Randomness: Difference between revisions

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'''Games''': Random numbers were first investigated in the context of [[gambling]], and many randomizing devices, such as [[dice]], [[shuffling playing cards]], and [[roulette]] wheels, were first developed for use in gambling. The ability to produce random numbers fairly is vital to electronic gambling, and, as such, the methods used to create them are usually regulated by government [[Gaming Control Board]]s. Random drawings are also used to determine [[lottery]] winners. In fact, randomness has been used for games of chance throughout history, and to select out individuals for an unwanted task in a fair way (see [[drawing straws]]).
 
'''Sports''': Some sports, including [[American football]], use [[coin toss]]es to randomly select starting conditions for games or [[seed (sports)|seed]] tied teams for [[playoffs|postseason play]]. The [[National Basketball Association]] uses a weighted [[NBA Draftdraft Lotterylottery|lottery]] to order teams in its draft.
 
'''Mathematics''': Random numbers are also employed where their use is mathematically important, such as sampling for [[opinion poll]]s and for statistical sampling in [[quality control]] systems. Computational solutions for some types of problems use random numbers extensively, such as in the [[Monte Carlo method]] and in [[genetic algorithm]]s.