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|publisher=[[Exile Game Studio]]
|publisher=[[Exile Game Studio]]
|date=2006
|date=2006
|genre=[[Pulp magazine|Pulp Fiction]]
|genre=[[Pulp magazine|Pulp fiction]]
|system=''Ubiquity''
|system=''Ubiquity''
|footnotes=
|footnotes=
}}
}}
'''Hollow Earth Expedition''' is a pulp 1930s [[role-playing game]] set in the fictitious ''[[Hollow Earth]]'', published by [[Exile Game Studio]]. The game has been nominated for several [[Origins Award|Origins]] and [[ENnie]] awards since its release in 2006.
'''''Hollow Earth Expedition''''' is a [[Pulp magazine|pulp fiction]] [[role-playing game]] set in the fictitious Hollow Earth (see [[Hollow Earth theory]]), published by [[Exile Game Studio]]. The game has been nominated for several [[Origins Award|Origins]] and [[ENnie]] awards since its release in 2006. The main rule book is ''Hollow Earth Expedition''.

The main rule book is Hollow Earth Expedition, and it is often abbreviated as HEX.


==System==
==System==
Hollow Earth Expedition uses the Ubiquity rules, which were also created by Exile Game Studio. The main feature of the system is its use of binary dice pool rolls to determine success. Under the default rules, each even number rolled counts as a success, while odd numbers count as nothing. Odd 'nothings' do not cancel out even 'successes', making dice rolling quick and simple. This binary system has also led to the development of special Ubiquity Dice, which are not detailed below.
''Hollow Earth Expedition'' uses the Ubiquity rules, which were also created by Exile Game Studio. The main feature of the system is its use of binary dice pool rolls to determine success. Under the default rules, each even number rolled counts as a success, while odd numbers count as nothing. Odd 'nothings' do not cancel out even 'successes', making dice rolling quick and simple. This binary system has also led to the development of special Ubiquity Dice.


==Game setting==
==Game setting==
Line 26: Line 24:
Two organizations are detailed in the main rulebook: the Terra Arcana and the [[Thule Society]]. Further organizations are listed in the first expansion, '''Secrets of the Surface World'''.
Two organizations are detailed in the main rulebook: the Terra Arcana and the [[Thule Society]]. Further organizations are listed in the first expansion, '''Secrets of the Surface World'''.


The '''Terra Arcanum''' in an esoteric society dedicated to keeping the Hollow Earth a secret. They have their foundations deep in the mists of time, and only a few of their current members realize their true origins.
The '''Terra Arcanum''' is an [[Western esotericism|esoteric]] society dedicated to keeping the Hollow Earth a secret. They have their foundations deep in the mists of time, and only a few of their current members realize their true origins.


The '''[[Thule Society]]''' are based on an actual organization associated with the [[Nazi]] party during [[World War II]]. In HEX they have a deep interest in getting into the Hollow Earth and the powerful ancient weapons they believe are kept there.
The '''[[Thule Society]]''' are based on an actual organization associated with the [[Nazi Party]] during [[World War II]]. In HEX they have a deep interest in getting into the Hollow Earth and the powerful ancient weapons they believe are kept there.


===The Hollow Earth===
===The Hollow Earth===
The Hollow Earth boasts a wide selection of beasts and humans. Dinosaurs and other extinct creatures still live and hunt and are hunted by the various human groups who have become stranded in the Hollow Earth over the centuries. Not a great deal of detail is provided about the Hollow Earth in the main book, allowing Game Masters to customize the terrain to suit their campaign.
The Hollow Earth boasts a wide selection of beasts and humans. [[Dinosaur]]s and other extinct creatures still live and hunt and are hunted by the various human groups who have become stranded in the Hollow Earth over the centuries. Not a great deal of detail is provided about the Hollow Earth in the main book, allowing Game Masters to customize the terrain to suit their campaign.


'''Mysteries of the Hollow Earth''' expands a great deal on the denizens of Hollow Earth, including rules for beastmen of various sorts, and provides details such as a map and gazetteer for those GMs who want a more fleshed-out world, rather than the more nebulous "land of mysteries" from the core book.
'''Mysteries of the Hollow Earth''' expands a great deal on the denizens of Hollow Earth, including rules for beastmen of various sorts, and provides details such as a map and gazetteer for those GMs who want a more fleshed-out world, rather than the more nebulous "land of mysteries" from the core book.
Line 37: Line 35:
===Mars===
===Mars===


'''Revelations of Mars''' expands the setting to include the dying and dangerous Red Planet. Explore a desolate world filled with strange aliens, bizarre creatures, and ancient artifacts buried beneath its shifting sands. Discover xenophobic nomads roaming the wastelands, sky pirates prowling the air in their great flying vessels, and power-hungry warlords
'''Revelations of [[Mars]]''' expands the setting to include the dying and dangerous Red Planet.

fighting over dwindling resources. Take shelter within one of the great walled city-states, and rub shoulders with haughty nobles, devout priests, and greedy merchants who plot and scheme therein.
<blockquote>Explore a desolate world filled with strange aliens, bizarre creatures, and ancient artifacts buried beneath its shifting sands. Discover xenophobic nomads roaming the wastelands, [[Air pirate|sky pirates]] prowling the air in their great flying vessels, and power-hungry warlords fighting over dwindling resources. Take shelter within one of the great walled city-states, and rub shoulders with haughty nobles, devout priests, and greedy merchants who plot and scheme therein.</blockquote>


==Products==
==Products==


* ''Hollow Earth Expedition'' (also available in Spanish, French and German)
===Currently available===
* Hollow Earth Expedition (available in French and German)
* Game Master Screen
* Game Master Screen
* Secrets of the Surface World
* ''Secrets of the Surface World Source Book''
* Mysteries of the Hollow Earth
* ''Mysteries of the Hollow Earth Source Book''
* ''Perils of the Surface World'' (perfect paperback compilation of four adventure modules: Miracle Stone of the Amazon, Frozen City of Terror, Legacy of the Terra Arcanum and Five Talons of the Jade Dragon)
* ''Perils of the Surface World Source Book'' (perfect paperback compilation of four adventure modules: Miracle Stone of the Amazon, Frozen City of Terror, Legacy of the Terra Arcanum and Five Talons of the Jade Dragon)
* Revelations of Mars
* ''Revelations of Mars Source Book''
* Revelations of Mars GM Screen (also contain 16 page adventure, 'Planet of the Red Death')
* Ubiquity Dice
* Ubiquity Dice
* Revelations of Mars Ubiquity Dice
* Ubiquity Style Chips for each of the four sourcebooks
* Ubiquity Style Chips for each of the four sourcebooks
* Quick Start Rules and adventures for [[Free RPG Day]] 2008-2011
* Quick Start Rules and adventures for [[Free RPG Day]] 2008-2016

===Coming soon===
* Revelations of Mars GM Screen
* Revelations of Mars Style Chips
* Revelations of Mars Ubiquity Dice
* Perils of Mars (TBD. Book will contain 4 adventures set on Mars)


==Critical reception==
==Critical reception==


===Reviews===
===Reviews===
*''[[Pyramid (magazine)|Pyramid]]''<ref>{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=6553|title = Pyramid: Pyramid Review: Hollow Earth Expedition: Pulp Adventure Roleplaying}}</ref>
*''[[Black Gate (magazine)|Black Gate]]''<ref>{{cite web | url=https://www.blackgate.com/black-gate-12-summer-2008/ | title=Black Gate 12 — Summer 2008 – Black Gate }}</ref>


===Awards===
===Awards===
Line 68: Line 64:


ENnies:
ENnies:
* (2007) Best Cover Art (Silver Award Winner)
* (2007) Best Cover Art (Silver Award Winner){{cn|date=January 2022}}
* (2007) Best Writing (Nominated)
* (2007) Best Writing (Nominated)
* (2007) Best Game(Nominated)
* (2007) Best Game(Nominated)
Line 74: Line 70:


Origins:
Origins:
* (2007) Roleplaying Game of the Year (Nominated)
* (2007) Roleplaying Game of the Year (Nominated){{cn|date=January 2022}}


'''Hollow Earth Expedition GM Screen'''
'''Hollow Earth Expedition GM Screen'''


ENnies:
ENnies:
* (2008) Best Accessory (Nominated)
* (2008) Best Accessory (Nominated){{cn|date=January 2022}}


Origins:
Origins:
* (2008) Game Support (Nominated)
* (2008) Game Support (Nominated){{cn|date=January 2022}}


'''Secrets of the Surface World'''
'''Secrets of the Surface World'''


ENnies:
ENnies:
* (2008) Best Supplement (Silver Award Winner)
* (2008) Best Supplement (Silver Award Winner){{cn|date=January 2022}}


'''Mysteries of The Hollow Earth'''
'''Mysteries of The Hollow Earth'''


ENnies:
ENnies:
* (2010) Best Supplement (Gold Award Winner)
* (2010) Best Supplement (Gold Award Winner){{cn|date=January 2022}}


'''Perils of the Surface World'''
'''Perils of the Surface World'''


ENnies:
ENnies:
* (2011) Best Adventure (for Miracle Stone of the Amazon) (Nominated)
* (2011) Best Adventure (for Miracle Stone of the Amazon) (Nominated){{cn|date=January 2022}}

==References==
{{reflist}}


==External links==
==External links==
*[http://www.exilegames.com Official site] at Exile Game Studio
*[http://www.exilegames.com Official site] {{Webarchive|url=https://web.archive.org/web/20081010191331/http://exilegames.com/ |date=2008-10-10 }} at Exile Game Studio
*[http://greymalkindesigns.com Greymalkin Designs] Licenses the Ubiquity System for a Post-apocalyptic Fantasy game, ''Desolation''
*[http://www.tripleacegames.com/ Triple Ace games] Licenses the Ubiquity System for two settings. Its Swashbuckling ''All For One: Regime Diabolque'' and the Victorian Era ''Leagues of Adventure''
*[http://www.dangermagnet.com DANGER MAGNET!] Fanzine specializing in the Ubiquity System
*[http://www.uhrwerk-verlag.de Uhrwerk Verlag] German HEX Publisher


{{RPG systems}}
{{RPG systems}}


[[Category:Role-playing game systems]]
[[Category:Historical role-playing games]]
[[Category:Adaptations of works by Edgar Rice Burroughs]]
[[Category:Adaptations of works by Edgar Rice Burroughs]]
[[Category:Universal role-playing games]]
[[Category:ENnies winners]]
[[Category:Hollow Earth theory]]
[[Category:Historical role-playing games]]
[[Category:Fiction about the Hollow Earth]]
[[Category:Role-playing game systems]]
[[Category:Role-playing games introduced in 2006]]
[[Category:Role-playing games introduced in 2006]]
[[Category:Universal role-playing games]]
[[Category:Pulp and noir period role-playing games]]

Latest revision as of 08:01, 18 August 2024

Hollow Earth Expedition
Hollow Earth Expedition
PublishersExile Game Studio
Publication2006
GenresPulp fiction
SystemsUbiquity

Hollow Earth Expedition is a pulp fiction role-playing game set in the fictitious Hollow Earth (see Hollow Earth theory), published by Exile Game Studio. The game has been nominated for several Origins and ENnie awards since its release in 2006. The main rule book is Hollow Earth Expedition.

System

[edit]

Hollow Earth Expedition uses the Ubiquity rules, which were also created by Exile Game Studio. The main feature of the system is its use of binary dice pool rolls to determine success. Under the default rules, each even number rolled counts as a success, while odd numbers count as nothing. Odd 'nothings' do not cancel out even 'successes', making dice rolling quick and simple. This binary system has also led to the development of special Ubiquity Dice.

Game setting

[edit]

The surface world

[edit]

Hollow Earth Expedition is set in the 1930s. On the surface, everything appears as it does in our real world history books, but if you dig a little deeper you encounter secret societies and villainous organizations, many of whom have a vested interest in the Hollow Earth.

Two organizations are detailed in the main rulebook: the Terra Arcana and the Thule Society. Further organizations are listed in the first expansion, Secrets of the Surface World.

The Terra Arcanum is an esoteric society dedicated to keeping the Hollow Earth a secret. They have their foundations deep in the mists of time, and only a few of their current members realize their true origins.

The Thule Society are based on an actual organization associated with the Nazi Party during World War II. In HEX they have a deep interest in getting into the Hollow Earth and the powerful ancient weapons they believe are kept there.

The Hollow Earth

[edit]

The Hollow Earth boasts a wide selection of beasts and humans. Dinosaurs and other extinct creatures still live and hunt and are hunted by the various human groups who have become stranded in the Hollow Earth over the centuries. Not a great deal of detail is provided about the Hollow Earth in the main book, allowing Game Masters to customize the terrain to suit their campaign.

Mysteries of the Hollow Earth expands a great deal on the denizens of Hollow Earth, including rules for beastmen of various sorts, and provides details such as a map and gazetteer for those GMs who want a more fleshed-out world, rather than the more nebulous "land of mysteries" from the core book.

Mars

[edit]

Revelations of Mars expands the setting to include the dying and dangerous Red Planet.

Explore a desolate world filled with strange aliens, bizarre creatures, and ancient artifacts buried beneath its shifting sands. Discover xenophobic nomads roaming the wastelands, sky pirates prowling the air in their great flying vessels, and power-hungry warlords fighting over dwindling resources. Take shelter within one of the great walled city-states, and rub shoulders with haughty nobles, devout priests, and greedy merchants who plot and scheme therein.

Products

[edit]
  • Hollow Earth Expedition (also available in Spanish, French and German)
  • Game Master Screen
  • Secrets of the Surface World Source Book
  • Mysteries of the Hollow Earth Source Book
  • Perils of the Surface World Source Book (perfect paperback compilation of four adventure modules: Miracle Stone of the Amazon, Frozen City of Terror, Legacy of the Terra Arcanum and Five Talons of the Jade Dragon)
  • Revelations of Mars Source Book
  • Revelations of Mars GM Screen (also contain 16 page adventure, 'Planet of the Red Death')
  • Ubiquity Dice
  • Revelations of Mars Ubiquity Dice
  • Ubiquity Style Chips for each of the four sourcebooks
  • Quick Start Rules and adventures for Free RPG Day 2008-2016

Critical reception

[edit]

Reviews

[edit]

Awards

[edit]

Hollow Earth Expedition

ENnies:

  • (2007) Best Cover Art (Silver Award Winner)[citation needed]
  • (2007) Best Writing (Nominated)
  • (2007) Best Game(Nominated)
  • (2007) Product of the Year (Nominated)

Origins:

Hollow Earth Expedition GM Screen

ENnies:

Origins:

Secrets of the Surface World

ENnies:

Mysteries of The Hollow Earth

ENnies:

Perils of the Surface World

ENnies:

  • (2011) Best Adventure (for Miracle Stone of the Amazon) (Nominated)[citation needed]

References

[edit]
  1. ^ "Pyramid: Pyramid Review: Hollow Earth Expedition: Pulp Adventure Roleplaying".
  2. ^ "Black Gate 12 — Summer 2008 – Black Gate".
[edit]