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Players can specialize in five realms of magic, each with a different purpose and philosophy and providing additional abilities, and choose his starting race, each having distinct advantages and drawbacks. The player explores the world and gains magical power by cracking magic nodes and lairs. He also improves his wizard by researching spells and increases his army by conquering new villages—which also provide access to strategic resources. Much of the game time is spent in tactical battles against monsters or opposing wizards' armies.
=== Story and world ===
The world where ''Master of Magic'' takes place is called Arcanus. It is quite similar to Earth, with forests, oceans, grasslands and rivers, albeit with magic and fantastic races and creatures. Existing in parallel to it, however, lays an alien world, which can accessed only by a set of towers or by special enchantments, called Myrror, even more impregnated with magic and possessing resources unknown on Arcanus. There is a proverb among wizards saying that "no one can truly rule Arcanus before cracking the Myrror."<ref>''MoM'' manual, p.1</ref>
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