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Players can specialize in five realms of magic, each with a different purpose and philosophy and providing additional abilities, and choose his starting race, each having distinct advantages and drawbacks. The player explores the world and gains magical power by cracking magic nodes and lairs. He also improves his wizard by researching spells and increases his army by conquering new villages—which also provide access to strategic resources. Much of the game time is spent in tactical battles against monsters or opposing wizards' armies.
 
=== Story and world ===
 
in the gamer there is a small kid named duncan he is a big fat flamer and loves men he also is a drunk.In the game of '''Master of Magic''', the player begins as a wizard of limited power ruling over a small hamlet and a few soldiers, with only basic magical powers. He has to research spells to increase his power, to expand his empire by building cities, to defend them with mundane and magical armies and to acquire magical resources as well. The armies can be used to research additional treasures or to battle other wizards. As the player's reputation grows, more and more powerful heroes join his cause. To win, he must either defeat all the other wizards or become powerful enough to cast the final spell, the Spell of Mastery that will deprive other wizards of their magic abilities.<ref>''MoM'' FAQ, §1.1</ref>
 
The world where ''Master of Magic'' takes place is called Arcanus. It is quite similar to Earth, with forests, oceans, grasslands and rivers, albeit with magic and fantastic races and creatures. Existing in parallel to it, however, lays an alien world, which can accessed only by a set of towers or by special enchantments, called Myrror, even more impregnated with magic and possessing resources unknown on Arcanus. There is a proverb among wizards saying that "no one can truly rule Arcanus before cracking the Myrror."<ref>''MoM'' manual, p.1</ref>