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{{For|the company|The 3DO Company}}
{{Short description|HomeVideo videogaming game consoleformat}}
{{Use mdy dates|date=July 2012}}
{{Infobox information appliance
| title = 3DO Interactive Multiplayer
| logo = 3DO Interactive Multiplayer logo3DO_Logo.pngsvg
| logo_size = 65px
| image = 3DO-FZ1-Console-Set.jpg
| image_size = 300px
| caption = The first 3DO machine, Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer
| developer = [[The 3DO Company]]
| manufacturer = [[Panasonic]], [[Sanyo]], [[GoldStar]], [[Creative Technology]]
| type = [[Home video game console]]
| generation = [[Fifth generation of video game consoles|Fifth generation era]]
| releasedate = {{Video game release|NA|October 4, 1993<ref name="NGen12"/>|JP|March 20, 1994|EU|September 1, 1994<ref>{{Cite news |date=September 1, 1994 |title=3DO comes to the High Street - in a juggernaut! |page=12 |work=Wokingham Times |url=https://www.newspapers.com/image/822521607/?terms=%22total%20eclipse%22&match=1 |access-date=December 14, 2023 |quote=The latest contender for the next generation of games formats, the Japanese giant Panasonic, is to launch its CD-based Real FZ-1 3DO Interactive Multiplayer today (Thursday). |archive-date=December 15, 2023 |archive-url=https://web.archive.org/web/20231215212956/https://www.newspapers.com/image/822521607/?terms=%22total%20eclipse%22&match=1 |url-status=live }}</ref>|KOR|December 3, 1994}}
| releasedate = {{Video game release|NA|October 4, 1993<ref name="NGen12"/>|JP|March 20, 1994|EU|June 11, 1994<ref>{{cite magazine|url=https://ia601309.us.archive.org/BookReader/BookReaderImages.php?zip=/22/items/EDGE.N012.1994.09/EDGE.N012.1994.09.Supplement-Escapade_jp2.zip&file=EDGE.N012.1994.09.Supplement-Escapade_jp2/EDGE.N012.1994.09.Supplement-Escapade_0004.jp2&scale=4&rotate=0|title=The 3DO Story|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future Publishing]]|date=September 1994|issue=12|page=5|type=supplement}}</ref>|KOR|December 3, 1994}}
| lifespan = 1993–1996
| price = {{plainlist|
* US$699.99
* JP¥79,800
*KOR₩399. KOR₩399,000}}
| units sold = Approx.{{Tree 2 million or more (worldwide)list}}
*Worldwide: Estimated 2 million+
{{tree list/end}}
| media = [[CD-ROM]]
| cpu = [[32-bit computing|32-bit]] custom [[ARM architecture family|ARM CPU]] (ARM60)
| CPUspeed = 12.5&nbsp;MHz<ref>{{cite web|title=Panasonic 3DO FZ-1 manual|url=https://archive.org/details/panasonic-3do-fz-1|website=Archive.org|access-date=25 April 2018}}</ref>
| memory = 2&nbsp;MB [[RAM]], 1&nbsp;MB [[VRAM]]
Line 30 ⟶ 33:
| sound = Panasonic FZ-1 "Clio" DSP: 16-bit stereo @ 44.1 kHz, 4-Channel Dolby Surround;
| graphics = Panasonic FZ-1 "Madam" graphics accelerator
| discontinued = 1996<br>KOR: {{circa|1998}}
}}
The '''3DO Interactive Multiplayer''', also referred to as simply '''3DO''', is a [[home video game consolegaming]] hardware format developed by [[The 3DO Company]]. Conceivedand conceived by entrepreneur and [[Electronic Arts]] founder [[Trip Hawkins]],.<ref>{{Cite themagazine |date=1995 |title=NG Special: 3DO was|url=https://archive.org/details/nextgen-issue-007/page/n39 not|magazine=Next aGeneration console|page=37 manufactured|publication-date=July by1995 the|issue=7}}</ref><ref>{{Cite companymagazine itself,|date=1994 but|orig-date=Winter a1994 set|title=Trip ofHawkins: Interactive Messiah? |url=https://archive.org/details/3DOMagazineIssue10199605ParagonPublishingGB/3DO%20Magazine%20%252301%20(1994-12) |magazine=3DO Magazine |page=11 |publication-date=}}</ref><ref name=":1">{{Cite magazine |date=1995 |title=3DO: Hardware |url=https://archive.org/details/edge-special-edition-1996-essential-hardware-guide-pdf-optimized/ |magazine=Edge Special Edition |page= |pages=54-58}}</ref> The specifications, were originally designed by [[Dave Needle]] and [[Robert J.RJ Mical]] of New TechnologiesTechnology Group, thatand could bewere licensed by third parties.; most hardware were packaged as [[home video game console|home video game consoles]] under the name '''''Interactive Multiplayer''''', and [[Panasonic]] produced the first models in 1993, andwith further renditions of the hardware were released afterwards by manufacturers [[GoldStar]], [[Sanyo]], [[Creative Labs]], and [[Samsung Electronics]] in 1997.
 
Centered around a 32-bit [[List of ARM processors|ARM60]] [[RISC]]-type processor and a custom graphics chip, the format was initially marketed as a [[multimedia]] one but this had changed into a solely video gaming within a year of launching.<ref name=":1" /> Despite having a highly promoted launch (including being named ''[[Time (magazine)|Time]]'' magazine's "1993 Product of the Year"), the oversaturated console received mixed to negative reviews,market and anthe oversaturatedsystem's consolemixed marketreviews prevented the systemit from achieving success comparable to competing consoles from [[Sega]] and [[Sony]], rendering its discontinuation by 1996. In 1997, The 3DO Company sold its "Opera" hardware to [[Samsung]].,<ref name=":0">{{Cite web |last=Writer |first=CBR Staff |date=1997-04-29 |title=SAMSUNG BUYS OUT 3DO'S HARDWARE SYSTEMS BUSINESS FOR $20M |url=https://techmonitor.ai/technology/samsung_buys_out_3dos_hardware_systems_business_for_20m_1 |access-date=2023-01-26 |website=Tech Monitor |language=en-US |archive-date=January 23, 2023 |archive-url=https://web.archive.org/web/20230123051604/https://techmonitor.ai/technology/samsung_buys_out_3dos_hardware_systems_business_for_20m_1 |url-status=live }}</ref> a year after offloading its [[3DO M2|M2]] successor hardware to Panasonic.
 
==History==
The 3DO Interactive Multiplayer was originally conceived by [[The 3DO Company]], founded in September 12, 1991 by [[Electronic Arts]] founder [[Trip Hawkins]]. The company's objective was to create a next-generation, CD-based video game/entertainment standard which would be manufactured by various partners and licensees; 3DO would collect a royalty on each console sold and on each game manufactured. To [[video game publisher|game publishers]], the low {{US$|3}} royalty rate per game was a better deal than the higher royalties paid to [[Nintendo]] and [[Sega]] when making games for their consoles. The 3DO hardware itself was designed by [[Dave Needle]] and [[R. J. Mical]] (designers of the [[Amiga]] and [[Atari Lynx]]), starting from an outline on a restaurant napkin in 1989.<ref name=Retro122>{{cite news|last=Matthews|first=Will|url=https://archive.org/stream/retro_gamer/RetroGamer_122#page/n17/mode/2up|title=Ahead of its Time: A 3DO Retrospective|date=December 2013|work=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=122|pages=18–29}}</ref> Trip Hawkins was a long-time acquaintance of Needle and Mical and found that their design very closely fit his philosophy for architecture and approach, so he decided that: "Rather than me start a brand new team and starting from scratch it just made a lot of sense to ... join forces with them and shape what they were doing into what I wanted it to be."<ref name=Retro122/>
 
=== Conception ===
The 3DO Company lacked the resources to manufacture consoles, and instead licensed the hardware to other companies for manufacturing. Trip Hawkins recounted that they approached every electronics manufacturer, but that their chief targets were [[Sony]] and [[Panasonic]], the two largest consumer electronics companies in the world.<ref name=Retro122/> However, Sony had already begun development on their own console, the [[PlayStation (console)|PlayStation]], and ultimately decided to continue work on it rather than sign with 3DO.<ref name=Retro122/> According to former Sega CEO [[Tom Kalinske]] The 3DO Company was engaged in very serious talks for Sega to become involved with the 3DO. However, it was passed on by Sega due to concerns over cost.<ref>{{cite web|url=http://revrob.com/sci-tech/264-tom-kalinske-talks-about-his-time-overseeing-sega-as-its-ceo-in-the-90s-reveals-that-sega-passed-on-virtual-boy-technology-considered-releasing-3do|title=Tom Kalinske Talks About His Time Overseeing Sega As Its CEO In the 90s; Reveals That Sega Passed On Virtual Boy Technology, Considered Releasing 3DO|last1=Vinciguerra|first1=Robert|website=The Rev. Rob Times|url-status=dead|archive-url=https://web.archive.org/web/20151025155922/http://revrob.com/sci-tech/264-tom-kalinske-talks-about-his-time-overseeing-sega-as-its-ceo-in-the-90s-reveals-that-sega-passed-on-virtual-boy-technology-considered-releasing-3do|archive-date=October 25, 2015|access-date=21 September 2015}}</ref> Panasonic launched the 3DO with its FZ-1 model in 1993, though Goldstar and Sanyo would later manufacture the 3DO as well. Companies who obtained the hardware license but never actually sold 3DO units include [[Samsung]],<ref>{{cite magazine |url=https://retrocdn.net/images/b/bf/GamePro_US_059.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/b/bf/GamePro_US_059.pdf |archive-date=2022-10-09 |url-status=live|title=New 3DO Hardware Deals |date=June 1994|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=59 |page=184}}</ref> [[Toshiba]],<ref name=GPro60>{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AGamePro_US_060.pdf&page=172|title=3DO News|date=July 1994|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=60|page=170}}</ref> and [[AT&T]], who went so far as to build prototype AT&T 3DO units and display them at the January 1994 [[Consumer Electronics Show]].<ref>{{cite magazine|date=April 1994|title=No Business Like Show Business|url=https://archive.org/details/GamePro_Issue_057_April_1994/page/n9/mode/2up |magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=57|page=8}}</ref>
The 3DO Interactive Multiplayerformat was originally conceived by [[The 3DO Company]], founded inon September 12, 1991 by [[Electronic Arts]] founder [[Trip Hawkins]]. The company's objective was to create a next-generation, CD-based video game/entertainment standard which would be manufactured by various partners and licensees; 3DO would collect a royalty on each console sold and on each game manufactured. To [[video game publisher|game publishers]], the low {{US$|3}} royalty rate per game was a better deal than the higher royalties paid to [[Nintendo]] and [[Sega]] when making games for their consoles. The 3DO hardware itself was designed by [[Dave Needle]] and [[R. J.RJ Mical]] (designers of the [[Amiga]] and [[Atari Lynx]]), starting from an outline on a restaurant napkin in 1989.<ref name=Retro122>{{cite news|last=Matthews|first=Will|url=https://archive.org/stream/retro_gamer/RetroGamer_122#page/n17/mode/2up|title=Ahead of its Time: A 3DO Retrospective|date=December 2013|work=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=122|pages=18–29}}</ref> Trip Hawkins was a long-time acquaintance of Needle and Mical and found that their design very closely fit his philosophy for architecture and approach, so he decided that: "Rather than me start a brand new team and starting from scratch it just made a lot of sense to ... join forces with them and shape what they were doing into what I wanted it to be."<ref name=Retro122/>
 
=== Licensing model ===
Licensing to independent manufacturers made the system extremely expensive. The manufacturers had to make a profit on the hardware itself, whereas most major game console manufacturers, such as Sega and Sony, sold their systems [[freebie marketing|at a loss]], with expectations of making up for the loss with software sales. The 3DO was priced at {{US$|699}},<ref>{{Cite news|last=Nichols|first=Peter|url=https://www.nytimes.com/1993/12/03/arts/home-video-974793.html|title=Home Video|date=December 3, 1993|work=[[The New York Times]]|access-date=April 9, 2017}}</ref><ref>{{cite news|url=https://www.nytimes.com/1993/09/09/business/market-place-investors-can-only-guess-which-video-game-device-will-conquer.html?sq=video+game+industry+1995&scp=10&st=nyt |title=Market Place; Investors can only guess which video game device will conquer. | work=The New York Times | first=John | last=Markoff | date=September 9, 1993 | access-date=April 23, 2010}}</ref> far above competing game systems and aimed at high-end users and early adopters. Hawkins has argued that 3DO was launched at {{US$|long=no|599}}, and not "higher myths that are often reported".<ref>Ramsay, M. (2012). [[Trip Hawkins]]. ''Gamers at Work: Stories Behind the Games People Play'' (pp. 1–15). New York: Apress.</ref> In a later interview, Hawkins clarified that while the [[suggested retail price]] was {{US$|long=no|699}}, not all retailers sold the system at that price.<ref name=Retro122/> Goldstar, Sanyo, and Panasonic's later models were less expensive to manufacture than the FZ-1 and were sold for considerably lower prices. For example, the Goldstar model launched at {{US$|long=no|399}}.<ref name=gamespy/> In addition, after six months on the market, the price of the FZ-1 had dropped to {{US$|long=no|499}},<ref>{{cite magazine|date=May 1994|title=3DO Prices Drop|url=https://archive.org/details/GamePro_Issue_058_May_1994/page/n169/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=58|page=168}}</ref><ref>{{cite magazine|date=April 1994|title=3DO System Down to {{US$|long=no|500}}!|url=https://archive.org/details/Electronic_Gaming_Monthly_57/page/n17/mode/2up|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing|issue=57|page=18}}</ref> leading some to contend that the 3DO's cost was not as big a factor in its market failure as is usually claimed.<ref name=Retro122/>
The 3DO Company lacked the resources to manufacture consoles, and instead licensed the hardware to other companies for manufacturing. Trip Hawkins recounted that they approached every electronics manufacturer, but that their chief targets were [[Sony]] and [[Panasonic]], the two largest consumer electronics companies in the world.<ref name=Retro122/> However, Sony had already begun development on their own console, the [[PlayStation (console)|PlayStation]], and ultimately decided to continue work on it rather than sign with 3DO.<ref name=Retro122/> According to former Sega CEO [[Tom Kalinske]] The 3DO Company was engaged in very serious talks for Sega to become involved with the 3DO. However, it was passed on by Sega due to concerns over cost.<ref>{{cite web|url=http://revrob.com/sci-tech/264-tom-kalinske-talks-about-his-time-overseeing-sega-as-its-ceo-in-the-90s-reveals-that-sega-passed-on-virtual-boy-technology-considered-releasing-3do|title=Tom Kalinske Talks About His Time Overseeing Sega As Its CEO In the 90s; Reveals That Sega Passed On Virtual Boy Technology, Considered Releasing 3DO|last1=Vinciguerra|first1=Robert|website=The Rev. Rob Times|url-status=dead|archive-url=https://web.archive.org/web/20151025155922/http://revrob.com/sci-tech/264-tom-kalinske-talks-about-his-time-overseeing-sega-as-its-ceo-in-the-90s-reveals-that-sega-passed-on-virtual-boy-technology-considered-releasing-3do|archive-date=October 25, 2015|access-date=21 September 2015}}</ref> Panasonic launched the 3DO with its FZ-1 model in 1993, though Goldstar and Sanyo would later manufacture the 3DO as well. Companies who obtained the hardware license but never actually sold 3DO units include [[Samsung]],<ref>{{cite magazine |url=https://retrocdn.net/images/b/bf/GamePro_US_059.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/b/bf/GamePro_US_059.pdf |archive-date=2022-10-09 |url-status=live|title=New 3DO Hardware Deals |date=June 1994|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=59 |page=184}}</ref> [[Toshiba]],<ref name=GPro60>{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AGamePro_US_060.pdf&page=172|title=3DO News|date=July 1994|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=60|page=170|access-date=April 2, 2020|archive-date=September 20, 2020|archive-url=https://web.archive.org/web/20200920220016/https://retrocdn.net/index.php?title=File%3AGamePro_US_060.pdf&page=172|url-status=live}}</ref> and [[AT&T]], who went so far as to build prototype AT&T 3DO units and display them at the January 1994 [[Consumer Electronics Show]].<ref>{{cite magazine|date=April 1994|title=No Business Like Show Business|url=https://archive.org/details/GamePro_Issue_057_April_1994/page/n9/mode/2up |magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=57|page=8}}</ref>
 
Licensing to independent manufacturers made the system extremely expensive. The manufacturers had to make a profit on the hardware itself, whereas most major game console manufacturers, such as Sega and Sony, sold their systems [[freebieRazor marketingand blades model|at a loss]], with expectations of making up for the loss with software sales. The 3DO was priced at {{US$|699}},<ref>{{Cite news|last=Nichols|first=Peter|url=https://www.nytimes.com/1993/12/03/arts/home-video-974793.html|title=Home Video|date=December 3, 1993|work=[[The New York Times]]|access-date=April 9, 2017|archive-date=June 24, 2016|archive-url=https://web.archive.org/web/20160624015503/http://www.nytimes.com/1993/12/03/arts/home-video-974793.html|url-status=live}}</ref><ref>{{cite news | url=https://www.nytimes.com/1993/09/09/business/market-place-investors-can-only-guess-which-video-game-device-will-conquer.html?sq=video+game+industry+1995&scp=10&st=nyt | title=Market Place; Investors can only guess which video game device will conquer. | work=The New York Times | first=John | last=Markoff | date=September 9, 1993 | access-date=April 23, 2010 | archive-date=July 27, 2018 | archive-url=https://web.archive.org/web/20180727115233/https://www.nytimes.com/1993/09/09/business/market-place-investors-can-only-guess-which-video-game-device-will-conquer.html?sq=video+game+industry+1995&scp=10&st=nyt | url-status=live }}</ref> far above competing game systems and aimed at high-end users and early adopters. Hawkins has argued that 3DO was launched at {{US$|long=no|599}}, and not "higher myths that are often reported".<ref>Ramsay, M. (2012). [[Trip Hawkins]]. ''Gamers at Work: Stories Behind the Games People Play'' (pp. 1–15). New York: Apress.</ref> In a later interview, Hawkins clarified that while the [[suggested retail price]] was {{US$|long=no|699}}, not all retailers sold the system at that price.<ref name=Retro122/> Goldstar, Sanyo, and Panasonic's later models were less expensive to manufacture than the FZ-1 and were sold for considerably lower prices. For example, the Goldstar model launched at {{US$|long=no|399}}.<ref name=gamespy/> In addition, after six months on the market, the price of the FZ-1 had dropped to {{US$|long=no|499}},<ref>{{cite magazine|date=May 1994|title=3DO Prices Drop|url=https://archive.org/details/GamePro_Issue_058_May_1994/page/n169/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=58|page=168}}</ref><ref>{{cite magazine|date=April 1994|title=3DO System Down to {{US$|long=no|500}}!|url=https://archive.org/details/Electronic_Gaming_Monthly_57/page/n17/mode/2up|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing|issue=57|page=18}}</ref> leading some to contend that the 3DO's cost was not as big a factor in its market failure as is usually claimed.<ref name=Retro122/>
Hawkins' belief was that the 3DO system could become a dominant standard in a similar way to that achieved by the [[VHS]] video cassette format, with several companies being able to promote the standard effectively against individual competitors with their own technologies, such as Sony and [[Betamax]], in the context of VHS. It was also believed that companies would be able to more effectively compete by being able to leverage a common standard, as opposed to having to attract developers to individual formats, with Hawkins noting that this would be "tough for Atari and Sony". Indeed, Hawkins believed that the failure of NEC to establish its [[TurboGrafx]] system, and yet being "much bigger than Sony", illustrated the difficulties faced by new entrants to the console market and thought that Sony, in following the business model of Sega and Nintendo, "would have had a better chance if it had partnered with some of the others". Meanwhile, other products were not regarded as competitive threats: the Atari Jaguar was perceived as "primitive" and "slightly better than a 16-bit system", and the Philips CD-i was regarded as "really obsolete by today's standards". Both 3DO and Philips, seeking to pioneer the broader concept of interactive entertainment, aimed to sell in the order of one million units during 1994 and into 1995.<ref name="pcw199407_hawkins">{{ cite magazine | title=Giant killer? | magazine=Personal Computer World | date=July 1994 | last1=Cole | first1=George | pages=410–414 }}</ref>
 
=== Competition ===
Hawkins claimed that the console was [[HDTV]]-capable, and that the company could use its technology for a [[set-top box]].<ref>{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | title=Atari Jaguar Unveiled—Stalks 3DO | magazine=Computer Gaming World | date=November 1993 | access-date=28 March 2016 | pages=10–11 }}</ref> It was believed the platform would appeal to cable companies seeking to provide digital interactive services, with broadcasts being accompanied by digital information, eventually leading to the development of video-on-demand services on what was described as a "client-server interactive network", with an interactive networking trial having been announced in collaboration with [[US West]] in Omaha, Nebraska for the autumn of 1994.<ref name="pcw199407_hawkins"/> ''[[Computer Gaming World]]'' reported in January 1994 that 3DO "is poised for an avalanche of software support to appear in the next 12 months", unlike the [[Atari Jaguar]] and [[Pioneer LaserActive]]. The magazine predicted that "If 3DO's licensees can get enough machines and software out in the market, this could very well become the interactive gamer's entry level machine" and possibly "the ideal plug and play solution for those of us who are tired of playing circuit board roulette with our personal computers".<ref>{{Cite magazine |last1=Miller |first1=Chuck |last2=Dille |first2=H. E. |last3=Wilson |first3=Johnny L. |date=January 1994 |title=Battle Of The New Machines |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |magazine=Computer Gaming World |pages=64–76}}</ref> Electronic Arts promoted the console in two-page advertisements, describing it as a "technological leap" and promising "twenty new titles ... over the next twelve months".<ref>{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=113 | title=The Face of the Future | magazine=Computer Gaming World | date=December 1993 | access-date=29 March 2016 | type=advertisement | pages=32–33}}</ref>
Hawkins' belief was that the 3DO system could become a dominant standard in a similar way to that achieved by the [[VHS]] video cassette format, with several companies being able to promote the standard effectively against individual competitors with their own technologies, such as Sony and [[Betamax]], in the context of VHS. It was also believed that companies would be able to more effectively compete by being able to leverage a common standard, as opposed to having to attract developers to individual formats, with Hawkins noting that this would be "tough for Atari and Sony". Indeed, Hawkins believed that the failure of NEC to establish its [[TurboGrafx]] system, and yet being "much bigger than Sony", illustrated the difficulties faced by new entrants to the console market and thought that Sony, in following the business model of Sega and Nintendo, "would have had a better chance if it had partnered with some of the others". Meanwhile, other products were not regarded as competitive threats: the [[Atari Jaguar]] was perceived as "primitive" and "slightly better than a 16-bit system", and the [[CD-i|Philips CD-i]] was regarded as "really obsolete by today's standards". Both 3DO and Philips, seeking to pioneer the broader concept of interactive entertainment, aimed to sell in the order of one million units during 1994 and into 1995.<ref name="pcw199407_hawkins">{{ cite magazine | title=Giant killer? | magazine=Personal Computer World | date=July 1994 | last1=Cole | first1=George | pages=410–414 }}</ref>
 
Hawkins claimed that the console was [[HDTV]]-capable, and that the company could use its technology for a [[set-top box]].<ref>{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | title=Atari Jaguar Unveiled—Stalks 3DO | magazine=Computer Gaming World | date=November 1993 | access-date=28 March 2016 | pages=10–11 | archive-date=March 16, 2016 | archive-url=https://web.archive.org/web/20160316202150/http://cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | url-status=live }}</ref> It was believed the platform would appeal to cable companies seeking to provide digital interactive services, with broadcasts being accompanied by digital information, eventually leading to the development of video-on-demand services on what was described as a "client-server interactive network", with an interactive networking trial having been announced in collaboration with [[US West]] in Omaha, Nebraska for the autumn of 1994.<ref name="pcw199407_hawkins"/>
The launch of the platform in October 1993 received a great deal of attention in the press as part of the "[[multimedia]] wave" in the computer world at the time. ''[[Return Fire]]'', ''[[Road Rash]]'', ''[[FIFA International Soccer]]'', and ''[[Jurassic Park Interactive]]'' had been slated for launch releases but were pushed to mid-1994 due to the developers' struggles with the then-cutting-edge hardware.<ref name=Retro122/> Moreover, the 3DO Company made continued updates to the console hardware almost up to the system's release, which resulted in a number of third-party titles missing the launch date, in some cases by less than a month, because the developers weren't left enough time to fully test them on the finalized hardware.<ref>{{cite magazine|date=December 1993|title=Problems in 3DO Land!|url=https://archive.org/details/Electronic_Gaming_Monthly_53/page/n15/mode/2up|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing|issue=53|page=16}}</ref> The only 3DO software available at launch was the third-party game ''[[Crash 'n Burn (1993 video game)|Crash 'n Burn]]''.<ref name=Retro122/><ref name=YGa/> Panasonic also failed to manufacture an ample supply of the console in time for launch day, and as a result most retail stores only received one or two units.<ref name=NGen12/> By mid-November, the 3DO had sold 30,000 units.<ref>{{Cite news|url=https://www.nytimes.com/1993/11/20/business/3do-sales-called-pleasing.html|title=3DO Sales Called Pleasing|date=November 20, 1993|work=[[The New York Times]]|access-date=November 25, 2019}}</ref>
 
=== Launch and performance ===
The launch of the platform in October 1993 received a great deal of attention in the press as part of the "[[multimedia]] wave" in the computer world at the time. ''[[Return Fire]]'', ''[[Road Rash]]'', ''[[FIFA International Soccer]]'', and ''[[Jurassic Park Interactive]]'' had been slated for launch releases but were pushed to mid-1994 due to the developers' struggles with the then-cutting-edge hardware.<ref name=Retro122/> Moreover, the 3DO Company made continued updates to the console hardware almost up to the system's release, which resulted in a number of third-party titles missing the launch date, in some cases by less than a month, because the developers weren't left enough time to fully test them on the finalized hardware.<ref>{{cite magazine|date=December 1993|title=Problems in 3DO Land!|url=https://archive.org/details/Electronic_Gaming_Monthly_53/page/n15/mode/2up|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing|issue=53|page=16}}</ref> The only 3DO software available at launch was the third-party game ''[[Crash 'n Burn (1993 video game)|Crash 'n Burn]]''.<ref name=Retro122/><ref name=YGa/> Panasonic also failed to manufacture an ample supply of the console in time for launch day, and as a result most retail stores only received one or two units.<ref name=NGen12/> By mid-November, the 3DO had sold 30,000 units.<ref>{{Cite news|url=https://www.nytimes.com/1993/11/20/business/3do-sales-called-pleasing.html|title=3DO Sales Called Pleasing|date=November 20, 1993|work=[[The New York Times]]|access-date=November 25, 2019|archive-date=May 26, 2015|archive-url=https://web.archive.org/web/20150526093407/http://www.nytimes.com/1993/11/20/business/3do-sales-called-pleasing.html|url-status=live}}</ref>
 
The system was released in Japan in March 1994 with an initial lineup of six games. The Japanese launch was moderately successful, with 70,000 units shipping to 10,000 stores.<ref name=GPro60/> However, sales soon dropped and by 1995 the system was known in Japan as a host for [[pornography|pornographic]] releases.<ref>{{cite magazine|last=Ogasawara|first=Nob |date=May 1995|title=International News|url=https://retrocdn.net/images/d/d6/EGM_US_070.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/d/d6/EGM_US_070.pdf |archive-date=2022-10-09 |url-status=live |magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing|issue=70|page=82}}</ref>
 
Hawkins claimed that the console was [[HDTV]]-capable, and that the company could use its technology for a [[set-top box]].<ref>{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | title=Atari Jaguar Unveiled—Stalks 3DO | magazine=Computer Gaming World | date=November 1993 | access-date=28 March 2016 | pages=10–11 }}</ref> It was believed the platform would appeal to cable companies seeking to provide digital interactive services, with broadcasts being accompanied by digital information, eventually leading to the development of video-on-demand services on what was described as a "client-server interactive network", with an interactive networking trial having been announced in collaboration with [[US West]] in Omaha, Nebraska for the autumn of 1994.<ref name="pcw199407_hawkins"/> ''[[Computer Gaming World]]'' reported in January 1994 that 3DO "is poised for an avalanche of software support to appear in the next 12 months", unlike the [[Atari Jaguar]] and [[Pioneer LaserActive]]. The magazine predicted that "If 3DO's licensees can get enough machines and software out in the market, this could very well become the interactive gamer's entry level machine" and possibly "the ideal plug and play solution for those of us who are tired of playing circuit board roulette with our personal computers".<ref>{{Cite magazine |last1=Miller |first1=Chuck |last2=Dille |first2=H. E. |last3=Wilson |first3=Johnny L. |date=January 1994 |title=Battle Of The New Machines |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |url-status=live |archive-url=https://web.archive.org/web/20191214005055/http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=114 |archive-date=December 14, 2019 |access-date=November 2, 2017 |magazine=Computer Gaming World |pages=64–76}}</ref> Electronic Arts promoted the console in two-page advertisements, describing it as a "technological leap" and promising "twenty new titles ... over the next twelve months".<ref>{{cite magazine |date=December 1993 |title=The Face of the Future |url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=113 | titleurl-status=The Face of the Futurelive | magazinearchive-url=Computer Gaming Worldhttps://web.archive.org/web/20160319021149/http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=113 | archive-date=DecemberMarch 199319, |2016 |access-date=29 March 2016 | typemagazine=advertisementComputer |Gaming World |pages=32–33 |type=advertisement}}</ref>
 
The 3DO's claim to the title of most advanced console on the market was lost with the 1994 Japanese launches of the [[PlayStation (console)|Sony PlayStation]] and [[Sega Saturn]]. The 3DO Company responded by emphasizing their console's large existing software library, lower price (both the Panasonic and Goldstar models were {{US$|long=no|299}} by this time), and promised successor: the [[Panasonic M2|M2]].<ref>{{cite magazine|date=December 1995|title=The "Other" System|url=https://archive.org/details/GamePro_Issue_077_December_1995/page/n203/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=77|pages=204–6}}</ref> To assure consumers that the 3DO would still be supported, the M2 was initially announced as an [[peripheral|add-on]] for the 3DO.<ref>{{cite magazine|date=November 1994|title=3DO Powers Up|url=https://archive.org/details/GamePro_Issue_064_November_1994/page/n279/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=64|page=272}}</ref> It was later revealed that the M2 would be an entirely separate console, albeit one with 3DO [[backward compatibility]]. Eventually the M2 project was cancelled.
 
=== End of 3DO ===
Unlike Panasonic, Goldstar initially produced only 3DO hardware, not software. This made it difficult to manage competitive price drops, and when the price of the Goldstar 3DO dropped to {{US$|long=no|199}} in December 1995, the company took a loss of more than {{US$|long=no|100}} on each sale.<ref name=EGM80>{{cite magazine|date=March 1996|title=Goldstar Drops 3DO|url=https://retrocdn.net/images/c/c7/EGM_US_080.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/c/c7/EGM_US_080.pdf |archive-date=2022-10-09 |url-status=live|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=80|page=18}}</ref> Goldstar tried switching to the usual industry model of selling hardware at a loss and profiting on software, but though a handful of Goldstar games were published for the 3DO, Goldstar's software development operation arrived too late to allow them to turn a profit on the 3DO. This lack of a profitable business model, combined with Panasonic acquiring exclusive rights to the M2 technology, were cited as the two chief reasons for Goldstar dropping support for the 3DO in early 1996.<ref name=EGM80/> During the second quarter of 1996 several of the 3DO's most loyal software supporters, including the software division of The 3DO Company themselves, announced they were no longer making games for the system, leaving Panasonic as the only company supporting active software development for the 3DO.<ref>{{cite magazine|date=July 1996|title=3DO's Downhill Slide Begins |url=https://archive.org/details/GamePro_Issue_084_July_1996/page/n17|magazine=[[GamePro]] |publisher=[[International Data Group|IDG]]|issue=84|pages=16–17}}</ref>
 
The 3DO system was eventually discontinued towards the end of 1996, with a complete shutdown of all internal hardware development and divestment of the M2 technology. The 3DO Company restructured themselves around this same time, selling off their hardware division to become a multi-platform company focused on software development and online gaming.<ref>{{cite magazine|date=November 1996|title=Tidbits|url=https://retrocdn.net/images/8/89/EGM_US_088.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/8/89/EGM_US_088.pdf |archive-date=2022-10-09 |url-status=live|magazine=[[Electronic Gaming Monthly]]|publisher=[[Ziff Davis]]|issue=88|page=21}}</ref> After selling the Opera hardware to [[Samsung]] in 1997,<ref name=":0" /> the hardware was revived in South Korea for another 2two years. thenThe discontinuedamount againof atsystems someproduced after the Samsung buyout is unknown.{{cn|date=June 2024}} The 3DO platform had achieved more pointattention in lateSouth 1998Korea, orwhere earlyLG 1999had opened a '3DO Plaza' in [[Seoul]] on its 1994 launch and many games had been localized.<ref>{{Cite Thenews amount|orig-date=5 ofMay systems1995 produced|title= after|work=[[International theHerald Tribune]]}}</ref> It competed there against Samsung's buyoutlocal isversion unknownof the [[Sega Genesis]] and [[Hyundai]]'s "Comboy" [[Super Nintendo]].{{citation needed|date=August 2024}}
 
The initial high price is considered to be one of the many issues that led to the 3DO's failure, along with lack of significant funding that larger companies such as Sony took advantage of.<ref name=gamespy/> In an interview shortly after The 3DO Company dropped support for the system, Trip Hawkins attributed its failure to the model of licensing all hardware manufacturing and software to third parties. He reasoned that for a console to be a success, it needed a single strong company to take the lead in marketing, hardware, and software, and pointed out that it was essentially a lack of coordination between The 3DO Company, Panasonic, and the 3DO's software developers which had led to the console launching with only one game ready.<ref>{{cite magazine|date=October 1996|title=The World According to Trip |url=https://archive.org/details/nextgen-issue-022/page/n7/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=22|pages=6–12, 159, 161, 163, 165}}</ref>
 
==Licensed systems==
[[File:3DO-FZ-10FZ1-Console-FLSet.jpg|thumb|right|Panasonic FZ-101 R·E·A·L 3DO Interactive Multiplayer]]
[[File:3DOComputerspielemuseum-GDO-101M-Console-Set39 (17135271121).jpg|thumb|right|GoldStarPanasonic (LG)FZ-10 R·E·A·L 3DO Interactive Multiplayer]]
[[File:3DO-TRYGDO-101M-Console-FLSet.jpg|thumb|right|TheGoldStar Sanyo(LG) 3DO TRYInteractive Multiplayer]]
[[File:3DO-TRY-Console-FL.jpg|thumb|The Sanyo 3DO TRY]]
A number of different manufacturers produced the 3DO system. The Panasonic versions are the best known and most common.
 
* '''Panasonic FZ-1 R·E·A·L 3DO Interactive Multiplayer''' (Japan, Asia, North America and Europe){{snd}} The first 3DO system, which was initially priced at {{US$|long=no|699.99}} in the U.S. and {{JPYConvert|79800|year=1994|r=0}} in Japan.<ref name="GPro57">{{cite magazine|url=https://archive.org/details/GamePro_Issue_057_April_1994/page/n161/mode/2up|title=Matsushita Brings 3DO to the Far East|date=April 1994|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=57|page=176}}</ref> The price was reduced to $399.99 in the fall of 1994.<ref>{{cite news| date =December 11, 1994| title =For 3DO, a Make-or-Break Season| url =https://www.nytimes.com/1994/12/11/business/for-3do-a-make-or-break-season.html?pagewanted=all| work =New York Times| access-date =December 31, 2007 | first =John | last =Markoff| archive-date =July 27, 2018| archive-url =https://web.archive.org/web/20180727120814/https://www.nytimes.com/1994/12/11/business/for-3do-a-make-or-break-season.html?pagewanted=all| url-status =live}}</ref>
* '''Panasonic FZ-10 R·E·A·L 3DO Interactive Multiplayer''' (Japan, North America and Europe){{snd}} Released on November 11, 1994 (a year after the FZ-1), it is a redesigned slimmer and lighter model that replaced the FZ-1 in Panasonic's portfolio. The FZ-10 featured a top loading CD tray and an internal memory manager. The controller is also smaller and lighter than the one included with the FZ-1 as it lacks a headphones connector.
* '''Panasonic N-1005 3DO CD Changer "ROBO"''' (Japan only){{snd}} An FZ-1 custom console, fitted with a five disc CD drive.
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* '''Sanyo IMP-21J TRY 3DO Interactive Multiplayer''' (Japan only){{snd}} Released in March 1995, this model has the pickup head on the tray (resembling a laptop optical drive).<ref>{{cite magazine|date=July 1995|title=The Sanyo Try|url=https://archive.org/details/nextgen-issue-007/page/n41/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=7|page=38}}</ref> It was made in moderate quantities before it was discontinued.
* '''[[Creative Technology|Creative]] [[3DO Blaster]]'''{{snd}} A [[IBM PC compatible|PC]] [[Industry Standard Architecture|ISA]] expansion card with a double-speed CD-ROM drive and a controller that enables compatible Windows-based PCs to play 3DO games.
*'''Arcade'''{{snd}} [[American Laser Games]] utilized 3DO-based hardware for a number of arcade titles.<ref>{{cite web |title=American Laser Games Tech Center |url=http://www.dragons-lair-project.com/tech/pages/alg.asp |website=Dragon's Lair Project |access-date=14 August 2019 |archive-date=January 29, 2009 |archive-url=https://web.archive.org/web/20090129203442/http://dragons-lair-project.com/tech/pages/alg.asp |url-status=live }}</ref>
*'''[[Samsung]] [https://archive3do.com/region-exclusives/#:~:text=DMB%2D800%203DO/VCD%20Combo%20Player DMB-800]''' -{{snd}} Manufactured exclusively for the Korean market, after the purchase of the Opera hardware in 1997 by Samsung.<ref name=":0" /> This multipurpose unit could be used for 3DO software, VCD playback, and Karaokekaraoke.<ref>{{cite web|url=https://archive3do.com/region-exclusives/#:~:text=DMB%2D800%203DO/VCD%20Combo%20Player|title=DMB-800|website=3DO Archive|date=October 19, 2019 |access-date=March 15, 2024}}</ref>
 
==Hardware==
The original edition of the console, the FZ-1, was referred to in full as the ''3DO REAL Interactive Multiplayer''. The console had advanced hardware features at the time: an [[ARM architecture family|ARM60]] [[32-bit computing|32-bit]] [[Reduced instruction set computing|RISC]] [[Central processing unit|CPU]], a custom graphics processor with a math co-processor, and a custom 16-bit DSP with a 20-bit [[Arithmetic logic unit|ALU]]. It also featured 2&nbsp;[[megabyte]]s (MB) of [[Dynamic random-access memory|DRAM]], 1&nbsp;MB of [[VRAM]], and a double speed [[CD-ROM]] drive for main [[CD+G]]s or [[Photo CD]]s (and [[Video CD]]s with an add-on [[Moving Picture Experts Group|MPEG]] video module).<ref name=gamespy/> The 3DO included the first [[music visualization|light synthesizer]] in a game console, converting CD music to a mesmerizing color pattern.
 
The [[optical disc]] format for 3DO software uses a proprietary [[file system]] named Opera.<ref>{{Cite web |date=February 10, 1999 |title=FAQ - 3DO Interactive Multiplayer Frequently Asked Questions List v5.3 |url=https://www.pugo.org/collection/faq/11 |website=3DO Today}}</ref> The 3DO is one of few CD-based units that feature neither [[regional lockout]] nor [[copy protection]], making it easy to use [[copyright infringement|illegal copies]] or [[homebrew (video games)|homebrew]] software.<ref>{{cite web|url=http://www.3dotoday.com/|title=3DO Today|publisher=3DO Today|access-date=2012-07-31|archive-date=June 25, 2009|archive-url=https://web.archive.org/web/20090625045810/http://www.3dotoday.com/|url-status=live}}</ref> Although there is no regional lockout for 3DO systems, a few Japanese games cannot be played on non-Japanese 3DO consoles due to a special [[kanji]] font which was not present in the English language console firmware. Games that have compatibility issues include ''Sword and Sorcery'' (which was released in English under the title ''[[Lucienne's Quest]]''), ''[[Twinkle Knights]]'' and a demo version of ''[[Alone in the Dark (1992 video game)|Alone in the Dark]]''.
 
===Technical specifications===
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;Processor
* 32-bit RISC CPU @ 12.5&nbsp;MHz ([[List of ARM microarchitectures|ARM60]]){{snd}} using VY86C060-20FC / VY86C06020FC-2 (native stock speed of 20FC chips is @ 20&nbsp;MHz.)
*
*
 
;Display
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<ref name="NGen123">{{cite journal |date=December 1995 |title=Which Game System is the Best!? |url=https://archive.org/details/nextgen-issue-012/page/n37/mode/2up |journal=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=12 |pages=36–85}}</ref>
 
;Sound <ref>{{cite web |title=Audio Hardware |url=http://altmer.arts-union.ru/3DO/docs/DevDocs/ppgfldr/mgsfldr/mpgfldr/02mpg002.html |website=Arts Union |access-date=11 August 2018 |archive-date=August 11, 2018 |archive-url=https://web.archive.org/web/20180811165127/http://altmer.arts-union.ru/3DO/docs/DevDocs/ppgfldr/mgsfldr/mpgfldr/02mpg002.html |url-status=live }}</ref>
* 16-bit stereo sound<ref name="NGen12"/>
* Stereo [[Compact Disc Digital Audio|CDDA]] playback.
* 44.1&nbsp;kHz sound sampling rate<ref name="NGen12"/>
* Supports 4-Channel [[Dolby LaboratoriesPro Logic|Dolby]] [[Surround sound]]
* Custom 16-bit [[digital signal processor]] (DSP) with 16-bit I/O and registers but a 20-bit ALU and accumulator, embedded in the CLIO chip.
* 13 DMA channels of digital input, to be sampled, and distorted by the DSP.
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===Mouse===
Panasonic and Logitech both released the 3DO mouse. The Panasonic FZ-JM1 and Logitech 3DO mouse are identical aside from their markings. Fewer than 20 games supported its use, some of which were optimized for the standard controller or light gun rather than the mouse. Of the 3DO games which were optimized for use with the mouse, the best known are ''[[Myst]]'' and ''[[Lemmings (video game)|Lemmings]]''. The Panasonic mouse was also bundled with Konami's ''[[Policenauts]]'' Limited Edition in Japan which came with a Policenauts mouse pad.<ref>{{cite web |author=*Always replaying within 24h |url=http://akiba-games.com/3do-policenauts-limited-mouse-box-pilot-disk.html |title=Video game store - [3DO&#93; Policenauts Limited Mouse Box & Pilot Disk |publisherwebsite=Akiba-Games.com |access-date=2013-11-18 |url-status=dead |archive-url=https://archive.today/20130719183958/http://akiba-games.com/3do-policenauts-limited-mouse-box-pilot-disk.html |archive-date=July 19, 2013 |df=mdy-all }}</ref>
 
===Other===
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The Panasonic FZ-EM256 is a 256&nbsp;KB Expandable Memory Unit that plugs into the 3DO expansion port on the back of the console. It was released in 1994 and sold in Japan only.<ref name="Retro122" />
 
The Panasonic 3DO Karaoke Mixer allows 3DO owners to play a standard music CD, turn the vocals down, plug in one or two microphones and sing over the music. This unit was released in limited markets.<ref name="videogameconsolelibrary.com">{{cite web|url=http://www.videogameconsolelibrary.com/pg90-3do.htm#page=pics|title=Panasonic 3DO|publisher=Video Game Console Library|access-date=2013-11-18|archive-date=August 7, 2013|archive-url=https://web.archive.org/web/20130807010231/http://www.videogameconsolelibrary.com/pg90-3do.htm#page=pics|url-status=live}}</ref>
 
==Games==
{{See also|List of 3DO Interactive Multiplayer games}}
[[File:Crash 'n Burn (3DO game - screenshot).jpg|thumb|left|''[[Crash 'n Burn (1993 video game)|Crash 'n Burn]]'', the system's first bundled title]]
 
Some of the best-received titles were ports of arcade or PC games that other systems of the time were not capable of playing, such as ''[[Alone in the Dark (1992 video game)|Alone in the Dark]]'', ''[[Myst]]'' and ''[[Star Control II]]''. Other popular titles included [[Total Eclipse (1993 video game)|''Total Eclipse'']], ''[[Jurassic Park Interactive]]'', ''[[Gex (video game)|Gex]]'', ''[[Crash N Burn (1993 video game)|Crash 'n Burn]]'', ''[[Advanced Dungeons & Dragons: Slayer|Slayer]]'', ''[[Killing Time (video game)|Killing Time]]'', ''[[The Need for Speed]]'', ''[[Road Rash (1994 video game)|Road Rash]]'', and ''[[Immercenary]]''. The 3DO version of arcade title ''[[Samurai Shodown (1993 video game)|Samurai Shodown]]'' was the only port with faithful graphics for some time, and the 3DO ''[[Super Street Fighter II Turbo]]'' was the first port with its CD-quality audio.
 
Since its release coincided with the arrival of the modern [[first-person shooter]], the 3DO also had some of the earliest members of the genre as exclusives, such as ''[[Escape from Monster Manor]]'', the previously mentioned ''Killing Time'', and ''[[PO'ed]]'', as well as ports of ''[[Wolfenstein 3D]]'' and ''[[Doom (1993 video game)|Doom]]''.
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==Reception==
Reviewing the 3DO, ''[[GamePro]]'' gave it a "thumbs sideways". They commented that "The 3DO is the first CD-ROM system to make a real jump forward in graphics, sound, and game design." However, they questioned whether it would soon be rendered obsolete by the upcoming [[Jaguar CD]] and "Project Reality" (later released as the [[Nintendo 64]])<ref group=note>Though the Jaguar CD and Nintendo 64 would not be released until 1995 and 1996 respectively, at the time the media thought they would both be released in mid-1994.</ref> and felt there were not yet enough games to justify a purchase, recommending that gamers wait several months to see if the system would get a worthwhile library of games.<ref>{{cite magazine|url=https://retrocdn.net/images/4/48/GamePro_US_053.pdf |archive-url=https://ghostarchive.org/archive/20221009/https://retrocdn.net/images/4/48/GamePro_US_053.pdf |archive-date=2022-10-09 |url-status=live|title=System Shopper|date=December 1993|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=53|pages=46–49}}</ref> The 3DO was awarded Worst Console Launch of 1993 by ''[[Electronic Gaming Monthly]]''.<ref name="egmbuyersguide1994">{{cite journalmagazine |year=1994 |title=Electronic Gaming Monthly's Buyer's Guide |magazine=Electronic Gaming Monthly}}</ref> In a special Game Machine Cross Review in May 1995, ''[[Famitsu|Famicom Tsūshin]]'' would score the 3DO Real console a 26 out of 40.<ref>GAME MACHINE CROSS REVIEW: 3DOリアル. Weekly Famicom Tsūshin. No.335. Pg.167. 12–19 May 1995.</ref> ''[[Next Generation (magazine)|Next Generation]]'' reviewed the 3DO in late 1995. They noted that due chiefly to its early launch, it had a larger installed base and more high quality games than the newly launched [[Sega Saturn]] and [[PlayStation (console)|Sony PlayStation]], making it a viable alternative to those systems. However, they debated whether it could remain a serious contender in the long run, in light of the successor M2's imminent release and the Saturn and PlayStation's superior hardware. They deemed the 3DO hardware overhyped but still very good for its time, especially praising the [[Direct memory access|DMA]] engine. They gave it 2 out of 5 stars, concluding that it "has settled out as a solid system with some good titles in its library and more on the way. The question that must be answered though is this: Is having a 'good system' enough?"<ref name="NGen12">{{cite journal|date=December 1995|title=Which Game System is the Best!?|url=https://archive.org/details/nextgen-issue-012/page/n37/mode/2up|journal=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=12|pages=36–85}}</ref>
 
Citing a lack of decent exclusives and an "astronomical asking price", in 2009 video game website [[IGN]] chose the 3DO as its 22nd greatest video game console of all time, slightly higher than the [[Atari Jaguar]] but lower than its four other major competitors: the [[Super Nintendo Entertainment System|SNES]] (4th best), the [[Sega Genesis]] (5th), the PlayStation (7th), and the Sega Saturn (18th).<ref name="IGN25">{{cite web |url=http://www.ign.com/top-25-consoles/22.html |title=3DO is number 22 |website=IGN |access-date=2012-07-31 |archive-date=September 7, 2009 |archive-url=https://web.archive.org/web/20090907023057/http://www.ign.com/top-25-consoles/22.html |url-status=live }}</ref> On [[Yahoo! Games]] the 3DO was placed among the top five worst console launches due to its one-game launch lineup and high launch price.<ref name="YGa">{{cite web|url=http://autos.yahoo.com/photos/the-best-and-worst-console-launches-slideshow/worst-3do-1993-the-only-thing-worse-than-having-just-a-handful-of-titles-at-launch-is-having-just-photo-1383933501166.html;_ylt=A0LEVr8DbupSqwoAZl1jmolQ;_ylu=X3oDMTByZHI5MXByBHNlYwNzcgRwb3MDNgRjb2xvA2JmMQR2dGlkAw-- |title=The Best -- and Worst -- Console Launches |publisher=Yahoo! Games |date=November 8, 2013 |access-date=2014-01-30}}</ref>
 
Gaming retrospectives have also accused the 3DO of having an abundance of poor quality [[interactive movie]]s.<ref>{{cite news | last = Matthews | first= Will | date = December 2013 | title = Ahead of its Time: A 3DO Retrospective | work = [[Retro Gamer]] | issue = 122 | pages = 24–25 | publisher = [[Imagine Publishing]]}}</ref> Trip Hawkins' business model for selling the 3DO was widely derided by industry figures.<ref>{{cite book |last=Kent |first=Steven L. |author-link=Steven L. Kent |title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World |url=https://archive.org/details/ultimatehistoryv00kent |url-access=limited |year=2001 |publisher=Prima Publishing |location=Roseville, California |isbn=0-7615-3643-4 |page=[https://archive.org/details/ultimatehistoryv00kent/page/n499 486]}}</ref>
 
==Legacy==
The 3DO Company designed a next-generation console that was never released due to various business and technological issues. The [[Panasonic M2|M2]] project, which began as an accelerator add-on for the 3DO,<ref>{{cite web |url=https://www.cs.cmu.edu/afs/cs/Web/People/buffa/videogames/3DO_powerPC.html |title=3DO Press Release |publisher=Cs.cmu.edu |date=1994-08-24 |access-date=2012-07-31 |archive-date=September 29, 2020 |archive-url=https://web.archive.org/web/20200929071212/https://www.cs.cmu.edu/afs/cs/Web/People/buffa/videogames/3DO_powerPC.html |url-status=live }}</ref> was to use dual [[PowerPC]] 602 processors in addition to newer 3D and video rendering technologies. Late during development, the company abandoned the console hardware business and sold the M2 technology to [[Panasonic|Matsushita]].
 
==See also==
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* [[1993 in video gaming|1993 in video games]]
* [[3DO Rating System]]
* [[CD-i]] – a similar but more open specification that also focused on gaming
* [[List of commercial failures in video games]]
* [[List of 3DO Interactive Multiplayer games]]
* [[Jungle (console)|Panasonic JungleM2]] – the planned successor to 3DO
 
==Notes==