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{{short description|3D graphics software program and engine}}
{{Infobox software
{{Infobox software
| name =
| name =
| title = Shark 3D
| title = Shark 3D
| logo = Spinor_Shark_3D_Logo.png
| logo = Spinor_Shark_3D_Logo.png
| logo_size = 150
| logo_size = 150
| screenshot =
| screenshot =
| caption = Shark 3D
| caption = Shark 3D
| collapsible =
| collapsible =
| author = Spinor
| author = Spinor
| developer = Spinor
| developer = Spinor
| released = {{start date and age|2000|02}}
| released = {{start date and age|2000|02}}
| discontinued =
| discontinued =
| latest release version =
| latest release version =
| latest release date =
| latest release date =
| latest preview version =
| latest preview version =
| latest preview date =
| latest preview date =
| programming language = [[C++]], [[Python (programming language)|Python]]
| programming language = [[C++]], [[Python (programming language)|Python]]
| operating system =
| operating system =
| platform =
| platform =
| size =
| size =
| language = English
| language = English
| genre = [[3D computer graphics]], [[game engine]]
| status = Active
| license =
| genre = [[3D computer graphics]], [[game engine]]
| website = {{URL|https://spinor.com/}}
| license =
| website = {{URL|http://www.shark3d.com}}
}}
}}


'''Shark 3D''' is a [[3D computer graphics|3D]] software and engine developed by Spinor for creating and running [[interactive]] virtual [[3D computer graphics|3D]] worlds. It is used for [[video games]], [[films]], [[Computer animation|animated]] [[Television program|series]], [[broadcasting]] graphics, and 3D industry applications.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/spinor-unveils-shark-3d-engine|title=Spinor unveils Shark 3D engine |date= |accessdate=2014-08-28}}</ref>
'''Shark 3D''' is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing [[video games]] and things similar to [[game engine|game engines]], producing [[films]] and [[Television program|TV series]],<ref>{{cite web|url=http://ps2.vgcore.com/interviews/23.html|title=Shark 3D Engine Interview |access-date=2014-08-28}}</ref><ref name="europeanfilmacademy_org">{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|access-date=2014-08-27}}</ref> as well as creating [[broadcasting|broadcast]] graphics<ref>{{cite web|url=http://www.ingenieur.de/Branchen/Medien/Neue-Gestaltungsfreiheit-in-Bluebox|title=Neue Gestaltungsfreiheit in der Bluebox |access-date=2014-08-28}}</ref> and developing 3D applications.

Shark 3D is mainly used for developing [[video games]] (similar to a [[Game engine]]), producing [[films]] and [[Television program|TV series]],<ref>{{cite web|url=http://ps2.vgcore.com/interviews/23.html|title=Shark 3D Engine Interview |date= |accessdate=2014-08-28}}</ref><ref>{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|accessdate=2014-08-27}}</ref> creating [[broadcasting|broadcast]] graphics,<ref>{{cite web|url=http://www.ingenieur.de/Branchen/Medien/Neue-Gestaltungsfreiheit-in-Bluebox|title=Neue Gestaltungsfreiheit in der Bluebox |date= |accessdate=2014-08-28}}</ref> and developing 3D applications.


==Workflow==
==Workflow==
Animations are created by "playing" a scene as in [[video games]] within a simulated virtual world. This is different to software like [[Autodesk 3ds Max]] or [[Autodesk Maya]] where you create animations mainly by hand-animating all individual movements.
Animations are created by playing a scene as in [[video games]] within a virtual map.


By recording different characters and objects in different tracks, the animator can create a full scene in multiple iterations. For example, the animator can first play one virtual actor, and then play another while replaying the first one. Recording is physics based, so that a character or vehicle controlled live can physically interact with previously recorded characters and objects.
An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine.


==Features==
==Reception==
===Usage===
Shark 3D contains:
* A tool pipeline. Assets like meshes, textures and basic animations are not created within Shark 3D, but imported from separate tools like [[3ds Max]] or [[Autodesk Maya|Maya]].
* [[Authoring system|Authoring]] editor<ref>{{cite web|url=http://www.bicc-net.de/workspace/uploads/subfeatures/downloads/folker-schamel-51d16b3a959ec.pdf|title=Let's get serious:How video game technology transforms other industries|accessdate=2014-08-28}} Slide 4</ref>
* Physics based recording, replay and track editing
* Shader editor
* [[3D computer graphics|Renderer]] (live and render-to-file)
* [[Sound]] system
* [[Physics engine]]
* [[Scripting language|Scripting]]

The core of Shark 3D is an authoring editor supporting templates and prefabs to reuse entities. Templates and prefabs can be nested to any level and edited live.<ref>{{cite web|url=http://www.bicc-net.de/workspace/uploads/subfeatures/downloads/folker-schamel-51d16b3a959ec.pdf|title=Let's get serious:How video game technology transforms other industries|accessdate=2014-08-28}} Slide 15</ref> This allows building up complex scenes or objects with integrated behaviors (e.g. [[Non-player character|NPCs]] or complex [[camera]] systems based on simple building blocks in a flexible way).

Shark 3D is available for multiple target platforms like [[Microsoft Windows|Windows]] and [[Linux]] based [[Personal computer|PC]] applications, mobile devices and consoles.

The software focuses entirely on real-time. For example, all soft lighting and shadowing in the Shark 3D renderer is completely real-time.<ref>{{cite web|url=http://ps2.vgcore.com/interviews/23.html|title=Shark 3D Engine Interview |date= |accessdate=2014-08-28}}</ref> This is in contrast to other software packages like [[Autodesk Maya]] which are mainly non-realtime or various game engines like game engines as for example the [[Unity engine]] or [[Unreal Engine]] which use a mixture of realtime and precalculated lighting.

The software is highly modular and can be customized or extended on all layers.

==Industry support==
===Clients===
[[File:Spinor Shark 3D Rendering.jpg|thumb|right|Screenshot from the engine]]
[[File:Spinor Shark 3D Rendering.jpg|thumb|right|Screenshot from the engine]]
Companies using Shark 3D include [[Funcom]],<ref>{{cite web|url=http://pc.ign.com/articles/515/515389p1.html|accessdate=2014-08-27|title=E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK}}</ref> [[Ravensburger]] Digital,<ref>{{cite web|url=https://www.facebook.com/permalink.php?id=123389854357469&story_fbid=447814585248006|title=Shark 3D based iOS-Game tops the German iTunes charts|accessdate=2014-08-27}}</ref> [[Marc Weigert]],<ref>{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|accessdate=2014-08-27}}</ref> [[Siemens AG|Siemens]], [[ARD (TV)|ARD]]/[[ZDF]]/[[Pro 7]]/[[Disney Junior]].<ref>{{cite web|url=http://www.vr3.de/de/pdf/vr3_factsheet_vector_A4_web.pdf|title=Real-time Renderer Vector|accessdate=2014-08-28}}</ref>
Companies [[Funcom]],<ref>{{cite web|url=http://pc.ign.com/articles/515/515389p1.html|archive-url=https://web.archive.org/web/20040604052407/http://pc.ign.com/articles/515/515389p1.html|url-status=dead|archive-date=June 4, 2004|access-date=2014-08-27|title=E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK}}</ref> [[Ravensburger]] Digital,<ref>{{cite web|url=https://www.facebook.com/permalink.php?id=123389854357469&story_fbid=447814585248006|title=Shark 3D based iOS-Game tops the German iTunes charts|access-date=2014-08-27}}</ref> [[Marc Weigert]],<ref name="europeanfilmacademy_org" /> [[Siemens AG|Siemens]], and [[ARD (TV)|ARD]]/[[ZDF]]/[[Pro 7]]/[[Disney Junior]]<ref>{{cite web|url=http://www.vr3.de/de/pdf/vr3_factsheet_vector_A4_web.pdf|title=Real-time Renderer Vector|access-date=2014-08-28}}</ref> have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after [[Unity engine|Unity]].<ref>{{cite web|url=http://www.cng-project.eu/wp-content/uploads/2012/11/CNG-Brochure-Final.pdf|title=European Online Game Survey 2012|access-date=2014-08-28}} Page 6.</ref>
In 2012 it was the second-most used real-time 3D engine in Europe after [[Unity engine|Unity]].<ref>{{cite web|url=http://www.cng-project.eu/wp-content/uploads/2012/11/CNG-Brochure-Final.pdf|title=European Online Game Survey 2012|accessdate=2014-08-28}} Page 6.</ref>


===Awards===
===Awards===
Awards given to products based on Shark 3D:
Awards given to products made with Shark 3D:

[[File:Dreamfall screenshot.png|thumb|right|''Dreamfall: The Longest Journey'']]
* Norwegian video game studio [[Funcom]]'s [[Microsoft Windows|PC]] and [[Xbox]] adventure video game ''[[Dreamfall: The Longest Journey]]'' was [[Gamespy]]'s "Editor's choice" of the year 2006<ref>{{cite web|url=http://uk.pc.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc |title=PC Reviews |accessdate=2014-08-27 |deadurl=yes |archiveurl=https://web.archive.org/web/20100825035840/http://uk.pc.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc |archivedate=August 25, 2010 }}</ref><ref>{{cite web|url=http://uk.xbox.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc|title=Xbox Reviews|accessdate=2014-08-27}}</ref><ref>{{cite web|url=http://www.amazon.com/Dreamfall-Game-Year-PC-Jewel-case/dp/B000PM1THQ|title=Dreamfall Game of the Year - PC (Jewel case)|accessdate=2014-08-27}}</ref>
* Norwegian video game studio [[Funcom]]'s [[Microsoft Windows|PC]] and [[Xbox]] adventure video game ''[[Dreamfall: The Longest Journey]]'' was [[GameSpy]]'s "Editor's choice" of the year 2006<ref>{{cite web|url=http://uk.pc.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc |title=PC Reviews |access-date=2014-08-27 |url-status=dead |archive-url=https://web.archive.org/web/20100825035840/http://uk.pc.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc |archive-date=August 25, 2010 }}</ref><ref>{{cite web|url=http://uk.xbox.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc|title=Xbox Reviews|access-date=2014-08-27}}</ref><ref>{{cite web|url=https://www.amazon.com/Dreamfall-Game-Year-PC-Jewel-case/dp/B000PM1THQ|title=Dreamfall Game of the Year - PC (Jewel case)|access-date=2014-08-27}}</ref>
* Media award "[[:de:Der weiße Elefant|Der weiße Elefant]]" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on [[Super RTL]]<ref>{{cite web|url=http://www.professional-production.de/news/einzelansicht/datum/2010/08/19/weisser-elefant-fuer-fliegende-fische/|title=Weißer Elefant für fliegende Fische|accessdate=2014-08-27}}</ref>
* Media award "[[:de:Der weiße Elefant|Der weiße Elefant]]" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on [[Super RTL]]<ref>{{cite web|url=http://www.professional-production.de/news/einzelansicht/datum/2010/08/19/weisser-elefant-fuer-fliegende-fische/|title=Weißer Elefant für fliegende Fische|access-date=2014-08-27}}</ref>
* [[:de:Lara-Award|Lara-Award]] for the game Windchaser<ref>{{cite web|url=http://www.lara-award.de/award/preistraeger/archiv/preistraeger-2007|title=Preisträger 2007|accessdate=2014-08-27}}</ref>
* [[:de:Lara-Award|Lara-Award]] for the game [[Windchaser]]<ref>{{cite web|url=http://www.lara-award.de/award/preistraeger/archiv/preistraeger-2007|title=Preisträger 2007|access-date=2014-08-27}}</ref>


===Third-party plugins===
===Third-party plugins===
* Camera tracking<ref>{{cite web|url=http://www.vr3.de|title=vr3}}</ref>
* Camera tracking<ref>{{cite web|url=http://www.vr3.de|title=vr3}}</ref>
* Cinector Motion capture<ref>{{cite web|url=http://www.cinector.com|title=Cinector}}</ref>
* Cinector Motion capture<ref>{{cite web|url=http://www.cinector.com|title=Cinector}}</ref>
* RTF<ref>{{cite web|url=http://www.uni-muenster.de/PVS/en/research/rtf/index.html|title=The Real-Time-Framework}}</ref> [[Massively multiplayer online game|Massively multiplayer]] library<ref>{{cite web|url=http://www.ofertie.org/2013/10/17/integrating-rtf-into-shark-3d|title=Integrating RTF into Shark 3D as a foundation for experiments on OFELIA}}</ref>
* RTF<ref>{{cite web|url=https://www.uni-muenster.de/PVS/en/research/rtf/index.html|title=The Real-Time-Framework}}</ref> [[Massively multiplayer online game|Massively multiplayer]] library<ref>{{cite web|url=http://www.ofertie.org/2013/10/17/integrating-rtf-into-shark-3d|title=Integrating RTF into Shark 3D as a foundation for experiments on OFELIA}}</ref>


==See also==
==See also==
* [[Autodesk Maya]]
* [[Autodesk Maya]]
* [[Gamebryo]]
* [[iClone]]
* [[Motionbuilder]]
* [[Motionbuilder]]
* [[Renderware]]
* [[Gamebryo]]
* [[Moviestorm]]
* [[Moviestorm]]
* [[Muvizu]]
* [[Muvizu]]
* [[Renderware]]
* [[Xtranormal]]
* [[Xtranormal]]


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==External links==
==External links==
*{{Official website|www.shark3d.com}}
*{{Official website|https://spinor.com/}}
*[http://pc.ign.com/articles/515/515389p1.html IGN article about the Shark 3D based game ''Dreamfall'']
*[https://web.archive.org/web/20040604052407/http://pc.ign.com/articles/515/515389p1.html IGN article about the Shark 3D based game ''Dreamfall'']


{{Video game engines |state=autocollapse}}
{{Video game engines |state=autocollapse}}

Latest revision as of 20:58, 12 August 2024

Shark 3D
Original author(s)Spinor
Developer(s)Spinor
Initial releaseFebruary 2000; 24 years ago (2000-02)
Written inC++, Python
Available inEnglish
Type3D computer graphics, game engine
Websitespinor.com

Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series,[1][2] as well as creating broadcast graphics[3] and developing 3D applications.

Workflow

[edit]

Animations are created by playing a scene as in video games within a virtual map.

An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine.

Reception

[edit]

Usage

[edit]
Screenshot from the engine

Companies Funcom,[4] Ravensburger Digital,[5] Marc Weigert,[2] Siemens, and ARD/ZDF/Pro 7/Disney Junior[6] have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after Unity.[7]

Awards

[edit]

Awards given to products made with Shark 3D:

Third-party plugins

[edit]

See also

[edit]

References

[edit]
  1. ^ "Shark 3D Engine Interview". Retrieved 2014-08-28.
  2. ^ a b "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
  3. ^ "Neue Gestaltungsfreiheit in der Bluebox". Retrieved 2014-08-28.
  4. ^ "E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK". Archived from the original on June 4, 2004. Retrieved 2014-08-27.
  5. ^ "Shark 3D based iOS-Game tops the German iTunes charts". Retrieved 2014-08-27.
  6. ^ "Real-time Renderer Vector" (PDF). Retrieved 2014-08-28.
  7. ^ "European Online Game Survey 2012" (PDF). Retrieved 2014-08-28. Page 6.
  8. ^ "PC Reviews". Archived from the original on August 25, 2010. Retrieved 2014-08-27.
  9. ^ "Xbox Reviews". Retrieved 2014-08-27.
  10. ^ "Dreamfall Game of the Year - PC (Jewel case)". Retrieved 2014-08-27.
  11. ^ "Weißer Elefant für fliegende Fische". Retrieved 2014-08-27.
  12. ^ "Preisträger 2007". Retrieved 2014-08-27.
  13. ^ "vr3".
  14. ^ "Cinector".
  15. ^ "The Real-Time-Framework".
  16. ^ "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA".
[edit]