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{{Infobox video game
| title = Super Stardust Delta
| image = Super Stardust Delta.png
| caption = PlayStation Store icon
| developer = [[Housemarque]]
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| platforms = [[PlayStation Vita]]
| genre = [[Multidirectional shooter]]
| modes = [[Single-player]]
}}
 
'''''Super Stardust Delta''''' is a twin-stick [[multidirectional shooter]] [[video game]] for the [[PlayStation Vita]] [[Handheld game console|handheld console]]. It is part of the ''Stardust'' series of games developed by the [[Finland|Finnish]] company [[Housemarque]].<ref>{{Cite web |last=Square |first=Push |date=2012-03-11 |title=Review: Super Stardust Delta (PlayStation Vita) |url=https://www.pushsquare.com/reviews/psnvita/super_stardust_delta |access-date=2022-10-21 |website=Push Square |language=en-GB}}</ref>
 
==Gameplay==
Using the [[Xbox (console)|PlayStation Vita]]'s dual analog sticks, players control a starship orbiting a generic [[planet]]. The planet's orbit acts as the playfield, filled with [[Asteroid|asteroids]], lasers, and enemies for the player to destroy or avoid. In the main arcade mode, there are 5 planets, consisting of 5 phases each. At the end of each planet, the player encounters a boss, as in a traditional platform or adventure game.
{{Unreferenced section|date=June 2020}}
Using the [[PlayStation Vita]]'s dual analog sticks, players control a starship orbiting a planet. The planet's orbit acts as the playfield, filled with asteroids and enemies for the player to destroy. In the main arcade mode there are 5 planets, consisting of 5 phases each. At the end of each planet the player encounters a boss.
 
The ship is equipped with a wide variety of [[Gasoline|weapons]], smart bombs, a temporary shield, and a speed booster system to defend or attack. The ship has two projectile weapons of opposite polarities (Ice and Fire) that can be switched between on-the-fly. While one is effective against a certain type of enemy, it can be almost useless against another so players must quickly adapt to situations, constantly choosing which weapon to use against what. Each weapon can be powered up over the course of the game by collecting tokens as in "space invaders" (dropped onto orbit from destroyed enemy craft/asteroids). The ship is also able to collect and deploy smart bombs, which usually clear most of the playfield. When deploying a smart bomb players can choose the desired effect: Black Hole, Missile Strike, or EMP bomb. The PlayStation Vita's touch-screen controls Missile Strike, rear touch opens Black Hole, and motion control (shaking) deploys the EMP Bomb.
 
Other unique features of ''Super Stardust Delta'' are that the view can be tilted to see around the planet, and the ship's speed boost system has a slow-motion feature that enables players to navigate the ship with more precision while boosting. ''Super Stardust Delta'' also has more11 unique game modes, more than in any of the preceding titles in the series. -Each 11game uniquemode modes all in all, each withhas its own unique challenges and scenarios. The different game modes are "Arcade", "Planets", "Endless", "Bomber", "Impact", "Twin-Gun", "Crush!", "Disc Slide", "Orbit Bomber", "Rock & Roll", and "Trucker". The main game modes have three difficulty levels to choose from; "Casual", "Normal", or "Hardcore". Many of the game modes let players choose whether to play the game with the "Delta" or "Pure" control configuration. The "Delta" configuration allows gameplay with new features, with players using the touchscreen, motion controls, as well as button controls to play the game, enabling the Black Hole and Missile Strike smart bombs, as well as the speed boost getting the slow-motion feature. The "Pure" configuration features simple button controls only, doingand awaydoes withnot the Black Hole, Missile Strike andinclude the speedlatter boost's slow-motion featurefeatures.
 
''Super Stardust Delta'' has global leaderboards accessible via [[PlayStation Network]].
 
===Downloadable content===
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==Development==
Housemarque encountered two problems during the development which caused lowered FPS. The problems were poor rendering performance on the GPU and poor simulation speeds on the CPU.
{{Advert|section|date=June 2020}}
Housemarque encountered two problems while Super Stardust Delta was in development: poor rendering performance on GPU and simulation on CPU. Managing these two problems would allow the game to run steadily at a goal of 60 fps. To deal with the rendering issues, Housemarque altered the shaders to be as light as possible and to optimize efficiency, made specific design choices such as rendering the game's Black Hole effect by embedding it in the same pixel shader as the rendering for the "game grid" (planet orbit/playfield).
 
To solve these issues Housemarque changed to lighter and more efficient shaders. They optimized the GPU performance through small tweaks like they rendered the Black Hole effect on the same shader as the "game grid" (planet orbit/playfield).
To solve the CPU challenge, Housemarque created a custom gameplay architecture where all gameplay code was made to run multithreaded, utilizing a fibre-based system that switched the active simulation tasks, with an aim of making sure that all cores were fully utilized. The separation of gameplay and rendering in ''Super Stardust Delta'' allowed most CPU cores to calculate the collisions/frame updates for the whole frame duration.<ref>{{cite web | url = https://blog.eu.playstation.com/2012/03/06/super-stardust-delta-qa-2/ | title = Super Stardust Delta Q&A | last = Chubin | first = Nathalia | date = 6 March 2012 | website = [[PlayStation Blog|PlayStation Blog Europe]] | publisher = [[Sony Interactive Entertainment]]}}</ref>
 
To solveincrease simulation speed on the CPU challenge, Housemarquethe development team created a custom gameplay architecture where all gameplay code wasruns mademultithreaded. toThis runarchitecture multithreaded,uses utilizinga afiber fibre-based system thatto switchedswitch thebetween active simulation taskssimulations, withensuring anthat aimall of makingthe sure that allCPU cores wereare fullyutilized utilizedefficiently. This Theallows separationmost of gameplay and rendering in ''Super Stardust Delta'' allowed mostthe CPU cores to calculate the collisions/ and frame updates for the whole frame duration.<ref>{{cite web | url = https://blog.eu.playstation.com/2012/03/06/super-stardust-delta-qa-2/ | title = Super Stardust Delta Q&A | last = Chubin | first = Nathalia | date = 6 March 2012 | website = [[PlayStation Blog|PlayStation Blog Europe]] | publisher = [[Sony Interactive Entertainment]]}}</ref>
 
==Soundtrack==
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==Reception==
{{expand section|date=May 2013}}
Carolyn Petit of [[GameSpot]] said the game is a "fitting launch game for the Vita's download store" due to its abundant use of color and flash that emphasizes the display capabilities of the [[PlayStation Vita]], but Petit added that the gameplay was unoriginal and similar to other dual-stick shooters in the genre.<ref>{{cite web |last1=Petit |first1=Carolyn |title=Super Stardust Delta Review |url=https://www.gamespot.com/reviews/super-stardust-delta-review/1900-6350683/ |website=GameSpot |access-date=28 November 2022}}</ref>
[https://www.gamespot.com/games/super-stardust-delta/reviews/ GameSpot] gave a review.{{Video game reviews
{{Video game reviews
| MC = 82/100<ref name="Metacritic">{{cite web | url = https://www.metacritic.com/game/playstation-vita/super-stardust-delta/critic-reviews/?platform=playstation-vita | title = Super Stardust Delta for PlayStation Vita Reviews | website = [[Metacritic]] | publisher = [[CBS Interactive]] | accessdate = 8 March 2012}}</ref>
| Destruct = 7.5/10<ref>{{cite web | url = https://www.destructoid.com/review-super-stardust-delta-221639.phtml | title = Review: Super Stardust Delta | last = Sterling | first = Jim | date = 13 February 2012 | website = [[Destructoid]] | publisher = Enthusiast Gaming}}</ref>
| Edge = 8/10<ref>{{cite magazine | url = http://www.edge-online.com/reviews/super-stardust-delta-review | title = Super Stardust Delta review | author= Edge staff | date = 5 March 2012 | magazine = [[Edge (magazine)|Edge]] | publisher = [[Future plc]] | archive-url = https://web.archive.org/web/20120307023723/http://www.edge-online.com/reviews/super-stardust-delta-review | archive-date = 7 March 2012 | url-status = dead | access-date = 6 December 2018}}</ref>
| EuroG = 8/10<ref>{{cite web | url = https://www.eurogamer.net/articles/2012-02-28-super-stardust-delta-review | title = Super Stardust Delta Review | last = Matulef | first = Jeffrey | date = 29 February 2012 | website = [[Eurogamer]] | publisher = Gamer Network | accessdate = 6 December 2018}}</ref>
| GI = 8/10<ref>{{cite magazine | url = https://www.gameinformer.com/games/super_stardust_delta/b/playstation_vita/archive/2012/02/13/super-stardust-delta-review-the-frantic-formula-is-still-a-blast.aspx | archive-url = https://web.archive.org/web/20120214163807/http://www.gameinformer.com/games/super_stardust_delta/b/playstation_vita/archive/2012/02/13/super-stardust-delta-review-the-frantic-formula-is-still-a-blast.aspx | url-status = dead | archive-date = February 14, 2012 | title = Super Stardust Delta | last = Cork | first = Jeff | date = 13 February 2012 | magazine = [[Game Informer]] | publisher = [[GameStop]]}}</ref>
| GameRev = {{Rating|4|5}}<ref>{{cite web | url = https://www.gamerevolution.com/review/54492-super-stardust-delta-review | title = Super StarDust Delta Review | last = Severino | first = Anthony | date = 22 February 2012 | website = [[Game Revolution]] | publisher = [[CraveOnline]] | accessdate = 6 December 2018}}</ref>
| GSpot = 7/10<ref>{{cite web | url = https://www.gamespot.com/reviews/super-stardust-delta-review/1900-6350683/ | title = Super Stardust Delta Review | last = Petit | first = Carolyn | date = 17 February 2012 | website = [[GameSpot]] | publisher = CBS Interactive | accessdate = 6 December 2018}}</ref>