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{{Infobox video game
| title = Super Stardust Delta
| image = Super Stardust Delta.png
| caption = PlayStation Store icon
| developer = [[Housemarque]]
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| platforms = [[PlayStation Vita]]
| genre = [[Multidirectional shooter]]
| modes = [[Single-player]]
}}
'''''Super Stardust Delta''''' is a twin-stick [[multidirectional shooter]] [[video game]] for the [[PlayStation Vita]] [[Handheld game console|handheld console]]. It is part of the ''Stardust'' series of games developed by the [[Finland|Finnish]] company [[Housemarque]].<ref>{{Cite web |last=Square |first=Push |date=2012-03-11 |title=Review: Super Stardust Delta (PlayStation Vita) |url=https://www.pushsquare.com/reviews/psnvita/super_stardust_delta |access-date=2022-10-21 |website=Push Square |language=en-GB}}</ref>
==Gameplay==
Using the [[Xbox (console)|PlayStation Vita]]'s dual analog sticks, players control a starship orbiting a generic [[planet]]. The planet's orbit acts as the playfield, filled with [[Asteroid|asteroids]], lasers, and enemies for the player to destroy or avoid. In the main arcade mode, there are 5 planets, consisting of 5 phases each. At the end of each planet, the player encounters a boss, as in a traditional platform or adventure game.▼
▲Using the [[PlayStation Vita]]'s dual analog sticks, players control a starship orbiting a planet. The planet's orbit acts as the playfield, filled with asteroids and enemies for the player to destroy. In the main arcade mode there are 5 planets, consisting of 5 phases each. At the end of each planet the player encounters a boss.
The ship is equipped with a wide variety of [[Gasoline|weapons]], smart bombs, a temporary shield, and a speed booster system to defend or attack. The ship has two projectile weapons of opposite polarities (Ice and Fire) that can be switched between on-the-fly. While one is effective against a certain type of enemy, it can be almost useless against another so players must quickly adapt to situations, constantly choosing which weapon to use against what. Each weapon can be powered up over the course of the game by collecting tokens as in "space invaders" (dropped onto orbit from destroyed enemy craft/asteroids). The ship is also able to collect and deploy smart bombs, which usually clear most of the playfield. When deploying a smart bomb players can choose the desired effect: Black Hole, Missile Strike, or EMP bomb. The PlayStation Vita's touch-screen controls Missile Strike, rear touch opens Black Hole, and motion control (shaking) deploys the EMP Bomb.
Other unique features of ''Super Stardust Delta'' are that the view can be tilted to see around the planet, and the ship's speed boost system has a slow-motion feature that enables players to navigate the ship with more precision while boosting. ''Super Stardust Delta'' also has
''Super Stardust Delta'' has global leaderboards accessible via [[PlayStation Network]].
===Downloadable content===
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==Development==
Housemarque encountered two problems during the development which caused lowered FPS. The problems were poor rendering performance on the GPU and poor simulation speeds on the CPU.
To solve these issues Housemarque changed to lighter and more efficient shaders. They optimized the GPU performance through small tweaks like they rendered the Black Hole effect on the same shader as the "game grid" (planet orbit/playfield).
To solve the CPU challenge, Housemarque created a custom gameplay architecture where all gameplay code was made to run multithreaded, utilizing a fibre-based system that switched the active simulation tasks, with an aim of making sure that all cores were fully utilized. The separation of gameplay and rendering in ''Super Stardust Delta'' allowed most CPU cores to calculate the collisions/frame updates for the whole frame duration.<ref>{{cite web | url = https://blog.eu.playstation.com/2012/03/06/super-stardust-delta-qa-2/ | title = Super Stardust Delta Q&A | last = Chubin | first = Nathalia | date = 6 March 2012 | website = [[PlayStation Blog|PlayStation Blog Europe]] | publisher = [[Sony Interactive Entertainment]]}}</ref>▼
▲To
==Soundtrack==
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==Reception==
{{expand section|date=May 2013}}
Carolyn Petit of [[GameSpot]] said the game is a "fitting launch game for the Vita's download store" due to its abundant use of color and flash that emphasizes the display capabilities of the [[PlayStation Vita]], but Petit added that the gameplay was unoriginal and similar to other dual-stick shooters in the genre.<ref>{{cite web |last1=Petit |first1=Carolyn |title=Super Stardust Delta Review |url=https://www.gamespot.com/reviews/super-stardust-delta-review/1900-6350683/ |website=GameSpot |access-date=28 November 2022}}</ref>
{{Video game reviews
| MC = 82/100<ref name="Metacritic">{{cite web | url = https://www.metacritic.com/game
| Destruct = 7.5/10<ref>{{cite web | url = https://www.destructoid.com/review-super-stardust-delta-221639.phtml | title = Review: Super Stardust Delta | last = Sterling | first = Jim | date = 13 February 2012 | website = [[Destructoid]] | publisher = Enthusiast Gaming}}</ref>
| Edge = 8/10<ref>{{cite magazine | url = http://www.edge-online.com/reviews/super-stardust-delta-review | title = Super Stardust Delta review | author= Edge staff | date = 5 March 2012 | magazine = [[Edge (magazine)|Edge]] | publisher = [[Future plc]] | archive-url = https://web.archive.org/web/20120307023723/http://www.edge-online.com/reviews/super-stardust-delta-review | archive-date = 7 March 2012 | url-status = dead | access-date = 6 December 2018}}</ref>
| EuroG = 8/10<ref>{{cite web | url = https://www.eurogamer.net/articles/2012-02-28-super-stardust-delta-review | title = Super Stardust Delta Review | last = Matulef | first = Jeffrey | date = 29 February 2012 | website = [[Eurogamer]] | publisher = Gamer Network | accessdate = 6 December 2018}}</ref>
| GI = 8/10<ref>{{cite magazine | url = https://www.gameinformer.com/games/super_stardust_delta/b/playstation_vita/archive/2012/02/13/super-stardust-delta-review-the-frantic-formula-is-still-a-blast.aspx | archive-url = https://web.archive.org/web/20120214163807/http://www.gameinformer.com/games/super_stardust_delta/b/playstation_vita/archive/2012/02/13/super-stardust-delta-review-the-frantic-formula-is-still-a-blast.aspx | url-status = dead | archive-date = February 14, 2012 | title = Super Stardust Delta | last = Cork | first = Jeff | date = 13 February 2012 | magazine = [[Game Informer]] | publisher = [[GameStop]]}}</ref>
| GameRev = {{Rating|4|5}}<ref>{{cite web | url = https://www.gamerevolution.com/review/54492-super-stardust-delta-review | title = Super StarDust Delta Review | last = Severino | first = Anthony | date = 22 February 2012 | website = [[Game Revolution]] | publisher = [[CraveOnline]] | accessdate = 6 December 2018}}</ref>
| GSpot = 7/10<ref>{{cite web | url = https://www.gamespot.com/reviews/super-stardust-delta-review/1900-6350683/ | title = Super Stardust Delta Review | last = Petit | first = Carolyn | date = 17 February 2012 | website = [[GameSpot]] | publisher = CBS Interactive | accessdate = 6 December 2018}}</ref>
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