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{{Infobox University
{{Infobox university
|name = Human-Computer Interaction Institute
| name = Human–Computer Interaction Institute
|image = HCII logo.svg
| image = HCII logo.svg
|image_size = 200px
| image_size = 200px
|established = 1993
| established = 1994
|type = [[Private university|Private]]
| type = [[Private university|Private]]
|director = [[Jodi Forlizzi]]
| director = [[Brad A. Myers]]
|city = [[Pittsburgh]], [[Pennsylvania]]
| city = [[Pittsburgh]], [[Pennsylvania]]
| faculty = 51
|students = 218
|faculty = 42
| campus = [[urban area|Urban]]
| website = {{URL|https://hcii.cmu.edu}}
|campus = [[urban area|Urban]]
|website =
}}
}}


The '''Human-Computer Interaction Institute (HCII)''' is a department within the [[Carnegie Mellon School of Computer Science|School of Computer Science]] at [[Carnegie Mellon University]] (CMU) in [[Pittsburgh]], [[Pennsylvania]]. It is considered one of the leading centers of [[human-computer interaction]] research,<ref>{{cite web | url=http://hcibib.org/ratedu.html | title=HCI Bibliography : Gary Perlman's Ratings of HCI Education Programs | access-date=2007-01-05 | last=Perlman | first=Gary}}</ref>
The '''Human–Computer Interaction Institute (HCII)''' is a department within the [[Carnegie Mellon School of Computer Science|School of Computer Science]] at [[Carnegie Mellon University]] (CMU) in [[Pittsburgh]], [[Pennsylvania]]. It is considered one of the leading centers of [[human–computer interaction]] research,<ref>{{cite web | url=http://hcibib.org/ratedu.html | title=HCI Bibliography : Gary Perlman's Ratings of HCI Education Programs | access-date=2007-01-05 | last=Perlman | first=Gary}}</ref>
and was named one of the top ten most innovative schools in [[information technology]] by ''[[Computer World]]'' in 2008.<ref>{{cite web |title = IT Schools to Watch |url = http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620 |access-date = 2008-08-21 |url-status= dead |archive-url = https://web.archive.org/web/20080918045937/http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620 |archive-date = 2008-09-18 }}</ref> For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably [[Association for Computing Machinery|ACM]] [[CHI (conference)|CHI]],<ref>{{cite web | url=http://www.bartneck.de/projects/research/chi2009/ | title=Scientometric Analysis Of The CHI Proceedings | access-date=2009-09-24}}</ref> where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of [[computer science]], [[design]], [[social science]], and [[learning sciences|learning science]].
and was named one of the top ten most innovative schools in [[information technology]] by ''[[Computer World]]'' in 2008.<ref>{{cite web |title = IT Schools to Watch |url = http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620 |access-date = 2008-08-21 |url-status= dead |archive-url = https://web.archive.org/web/20080918045937/http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620 |archive-date = 2008-09-18 }}</ref> For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably [[Association for Computing Machinery|ACM]] [[CHI (conference)|CHI]],<ref>{{cite web | url=http://www.bartneck.de/projects/research/chi2009/ | title=Scientometric Analysis Of The CHI Proceedings | access-date=2009-09-24}}</ref> where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of [[computer science]], [[design]], [[social science]], and [[learning sciences|learning science]].


HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.<ref>{{cite web |title = CMU HCII About Us |url = http://www.hcii.cmu.edu/about-hcii |access-date = 2012-04-11 |url-status= dead |archive-url = https://web.archive.org/web/20120430135958/http://www.hcii.cmu.edu/about-hcii |archive-date = 2012-04-30 }}</ref>
HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.<ref>{{cite web |title = CMU HCII About Us |url = http://www.hcii.cmu.edu/about-hcii |access-date = 2012-04-11 |url-status= dead |archive-url = https://web.archive.org/web/20120430135958/http://www.hcii.cmu.edu/about-hcii |archive-date = 2012-04-30 }}</ref>


==Academics==
==Academics==
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===Notable faculty===
===Notable faculty===
* [[Randy Pausch]] was a professor of [[computer science]], [[human-computer interaction]] and design. Pausch was also a best-selling author, who became known around the world after he gave [[Really Achieving Your Childhood Dreams|"The Last Lecture" speech]] on September 18, 2007, at Carnegie Mellon. Pausch was instrumental in the development of [[Alice (software)|Alice]], a computer teaching tool. He also co-founded Carnegie Mellon's [[Entertainment Technology Center]]. Randy Pausch died on July 25, 2008.<ref name=randy>{{cite web|url=http://download.srv.cs.cmu.edu/~pausch/Randy/oldRandyPage.html|title=Untitled Document|work=cmu.edu}}</ref>
* Jodi Forlizzi is the Charles M. Geschke Director of the HCII Institute. She has been a faculty member with the department since 2000. She specializes interaction design and received a self-defined Ph.D in human computer interaction and design at Carnegie Mellon University in 2007.<ref>{{Cite web|url=https://jodiforlizzi.com/|title=Home {{!}} Jodi Forlizzi|website=jodiforlizzi.com|language=en|access-date=2018-02-08}}</ref> She has a background of fine arts with a bachelors degree in Illustration from University of the Arts. She is a member of the Association for Computing Machinery’s CHI Academy and the Walter Reed Army Medical Center has honored her for excellence in human-robot interaction design research.<ref>{{Cite news|url=https://www.cmu.edu/news/stories/archives/2017/november/jodi-forlizzi.html|title=Forlizzi Named Director of Human-Computer Interaction Institute - News - Carnegie Mellon University|last=University|first=Carnegie Mellon|access-date=2018-02-08}}</ref>
* Robert Kraut is a Herbert A. Simon Professor of Human-Computer Interaction. His interests lie with social computing, design, and information technology.<ref>{{Cite web|url=http://kraut.hciresearch.org/|title=Home Page {{!}} Robert E. Kraut|website=kraut.hciresearch.org|language=en|access-date=2018-02-08}}</ref> In 2016 he received the Carnegie Mellon School of Computer Science - SCS Allen Newell Research Award for his research on "Designing Online Communities."<ref>{{Cite web|url=https://hcii.cmu.edu/news/2016/understanding-online-communities-earns-scs-allen-newell-research-award|title="Understanding Online Communities" Earns SCS Allen Newell Research Award {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>
* [[Jodi Forlizzi]] has been a faculty member with the department since 2000. She specializes interaction design and received a self-defined Ph.D. in human computer interaction and design at [[Carnegie Mellon University]] in 2007.<ref>{{Cite web|url=https://jodiforlizzi.com/|title=Home {{!}} Jodi Forlizzi|website=jodiforlizzi.com|language=en|access-date=2018-02-08}}</ref> She has a background of fine arts with a bachelor's degree in Illustration from University of the Arts. She is a member of the [[Association for Computing Machinery]]’s CHI Academy and the Walter Reed Army Medical Center has honored her for excellence in human-robot interaction design research.<ref>{{Cite news|url=https://www.cmu.edu/news/stories/archives/2017/november/jodi-forlizzi.html|title=Forlizzi Named Director of Human–Computer Interaction Institute News Carnegie Mellon University|last=University|first=Carnegie Mellon|access-date=2018-02-08}}</ref>
* [[Chris Harrison (computer scientist)|Chris Harrison]] is a professor at and director of the Future Interfaces Group within the Human–Computer Interaction Institute. He has previously conducted research at [[AT&T Labs]], [[Microsoft Research]], [[IBM Research]] and [[Disney Research]]. He is known for his pioneering work on [[scratch input]] and for developing [[Skinput]] and [[Omnitouch]]. He is also the CTO and co-founder of Qeexo, a machine learning and interaction technology startup.
* Amy Ogan is an assistant professor at the HCII department with interests in emerging technologies for education. She graduated from Carnegie Mellon two times, first as undergraduate with degrees in Spanish, Computer Science, and Human-Computer Interaction, second with a doctoral degree in Human-Computer Interaction. She is a recipient of the Jacobs Foundation Research Fellowship due to her interest in youth education and development.<ref>{{Cite web|url=https://www.hcii.cmu.edu/news/2016/faculty-spotlight-assistant-professor-amy-ogan|title=Faculty Spotlight: Assistant Professor Amy Ogan {{!}} Human-Computer Interaction Institute|website=www.hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>
* [[Robert E. Kraut|Robert Kraut]] is a [[Herbert A. Simon]] Professor of Human–Computer Interaction. His interests lie with social computing, design, and information technology.<ref>{{Cite web|url=http://kraut.hciresearch.org/|title=Home Page {{!}} Robert E. Kraut|website=kraut.hciresearch.org|language=en|access-date=2018-02-08}}</ref> In 2016 he received the Carnegie Mellon School of Computer Science – SCS [[Allen Newell]] Research Award for his research on "Designing Online Communities."<ref>{{Cite web|url=https://hcii.cmu.edu/news/2016/understanding-online-communities-earns-scs-allen-newell-research-award|title="Understanding Online Communities" Earns SCS Allen Newell Research Award {{!}} Human–Computer Interaction Institute|website=hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>
* [[Jessica Hammer]] is an Associate Professor of Learning Sciences and the Director of the Center for Transformational Play. She has a joint appointment with the [[Entertainment Technology Center]]. Hammer researches the psychology of games. She also started the OHLab, along with Amy Ogan and associated students, staff, and colleagues.
*[[Kenneth Koedinger]] is a Professor of [[human–computer interaction]] and [[psychology]]. He is well known for his research with [[intelligent tutoring systems]] and [[cognitive tutors]]. He is a leader in the Learning Sciences and Educational Technology communities with many publications and grants in these areas.
*[[Vincent Aleven]] is a Professor of [[human–computer interaction]]. His research is in the area [[intelligent tutoring systems]] and the [[Learning Sciences]]. Aleven has been a co-editor of the International Journal for Artificial Intelligence in Education for many years.
*[[Bruce M. McLaren]] is a Professor of [[human–computer interaction]]. His research is in the area [[educational games]], [[intelligent tutoring systems]] and the [[Learning Sciences]]. He is a former President of the International Artificial Intelligence in Education Society (2017-2019).<ref>{{cite web|url=https://iaied.org/news/3BX6Z3CvGbz68k7asedUTH|title=IAIED Society History}}</ref>
* Amy Ogan is an Associate Professor at the HCII department with interests in emerging technologies for education. She graduated from Carnegie Mellon two times, first as undergraduate with degrees in Spanish, Computer Science, and Human–Computer Interaction, second with a doctoral degree in Human–Computer Interaction. She is a recipient of the [[Jacobs Foundation]] Research Fellowship due to her interest in youth education and development.<ref>{{Cite web|url=https://www.hcii.cmu.edu/news/2016/faculty-spotlight-assistant-professor-amy-ogan|title=Faculty Spotlight: Assistant Professor Amy Ogan {{!}} Human–Computer Interaction Institute|website=www.hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>


==Research==
==Research==
Some fields in which notable research is currently being done at the HCII are Learning Technologies, Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the Entertainment Media Center (ETC).
Some fields in which notable research is currently being done at the HCII are [[Pittsburgh Science of Learning Center|Learning Technologies]], Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the [[Entertainment Technology Center|Entertainment Technology Center (ETC)]].


==References==
==References==
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{{DEFAULTSORT:Human-Computer Interaction Institute}}
[[Category:Educational institutions established in 1993]]
[[Category:Educational institutions established in 1993]]
[[Category:Schools and departments of Carnegie Mellon]]
[[Category:Schools and departments of Carnegie Mellon]]

Latest revision as of 21:10, 27 June 2024

Human–Computer Interaction Institute
TypePrivate
Established1994
DirectorBrad A. Myers
Academic staff
51
Location
CampusUrban
Websitehcii.cmu.edu

The Human–Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human–computer interaction research,[1] and was named one of the top ten most innovative schools in information technology by Computer World in 2008.[2] For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI,[3] where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.

HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.[4]

Academics

[edit]

The institution offers degrees in undergraduate, graduate and doctoral studies.

Notable faculty

[edit]

Research

[edit]

Some fields in which notable research is currently being done at the HCII are Learning Technologies, Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the Entertainment Technology Center (ETC).

References

[edit]
  1. ^ Perlman, Gary. "HCI Bibliography : Gary Perlman's Ratings of HCI Education Programs". Retrieved 2007-01-05.
  2. ^ "IT Schools to Watch". Archived from the original on 2008-09-18. Retrieved 2008-08-21.
  3. ^ "Scientometric Analysis Of The CHI Proceedings". Retrieved 2009-09-24.
  4. ^ "CMU HCII About Us". Archived from the original on 2012-04-30. Retrieved 2012-04-11.
  5. ^ "Untitled Document". cmu.edu.
  6. ^ "Home | Jodi Forlizzi". jodiforlizzi.com. Retrieved 2018-02-08.
  7. ^ University, Carnegie Mellon. "Forlizzi Named Director of Human–Computer Interaction Institute – News – Carnegie Mellon University". Retrieved 2018-02-08.
  8. ^ "Home Page | Robert E. Kraut". kraut.hciresearch.org. Retrieved 2018-02-08.
  9. ^ ""Understanding Online Communities" Earns SCS Allen Newell Research Award | Human–Computer Interaction Institute". hcii.cmu.edu. Retrieved 2018-02-08.
  10. ^ "IAIED Society History".
  11. ^ "Faculty Spotlight: Assistant Professor Amy Ogan | Human–Computer Interaction Institute". www.hcii.cmu.edu. Retrieved 2018-02-08.

40°26′36″N 79°56′44″W / 40.443423°N 79.945594°W / 40.443423; -79.945594