g. 3–3–3–2–2 = 550, 4–4–4–3–3 = 650, 5–5–5–1–1 = 750, 1–1–1–3–3 = 1250
*Four, five, and six of a kind are scored in one of 3 ways: adding, doubling, or set value:
**Adding, for each additional matching die above 3 of a kind, the 3 of a kind score is added. e.g. 3–3–3 = 300, 3–3–3–3 = 300 + 300 (600), 3–3–3–3–3 = 300 + 300 + 300 (900) and 3–3–3–3–3–3 = 300 + 300 + 300 + 300 (1200).
**Doubling, for each additional matching die above 3, 4, or 5 of a kind the score is doubled. e.g. 3–3–3 = 300, 3–3–3–3 = 300 × 2 (600), 3–3–3–3–3 = 300 × 2 × 2 (1200) and 3–3–3–3–3–3 = 300 × 2 × 2 × 2 (2400)
**Set value, 4 of a kind is scored as 1000 or 2000, 5 of a kind is scored as 2000 or 4000 and 6 of a kind is scored as 3000, 6000 or 10000
{| class="wikitable" style="margin: 1em auto 1em auto; text-align: center;"
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| Two || 200 || 400 || 600 || 800 || 400 || 800 || 1600 || rowspan="7" | 1000 or 2000 || rowspan="7" | 2000 or 4000 || rowspan="7" | 3000, 6000 or 10000
|-
| One (low)<ref name="pocketfarkel" /> || 300 || 600 || 900 || 1200 || 600 || 1200 || 2400
|-
| Three || 300 || 600 || 900 || 1200 || 600 || 1200 || 2400
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Some farkle rules also incorporate one or more of the following variations in the sequence of play.
 
*Players may be required to achieve a certain threshold score in their opening turn or turns, before they can begin scoring. Thresholds of 350, 400, 500, or 1000 are used. At the beginning of a game, each player must continue throwing in their turn until they either farkle or reach the threshold. After having reached the threshold once, they are free to stop throwing in subsequent turns whenever they choose.
*Play is almost always to 10,000, but can be to 20,000.
*In a variant described as "piggybacking" or "high-stakes", each player after the first can choose to begin their turn either with a fresh set of six dice, or by throwing the dice remaining after the previous player has completed their turn. For example, if a player banks three 1's1s for a score of 1000, the next player may choose to roll the remaining three dice. If they score at least one die, they score 1000 plus whatever additional score they accumulate. Players may thus assume the greater risk of farkling for the chance of scoring the points already accumulated by the player before them. If a player ends their turn on a "hot dice", the next player may "piggyback" using all six dice.
*Players may be required to make at least one additional throw when they have hot dice, even if they have accumulated a high enough score that they would choose not to risk farkling.
*Three farkles in a row can result in a deduction of 500<ref>{{citeCite web |title=Zilch (rules and scoring) |url=http://zilch.playr.co.uk/zilch.php |title=Zilch (rules and scoring) |access-date=2014-09-11 September 2014}}</ref> or 1000 points from the player's score.
* Another variation is using five dice instead of six. In this version, players cannot score three pair, and this variation often couples an "instant" win option, where on the first roll of the five dice on any turn, if the player rolls five of a kind, that player instantly wins the game, regardless of the scores to that point.
*An end-of-game variation described as "welfare" requires the winner to score exactly 10,000 points. If a player scores more than 10,000 points, then all points scored in that turn are given to the player with the lowest score.
 
== Probabilities ==
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|}
 
If no variant scoring combinations are allowed, the probabilities of making hot dice are decreased only slightly for 4–6 dice thrown, and unchanged for 1–3 dice thrown. Odds for these and other die combinations with explanations and simulation results can be found elsewhere.<ref name="odds">[http{{Cite web |date=30 August 2009 |title=Farkle Odds |url=https://graciesdad.wordpress.com/2009/08/30/farkle-odds/ Farkle Odds], Odds with|access-date=25 completeMarch derivation2023 and|website=The simulationSolarium results|language=en}}</ref>
 
=== Effects of scoring variations ===
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The numbers in the table are calculated based on the following scores for variant combinations:
*Four -of -a -kind scores three times the score of the corresponding triplet.
*Five -of -a -kind scores five times the score of the corresponding triplet.
*Six -of -a -kind scores ten times the score of the corresponding triplet.
*A straight scores 2500.
*Three pair scores 1500.
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{| class="wikitable"
! Scoring combination
! Average score on the initial throw
|-
|align="center"|Standard scoring||align="center"|302
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The impact of four or five of a kind is substantially similar if they are scored as 1000 and 2000, respectively. If lower scores are awarded for straights or three pairs, the impact on average scoring will be proportionately lower.
 
The above table somewhat overstates the impact of straight and three pairpairs on the overall speed of play, as they only score on the initial throw of six dice.
 
== Video game version ==
 
A video game implementation of Farkle can be found in the popular [[Role-playing video game|RPG]] [[Kingdom Come: Deliverance]]
 
== Related games ==
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== References ==
{{reflist}}
<references />
 
{{Dice games}}