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{{Infobox University
{{Infobox university
|name = Human-Computer Interaction Institute
| name = Human–Computer Interaction Institute
|image = HCII logo.svg
| image = HCII logo.svg
|image_size = 200px
| image_size = 200px
|established = 1993
| established = 1994
|type = [[Private university|Private]]
| type = [[Private university|Private]]
|director = [[Jodi Forlizzi]]
| director = [[Brad A. Myers]]
|city = [[Pittsburgh]], [[Pennsylvania]]
| city = [[Pittsburgh]], [[Pennsylvania]]
| faculty = 51
|students = 218
|faculty = 42
| campus = [[urban area|Urban]]
| website = {{URL|https://hcii.cmu.edu}}
|campus = [[urban area|Urban]]
|website = {{URL|https://www.hcii.cmu.edu/}}
}}
}}


The '''Human-Computer Interaction Institute (HCII)''' is a department within the [[Carnegie Mellon School of Computer Science|School of Computer Science]] at [[Carnegie Mellon University]] (CMU) in [[Pittsburgh]], [[Pennsylvania]]. It is considered one of the leading centers of [[human-computer interaction]] research,<ref>{{cite web
The '''Human–Computer Interaction Institute (HCII)''' is a department within the [[Carnegie Mellon School of Computer Science|School of Computer Science]] at [[Carnegie Mellon University]] (CMU) in [[Pittsburgh]], [[Pennsylvania]]. It is considered one of the leading centers of [[human–computer interaction]] research,<ref>{{cite web | url=http://hcibib.org/ratedu.html | title=HCI Bibliography : Gary Perlman's Ratings of HCI Education Programs | access-date=2007-01-05 | last=Perlman | first=Gary}}</ref>
and was named one of the top ten most innovative schools in [[information technology]] by ''[[Computer World]]'' in 2008.<ref>{{cite web |title = IT Schools to Watch |url = http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620 |access-date = 2008-08-21 |url-status= dead |archive-url = https://web.archive.org/web/20080918045937/http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620 |archive-date = 2008-09-18 }}</ref> For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably [[Association for Computing Machinery|ACM]] [[CHI (conference)|CHI]],<ref>{{cite web | url=http://www.bartneck.de/projects/research/chi2009/ | title=Scientometric Analysis Of The CHI Proceedings | access-date=2009-09-24}}</ref> where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of [[computer science]], [[design]], [[social science]], and [[learning sciences|learning science]].
| last = Perlman
| first = Gary
| title = HCI Bibliography : Gary Perlman's Ratings of HCI Education Programs
| url=http://hcibib.org/ratedu.html
| accessdate = 2007-01-05 }}</ref>
and was named one of the top ten most innovative schools in [[information technology]] by ''[[Computer World]]'' in 2008.<ref>{{cite web
|title = IT Schools to Watch
|url = http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620
|accessdate = 2008-08-21
|deadurl = yes
|archiveurl = https://web.archive.org/web/20080918045937/http://www.computerworld.com/action/article.do?command=viewArticleBasic&articleId=9112620
|archivedate = 2008-09-18
|df =
}}</ref> For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably [[Association for Computing Machinery|ACM]] [[CHI (conference)|CHI]],<ref>{{cite web
| title = Scientometric Analysis Of The CHI Proceedings
| url=http://www.bartneck.de/projects/research/chi2009/
| accessdate = 2009-09-24 }}</ref> where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of [[computer science]], [[design]], [[social science]], and [[learning sciences|learning science]].


HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.<ref>{{cite web |title = CMU HCII About Us |url = http://www.hcii.cmu.edu/about-hcii |access-date = 2012-04-11 |url-status= dead |archive-url = https://web.archive.org/web/20120430135958/http://www.hcii.cmu.edu/about-hcii |archive-date = 2012-04-30 }}</ref>
Depending on the selected coursework that the student decides to take(in addition to some core classes), they are able to form a schedule specific to the field they are interested in. For example, if a student is specifically interested in pursuing a user experience design profession, they are able to choose courses that focus mainly on the design process behind applications. If the student is interested in product management or project management, they can select electives that encourage group work and cross-collaboration across majors so that they may learn some of the tasks of these professions. A list of courses and course descriptions is included below.

HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.<ref>{{cite web
|title = CMU HCII About Us
|url = http://www.hcii.cmu.edu/about-hcii
|accessdate = 2012-04-11
|deadurl = yes
|archiveurl = https://web.archive.org/web/20120430135958/http://www.hcii.cmu.edu/about-hcii
|archivedate = 2012-04-30
|df =
}}</ref>

== History ==
<sup><big>Founded in 1993, the HCII is a place where we work to understand and create technology that harmonizes with and improves human capabilities, goals, and social environments through interdisciplinary research and education in design, computer science, and behavioral and social sciences. Though housed in the School of Computer Science, the institute is truly interdisciplinary and includes faculty and students from CMU’s Dietrich College of Humanities and Social Sciences, Tepper School of Business, College of Fine Arts, Carnegie Institute of Technology and Software Engineering Institute, as well as computer science. We also work closely with colleagues from other universities in Pittsburgh and around the world, and collaborate with researchers in companies that range from local startups to multinational corporations.</big></sup>


==Academics==
==Academics==

=== Degrees Offered ===
The institution offers degrees in undergraduate, graduate and doctoral studies.
The institution offers degrees in undergraduate, graduate and doctoral studies.

==== Doctoral Degrees<ref>{{Cite web|url=https://hcii.cmu.edu/academics/phd-hci|title=Ph.D. in HCI {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-03}}</ref> ====

* Ph.D. in HCI

==== Graduate Degrees<ref>{{Cite web|url=https://hcii.cmu.edu/masters-programs|title=Masters Programs {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-03}}</ref> ====

*'''Master of Human-Computer Interaction (MHCI):''' Carnegie Mellon’s MHCI program is the first program in the world designed for human-computer interaction and user experience design careers. It is a full one year (3 semester) program running from August-August that covers topics including user experience design, prototyping, user-centered research, interface programming, and designing for emerging technologies. The program’s flagship component is a seven-month rigorous Capstone project, in which small teams of students work with an industry client and faculty advisors to create a technological innovation. Clients have included NASA, Bloomberg, American Eagle Outfitters, Mastercard, and more.<ref>{{Cite web|url=https://hcii.cmu.edu/academics/mhci|title=Master of Human-Computer Interaction {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-09}}</ref>
*'''Accelerated Master of Human-Computer Interaction:''' Available only to current CMU undergraduate students majoring in human-computer interaction. These undergraduate seniors can start the program in their senior spring semester and complete the program in an additional summer and fall semester.
*'''Master of Educational Technology and Applied Learning Science (METALS):''' A full one year (3 semester) program that covers the creation of educational technologies based on research and cognitive science in array of settings.
*'''Master of Human-Centered Data Science (HCDS):''' A concentration that focuses on human-centered data in the Masters of Computational Data Science program, a cross-program between the Human-Computer Interaction, Language Technologies Institute, and Computer Science departments. The Masters of Computational Data Science is a 16 month program that dives into the topics of design, engineering, and large information systems.<ref>{{Cite web|url=https://mcds.cs.cmu.edu/learn-us-overview|title=Learn With Us - Overview {{!}} Carnegie Mellon University - Language Technologies Institute|website=mcds.cs.cmu.edu|access-date=2019-02-09}}</ref>
*'''Master of Science in Product Management (MSPM):''' A 12 month cross-program between the School of Computer Science and Tepper School of Business that trains students in business, management, technology, and user experience.

==== Undergraduate Degrees<ref>{{Cite web|url=https://hcii.cmu.edu/academics/hci-undergraduate|title=HCI Undergraduate Programs {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-03}}</ref> ====

* HCI Secondary Major
* HCI Minor

==== Coursework ====
<sup><big>Students across different degrees are able to to choose from the coursework on the institute's website. Find the list of courses with descriptions and faculty associated here: [https://hcii.cmu.edu/academics/courses https://hcii.cmu.edu/academics/courses.]</big></sup>


===Notable faculty===
===Notable faculty===
* [[Randy Pausch]] was a professor of [[computer science]], [[human-computer interaction]] and design. Pausch was also a best-selling author, who became known around the world after he gave [[Really Achieving Your Childhood Dreams|"The Last Lecture" speech]] on September 18, 2007, at Carnegie Mellon. Pausch was instrumental in the development of [[Alice (software)|Alice]], a computer teaching tool. He also co-founded Carnegie Mellon's [[Entertainment Technology Center]]. Randy Pausch died on July 25, 2008.<ref name=randy>{{cite web|url=http://download.srv.cs.cmu.edu/~pausch/Randy/oldRandyPage.html|title=Untitled Document|work=cmu.edu}}</ref>
* Jodi Forlizzi is the Charles M. Geschke Director of the HCII Institute. She has been a faculty member with the department since 2000. She specializes interaction design and received a self-defined Ph.D in human computer interaction and design at Carnegie Mellon University in 2007.<ref>{{Cite web|url=https://jodiforlizzi.com/|title=Home {{!}} Jodi Forlizzi|website=jodiforlizzi.com|language=en|access-date=2018-02-08}}</ref> She has a background of fine arts with a bachelors degree in Illustration from University of the Arts. She is a member of the Association for Computing Machinery’s CHI Academy and the Walter Reed Army Medical Center has honored her for excellence in human-robot interaction design research.<ref>{{Cite news|url=https://www.cmu.edu/news/stories/archives/2017/november/jodi-forlizzi.html|title=Forlizzi Named Director of Human-Computer Interaction Institute - News - Carnegie Mellon University|last=University|first=Carnegie Mellon|date=|accessdate=2018-02-08}}</ref>
* Robert Kraut is a Herbert A. Simon Professor of Human-Computer Interaction. His interests lie with social computing, design, and information technology.<ref>{{Cite web|url=http://kraut.hciresearch.org/|title=Home Page {{!}} Robert E. Kraut|website=kraut.hciresearch.org|language=en|access-date=2018-02-08}}</ref> In 2016 he received the Carnegie Mellon School of Computer Science - SCS Allen Newell Research Award for his research on "Designing Online Communities."<ref>{{Cite web|url=https://hcii.cmu.edu/news/2016/understanding-online-communities-earns-scs-allen-newell-research-award|title="Understanding Online Communities" Earns SCS Allen Newell Research Award {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>
* [[Jodi Forlizzi]] has been a faculty member with the department since 2000. She specializes interaction design and received a self-defined Ph.D. in human computer interaction and design at [[Carnegie Mellon University]] in 2007.<ref>{{Cite web|url=https://jodiforlizzi.com/|title=Home {{!}} Jodi Forlizzi|website=jodiforlizzi.com|language=en|access-date=2018-02-08}}</ref> She has a background of fine arts with a bachelor's degree in Illustration from University of the Arts. She is a member of the [[Association for Computing Machinery]]’s CHI Academy and the Walter Reed Army Medical Center has honored her for excellence in human-robot interaction design research.<ref>{{Cite news|url=https://www.cmu.edu/news/stories/archives/2017/november/jodi-forlizzi.html|title=Forlizzi Named Director of Human–Computer Interaction Institute News Carnegie Mellon University|last=University|first=Carnegie Mellon|access-date=2018-02-08}}</ref>
* [[Chris Harrison (computer scientist)|Chris Harrison]] is a professor at and director of the Future Interfaces Group within the Human–Computer Interaction Institute. He has previously conducted research at [[AT&T Labs]], [[Microsoft Research]], [[IBM Research]] and [[Disney Research]]. He is known for his pioneering work on [[scratch input]] and for developing [[Skinput]] and [[Omnitouch]]. He is also the CTO and co-founder of Qeexo, a machine learning and interaction technology startup.
* Amy Ogan is an assistant professor at the HCII department with interests in emerging technologies for education. She graduated from Carnegie Mellon two times, first as undergraduate with degrees in Spanish, Computer Science, and Human-Computer Interaction, second with a doctoral degree in Human-Computer Interaction. She is a recipient of the Jacobs Foundation Research Fellowship due to her interest in youth education and development.<ref>{{Cite web|url=https://www.hcii.cmu.edu/news/2016/faculty-spotlight-assistant-professor-amy-ogan|title=Faculty Spotlight: Assistant Professor Amy Ogan {{!}} Human-Computer Interaction Institute|website=www.hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>
* [[Robert E. Kraut|Robert Kraut]] is a [[Herbert A. Simon]] Professor of Human–Computer Interaction. His interests lie with social computing, design, and information technology.<ref>{{Cite web|url=http://kraut.hciresearch.org/|title=Home Page {{!}} Robert E. Kraut|website=kraut.hciresearch.org|language=en|access-date=2018-02-08}}</ref> In 2016 he received the Carnegie Mellon School of Computer Science – SCS [[Allen Newell]] Research Award for his research on "Designing Online Communities."<ref>{{Cite web|url=https://hcii.cmu.edu/news/2016/understanding-online-communities-earns-scs-allen-newell-research-award|title="Understanding Online Communities" Earns SCS Allen Newell Research Award {{!}} Human–Computer Interaction Institute|website=hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>
*Karen Berntsen is an award-winning Associate Teaching Professor in the HCII department whose work has been featured in educational materials, books, websites, and museums, including the Museum of Contemporary Art in Chicago. She comes from a traditional design background, possessing a BFA in drawing and printmaking and an MS in Interactive Media. At CMU, she specializes in teaching interaction design, typography, information and architecture.<ref>{{Cite web|url=https://hcii.cmu.edu/people/karen-kornblum-berntsen|title=Karen Kornblum Berntsen {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-09}}</ref>
* [[Jessica Hammer]] is an Associate Professor of Learning Sciences and the Director of the Center for Transformational Play. She has a joint appointment with the [[Entertainment Technology Center]]. Hammer researches the psychology of games. She also started the OHLab, along with Amy Ogan and associated students, staff, and colleagues.
*Geoff Kaufman is an Assistant Professor in the HCII department who received his Ph.D. in social psychology from Ohio State University and B.A. in psychology from Carnegie Mellon.<ref>{{Cite web|url=http://www.cs.cmu.edu/afs/.cs.cmu.edu/Web/Posters/SCSFC-Kaufman15.pdf|title=Blurring the Line between Self and Other: The Transformative Impact of “Experience-taking” with Characters in Fiction and Games|last=|first=|date=|website=|archive-url=|archive-date=|dead-url=|access-date=}}</ref> His work focuses on studying the psychological impact of fictional narratives, games, and computer-mediated interactions and creating new technology for social change. Most notably, his work about experience-taking, or the psychological process of simulating the reality of a fictional character, can impact real-life behaviors, such as volunteering and voting. Dr. Kaufman has uncovered that creating deep connections with fictional worlds can increase empathy and reduce prejudice. Relatedly, Dr. Kaufman guided the formulation of a model of “embedded design” during his postdoctoral research at Dartmouth College, that is, concealing the underlying intentions of a game to increase its positive social impact without sacrificing player enjoyment.<ref>{{Cite web|url=https://hcii.cmu.edu/people/geoff-kaufman|title=Geoff Kaufman {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-09}}</ref>
*[[Kenneth Koedinger]] is a Professor of [[human–computer interaction]] and [[psychology]]. He is well known for his research with [[intelligent tutoring systems]] and [[cognitive tutors]]. He is a leader in the Learning Sciences and Educational Technology communities with many publications and grants in these areas.
*Skip Shelley is Faculty Director of the MHCI program at Carnegie Mellon as well as an Associate Teaching Professor in the HCII department. Shelley possesses over 30 years of experience in human-computer interaction and held leadership positions at MAYA Design, LotterShelly, and Summa Technologies prior to joining the CMU team full-time in 2016.<ref>{{Cite web|url=https://hcii.cmu.edu/news/2017/mhci-program-welcomes-lee-hillman-and-skip-shelly-leadership-team|title=The MHCI Program Welcomes Lee Hillman and Skip Shelly to Leadership Team {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-09}}</ref>
*[[Vincent Aleven]] is a Professor of [[human–computer interaction]]. His research is in the area [[intelligent tutoring systems]] and the [[Learning Sciences]]. Aleven has been a co-editor of the International Journal for Artificial Intelligence in Education for many years.

*[[Bruce M. McLaren]] is a Professor of [[human–computer interaction]]. His research is in the area [[educational games]], [[intelligent tutoring systems]] and the [[Learning Sciences]]. He is a former President of the International Artificial Intelligence in Education Society (2017-2019).<ref>{{cite web|url=https://iaied.org/news/3BX6Z3CvGbz68k7asedUTH|title=IAIED Society History}}</ref>
==== Additional Faculty ====
* Amy Ogan is an Associate Professor at the HCII department with interests in emerging technologies for education. She graduated from Carnegie Mellon two times, first as undergraduate with degrees in Spanish, Computer Science, and Human–Computer Interaction, second with a doctoral degree in Human–Computer Interaction. She is a recipient of the [[Jacobs Foundation]] Research Fellowship due to her interest in youth education and development.<ref>{{Cite web|url=https://www.hcii.cmu.edu/news/2016/faculty-spotlight-assistant-professor-amy-ogan|title=Faculty Spotlight: Assistant Professor Amy Ogan {{!}} Human–Computer Interaction Institute|website=www.hcii.cmu.edu|language=en|access-date=2018-02-08}}</ref>
<sup><big>Find more notable faculty here: https://hcii.cmu.edu/people/faculty.</big></sup>


==Research==
==Research==
Some fields in which notable research is currently being done at the HCII are [[Pittsburgh Science of Learning Center|Learning Technologies]], Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the [[Entertainment Technology Center|Entertainment Technology Center (ETC)]].
The Human-Computer Interaction Institute spans three floors of Carnegie Mellon’s Newell-Simon Hall and two buildings on nearby South Craig Street. In both locations, students and researchers can take advantage of the HCII’s heterogeneous distributed computing environment, experimental computers and systems, wide variety of labs and workspaces, kitchen, and configurable social space. Our main resources are the User Studies Laboratory, Design Facilities: Verge, the DevLab Physical Prototyping Laboratory, the Pittsburgh Science of Learning Center and various faculty labs.

Some fields in which notable research is currently being done at the HCII are Learning Technologies, Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the Entertainment Media Center (ETC).

=== Research Centers<ref>{{Cite web|url=https://hcii.cmu.edu/research|title=Research {{!}} Human-Computer Interaction Institute|website=hcii.cmu.edu|access-date=2019-02-03}}</ref>===

==== LearnLab ====
The goal of LearnLab is to enhance [[learning sciences]] primarily in science discipline with the collaboration of scientists and instructors. <ref>{{Cite web|url=https://learnlab.org/|title=LearnLab – Part of the Simon Initiative|website=learnlab.org|access-date=2019-02-03}}</ref>

==== Quality of Life Technology (QoLT) Center ====
The Quality of Life Technology Center aims to develop intelligent systems that can better the lives of elderlies and people with disabilities. The center is run by [[Carnegie Mellon University]] and [[University of Pittsburgh]].<ref>{{Cite web|url=https://www.cmu.edu/qolt/index.html|title=QoLT Center - QoLT Center - Carnegie Mellon University|last=University|first=Carnegie Mellon|website=www.cmu.edu|language=en|access-date=2019-02-03}}</ref>

=== Notable Projects ===

==== <sup><big>Class Insight</big></sup> ====
<sup>While much of education research is focused on student performance, this research turns the focus to the development of the teacher.</sup>

<sup>Almost all K-12 instructors receive in-depth training on how to teach. This is not true for college, where professors are hired for being content experts, not for being experts on how to teach. This research investigates how smart classrooms can sense in-class activities and provide feedback and teaching training to novice college instructors. Currently, we focus on teaching better discursive practices, such as asking more content-based questions instead of just lecturing in order to increase student participation. In these classrooms, both the students and the instructors are learning and practicing new things.</sup>

<sup>The project recently earned a Teachers as Learners grant (created in 2017 to “fund education research on the science of teaching and expand our understanding of teachers as learners and as agents of change in education”) from the McDonnell Foundation.  ''Full story: $2.5m grant received to study the science of teaching.''</sup>

===== Spoke Sense =====
<sup>A Wearable Fitness Tracker for Wheelchair Athletes</sup>

<sup>Information provided by traditional fitness trackers is not always relevant to athletes of all abilities. For example, what if you don't take steps?  </sup>

<sup>The SpokeSense system, a fitness tracker for wheelchair athletes, consists of a variety of sensors packed into a small, laser-cut case. In order to collect real-time data from both the left and right wheels of the sport chair, a case is attached to the center of both wheels. The system measures core metrics, including speed, distance, intensity zones, acceleration and braking. It can also measure the athlete’s position relative to gravity, or tilting, which is something unique to the sport. Wheelchair basketball players often tilt onto one wheel to extend their reach -- for example, to reach for a jump ball -- and an athlete might want to know the angle or how long they maintained the tilt.</sup>

==== IoT Coffee Table ====
<sup>Communicates what the environment is sensing</sup>

<sup>Today people increasingly find themselves in spaces that invisibly sense them. The increasing use of cameras, motion detectors, and microphones means spaces often know people are present and can hear what they are saying. Our research investigates different ways for smart environments to communicate what they perceive. We draw ideas from phenomenology and from work on ambient displays. We want to design systems that make it easy for people to perceive that the room perceives them such that can effortlessly shift their social performance. Our current work focuses on the design of a coffee table that lets people know the room can sense people, can sense their location, and can hear what they say.</sup>

<sup>Find out about more projects from faculty here: https://hcii.cmu.edu/research/faculty/grid</sup>

<sup>Find out about MHCI Capstone projects here: https://hcii.cmu.edu/research/mhci-capstone/grid</sup>


==References==
==References==
{{reflist}}
{{reflist}}

==External links==
*[http://www.hcii.cmu.edu/ Human-Computer Interaction Institute Website]


{{Carnegie Mellon}}
{{Carnegie Mellon}}
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[[Category:Educational institutions established in 1993]]
[[Category:Educational institutions established in 1993]]
[[Category:Schools and departments of Carnegie Mellon]]
[[Category:Schools and departments of Carnegie Mellon]]

Latest revision as of 21:10, 27 June 2024

Human–Computer Interaction Institute
TypePrivate
Established1994
DirectorBrad A. Myers
Academic staff
51
Location
CampusUrban
Websitehcii.cmu.edu

The Human–Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human–computer interaction research,[1] and was named one of the top ten most innovative schools in information technology by Computer World in 2008.[2] For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI,[3] where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.

HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.[4]

Academics

[edit]

The institution offers degrees in undergraduate, graduate and doctoral studies.

Notable faculty

[edit]

Research

[edit]

Some fields in which notable research is currently being done at the HCII are Learning Technologies, Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the Entertainment Technology Center (ETC).

References

[edit]
  1. ^ Perlman, Gary. "HCI Bibliography : Gary Perlman's Ratings of HCI Education Programs". Retrieved 2007-01-05.
  2. ^ "IT Schools to Watch". Archived from the original on 2008-09-18. Retrieved 2008-08-21.
  3. ^ "Scientometric Analysis Of The CHI Proceedings". Retrieved 2009-09-24.
  4. ^ "CMU HCII About Us". Archived from the original on 2012-04-30. Retrieved 2012-04-11.
  5. ^ "Untitled Document". cmu.edu.
  6. ^ "Home | Jodi Forlizzi". jodiforlizzi.com. Retrieved 2018-02-08.
  7. ^ University, Carnegie Mellon. "Forlizzi Named Director of Human–Computer Interaction Institute – News – Carnegie Mellon University". Retrieved 2018-02-08.
  8. ^ "Home Page | Robert E. Kraut". kraut.hciresearch.org. Retrieved 2018-02-08.
  9. ^ ""Understanding Online Communities" Earns SCS Allen Newell Research Award | Human–Computer Interaction Institute". hcii.cmu.edu. Retrieved 2018-02-08.
  10. ^ "IAIED Society History".
  11. ^ "Faculty Spotlight: Assistant Professor Amy Ogan | Human–Computer Interaction Institute". www.hcii.cmu.edu. Retrieved 2018-02-08.

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