Content deleted Content added
m Bot: link syntax and minor changes |
Changes in references. doi: 10.1037/0882-7974.16.2.293 |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 32:
| oc-bs = *{{IPA|[ɢ]ʷə[j] [ɡ](r)ə}}
| oc-zz = *{{IPA|ɢʷɯl ɡɯ}}
| kanji =
| hiragana =
| romaji =
| nkhangul = {{linktext|바둑}}
| nkrr = baduk
Line 47:
| tp = wéi-cí
| bpmf = ㄨㄟˊ ㄑㄧˊ
| katakana =
}}
Line 69:
The name ''Go'' is a short form of the Japanese word {{transliteration|ja|igo}} ({{lang|ja|囲碁}}; {{lang|ja|いご}}), which derives from earlier {{transliteration|ja|wigo}} ({{lang|ja|ゐご}}), in turn from [[Middle Chinese]] {{transliteration|zh|{{IPA|ɦʉi gi}}}} ({{lang|zh|圍棋}}, [[Standard Chinese|Mandarin]]: {{transliteration|zh|wéiqí}}, {{lit|encirclement board game|board game of surrounding}}). In English, the name ''Go'' when used for the game is often capitalized to differentiate it from the common word [[go (verb)|''go'']].<ref>{{cite journal|last=Gao |first=Pat |title=Getting the Go-ahead |url=http://taiwanreview.nat.gov.tw/ct.asp?xItem=24319&CtNode=1360 |journal=Taiwan Review |year=2007 |volume=57 |page=55 |publisher=Kwang Hwa Publishing |location=Los Angeles, CA |url-status=dead |archive-url=https://web.archive.org/web/20120122131232/http://taiwanreview.nat.gov.tw/ct.asp?xItem=24319&CtNode=1360 |archive-date=2012-01-22}}</ref> In events sponsored by the [[Ing Chang-ki]] Foundation, it is spelled ''goe''.<ref>See, e.g., {{cite web|url=https://www.eurogofed.org/egf/ing2005.htm|title=EGF Ing Grant Report 2004-2005|publisher=[[European Go Federation]]|access-date=28 October 2017|archive-url=https://web.archive.org/web/20171028201540/https://www.eurogofed.org/egf/ing2005.htm|archive-date=28 October 2017|url-status=dead}}</ref>
The Korean
== Overview ==
Line 77:
[[File:Golibs.png|thumb|The illustration [A] displays the four "liberties" (adjacent empty points) of a single black stone. Illustrations [B], [C], and [D] show White reducing those liberties progressively by one. In [D], when Black has only one liberty left, that stone is under attack and about to be captured and eliminated (a state called ''atari'').{{sfn|Cobb|2002|p=12}} White may capture that stone (remove it from the board) with a play on its last liberty (at D-1).]]
Initially the board is bare, and players alternate turns to place one stone per turn. As the game proceeds, players try to link their stones together into "living" formations (meaning that they are permanently safe from capture), as well as threaten to capture their opponent's stones and formations. Stones have both offensive and defensive characteristics, depending on the situation.
An essential
The general strategy is to place stones to fence-off territory, attack the opponent's weak groups (trying to kill them so they will be removed), and always stay mindful of the [[life and death|life status]] of one's own groups.{{sfn|Cho Chikun|1997|p=28}}{{sfn|Cobb|2002|p=21}} The liberties of groups are countable. Situations where mutually opposing groups must capture each other or die are called capturing races, or [[Capturing race|semeai]].{{sfn|Cho Chikun|1997|p=69}} In a capturing race, the group with more liberties will ultimately be able to capture the opponent's stones.{{sfn|Cho Chikun|1997|p=69}}{{sfn|Cobb|2002|p=20}}{{efn|Eyes and other complications may need to be considered when counting liberties}} Capturing races and the elements of life or death are the primary challenges of Go.
Line 574:
== Psychological perspectives ==
A 2004 review of literature by [[Fernand Gobet]], de Voogt and [[Jean Retschitzki]] shows that relatively little scientific research has been carried out on the [[psychology]] of Go, compared with other traditional board games such as [[chess]].<ref name="Moves in mind">{{citation | last1= Gobet | first1 = F | last2 = de Voogt | first2 = A. J | last3 = Retschitzki | first3 = J |year = 2004 | title = Moves in Mind: The Psychology of Board Games | publisher = Hove, UK: Psychology Press | isbn = 978-1-84169-336-1 |url=https://books.google.com/books?id=fR7xZlGnyl0C}}</ref> Computer Go research has shown that given the large search tree, knowledge and pattern recognition are more important in Go than in other strategy games, such as chess.<ref name="Moves in mind" /> A study of the effects of age on Go-playing<ref>{{Citation | last1 = Masunaga | first1 = H | last2 = Horn | first2 =J. |year = 2001 | journal = Psychology and Aging | issue = 2 | pages = 293–311 | title = Expertise and age-related changes in components of intelligence | doi = 10.1037/0882-7974.16.2.293 | pmid = 11405317 | volume = 16 | issn=0882-7974}}</ref> has shown that mental decline is milder with strong players than with weaker players. According to the review of Gobet and colleagues, the pattern of brain activity observed with techniques such as [[Positron emission tomography|PET]] and [[Functional magnetic resonance imaging|fMRI]] does not show large differences between Go and chess. On the other hand, a study by Xiangchuan Chen et al.<ref>{{citation | author = Chen | journal = Cognitive Brain Research | title = A functional MRI study of high-level cognition II. The game of GO | year = 2003 | doi = 10.1016/S0926-6410(02)00206-9 |pmid = 12589886| volume = 16 |issue = 1|pages = 32–7| display-authors = etal}}</ref> showed greater activation in the right hemisphere among Go players than among chess players, but the research was inconclusive because strong players from Go were hired while very weak chess players were hired in the original study.<ref>{{Cite journal |last1=Atherton |first1=Michael |last2=Zhuang |first2=Jiancheng |last3=Bart |first3=William M |last4=Hu |first4=Xiaoping |last5=He |first5=Sheng |date=March 2003 |title=A functional MRI study of high-level cognition. I. The game of chess |url=https://linkinghub.elsevier.com/retrieve/pii/S0926641002002070 |journal=Cognitive Brain Research |language=en |volume=16 |issue=1 |pages=26–31 |doi=10.1016/S0926-6410(02)00207-0|pmid=12589885 }}</ref> There is some evidence to suggest a correlation between playing board games and reduced risk of [[Alzheimer's disease]] and [[dementia]].<ref>{{citation | author = Verghese | title = Leisure Activities and the Risk of Dementia in the Elderly | journal =[[New England Journal of Medicine]] | pmid = 12815136 | doi = 10.1056/NEJMoa022252 | year = 2003 | volume = 348 | pages = 2508–16 | last2 = Lipton | first2 = RB | last3 = Katz | first3 = MJ | last4 = Hall | first4 = CB | last5 = Derby | first5 = CA | last6 = Kuslansky | first6 = G | last7 = Ambrose | first7 = AF | last8 = Sliwinski | first8 = M | last9 = Buschke | first9 = H | issue = 25 | display-authors = 1| doi-access = free }}</ref>
Arthur Mary, a French researcher in clinical [[psychopathology]], reports on his psychotherapeutic approaches using the game of Go with patients in private practice and in a psychiatric ward.<ref>{{citation | last = Mary | first = Arthur | title = Le jeu de go, une voie royale vers l'inconscient | year = 2024 |publisher = L'Harmattan}}</ref> Drawing on [[neuroscience]] research and employing a [[psychoanalytic]] ([[Lacanian]]) and [[Phenomenology (psychology)|phenomenological]] approach, he demonstrates how [[drive theory|drives]] are expressed on the goban.<ref>{{Cite journal |last=Mary |first=arthur |date=2020 |title=Eros et Thanatos autour du goban |journal=Revue française de go |language=fr |issue=151 }}</ref> He offers some suggestions to therapists for defining ways of playing go that lead to therapeutic effects.<ref>{{Cite journal |last=Mary |first=arthur |date=2022 |title=Sous le plateau de go, ce je qui vague |journal=Une praxis de la psychanalyse |publisher = L'Harmattan |language=fr }}</ref>
== Analyses of the game ==
|