Goemon's Great Adventure: Difference between revisions

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==Critical reception==
''Goemon's Great Adventure'' sold over 160,000 copies worldwide<ref name="shrineofdata" /> and received favorable reviews, earning an 8 out of 10 at [[IGN]], an A at [[1UP.com]],<ref>{{cite web | url=http://www.1up.com/do/gameOverview?cId=3130584 | publisher=1up.com | title=Goemon's Great Adventure (N64) | accessdate=2007-01-08 | url-status=dead | archiveurl=https://web.archive.org/web/20070927202956/http://www.1up.com/do/gameOverview?cId=3130584 | archivedate=2007-09-27 }}</ref> a 3.5 out of 5 at [[GamePro]],<ref name="gameproreview">{{cite magazine | url=http://www.gamepro.com/nintendo/n64/games/reviews/40.shtml | magazine=GamePro | title=Review: Goemon's Great Adventure | accessdate=2007-01-12|archiveurl=https://web.archive.org/web/20080204174101/http://www.gamepro.com/nintendo/n64/games/reviews/40.shtml |archivedate=2008-02-04 }}</ref> and a metascore of 80% at [[GameRankings]].<ref name="gamerankings">{{cite web | url=http://www.gamerankings.com/htmlpages2/915334.asp | publisher=GameRankings.com | title=Goemon's Great Adventure Reviews| accessdate=2007-01-09}}</ref> Critics enjoyed the "simple, yet enjoyable platform gameplay",<ref name="ignreview" /> specifically citing Castlevania overtones and fresh, varied level design as strongpointsstrong points.<ref name="npreview" /> The [[2.5D]] system received much fanfare; GamePro stated that it made the game "more exciting than any old 2D scrollers."<ref name="gameproreview" /> Nintendo noted that the game looks "more realistic than any 16-bit platformer, but...plays just like one."<ref name="nponline" /> The presence of a cooperative mode for two players was considered a huge improvement over the game's predecessor, and brought back memories of "classic Nintendo and Konami sidescrollers."<ref name="ignreview" /><ref name="nowplaying7">{{cite web | url=http://ign64.ign.com/articles/067/067174p1.html | publisher=IGN | work=[[IGN]] | title=Now Playing Vol. 7 | accessdate=2007-01-12}}</ref> David Canter of [[The San Diego Union-Tribune]] felt the "ability to control four diverse characters gives the game a nice touch of variety."<ref name="sandiego">{{cite journal | last = Canter | first = David | title = Goemon's Great Adventure by Konami | journal = [[The San Diego Union-Tribune]] | date =1999-08-24}}</ref> The camera issues found in ''[[Mystical Ninja Starring Goemon]]'' were solved by the switch to the sidescrollingside-scrolling genre.<ref name="npreview" /> Peer Schneider of IGN celebrated the game's non-linear puzzle elements and quests, which made the game require more than a day to complete.<ref name="ignreview" /> GamePro noted that these quests still took place in completed stages, lending little added appeal.<ref name="gameproreview" /> While Nintendo Power applauded the precise play control, GamePro argued that it could have been slackened somewhat.<ref name="gameproreview" /> Canter countered, "control is responsive. A good thing, too, as ''Goemon's Great Adventure'' quickly becomes challenging... The only problem with control occurs when playing as the mermaid...maneuvering a beached whale might be easier."<ref name="sandiego" /> ''Great Adventure''<nowiki>'</nowiki>s graphics impressed critics—Schneider wrote that they seemed "right out of a Kurosawa movie, complete with both Buddhist and Shinto architecture, temples, shrines, tombstones, cogs, mills, giant frogs, statues and more,"<ref name="ignreview" /> while Nintendo lauded the special effects, including "artfully composed cinema sequences...backdrops of glimmering water...and...translucent spirits."<ref name="nponline" /> Canter agreed that while they "don't set a new standard, but there are some nice visual touches."<ref name="sandiego" /> GamePro and IGN agreed that enemy design was generally less impressive, excepting the boss characters and Impact robots.<ref name="ignreview" /> David Canter disagreed, citing "castle bosses, such as the screen-filling skeleton" as "especially eye-pleasing".<ref name="sandiego" />
 
Several reviewers reiterated concerns over the previous game that the overt Japanese setting and humor might alienate North American fans. One reviewer suggested the game for fans "capable of overlooking some of the games' more inscrutable cultural references."<ref name="nponline" /> Nintendo Power wrote that "the story is a weird mix of sci-fi, Japanese culture and superheroes, but it seems perfectly suited to the game...full of action and variety."<ref name="npreview" /> Levi Buchanan, one of the magazine's reviewers, asserted that the game "radiates personality", while GamePro centered its opinion of the game as very quirky.<ref name="npreview" /><ref name="gameproreview" /> IGN echoed these sentiments, stating that the plot seemed "completely nuts...[yet] somehow fits together to make a highly entertaining and original game."<ref name="ignreview" /> The sound track—soundtrack—"always a Konami hallmark"<ref name="nponline" />—was received well, with critics identifying "that peculiar mix of synthesizer music and old-fashioned shamisen, koto and drum music."<ref name="ignreview" /> Nintendo specifically praised "subtle transitions from day to night and back again."<ref name="nponline" /> Schneider also singled out the Underworld dungeon's theme for praise, remarking that it suited the ''[[Castlevania]]'' style of the stage well.<ref name="ignreview" /> The sound effects of the game mirrored ones used in 16-bit ''Ganbare Goemon'' games, although increased in [[sampling rate]] and variety.<ref name="ignreview" />
 
IGN's Schneider remarked that ''Goemon's Great Adventure'' would have benefitted from more [[role-playing game]] elements as exemplified in ''[[Ganbare Goemon 3: Shishijūrokubē no Karakuri Manji Gatame]]''.<ref name="ignreview" /> He also regretted that the miniature games (''[[Gradius]]'', among others) found in earlier titles were absent.<ref name="ignreview" /> Jason Leung of Nintendo Power wrote upon playing—"finally, a sidescroller done right for the N64."<ref name="npreview" /> David Canter concluded,