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'''''Fallout: New Vegas''''' is |
'''''Fallout: New Vegas''''' is a 2010 [[action role-playing game]] developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]]. It was released for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]]. Set in the [[Mojave Desert]] 204 years after a devastating [[nuclear warfare|nuclear war]], the player controls a [[courier]] who wakes up after being shot in the head by an unknown assailant. While tracking down their assailant, the courier becomes embroiled in a larger conflict between different governing factions vying for control of the region. ''Fallout: New Vegas'' features an [[open world]] map that the player can freely explore. Much of the gameplay revolves around combat, and there are a variety of weapons the player can use, such as melee weapons, conventional guns, and [[Directed-energy weapon|energy-based weapons]]. An optional [[Game balance#Difficulty level|difficulty level]] is Hardcore Mode, which adds [[Survival game|survival mechanics]] such as a need to routinely eat, drink, and sleep. |
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After the release of ''[[Fallout 3]]'' in 2008, Bethesda contracted Obsidian to develop a spin-off game to the ''[[Fallout (franchise)|Fallout]]'' series. [[Las Vegas]] and the surrounding Mojave Desert was chosen as the setting, as they evoked the [[1950s]] |
After the release of ''[[Fallout 3]]'' in 2008, Bethesda contracted Obsidian to develop a spin-off game to the ''[[Fallout (franchise)|Fallout]]'' series. [[Las Vegas]] and the surrounding Mojave Desert was chosen as the setting, as they evoked the [[1950s]] style that the series was known for, as well as the post-apocalyptic imagery of ''[[Mad Max]]''. Project director [[Josh Sawyer]] wanted the story to focus on the themes of greed and excess, and used the [[history of Las Vegas]] as an inspiration. Obsidian used data collected by the [[United States Geological Survey]] as well as reference photos taken by Sawyer to design the map. Bethesda gave Obsidian 18 months to develop ''Fallout: New Vegas'', which several journalists have noted is a very short period of time to develop a [[AAA (video game industry)|Triple-A]] game. |
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''Fallout: New Vegas'' was a commercial success, and is estimated to have sold 11.6 million copies worldwide. It received positive reviews, with praise directed toward the writing |
''Fallout: New Vegas'' was a commercial success, and is estimated to have sold 11.6 million copies worldwide. It received positive reviews upon its release, with praise directed toward the writing and [[Quest (video games)|quests]], although some critics questioned the lack of significant gameplay changes when compared to ''Fallout 3'' and criticized the numerous [[glitch]]es present in initial versions. Six [[downloadable content]] add-ons were released for the game, including four story-based add-ons that featured new areas for the player to explore. Since its release, ''Fallout: New Vegas'' has been reevaluated by fans and journalists and is now regarded as [[List of video games considered the best|one of the greatest video games of all time]]. Some commentators have described the game as a [[Cult following|cult classic]]. |
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==Gameplay== |
==Gameplay== |
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[[File:Fallout NV gameplay.jpg|thumb|right| ''Fallout: New Vegas'' features a wide variety of weapons that players can use in combat. Here, the player fights an enemy known as a deathclaw with a rifle.]] |
[[File:Fallout NV gameplay.jpg|thumb|right| ''Fallout: New Vegas'' features a wide variety of weapons that players can use in combat. Here, the player fights an enemy known as a deathclaw with a varmint rifle.]] |
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''Fallout: New Vegas'' is |
''Fallout: New Vegas'' is an [[action role-playing game]] that can be played from either a [[First-person (video games)|first-person]] or [[Virtual camera system#Third-person view|third-person]] perspective.<ref name="IGN Review">{{cite web|last=Steimer|first=Kristine|url=https://www.ign.com/articles/2010/10/19/fallout-new-vegas-review|title=Fallout: New Vegas Review|website=[[IGN]]|date=October 19, 2010|accessdate=April 29, 2024|archive-date=September 5, 2021|archive-url=https://web.archive.org/web/20210905142742/https://www.ign.com/articles/2010/10/19/fallout-new-vegas-review|url-status=live}}</ref><ref name="ESRB">{{cite web|url=https://www.esrb.org/ratings/29721/fallout-new-vegas/|title=Fallout: New Vegas|website=[[Entertainment Software Rating Board]]|accessdate=May 3, 2024|archive-date=May 4, 2024|archive-url=https://web.archive.org/web/20240504230602/https://www.esrb.org/ratings/29721/fallout-new-vegas/|url-status=live}}</ref> It set in the [[Mojave Desert]], years after a [[nuclear war]] left much of the United States decimated.<ref name="IGN Review"/> The player controls a [[courier]] who survived an assassination attempt from an unknown assailant.<ref name="Game Informer Review"/> The goal of the game is to complete a series of [[Quest (video games)|quests]] to find the assailant, which eventually culminates in a war between different governing factions vying for control of the Mojave Desert.<ref name="Game Guide">{{cite book|last=Hodgson|first=David S.J.|title=Fallout New Vegas: Prima Official Game Guide|publisher=[[Prima Games]]|year=2010|isbn=978-0-307-46996-0}}</ref>{{rp|p=67}} In addition to the main quests, the player can participate in optional unrelated quests known as side quests.<ref name="Game Guide"/>{{rp|p=136}} Kristinie Stiemer of ''[[IGN]]'' estimates that it takes around 100 hours to complete every quest in the game.<ref name="IGN Review"/> |
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At the beginning of the game, the player can customize the courier's physical appearance by choosing their gender, age, and race.<ref>{{cite web|last=Snider|first=Mike|url=https://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm|title=What happens in 'Fallout: New Vegas'|website=[[USA Today]]|date=n.d.|accessdate=April 29, 2024|archiveurl=https://web.archive.org/web/20110628210505/https://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm|archivedate=June 28, 2011|url-status=dead}}</ref> They can then allocate points into seven primary [[Attribute (role-playing games)|attributes]]: strength, perception, endurance, charisma, intelligence, agility, and luck.<ref name="Game Guide |
At the beginning of the game, the player can customize the courier's physical appearance by choosing their gender, age, and race.<ref>{{cite web|last=Snider|first=Mike|url=https://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm|title=What happens in 'Fallout: New Vegas'|website=[[USA Today]]|date=n.d.|accessdate=April 29, 2024|archiveurl=https://web.archive.org/web/20110628210505/https://www.usatoday.com/printedition/life/20100216/fallout16_st.art.htm|archivedate=June 28, 2011|url-status=dead}}</ref> They can then allocate points into seven primary [[Attribute (role-playing games)|attributes]]: strength, perception, endurance, charisma, intelligence, agility, and luck.<ref name="Game Guide"/>{{rp|p=4}} These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.<ref name="Game Guide"/>{{rp|p=4}} Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, energy weapons, explosives, guns, lockpick, medicine, melee weapons, repair, science, sneak, speech, survival, and unarmed.<ref name="Game Guide"/>{{rp|p=9}} If the player has a high intelligence stat for example, then they will be more proficient with the medicine, repair, and science skills at the beginning of the game.<ref name="Game Guide"/>{{rp|p=9}} The player can add more points into skill stats whenever they earn enough [[experience point]]s to [[Experience point#Level-based progression|level up]].<ref name="Game Guide"/>{{rp|p=9}} Experience points can be earned through several methods, such as killing an enemy or completing a quest.<ref name="Game Guide"/>{{rp|p=26}} When the player reaches an even-numbered level, they can select a perk, which is a permanent beneficial upgrade.<ref name="Game Guide"/>{{rp|p=12}} For example, the perk Rapid Reload increases the [[Handloading|reload]] speed for guns by 25 percent.<ref name="Game Guide"/>{{rp|p=13}} |
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''Fallout: New Vegas'' features an [[open world]] map that the player can freely explore.<ref name="IGN Review"/> Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the [[Hoover Dam]] and the city of New Vegas, which was built from the remnants of [[Las Vegas]].<ref name="ESRB"/><ref name="IGN Preview">{{cite web|last=Brudvig|first=Erik|url=https://www.ign.com/articles/2010/04/30/fallout-new-vegas-first-look|title=Fallout: New Vegas First Look|website=[[IGN]]|date=April 30, 2010|accessdate=April 29, 2024|archive-date=December 8, 2023|archive-url=https://web.archive.org/web/20231208050558/https://www.ign.com/articles/2010/04/30/fallout-new-vegas-first-look|url-status=live}}</ref> While exploring, the player can recruit some [[non-playable characters]] as companions, who will accompany the player and assist them in combat.<ref name="IGN Preview"/> There a variety of weapons in the game, including standard guns, [[Directed-energy weapon|energy-based guns]], melee weapons, and explosives.<ref |
''Fallout: New Vegas'' features an [[open world]] map that the player can freely explore.<ref name="IGN Review"/> Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the [[Hoover Dam]] and the city of New Vegas, which was built from the remnants of [[Las Vegas]].<ref name="ESRB"/><ref name="IGN Preview">{{cite web|last=Brudvig|first=Erik|url=https://www.ign.com/articles/2010/04/30/fallout-new-vegas-first-look|title=Fallout: New Vegas First Look|website=[[IGN]]|date=April 30, 2010|accessdate=April 29, 2024|archive-date=December 8, 2023|archive-url=https://web.archive.org/web/20231208050558/https://www.ign.com/articles/2010/04/30/fallout-new-vegas-first-look|url-status=live}}</ref> The player is equipped with a [[wearable computer]] called the [[Pip-Boy|Pip-Boy 3000]].<ref>{{cite web|last=Lammers|first=Dirk|url=https://www.lubbockonline.com/story/entertainment/2010/10/24/review-new-vegas-great-fallout-installment/15257943007/|title=Review: 'New Vegas' a great 'Fallout' installment|website=[[Lubbock Avalanche-Journal]]|date=October 23, 2010|accessdate=May 28, 2024}}</ref> The device serves as a [[Menu (computing)|menu]], and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.<ref name="Game Guide"/>{{rp|p=26–27}} The player can use the Pip-Boy 3000 map to [[fast travel]] to previously discovered locations.<ref name="Game Guide"/>{{rp|p=27}} The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s to the early 1960s on makeshift radio broadcasts.<ref name="Game Guide"/>{{rp|p=27}} While exploring, the player can recruit some [[non-playable characters]] as companions, who will accompany the player and assist them in combat.<ref name="IGN Preview"/> There a variety of weapons in the game, including standard guns, [[Directed-energy weapon|energy-based guns]], melee weapons, and explosives.<ref name="Game Guide"/>{{rp|p=30}} While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.<ref name="IGN Review"/> V.A.T.S. is dictated by a [[Statistic (role-playing games)|statistic]] known as Action Points.<ref name="IGN Review"/> Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.<ref name="IGN Review"/> |
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The player's reputation among factions is an important game mechanic, and it is determined by previous actions.<ref name="IGN Preview"/> For example, if the player decides to help a faction, they may be given new armor or access to a secret base.<ref name="IGN Preview"/> Likewise, if the player's actions are perceived as detrimental, the faction might send assassins to try and kill the player.<ref name="IGN Preview"/> Some factions dislike one another, and if the player is helpful to one faction, they may be |
The player's reputation among factions is an important game mechanic, and it is determined by previous actions.<ref name="IGN Preview"/> For example, if the player decides to help a faction, they may be given new armor or access to a secret base.<ref name="IGN Preview"/> Likewise, if the player's actions are perceived as detrimental, the faction might send assassins to try and kill the player.<ref name="IGN Preview"/> Some factions dislike one another, and if the player is helpful to one faction, they may be unable to complete quests for another faction.<ref name="Game Informer Review"/> Reputation extends to companions, as some companions will leave the player if they are disliked by a specific faction.<ref name="PC Gamer 2017">{{cite web|last=Kelly|first=Andy|url=https://www.pcgamer.com/fallout-new-vegas-revisited-the-most-authentic-3d-fallout-game/|title=Fallout: New Vegas revisited: the most authentic 3D Fallout game|website=[[PC Gamer]]|date=November 3, 2017|accessdate=April 29, 2024|archive-date=April 30, 2024|archive-url=https://web.archive.org/web/20240430022630/https://www.pcgamer.com/fallout-new-vegas-revisited-the-most-authentic-3d-fallout-game/|url-status=live}}</ref> |
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An optional [[Game balance#Difficulty level|difficulty level]] in ''Fallout: New Vegas'' is Hardcore Mode, which adds survival mechanics the player must keep track |
An optional [[Game balance#Difficulty level|difficulty level]] in ''Fallout: New Vegas'' is Hardcore Mode, which adds [[Survival game|survival mechanics]] the player must keep track of.<ref name="Eurogamer Review"/> For example, the player must routinely eat, drink, and sleep in order to avoid dying from starvation, dehydration, or sleep deprivation.<ref name="Eurogamer Review"/> Healing items gradually heal wounds instead of instantly, and crippled limbs can only be healed by a doctor or specific items.<ref name="PC Gamer Hardcore">{{cite web|last=Stapleton|first=Dan|url=https://www.pcgamer.com/fallout-new-vegas-hardcore-mode-survival-guide/|title=Fallout: New Vegas Hardcore mode survival guide|website=[[PC Gamer]]|date=October 19, 2010|accessdate=April 25, 2024|archive-date=March 11, 2024|archive-url=https://web.archive.org/web/20240311050058/https://www.pcgamer.com/fallout-new-vegas-hardcore-mode-survival-guide/|url-status=live}}</ref> Additionally, ammo has weight which necessitates careful inventory management, and companions can [[Permadeath|permanently die]].<ref name="PC Gamer Hardcore"/> Hardcore Mode can be enabled or disabled at any point in the game.<ref name="PS Blog">{{cite web|last=Bergman|first=Jason|url=https://blog.playstation.com/2010/10/14/your-fallout-new-vegas-ps3-questions-answered-hardcore-mode-morality-combat-and-more/comment-page-2/|title=Your Fallout: New Vegas PS3 Questions Answered: Hardcore Mode, Morality, Combat and More|website=[[PlayStation Blog]]|date=October 14, 2010|accessdate=April 25, 2024|archive-date=April 25, 2024|archive-url=https://web.archive.org/web/20240425115315/https://blog.playstation.com/2010/10/14/your-fallout-new-vegas-ps3-questions-answered-hardcore-mode-morality-combat-and-more/comment-page-2/|url-status=live}}</ref> If the player completes the entire game with Hardcore Mode enabled they unlock an [[Achievement (video games)|achievement]].<ref name="PS Blog"/> |
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==Plot== |
==Plot== |
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===Setting=== |
===Setting=== |
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[[File:Flag of the New California Republic.svg|thumb|Flag of the New California Republic, based on the [[Flag of California]]]] |
[[File:Flag of the New California Republic.svg|thumb|Flag of the New California Republic, based on the [[Flag of California]]]] |
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''Fallout: New Vegas'' takes place in the year 2281, 204 years after a devastating nuclear war between the United States and China.<ref name="IGN Timeline">{{cite web|last=Kim|first=Matt|url=https://www.ign.com/articles/fallout-official-timeline-confirmed-how-the-show-fits-in-with-the-games|title=Fallout Official Timeline Confirmed: How the Show Fits In With the Games|website=[[IGN]]|date=April 18, 2024|accessdate=April 30, 2024|archive-date=April 30, 2024|archive-url=https://web.archive.org/web/20240430034120/https://www.ign.com/articles/fallout-official-timeline-confirmed-how-the-show-fits-in-with-the-games|url-status=live}}</ref> Three major entities seek control of the Mojave Desert, known in-game as the Mojave Wasteland: The [[New California Republic]] (NCR), a [[democratic republic]] that attempts to maintain law; Caesar's Legion, a violent tribal army inspired by the [[Roman legion]]; and Mr. House, a mysterious businessman from New Vegas who controls an army of robots called securitrons.<ref name="Polygon Retrospective">{{cite web|last=Marshall|first=Cass|url=https://www.polygon.com/gaming/24121439/fallout-new-vegas-recommendations-classic-rpg-story|title=Fallout: New Vegas endures because of big clunky story swings|website=[[Polygon (website)|Polygon]]|date=April 7, 2024|accessdate=April 30, 2024|archive-date=April 30, 2024|archive-url=https://web.archive.org/web/20240430031638/https://www.polygon.com/gaming/24121439/fallout-new-vegas-recommendations-classic-rpg-story|url-status=live}}</ref><ref name="GamesRadar">{{cite web|last=Nagata|first=Tyler|url=https://www.gamesradar.com/fallout-new-vegas-review/|title=Fallout: New Vegas super review|website=[[GamesRadar+]]|date=October 22, 2010|accessdate=April 30, 2024|pages=1–3|archive-date=April 26, 2024|archive-url=https://web.archive.org/web/20240426160441/https://www.gamesradar.com/fallout-new-vegas-review/|url-status=live}}</ref> As part of an eastward expansion from California, the NCR took control of the Hoover Dam, which provides electricity to the surrounding area.<ref name="Polygon Retrospective"/> Caesar's Legion and Mr. House want to control the Hoover Dam for themselves and advance their own plans for the region.<ref name="Polygon Retrospective"/> Along with the three main factions, minor ones include; the Boomers, a heavily armed xenophobic tribe at [[Nellis Air Force Base]]; the Powder Gangers, escaped convicts from a correctional facility; the Great Khans, a tribe of drug dealers; and the [[Brotherhood of Steel]], a militant organization who aim to secure |
''Fallout: New Vegas'' takes place in the year 2281, 204 years after a devastating nuclear war between the United States and China, known as the Great War.<ref name="IGN Timeline">{{cite web|last=Kim|first=Matt|url=https://www.ign.com/articles/fallout-official-timeline-confirmed-how-the-show-fits-in-with-the-games|title=Fallout Official Timeline Confirmed: How the Show Fits In With the Games|website=[[IGN]]|date=April 18, 2024|accessdate=April 30, 2024|archive-date=April 30, 2024|archive-url=https://web.archive.org/web/20240430034120/https://www.ign.com/articles/fallout-official-timeline-confirmed-how-the-show-fits-in-with-the-games|url-status=live}}</ref> Three major entities seek control of the Mojave Desert, known in-game as the Mojave Wasteland: The [[New California Republic]] (NCR), a [[democratic republic]] that attempts to maintain law; Caesar's Legion, a violent tribal army inspired by the [[Roman legion]]; and Mr. House, a mysterious businessman from New Vegas who controls an army of robots called securitrons.<ref name="Polygon Retrospective">{{cite web|last=Marshall|first=Cass|url=https://www.polygon.com/gaming/24121439/fallout-new-vegas-recommendations-classic-rpg-story|title=Fallout: New Vegas endures because of big clunky story swings|website=[[Polygon (website)|Polygon]]|date=April 7, 2024|accessdate=April 30, 2024|archive-date=April 30, 2024|archive-url=https://web.archive.org/web/20240430031638/https://www.polygon.com/gaming/24121439/fallout-new-vegas-recommendations-classic-rpg-story|url-status=live}}</ref><ref name="GamesRadar">{{cite web|last=Nagata|first=Tyler|url=https://www.gamesradar.com/fallout-new-vegas-review/|title=Fallout: New Vegas super review|website=[[GamesRadar+]]|date=October 22, 2010|accessdate=April 30, 2024|pages=1–3|archive-date=April 26, 2024|archive-url=https://web.archive.org/web/20240426160441/https://www.gamesradar.com/fallout-new-vegas-review/|url-status=live}}</ref> As part of an eastward expansion from California, the NCR took control of the Hoover Dam, which provides electricity to the surrounding area.<ref name="Polygon Retrospective"/> Caesar's Legion and Mr. House each want to control the Hoover Dam for themselves and advance their own plans for the region.<ref name="Polygon Retrospective"/> Along with the three main factions, minor ones include; the Boomers, a heavily armed xenophobic tribe at [[Nellis Air Force Base]]; the Powder Gangers, escaped convicts from a correctional facility; the Great Khans, a tribe of drug dealers; and the [[Brotherhood of Steel]], a militant organization who aim to secure old technology.<ref name="Game Guide"/>{{rp|p=43}} |
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===Story=== |
===Story=== |
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While delivering a storage device known as the Platinum Chip to New Vegas, the courier is ambushed by mobster and casino owner Benny, who steals the Platinum Chip and shoots them. Left for dead, the courier is dug out by securitron Victor and nursed back to health by physician Doc Mitchell. The courier then departs on the search of Benny and the Platinum Chip. In the casino on the New Vegas strip, the courier confronts Benny, where they choose to either kill |
While delivering a [[Casino chip|poker chip]]-shaped [[data storage]] device known as the Platinum Chip to New Vegas, the courier is ambushed by mobster and casino owner Benny, who steals the Platinum Chip and shoots them. Left for dead, the courier is dug out of a shallow grave by a securitron named Victor and nursed back to health by physician Doc Mitchell. The courier then departs on the search of Benny and the Platinum Chip. In the casino on the New Vegas strip, the courier confronts Benny, where they choose to either kill him and recover the Platinum Chip or let him escape. |
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The courier becomes embroiled |
The courier becomes embroiled in a conflict between the NCR, Caesar's Legion, and Mr. House for control of the region. It is revealed that Mr. House survived the war between the United States and China in a life-support chamber. He created the Platinum Chip, which contains a program capable of upgrading his securitron army; the device was initially meant to protect Las Vegas during the Great War, but the war began before the Chip could be delivered. After the Platinum Chip was located, the courier was tasked with delivering it to Mr. House. Benny stole the Platinum Chip as part of his plan to usurp Mr. House with the assistance of a reprogrammed securitron called Yes Man. |
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Hoover Dam becomes the center of the conflict between the NCR and Caesar's Legion. The player can choose which faction to support, which results in one of four endings. If the player supports the NCR, they successfully repel the Legion's attack at Hoover Dam and annex the Mojave Wasteland. If the player supports Caesar's Legion, they force the NCR to retreat, and conquer the Mojave Wasteland. Mr. House wants to have sole control of New Vegas, and if the player supports |
Hoover Dam becomes the center of the conflict between the NCR and Caesar's Legion. The player can choose which faction to support, which results in one of four endings. If the player supports the NCR, they successfully repel the Legion's attack at Hoover Dam and annex the Mojave Wasteland. If the player supports Caesar's Legion, they force the NCR to retreat, and conquer the Mojave Wasteland. Mr. House wants to have sole control of New Vegas, and if the player supports him, the overwhelming securitron army forces both factions to leave the area. Alternatively, if the player wishes for the Mojave Wasteland to remain independent of leadership, they can take control of Mr. House's securitron network with the help of Yes Man. |
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==Development== |
==Development== |
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The origins of ''Fallout: New Vegas'' date back to the cancellation of ''[[Van Buren (video game)|Van Buren]]'', which was intended to be the third game in the mainline ''Fallout'' series.<ref name="VG247 New Vegas">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|title=The Making of Fallout: New Vegas: How Obsidian's Underrated Sequel Became a Beloved Classic|website=[[VG247]]|date=December 31, 2020|accessdate=April 25, 2024|archive-date=April 14, 2024|archive-url=https://web.archive.org/web/20240414213631/https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|url-status=live}}</ref> Under the development of [[Black Isle Studios]], ''Van Buren'' was to be set in [[Arizona]], [[Colorado]], [[Nevada]], and [[Utah]], and would have included a mixture of [[Real-time tactics|real-time]] and [[Turn-based tactics|turn-based]] combat.<ref name="VG247 New Vegas"/><ref |
The origins of ''Fallout: New Vegas'' date back to the cancellation of ''[[Van Buren (video game)|Van Buren]]'', which was intended to be the third game in the mainline ''Fallout'' series.<ref name="VG247 New Vegas">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|title=The Making of Fallout: New Vegas: How Obsidian's Underrated Sequel Became a Beloved Classic|website=[[VG247]]|date=December 31, 2020|accessdate=April 25, 2024|archive-date=April 14, 2024|archive-url=https://web.archive.org/web/20240414213631/https://www.vg247.com/the-making-of-fallout-new-vegas-how-obsidians-underrated-sequel-became-a-beloved-classic|url-status=live}}</ref> Under the development of [[Black Isle Studios]], ''Van Buren'' was to be set in [[Arizona]], [[Colorado]], [[Nevada]], and [[Utah]], and would have included a mixture of [[Real-time tactics|real-time]] and [[Turn-based tactics|turn-based]] combat.<ref name="VG247 New Vegas"/><ref name="Retro Gamer History"/> Black Isle Studios' publisher [[Interplay Entertainment]] was struggling financially, and in December 2003 ''Van Buren'' was cancelled.<ref name="VG247 Black Isle">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-last-days-of-black-isle-studios|title=The Last Days of Black Isle Studios|website=[[VG247]]|date=November 24, 2017|accessdate=April 25, 2024|archive-date=April 21, 2024|archive-url=https://web.archive.org/web/20240421135314/https://www.vg247.com/the-last-days-of-black-isle-studios|url-status=live}}</ref> Prior to the project's cancellation, former Black Isle Studios and Interplay Entertainment employees cofounded Obsidian Entertainment.<ref name="VG247 Black Isle"/> Over the next few years, Obsidian developed the role-playing games ''[[Star Wars Knights of the Old Republic II: The Sith Lords]]'', ''[[Neverwinter Nights 2]]'', and ''[[Alpha Protocol]]''.<ref name="Kotaku Obsidian">{{cite web|last=Schreier|first=Jason|authorlink=Jason Schreier|url=https://kotaku.com/the-knights-of-new-vegas-5968952|title=The Knights of New Vegas|website=[[Kotaku]]|date=December 17, 2012|accessdate=April 25, 2024|archive-date=October 10, 2023|archive-url=https://web.archive.org/web/20231010002521/https://kotaku.com/the-knights-of-new-vegas-5968952|url-status=live}}</ref> |
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In 2007, [[Bethesda Softworks]] purchased the ''Fallout'' [[intellectual property]].<ref name="IGN History">{{cite web|last1=McLaughlin|first1=Rus|last2=Kaiser|first2=Rowan|url=https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|title=IGN Presents the History of Fallout|website=[[IGN]]|date=July 21, 2010|accessdate=April 26, 2024|archive-date=July 19, 2019|archive-url=https://web.archive.org/web/20190719000608/https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|url-status=live}}</ref> The following year they released ''[[Fallout 3]]''.<ref name="IGN History"/> ''Fallout 3'' was well received by critics, and sold more than 5 million copies in 2008.<ref name="IGN History"/><ref name="Eurogamer Retrospective">{{cite web|last=Cobbett|first=Richard|url=https://www.eurogamer.net/a-brief-history-of-fallout|title=A brief history of Fallout|website=[[Eurogamer]]|date=June 5, 2015|accessdate=April 25, 2024|archive-date=March 22, 2024|archive-url=https://web.archive.org/web/20240322101811/https://www.eurogamer.net/a-brief-history-of-fallout|url-status=live}}</ref> Prior to the release of ''Fallout 3'', Bethesda had already begun development on what would become ''[[The Elder Scrolls V: Skyrim]]''.<ref name="Fallout New Vegas Video">{{cite AV media|url=https://www.youtube.com/watch?v=QSw3oNnklZM|title=Fallout Retrospective - Surviving the Desert Wasteland|publisher=[[Bethesda Softworks]]|time=0:10–0:58|date=October 24, 2022|accessdate=April 25, 2024|archive-date=December 15, 2023|archive-url=https://web.archive.org/web/20231215101610/https://www.youtube.com/watch?v=QSw3oNnklZM|url-status=live}}</ref> Bethesda wanted to support ''Fallout 3'' with more content, and decided to contract another developer to create a large [[expansion pack]].<ref name="Fallout New Vegas Video"/> Bethesda [[creative director]] [[Todd Howard]] successfully lobbied for a full game instead of an expansion pack, and suggested Obsidian based on their experience with the ''Fallout'' series.<ref name="Fallout New Vegas Video"/> Obsidian had previously turned down an offer from Bethesda in 2007 to develop a ''[[Star Trek]]'' game, but agreed to develop a spin-off game to the main ''Fallout'' series.<ref name="Kotaku Obsidian"/><ref name="Eurogamer Interview"/> |
In 2007, [[Bethesda Softworks]] purchased the ''Fallout'' [[intellectual property]].<ref name="IGN History">{{cite web|last1=McLaughlin|first1=Rus|last2=Kaiser|first2=Rowan|url=https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|title=IGN Presents the History of Fallout|website=[[IGN]]|date=July 21, 2010|accessdate=April 26, 2024|archive-date=July 19, 2019|archive-url=https://web.archive.org/web/20190719000608/https://www.ign.com/articles/2010/07/21/ign-presents-the-history-of-fallout|url-status=live}}</ref> The following year they released ''[[Fallout 3]]''.<ref name="IGN History"/> ''Fallout 3'' was well received by critics, and sold more than 5 million copies in 2008.<ref name="IGN History"/><ref name="Eurogamer Retrospective">{{cite web|last=Cobbett|first=Richard|url=https://www.eurogamer.net/a-brief-history-of-fallout|title=A brief history of Fallout|website=[[Eurogamer]]|date=June 5, 2015|accessdate=April 25, 2024|archive-date=March 22, 2024|archive-url=https://web.archive.org/web/20240322101811/https://www.eurogamer.net/a-brief-history-of-fallout|url-status=live}}</ref> Prior to the release of ''Fallout 3'', Bethesda had already begun development on what would become ''[[The Elder Scrolls V: Skyrim]]''.<ref name="Fallout New Vegas Video">{{cite AV media|url=https://www.youtube.com/watch?v=QSw3oNnklZM|title=Fallout Retrospective - Surviving the Desert Wasteland|publisher=[[Bethesda Softworks]]|time=0:10–0:58|date=October 24, 2022|accessdate=April 25, 2024|archive-date=December 15, 2023|archive-url=https://web.archive.org/web/20231215101610/https://www.youtube.com/watch?v=QSw3oNnklZM|url-status=live}}</ref> Bethesda wanted to support ''Fallout 3'' with more content, and decided to contract another developer to create a large [[expansion pack]].<ref name="Fallout New Vegas Video"/> Bethesda [[creative director]] [[Todd Howard]] successfully lobbied for a full game instead of an expansion pack, and suggested Obsidian based on their experience with the ''Fallout'' series.<ref name="Fallout New Vegas Video"/> Obsidian had previously turned down an offer from Bethesda in 2007 to develop a ''[[Star Trek]]'' game, but agreed to develop a spin-off game to the main ''Fallout'' series.<ref name="Kotaku Obsidian"/><ref name="Eurogamer Interview"/> |
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Bethesda wanted the game to take place somewhere in the [[West Coast of the United States]].<ref name="Kotaku Obsidian"/> The first two ''Fallout'' games were set along the West Coast, and Obsidian felt that a similar setting would give them opportunities to expand on concepts that were introduced in ''[[Fallout 2]]'', such as the NCR.<ref name="VG247 New Vegas"/> Numerous story elements were proposed, such as setting the game in a city based on [[Reno, Nevada]], or allowing the player to play as either a human, [[ghoul (Fallout)|ghoul]], and super mutant.<ref name="Eurogamer Interview"/> The latter idea was rejected due to the technical challenges that would arise from ghouls and super mutants wearing armor.<ref name="Eurogamer Interview"/> Las Vegas and the surrounding Mojave Desert was chosen as the setting, as they evoked the [[1950s]] |
Bethesda wanted the game to take place somewhere in the [[West Coast of the United States]].<ref name="Kotaku Obsidian"/> The first two ''Fallout'' games were set along the West Coast, and Obsidian felt that a similar setting would give them opportunities to expand on concepts that were introduced in ''[[Fallout 2]]'', such as the NCR.<ref name="VG247 New Vegas"/> Numerous story elements were proposed, such as setting the game in a city based on [[Reno, Nevada]], or allowing the player to play as either a human, [[ghoul (Fallout)|ghoul]], and super mutant.<ref name="Eurogamer Interview"/> The latter idea was rejected due to the technical challenges that would arise from ghouls and super mutants wearing armor.<ref name="Eurogamer Interview"/> Las Vegas and the surrounding Mojave Desert was chosen as the setting, as they evoked the [[1950s]] style that the series was known for, as well as the post-apocalyptic imagery of ''[[Mad Max]]''.<ref name="VG247 New Vegas"/> Obsidian wanted ''Fallout: New Vegas'' to take place between the events of ''Fallout 2'' and ''Fallout 3'', although Bethesda mandated that each game in the series should follow chronological order.<ref name="Escapist Interview">{{cite web|last=Pitts|first=Russ|url=https://www.escapistmagazine.com/feargus-urquhart-comes-home/|title=Feargus Urquhart Comes Home|website=[[The Escapist (magazine)|The Escapist]]|access-date=September 15, 2021|date=April 30, 2010|archive-url=https://web.archive.org/web/20160311132816/http://www.escapistmagazine.com/articles/view/video-games/editorials/interviews/7500-Feargus-Urquhart-Comes-Home|archive-date=March 11, 2016}}</ref> |
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Project director [[Josh Sawyer]] wanted the story of ''Fallout: New Vegas'' to focus on the themes of greed and excess.<ref name="VG247 New Vegas"/> As a result, the [[history of Las Vegas]] served as an inspiration, due to the city's connection with [[organized crime]].<ref name="Making Of">{{cite AV media|title=The Making of Fallout: New Vegas|type=Documentary|publisher=[[Obsidian Entertainment]]|year=2010}}</ref> One of the working titles for the game was ''Fallout: Sin City''.<ref name="Eurogamer Interview"/> Sawyer used the [[assassination of John F. Kennedy]] in 1963 as a cut-off for any historical references.<ref name="VG247 New Vegas"/> The [[Motif (narrative)|motif]] of conflicts between factions was inspired by previous fan requests.<ref name="Kotaku Obsidian"/> During a [[Game Developers Conference]] presentation, Sawyer noted that Obsidian wanted to avoid what he described as "[[Jesus]]/[[Adolf Hitler|Hitler]]" moments, in which factions like the NCR or Caesar's Legion were presented as simply either good or bad.<ref name="PC Gamer 2017"/> Instead, he wanted to instill a sense of moral ambiguity.<ref name="PC Gamer 2017"/> According to Sawyer, "A player should feel like there's something good and bad about what they pick."<ref name="PC Gamer 2017"/> |
Project director [[Josh Sawyer]] wanted the story of ''Fallout: New Vegas'' to focus on the themes of greed and excess.<ref name="VG247 New Vegas"/> As a result, the [[history of Las Vegas]] served as an inspiration, due to the city's connection with [[organized crime]].<ref name="Making Of">{{cite AV media|title=The Making of Fallout: New Vegas|type=Documentary|publisher=[[Obsidian Entertainment]]|year=2010}}</ref> One of the working titles for the game was ''Fallout: Sin City''.<ref name="Eurogamer Interview"/> Sawyer used the [[assassination of John F. Kennedy]] in 1963 as a cut-off for any historical references.<ref name="VG247 New Vegas"/> The [[Motif (narrative)|motif]] of conflicts between factions was inspired by previous fan requests.<ref name="Kotaku Obsidian"/> During a [[Game Developers Conference]] presentation, Sawyer noted that Obsidian wanted to avoid what he described as "[[Jesus]]/[[Adolf Hitler|Hitler]]" moments, in which factions like the NCR or Caesar's Legion were presented as simply either good or bad.<ref name="PC Gamer 2017"/> Instead, he wanted to instill a sense of moral ambiguity.<ref name="PC Gamer 2017"/> According to Sawyer, "A player should feel like there's something good and bad about what they pick."<ref name="PC Gamer 2017"/> |
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[[File:Fremont Street 1952.JPG|thumb|right|270px|Obsidian designed the city of New Vegas to resemble Las Vegas in the 1950s]] |
[[File:Fremont Street 1952.JPG|thumb|right|270px|Obsidian designed the city of New Vegas to resemble Las Vegas in the 1950s.]] |
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In order to capture the feel of the Mojave Desert, Obsidian used data collected by the [[United States Geological Survey]].<ref name="VG247 New Vegas"/> Additionally, Sawyer traveled to Las Vegas and took reference photos of the surrounding areas, including the nearby [[Red Rock Canyon National Conservation Area]].<ref name="PCGamesN">{{cite web|last=McKeand|first=Kirk|url=https://www.pcgamesn.com/fallout-new-vegas/making-of|title=Making Fallout New Vegas was a battle against time and impolite NPCs|website=[[PCGamesN]]|date=April 12, 2024|accessdate=May 1, 2024|archive-date=April 17, 2024|archive-url=https://web.archive.org/web/20240417213044/https://www.pcgamesn.com/fallout-new-vegas/making-of|url-status=live}}</ref> Obsidian used the [[Las Vegas Beltway]] as a point of reference while designing the map, as they felt a road system circling the map would help the player navigate.<ref name="Game Developer Interview">{{cite web|last=Remo|first=Chris|url=https://www.gamedeveloper.com/design/taking-back-i-fallout-i-|title=Taking Back Fallout|website=[[Game Developer (website)|Game Developer]]|date=August 1, 2010|accessdate=May 1, 2024|archive-date=November 28, 2023|archive-url=https://web.archive.org/web/20231128172555/https://www.gamedeveloper.com/design/taking-back-i-fallout-i-|url-status=live}}</ref> Bethesda requested that the game include large structures that the player could use as visual landmarks.<ref name="VG247 New Vegas"/> Instead of the [[Washington, D.C.]] monuments in ''Fallout 3'', the visual landmarks in ''Fallout: New Vegas'' mostly consist of [[kitsch]]y roadside attractions, such as a large dinosaur statue, based on the [[Cabazon Dinosaurs]] in [[Cabazon, California]].<ref name="VG247 New Vegas"/><ref name="Escapist Interview"/> These attractions were part of a broader goal to differentiate the ''Fallout: New Vegas'' map from ''Fallout 3''.<ref name="Escapist Interview"/> Whereas the Washington, D.C. metro in ''Fallout 3'' was tightly compact, the Mojave Desert in ''Fallout: New Vegas'' is more spread-out.<ref name="Escapist Interview"/> Other differences include a warmer color palette for the graphics, and the inclusion of local flora, such as [[Yucca brevifolia|Joshua trees]] and [[Opuntia|prickly pear cacti]].<ref name="Making Of"/> Obsidian wanted the city of New Vegas to closely resemble the Las Vegas strip in the 1950s.<ref name="Making Of"/> This meant that each casino was adorned with large neon signs, and their architecture was modeled after the contemporary [[Googie architecture|Googie]] movement.<ref name="Making Of"/> |
In order to capture the feel of the Mojave Desert, Obsidian used data collected by the [[United States Geological Survey]].<ref name="VG247 New Vegas"/> Additionally, Sawyer traveled to Las Vegas and took reference photos of the surrounding areas, including the nearby [[Red Rock Canyon National Conservation Area]].<ref name="PCGamesN">{{cite web|last=McKeand|first=Kirk|url=https://www.pcgamesn.com/fallout-new-vegas/making-of|title=Making Fallout New Vegas was a battle against time and impolite NPCs|website=[[PCGamesN]]|date=April 12, 2024|accessdate=May 1, 2024|archive-date=April 17, 2024|archive-url=https://web.archive.org/web/20240417213044/https://www.pcgamesn.com/fallout-new-vegas/making-of|url-status=live}}</ref> Obsidian used the [[Las Vegas Beltway]] as a point of reference while designing the map, as they felt a road system circling the map would help the player navigate.<ref name="Game Developer Interview">{{cite web|last=Remo|first=Chris|url=https://www.gamedeveloper.com/design/taking-back-i-fallout-i-|title=Taking Back Fallout|website=[[Game Developer (website)|Game Developer]]|date=August 1, 2010|accessdate=May 1, 2024|archive-date=November 28, 2023|archive-url=https://web.archive.org/web/20231128172555/https://www.gamedeveloper.com/design/taking-back-i-fallout-i-|url-status=live}}</ref> Bethesda requested that the game include large structures that the player could use as visual landmarks.<ref name="VG247 New Vegas"/> Instead of the [[Washington, D.C.]] monuments in ''Fallout 3'', the visual landmarks in ''Fallout: New Vegas'' mostly consist of [[kitsch]]y roadside attractions, such as a large dinosaur statue, based on the [[Cabazon Dinosaurs]] in [[Cabazon, California]].<ref name="VG247 New Vegas"/><ref name="Escapist Interview"/> These attractions were part of a broader goal to differentiate the ''Fallout: New Vegas'' map from ''Fallout 3''.<ref name="Escapist Interview"/> Whereas the Washington, D.C. metro in ''Fallout 3'' was tightly compact, the Mojave Desert in ''Fallout: New Vegas'' is more spread-out.<ref name="Escapist Interview"/> Other differences include a warmer color palette for the graphics, and the inclusion of local flora, such as [[Yucca brevifolia|Joshua trees]] and [[Opuntia|prickly pear cacti]].<ref name="Making Of"/> Obsidian wanted the city of New Vegas to closely resemble the Las Vegas strip in the 1950s.<ref name="Making Of"/> This meant that each casino was adorned with large neon signs, and their architecture was modeled after the contemporary [[Googie architecture|Googie]] movement.<ref name="Making Of"/> |
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''Fallout: New Vegas'' was released for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]] on October 19, 2010, in North America, October 21 in Australia, and October 22 in Europe.<ref name="DLCannounce">{{cite web|last=Ransom-Wiley|first=James|url=https://www.engadget.com/2010-10-18-first-fallout-new-vegas-dlc-exclusive-to-xbox-360.html|title=First Fallout: New Vegas DLC 'exclusive' to Xbox 360|website=[[Engadget]]|date=October 18, 2010|access-date=October 26, 2010|archive-date=October 22, 2018|archive-url=https://web.archive.org/web/20181022163453/http://www.joystiq.com/2010/10/18/first-fallout-new-vegas-dlc-exclusive-to-xbox-360/|url-status=live}}</ref> By November 8, the game had sold 5 million copies worldwide, and achieved $300 million in revenue.<ref>{{cite web|last=Raby|first=Mark|url=https://www.gamesradar.com/fallout-new-vegas-sells-5-million-copies-generates-300-million-in-revenue-says-bethesda/|title=Fallout: New Vegas sells 5 million copies, generates $300 million in revenue, says Bethesda|website=[[GamesRadar+]]|date=November 8, 2010|accessdate=May 2, 2024|archive-date=February 18, 2023|archive-url=https://web.archive.org/web/20230218203341/https://www.gamesradar.com/fallout-new-vegas-sells-5-million-copies-generates-300-million-in-revenue-says-bethesda/|url-status=live}}</ref> The [[market research]] firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 11.6 million copies worldwide.<ref>{{cite web|last=Kollar|first=Philip|url=https://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|title=Fallout 4 could be a bigger hit than Skyrim|website=[[Polygon (website)|Polygon]]|date=November 10, 2015|accessdate=November 13, 2015|archive-url=https://web.archive.org/web/20151113201845/http://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|archive-date=November 13, 2015|url-status=live}}</ref> ''Fallout: New Vegas'' suffered from numerous glitches upon release, including [[Crash (computing)|crashes]], [[saved game]] corruptions, and [[frame rate]] issues.<ref name="VG247 New Vegas"/> The large number of glitches were heavily criticized by fans, and was commonly discussed by video game journalists at the time.<ref name="VG247 New Vegas"/><ref name="IGN History"/> In the months after release, Bethesda published multiple [[Patch (computing)|patches]] to fix the glitches.<ref>{{cite web|last=Reilly|first=Jim|url=https://www.ign.com/articles/2010/11/08/comprehensive-fallout-new-vegas-patch-coming|title='Comprehensive' Fallout: New Vegas Patch Coming|website=[[IGN]]|date=November 8, 2010|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503170027/https://www.ign.com/articles/2010/11/08/comprehensive-fallout-new-vegas-patch-coming|url-status=live}}</ref><ref>{{cite web|last=Reilly|first=Jim|url=https://www.ign.com/articles/2010/12/11/fallout-new-vegas-gets-major-update|title=Fallout: New Vegas Gets Major Update|website=[[IGN]]|date=December 10, 2010|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503170028/https://www.ign.com/articles/2010/12/11/fallout-new-vegas-gets-major-update|url-status=live}}</ref> |
''Fallout: New Vegas'' was released for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]] on October 19, 2010, in North America, October 21 in Australia, and October 22 in Europe.<ref name="DLCannounce">{{cite web|last=Ransom-Wiley|first=James|url=https://www.engadget.com/2010-10-18-first-fallout-new-vegas-dlc-exclusive-to-xbox-360.html|title=First Fallout: New Vegas DLC 'exclusive' to Xbox 360|website=[[Engadget]]|date=October 18, 2010|access-date=October 26, 2010|archive-date=October 22, 2018|archive-url=https://web.archive.org/web/20181022163453/http://www.joystiq.com/2010/10/18/first-fallout-new-vegas-dlc-exclusive-to-xbox-360/|url-status=live}}</ref> By November 8, the game had sold 5 million copies worldwide, and achieved $300 million in revenue.<ref>{{cite web|last=Raby|first=Mark|url=https://www.gamesradar.com/fallout-new-vegas-sells-5-million-copies-generates-300-million-in-revenue-says-bethesda/|title=Fallout: New Vegas sells 5 million copies, generates $300 million in revenue, says Bethesda|website=[[GamesRadar+]]|date=November 8, 2010|accessdate=May 2, 2024|archive-date=February 18, 2023|archive-url=https://web.archive.org/web/20230218203341/https://www.gamesradar.com/fallout-new-vegas-sells-5-million-copies-generates-300-million-in-revenue-says-bethesda/|url-status=live}}</ref> The [[market research]] firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 11.6 million copies worldwide.<ref>{{cite web|last=Kollar|first=Philip|url=https://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|title=Fallout 4 could be a bigger hit than Skyrim|website=[[Polygon (website)|Polygon]]|date=November 10, 2015|accessdate=November 13, 2015|archive-url=https://web.archive.org/web/20151113201845/http://www.polygon.com/2015/11/10/9673936/elder-scrolls-bigger-than-fallout-sales-data-report|archive-date=November 13, 2015|url-status=live}}</ref> ''Fallout: New Vegas'' suffered from numerous glitches upon release, including [[Crash (computing)|crashes]], [[saved game]] corruptions, and [[frame rate]] issues.<ref name="VG247 New Vegas"/> The large number of glitches were heavily criticized by fans, and was commonly discussed by video game journalists at the time.<ref name="VG247 New Vegas"/><ref name="IGN History"/> In the months after release, Bethesda published multiple [[Patch (computing)|patches]] to fix the glitches.<ref>{{cite web|last=Reilly|first=Jim|url=https://www.ign.com/articles/2010/11/08/comprehensive-fallout-new-vegas-patch-coming|title='Comprehensive' Fallout: New Vegas Patch Coming|website=[[IGN]]|date=November 8, 2010|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503170027/https://www.ign.com/articles/2010/11/08/comprehensive-fallout-new-vegas-patch-coming|url-status=live}}</ref><ref>{{cite web|last=Reilly|first=Jim|url=https://www.ign.com/articles/2010/12/11/fallout-new-vegas-gets-major-update|title=Fallout: New Vegas Gets Major Update|website=[[IGN]]|date=December 10, 2010|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503170028/https://www.ign.com/articles/2010/12/11/fallout-new-vegas-gets-major-update|url-status=live}}</ref> |
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''Fallout: New Vegas'' was supported with six [[downloadable content]] (DLC) add-ons.<ref name="VG247 New Vegas"/> Designer [[Chris Avellone]] spearheaded the development of the DLC add-ons.<ref name="VG247 New Vegas"/> His goal was to expand the story of ''Fallout: New Vegas'', and incorporate gameplay ideas that would not have worked in the base game.<ref name="VG247 New Vegas"/> Avellone cites the [[survival horror]] elements of the DLC ''Dead Money'' as an example.<ref name="VG247 New Vegas"/> |
''Fallout: New Vegas'' was supported with six [[downloadable content]] (DLC) add-ons.<ref name="VG247 New Vegas"/> Designer [[Chris Avellone]] spearheaded the development of the DLC add-ons.<ref name="VG247 New Vegas"/> His goal was to expand the story of ''Fallout: New Vegas'', and incorporate gameplay ideas that would not have worked in the base game.<ref name="VG247 New Vegas"/> Avellone cites the [[survival horror]] elements of the DLC ''Dead Money'' as an example.<ref name="VG247 New Vegas"/> Avellone said, "It would feel weird if you designed even maybe a big ''Fallout New Vegas'' level around that. But as a DLC, it felt like, 'Oh, cool. This is my trip to a horror realm.'"<ref name="VG247 New Vegas"/> In ''Dead Money'', the courier is captured and forced to stage a heist on the Sierra Madre Casino, which is concealed by a deadly toxic cloud.<ref>{{cite web|last=Whitehead|first=Dan|url=https://www.eurogamer.net/fallout-new-vegas-dead-money-review|title=Fallout: New Vegas - Dead Money|website=[[Eurogamer]]|date=January 6, 2011|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503181702/https://www.eurogamer.net/fallout-new-vegas-dead-money-review|url-status=live}}</ref> The second DLC was ''Honest Hearts''.<ref name="Honest Hearts">{{cite web|last=Johnston|first=Jarrod Charles|url=https://www.gamesradar.com/fallout-new-vegas-honest-hearts-dlc-review/|title=Fallout: New Vegas Honest Hearts DLC review|website=[[GamesRadar+]]|date=May 24, 2011|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503181701/https://www.gamesradar.com/fallout-new-vegas-honest-hearts-dlc-review/|url-status=live}}</ref> Set in [[Zion National Park]], the story revolves around the courier's involvement in a conflict between several tribes.<ref name="Honest Hearts"/> The third DLC, ''Old World Blues'', features [[B movie]] humor and a plot about a group of [[mad scientist]]s.<ref>{{cite web|last=Cobbett|first=Richard|url=https://www.rockpapershotgun.com/wot-i-think-new-vegas-old-world-blues|title=Wot I Think: New Vegas: Old World Blues|website=[[Rock Paper Shotgun]]|date=July 20, 2011|accessdate=May 3, 2011|archive-date=April 17, 2021|archive-url=https://web.archive.org/web/20210417173250/https://www.rockpapershotgun.com/wot-i-think-new-vegas-old-world-blues|url-status=live}}</ref> The final story driven DLC was ''Lonesome Road'', in which the player tracks down another courier named Ulysses, who had turned down the job to deliver the Platinum Chip to Mr. House.<ref>{{cite web|last=Whitehead|first=Dan|url=https://www.eurogamer.net/fallout-new-vegas-lonesome-road-review|title=Fallout New Vegas: Lonesome Road|website=[[Eurogamer]]|date=September 21, 2011|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503181701/https://www.eurogamer.net/fallout-new-vegas-lonesome-road-review|url-status=live}}</ref> Two additional non-story driven DLC add-ons were released: ''Courier's Stash'' and ''Gun Runners' Arsenal''.<ref name="Other DLCs">{{cite web|last=Nunneley-Jackson|first=Stephany|url=https://www.vg247.com/fallout-new-vegas-lonesome-road-couriers-stash-and-gun-runners-arsenal-given-release-date|title=Fallout: New Vegas - Lonesome Road, Courier's Stash and Gun Runners' Arsenal given release dates|website=[[VG247]]|date=August 25, 2011|accessdate=May 3, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503181701/https://www.vg247.com/fallout-new-vegas-lonesome-road-couriers-stash-and-gun-runners-arsenal-given-release-date|url-status=live}}</ref> ''Courier's Stash'' granted access to the items that were originally released as pre-order bonuses, and ''Gun Runners' Arsenal'' added new weapons, [[Firearm modification|modifications]], and types of ammunition.<ref name="Other DLCs"/> |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| title = ''Fallout: New Vegas'' |
| title = ''Fallout: New Vegas'' |
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| MC = 84/100 <small>(PC)</small><ref name="Metacritic PC">{{cite web|url=https://www.metacritic.com/game/fallout-new-vegas/critic-reviews/?platform=pc|title=PC Critic Reviews|website=[[Metacritic]]|accessdate=May 3, 2024| |
| MC = 84/100 <small>(PC)</small><ref name="Metacritic PC">{{cite web|url=https://www.metacritic.com/game/fallout-new-vegas/critic-reviews/?platform=pc|title=PC Critic Reviews|website=[[Metacritic]]|accessdate=May 3, 2024|archiveurl=https://web.archive.org/web/20240418202133/https://www.metacritic.com/game/fallout-new-vegas/critic-reviews/?platform=pc|archivedate=April 18, 2024|url-status=live}}</ref><br />82/100 <small>(PS3)</small><ref name="Metacritic PS3">{{cite web|url=https://www.metacritic.com/game/fallout-new-vegas/critic-reviews/?platform=playstation-3|title=PlayStation 3 Critic Reviews|website=[[Metacritic]]|accessdate=May 3, 2024|archiveurl=https://web.archive.org/web/20240418202108/https://www.metacritic.com/game/fallout-new-vegas/critic-reviews/?platform=playstation-3|archivedate=April 18, 2024|url-status=live}}</ref><br />84/100 <small>(X360)</small><ref name="Metacritic X360">{{cite web|url=https://www.metacritic.com/game/fallout-new-vegas/critic-reviews/?platform=xbox-360|title=Xbox 360 Critic Reviews|website=[[Metacritic]]|accessdate=May 3, 2024|archiveurl=https://web.archive.org/web/20240418202045/https://www.metacritic.com/game/fallout-new-vegas/critic-reviews/?platform=xbox-360|archivedate=April 18, 2024|url-status=live}}</ref> |
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| 1UP = B<ref name=" |
| 1UP = B<ref name="1UP Review">{{cite web|last=Nelson|first=Mike|title=Fallout: New Vegas Review|url=http://www.1up.com/reviews/fallout-vegas-review|website=[[1Up Network|1Up.com]]|date=October 25, 2010|accessdate=September 14, 2021|archive-url=https://web.archive.org/web/20130411200626/http://www.1up.com/reviews/fallout-vegas-review|archive-date=11 April 2013|url-status=dead}}</ref> |
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| Edge = 6/10<ref name="Edge Review">{{cite |
| Edge = 6/10<ref name="Edge Review">{{cite magazine|author=Anon.|url=http://www.next-gen.biz/reviews/fallout-new-vegas-review|title=Fallout: New Vegas Review|magazine=[[Edge (magazine)|Edge]]|date=October 22, 2010|accessdate=October 26, 2010|archive-url=https://web.archive.org/web/20110610073051/http://www.next-gen.biz/reviews/fallout-new-vegas-review|archive-date=June 10, 2011|url-status=dead}}</ref> |
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| EuroG = 9/10<ref name=" |
| EuroG = 9/10<ref name="Eurogamer Review">{{cite web|last=Whitehead|first=Dan|url=https://www.eurogamer.net/fallout-new-vegas-review|title=Fallout: New Vegas|website=[[Eurogamer]]|pages=1–3|date=October 19, 2010|access-date=October 19, 2010|archive-url=https://web.archive.org/web/20240417185446/https://www.eurogamer.net/fallout-new-vegas-review|archive-date=April 17, 2024|url-status=live}}</ref> |
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| G4 = 4/5<ref name=" |
| G4 = 4/5<ref name="G4 Review">{{cite web|last=Monfette|first=Christopher|url=http://g4tv.com/games/xbox-360/61733/fallout-new-vegas/review/|title=Fallout: New Vegas Review|date=October 19, 2010|access-date=November 18, 2010|website=[[G4 (American TV channel)|G4]]|archive-date=August 4, 2016|archive-url=https://web.archive.org/web/20160804141806/http://g4tv.com/games/xbox-360/61733/fallout-new-vegas/review/|url-status=dead}}</ref> |
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| GI = 8.5/10<ref name=" |
| GI = 8.5/10<ref name="Game Informer Review">{{cite magazine|last=Reiner|first=Andrew|url=https://www.gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/10/18/war-war-never-changes-and-neither-does-fallout.aspx|title=Fallout New Vegas Review|date=October 18, 2010|access-date=December 9, 2010|magazine=[[Game Informer]]|archive-date=October 22, 2018|archive-url=https://web.archive.org/web/20181022163640/http://www.gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/10/18/war-war-never-changes-and-neither-does-fallout.aspx|url-status=dead}}</ref> |
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| |
| GSpot = 8.5/10<ref name="GameSpot Review">{{cite web|last=VanOrd|first=Kevin|url=https://www.gamespot.com/reviews/fallout-new-vegas-review/1900-6282605/|title=Fallout: New Vegas Review|date=October 20, 2010|access-date=October 19, 2010|publisher=[[GameSpot]]|archive-date=October 22, 2018|archive-url=https://web.archive.org/web/20181022163353/http://www.gamespot.com/ps3/rpg/falloutnewvegas/review.html?tag=topslot;img;3|url-status=live}}</ref> |
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⚫ | | GSpy = 4.5/5<ref name="GameSpy Review">{{cite web|last=Tuttle|first=Will|url=http://uk.xbox360.gamespy.com/xbox-360/fallout-new-vegas/1130264p1.html|title=Fallout: New Vegas Review|website=[[GameSpy]]|date=October 25, 2010|access-date=November 18, 2010|archive-date=October 22, 2018|archive-url=https://web.archive.org/web/20181022163657/http://uk.xbox360.gamespy.com/xbox-360/fallout-new-vegas/1130264p1.html|url-status=live}}</ref> |
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| GSpot = 7.5/10 (360/PS3)<br />8.5/10 (PC)<ref name="GSpot_review" /> |
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| |
| IGN = 8.5/10<ref name="IGN Review">{{cite web|last=Steimer|first=Kristine|url=https://www.ign.com/articles/2010/10/19/fallout-new-vegas-review|title=Fallout: New Vegas Review|website=[[IGN]]|date=October 19, 2010|accessdate=April 29, 2024|archive-date=September 5, 2021|archive-url=https://web.archive.org/web/20210905142742/https://www.ign.com/articles/2010/10/19/fallout-new-vegas-review|url-status=live}}</ref> |
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| |
| OXMUK = 9/10<ref name="OXMUK Review">{{cite magazine|author=Anon.|url=http://www.oxm.co.uk/article.php?id=23028|title=Review: Fallout: New Vegas|magazine=[[Official Xbox Magazine|Official Xbox Magazine UK]]|date=October 19, 2010|accessdate=November 19, 2010|archive-date=March 12, 2011|archive-url=https://web.archive.org/web/20110312194754/http://www.oxm.co.uk/23028/reviews/fallout-new-vegas-review/|url-status=dead}}</ref> |
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| OXM = 9.5/10<ref name=" |
| OXM = 9.5/10<ref name="OXMUS Review">{{cite magazine|last=Reyes|first=Francesca|url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/fallout-new-vegas|title=Fallout: New Vegas|date=October 20, 2010|access-date=November 19, 2010|magazine=[[Official Xbox Magazine|Official Xbox Magazine US]]|archive-date=October 24, 2010|archive-url=https://web.archive.org/web/20101024002153/http://www.oxmonline.com/article/reviews/xbox-360/a-f/fallout-new-vegas|url-status=dead}}</ref> |
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| PCGUK = 84/100<ref name="PC Gamer Review">{{cite web|last=Pearson|first=Craig|url=https://www.pcgamer.com/fallout-new-vegas-review/|title=Fallout: New Vegas Review|website=[[PC Gamer]]|date=October 19, 2010|access-date=November 19, 2010|archive-date=October 22, 2018|archive-url=https://web.archive.org/web/20181022163233/http://www.pcgamer.com/2010/10/19/fallout-new-vegas-review/|url-status=live}}</ref> |
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Upon its release, ''Fallout: New Vegas'' received positive reviews from critics.<ref name="VG247 New Vegas"/> Bethesda offered Obsidian a [[bonus payment]] if any version of the game received an 85/100 or higher on the [[review aggregator]] website [[Metacritic]].<ref>{{cite web|last=Rose|first=Mike|url=https://www.gamedeveloper.com/business/report-obsidian-missed-i-fallout-new-vegas-i-bonus-by-one-metacritic-point|title=Report: Obsidian missed Fallout: New Vegas bonus by one Metacritic point|website=[[Game Developer ( |
Upon its release, ''Fallout: New Vegas'' received positive reviews from critics.<ref name="VG247 New Vegas"/> Bethesda offered Obsidian a [[bonus payment]] if any version of the game received an 85/100 or higher on the [[review aggregator]] website [[Metacritic]].<ref>{{cite web|last=Rose|first=Mike|url=https://www.gamedeveloper.com/business/report-obsidian-missed-i-fallout-new-vegas-i-bonus-by-one-metacritic-point|title=Report: Obsidian missed Fallout: New Vegas bonus by one Metacritic point|website=[[Game Developer (website)|Game Deverloper]]|date=March 14, 2012|accessdate=May 3, 2024|archiveurl=https://web.archive.org/web/20240407023516/https://www.gamedeveloper.com/business/report-obsidian-missed-i-fallout-new-vegas-i-bonus-by-one-metacritic-point|archivedate=April 7, 2024|url-status=live}}</ref> ''Fallout: New Vegas'' missed the threshold by one point, as Metacritic assigned the game a weighted average critic score of 84/100 for the Windows and Xbox 360 versions, and an 82/100 for the PlayStation 3 version.<ref name="Metacritic PC"/><ref name="Metacritic PS3"/><ref name="Metacritic X360"/> When asked about barely missing the threshold, Obsidian CEO [[Feargus Urquhart]] said, "It was in the contract, it was what it said. We didn't put it in there and we signed it. I wasn't crying over it by any stretch of the imagination."<ref name="Eurogamer Interview">{{cite web|last=Purchese|first=Robert|url=https://www.eurogamer.net/fallout-new-vegas-was-once-fallout-sin-city-and-had-three-playable-races|title=Fallout: New Vegas was once Fallout: Sin City and had three playable races|website=[[Eurogamer]]|date=September 13, 2017|accessdate=May 7, 2024|archive-date=January 9, 2024|archive-url=https://web.archive.org/web/20240109105411/https://www.eurogamer.net/fallout-new-vegas-was-once-fallout-sin-city-and-had-three-playable-races|url-status=live}}</ref> Bethesda's decision to use Metacritic's rating as a determinant for bonus payment was met with some criticism, as journalists felt that the website lacked the objectivity needed to measure the quality of a game.<ref>{{cite web|last=Schreier|first=Jason|authorlink=Jason Schreier|url=https://kotaku.com/why-are-game-developer-bonuses-based-on-review-scores-5893595|title=Why Are Game Developer Bonuses Based On Review Scores?|website=[[Kotaku]]|date=March 15, 2012|accessdate=May 5, 2024|archiveurl=https://web.archive.org/web/20240123162827/https://kotaku.com/why-are-game-developer-bonuses-based-on-review-scores-5893595|archivedate=January 23, 2024|url-status=live}}</ref><ref>{{cite web|last=Zerebeski|first=Graham|url=https://venturebeat.com/community/2012/04/23/for-want-of-a-percent-a-plea-for-sanity-regarding-metacritic-and-bonuses/|title=A plea for sanity regarding Metacritic and developer bonuses|website=[[VentureBeat]]|date=April 23, 2012|accessdate=May 5, 2024|archiveurl=https://web.archive.org/web/20240508173520/https://venturebeat.com/community/2012/04/23/for-want-of-a-percent-a-plea-for-sanity-regarding-metacritic-and-bonuses/|archivedate=May 8, 2024|url-status=live}}</ref><ref>{{cite web|last=Orland|first=Kyle|url=https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/|title=Why linking developer bonuses to Metacritic scores should come to an end|website=[[Ars Technica]]|date=March 25, 2012|accessdate=May 5, 2024|archiveurl=https://web.archive.org/web/20231003223343/https://arstechnica.com/gaming/2012/03/why-linking-developer-bonuses-to-metacritic-scores-should-come-to-an-end/|archivedate=October 3, 2023|url-status=live}}</ref> |
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''Fallout: New Vegas''{{'s}} story and writing were well received, and were consistently highlighted in reviews.<ref name="Edge Review"/><ref name="OXMUK Review"/><ref name="PC Gamer Review"/> Craig Pearson of ''[[PC Gamer]]'' described the story as a significant improvement over ''Fallout 3'', and appreciated how factions would adapt to the player's choices and previous actions.<ref name="PC Gamer Review"/> The British version of ''[[Official Xbox Magazine]]'' called the story "staggering in scope and consistent in quality", with particular praise for the final quest.<ref name="OXMUK Review"/> Despite their enjoyment, some critics bemoaned the lack of memorable story moments when compared to ''Fallout 3''.<ref name="G4 Review"/><ref name="GameSpot Review"/> ''[[Game Informer]]''{{'s}} Andrew Reiner wrote, "Obsidian’s writing is top notch (especially the dialogue), and I wanted to see more from most of the characters I met, but none of the scripted moments deliver the nuclear bang that Bethesda achieved."<ref name="Game Informer Review"/> |
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''[[IGN]]''{{'}}s Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".<ref name="IGN UK Review"/> ''[[Eurogamer]]'' commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, ''New Vegas'' is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."<ref name="EuroG_review"/> According to ''[[GameSpot]]''{{'}}s Kevin VanOrd, the game's "familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."<ref name="GSpot_review">{{cite web|url=http://www.gamespot.com/ps3/rpg/falloutnewvegas/review.html?tag=topslot;img;3|title=Fallout: New Vegas Review|date=October 20, 2010|access-date=October 19, 2010|publisher=[[GameSpot]]|first=Kevin|last=VanOrd|archive-date=October 22, 2018|archive-url=https://web.archive.org/web/20181022163353/http://www.gamespot.com/ps3/rpg/falloutnewvegas/review.html?tag=topslot;img;3|url-status=live}}</ref> |
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The side quests received praise, and some reviewers felt they were more interesting than the main story.<ref name="IGN Review"/><ref name="GameSpot Review"/> Kevin VanOrd of ''[[GameSpot]]'' greatly appreciated the amount of solutions each quest offered, such as a quest that allowed the player to either fight robots in an abandoned museum or steal a keycard and avoid confrontation altogether.<ref name="GameSpot Review"/> Reiner offered similar commentary, and said, "In just the missions and story, ''New Vegas'' offers a nearly unprecedented level of depth ... it delivers a true sense of ownership over the experience and gives you thousands of reasons why you should come back and play it again and again."<ref name="Game Informer Review"/> Kristine Steimer of ''[[IGN]]'' gave particular praise to the map, as she felt it acted as a catalyst to find new side quests and unique locations.<ref name="IGN Review"/> |
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''[[Giant Bomb]]'s'' [[Jeff Gerstmann]] reviewed ''Fallout: New Vegas'' for the Xbox 360 positively, despite its many crashes, bugs, and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued ''Fallout 3'' and ''Oblivion'' before it, ''New Vegas'' will eventually show you a real good time."<ref>{{cite news |last1=Gerstmann |first1=Jeff |author-link=Jeff Gerstmann|title=Fallout: New Vegas Review |url=https://www.giantbomb.com/reviews/fallout-new-vegas-review/1900-326/ |access-date=14 September 2021 |work=[[Giant Bomb]] |publisher=[[Whiskey Media]] |archive-url=https://web.archive.org/web/20210828024354/https://www.giantbomb.com/reviews/fallout-new-vegas-review/1900-326/ |archive-date=28 August 2021 |url-status=live |language=en}}</ref> ''[[1UP.com]]''{{'}}s Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the ''Fallout'' series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."<ref name="1UP_Review"/> |
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Since Obsidian chose to make only minor adjustments to the gameplay, some reviewers described ''Fallout: New Vegas'' as merely a large expansion of ''Fallout 3'' rather than a separate game.<ref name="IGN Review"/><ref name="Game Informer Review"/><ref name="OXMUK Review"/><ref name="PC Gamer Review"/> Steimer wrote, "I often want to call it Fallout 3: New Vegas. Since the first game was so widely loved, that's certainly not a bad thing, but New Vegas does feel like a giant, awesome expansion."<ref name="IGN Review"/> Pearson was disappointed that there were few technological advancements made in ''Fallout: New Vegas''. Pearson said, "New areas, characters and factions, but the same clunky inventory and character models. Two years to stay exactly where you were."<ref name="PC Gamer Review"/> Francesca Reyes of the American version of ''Official Xbox Magazine'' struggled to recommend the game to anyone who did not enjoy ''Fallout 3''.<ref name="OXMUS Review"/> The newly added gameplay mechanics, such as faction reputation and Hardcore Mode, were well received, as reviewers felt they added an additional layer of complexity over ''Fallout 3''.<ref name="OXMUK Review"/> By contrast, reviewers were divided in their opinions on the companions.<ref name="Eurogamer Review"/><ref name="G4 Review"/> Christopher Monfette of [[G4 (American TV network)|G4]] felt the companions provided a stronger emotional connection than any moment in the main quest,<ref name="G4 Review"/> while Dan Whitehead of ''[[Eurogamer]]'' found the companions to be more trouble than they were worth due to their penchant for ignoring the commands he gave them.<ref name="Eurogamer Review"/> |
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⚫ | ''Fallout: New Vegas'' won the 2011 [[Golden Joystick Awards|Golden Joystick Award]] for Role-Playing Game of the Year,<ref>{{cite web|last=Nunneley-Jackson|first=Stephany|url=https://www.vg247.com/29th-annual-golden-joystick-awards-are-live-new-vegas-mortal-kombat-winners|title=29th Annual Golden Joystick Awards: Portal 2 wins Ultimate Game of the Year|website=[[VG247]]|date=October 21, 2011|accessdate=May 4, 2024| |
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Many reviewers derided the glitches, which were seen as substantive and disruptive to gameplay.<ref name="IGN Review"/><ref name="1UP Review"/><ref name="Edge Review"/><ref name="G4 Review"/> Among the more common glitches noted in reviews were poor companion and enemy [[pathfinding]], framerate issues, and crashes.<ref name="IGN Review"/><ref name="Game Informer Review"/><ref name="Eurogamer Review"/> Mike Nelson of ''[[1Up Network|1Up.com]]'' stated that ''Fallout: New Vegas'' had some of the most frustrating glitches he had ever seen, and he would have given the game a higher score had it not been for them.<ref name="1UP Review"/> A reviewer for ''[[Edge (magazine)|Edge]]'' wrote, "Creatively, ''New Vegas'' gets almost everything right. Mechanically and technically, it's a tragedy."<ref name="Edge Review"/> Some reviewers noted that they still enjoyed the game despite the glitches.<ref name="Game Informer Review"/><ref name="GameSpy Review"/><ref name="OXMUK Review"/> ''[[Giant Bomb]]'s'' [[Jeff Gerstmann]] wrote, "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued ''Fallout 3'' and [''The Elder Scrolls IV: Oblivion''] before it, ''New Vegas'' will eventually show you a real good time."<ref name="Giant Bomb Review">{{cite web|last=Gerstmann|first=Jeff|author-link=Jeff Gerstmann|title=Fallout: New Vegas Review|url=https://www.giantbomb.com/reviews/fallout-new-vegas-review/1900-326/|access-date=September 14, 2021|website=[[Giant Bomb]]|archive-url=https://web.archive.org/web/20210828024354/https://www.giantbomb.com/reviews/fallout-new-vegas-review/1900-326/|archive-date=August 28, 2021|url-status=live}}</ref> |
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⚫ | ''Fallout: New Vegas'' won the 2011 [[Golden Joystick Awards|Golden Joystick Award]] for Role-Playing Game of the Year,<ref>{{cite web|last=Nunneley-Jackson|first=Stephany|url=https://www.vg247.com/29th-annual-golden-joystick-awards-are-live-new-vegas-mortal-kombat-winners|title=29th Annual Golden Joystick Awards: Portal 2 wins Ultimate Game of the Year|website=[[VG247]]|date=October 21, 2011|accessdate=May 4, 2024|archiveurl=https://web.archive.org/web/20240507192247/https://www.vg247.com/29th-annual-golden-joystick-awards-are-live-new-vegas-mortal-kombat-winners|archivedate=May 7, 2024|url-status=live}}</ref> and the 2010 ''IGN'' award for Most Bang for Your Buck.<ref>{{cite web|url=https://www.ign.com/wikis/best-of-2010/Most_Bang_for_Your_Buck|title=Most Bang for Your Buck|website=[[IGN]]|date=January 25, 2013|accessdate=May 4, 2024|archiveurl=https://web.archive.org/web/20240507192249/https://www.ign.com/wikis/best-of-2010/Most_Bang_for_Your_Buck|archivedate=May 7, 2024|url-status=live}}</ref> ''Fallout: New Vegas'' was also nominated for the [[D.I.C.E. Award for Role-Playing Game of the Year|Role-Playing/Massively Multiplayer Game of the Year]] award during the [[14th Annual Interactive Achievement Awards]], but lost to ''[[Mass Effect 2]]''.<ref>{{cite web|url=https://www.interactive.org/awards/award_category_details.asp?idAward=2011&idGameAwardType=142|title=2011 Award Category Details: Role-Playing/Massively Multiplayer Game of the Year|website=[[Academy of Interactive Arts & Sciences]]|date=n.d.|accessdate=May 4, 2024|archive-date=November 20, 2023|archive-url=https://web.archive.org/web/20231120180718/https://www.interactive.org/games/video_game_details.asp?idAward=2011&idGame=1122|url-status=live}}</ref> |
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===Reevaluation and legacy=== |
===Reevaluation and legacy=== |
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In the years since its release, ''Fallout: New Vegas'' has been reevaluated by fans and journalists, and the game's reception has significantly improved.<ref name="VG247 New Vegas"/> Cass Marshall of ''[[Polygon (website)|Polygon]]'' wrote, "''Fallout: New Vegas'' has endured in the cultural zeitgeist in a way that few other games have."<ref name="Polygon Retrospective"/> Some critics have referred to ''Fallout: New Vegas'' as the best game in the ''Fallout'' series,{{efn|Attributed to multiple references:<ref name=" |
In the years since its release, ''Fallout: New Vegas'' has been reevaluated by fans and journalists, and the game's reception has significantly improved.<ref name="VG247 New Vegas"/> Cass Marshall of ''[[Polygon (website)|Polygon]]'' wrote, "''Fallout: New Vegas'' has endured in the cultural zeitgeist in a way that few other games have."<ref name="Polygon Retrospective"/> Some critics have referred to ''Fallout: New Vegas'' as the best game in the ''Fallout'' series,{{efn|Attributed to multiple references:<ref name="Retro Gamer History"/><ref>{{cite web|last=Wald|first=Heather|url=https://www.gamesradar.com/best-fallout-games/|title=The best Fallout games, ranked from worst to best|website=[[GamesRadar+]]|date=July 22, 2021|access-date=August 8, 2021|archive-date=August 8, 2021|archive-url=https://web.archive.org/web/20210808141615/https://www.gamesradar.com/best-fallout-games/|url-status=live}}</ref><ref>{{cite web|last=Watts|first=Steve|url=https://www.gamespot.com/gallery/best-fallout-games/2900-5249/|title=Best Fallout Games, Ranked|website=[[GameSpot]]|date=April 10, 2024|access-date=May 4, 2024|archive-date=May 5, 2024|archive-url=https://web.archive.org/web/20240505060540/https://www.gamespot.com/gallery/best-fallout-games/2900-5249/|url-status=live}}</ref><ref>{{cite web|last=Kelly|first=Paul|url=https://www.pcgamesn.com/fallout/games-best|title=The best Fallout games ranked|website=[[PCGamesN]]|date=April 24, 2024|access-date=May 4, 2024|archive-date=May 7, 2024|archive-url=https://web.archive.org/web/20240507030623/https://www.pcgamesn.com/fallout/games-best|url-status=live}}</ref>}} and as one of the greatest role-playing games of all time.{{efn|Attributed to multiple references:<ref name="VG247 RPGs"/><ref>{{cite magazine|author=Anon.|url=https://www.gameinformer.com/b/features/archive/2018/01/01/the-top-100-rpgs-of-all-time.aspx|title=The Top 100 RPGs Of All Time|magazine=[[Game Informer]]|date=January 1, 2018|access-date=May 4, 2024|archive-date=May 10, 2019|archive-url=https://web.archive.org/web/20190510205452/https://www.gameinformer.com/b/features/archive/2018/01/01/the-top-100-rpgs-of-all-time.aspx|url-status=dead}}</ref><ref>{{cite web|author=Anon.|url=https://www.ign.com/lists/top-100-rpgs|title=Top 100 RPGs of All-Time|website=[[IGN]]|date=n.d.|access-date=May 5, 2024|archive-date=May 12, 2019|archive-url=https://web.archive.org/web/20190512003003/https://www.ign.com/lists/top-100-rpgs/|url-status=live}}</ref>}} In a retrospective article about the ''Fallout'' series, Ian Dransfield of ''[[Retro Gamer]]'' stated, "''New Vegas'' served as the balance between Bethesda's new 3D approach, and Black Isle/Interplays focus on traditional [role-playing] mechanics."<ref name="Retro Gamer History">{{cite web|last=Dransfield|first=Ian|url=https://www.pcgamer.com/the-complete-history-of-fallout/2/|title=The complete history of Fallout|website=[[PC Gamer]]|date=April 4, 2019|access-date=May 4, 2024|page=2|archive-date=April 4, 2019|archive-url=https://web.archive.org/web/20190404143136/https://www.pcgamer.com/the-complete-history-of-fallout/2/|url-status=live}}</ref> ''Eurogamer''{{'s}} Emma Kent wrote that, "it felt like even the smallest story was carefully crafted to maintain interest and deliver a rewarding kicker ... on the macro scale, ''New Vegas'' took a more serious tone by weaving a complex power struggle that mirrors many current real-world conflicts."<ref name="New_Vegas_Game_Of_The_Decade">{{cite news|last=Kent|first=Emma|title=Games of the Decade: Fallout New Vegas knows you better than yourself|url=https://www.eurogamer.net/articles/2019-11-26-games-of-the-decade-fallout-new-vegas-knows-you-better-than-yourself|access-date=September 14, 2021|website=[[Eurogamer]]|date=November 27, 2019|archive-date=November 2, 2020|archive-url=https://web.archive.org/web/20201102151919/https://www.eurogamer.net/articles/2019-11-26-games-of-the-decade-fallout-new-vegas-knows-you-better-than-yourself|url-status=live }}</ref> |
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Part of the game's reevaluation stemmed from the patches that fixed many of its glitches. Kat Bailey of ''[[VG247]]'' notes that once the discourse regarding the technical aspects subsided, players grew to appreciate the game for what it was.<ref name="VG247 New Vegas"/> The subsequent DLC add-ons and the active modding community also contributed to the game's long-lasting appeal.<ref name="VG247 RPGs">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-top-25-rpgs-of-all-time-13-fallout-new-vegas|title=The Top 25 RPGs of All Time #13: Fallout: New Vegas|website=[[VG247]]|date=May 4, 2024|access-date=May 4, 2024|archive-date=December 16, 2023|archive-url=https://web.archive.org/web/20231216230920/https://www.vg247.com/the-top-25-rpgs-of-all-time-13-fallout-new-vegas|url-status=live}}</ref> ''PC Gamer''{{'s}} Dominic Tarason wrote, "Years of dedicated community efforts have culminated in ''New Vegas'' being a better game than ever."<ref name="PC Gamer Mods">{{cite web|last=Tarason|first=Dominic|url=https://www.pcgamer.com/fallout-new-vegas-guide-tips-best-experience/|title=How to have the best Fallout New Vegas experience today|website=[[PC Gamer]]|date=April 12, 2024|access-date=April 24, 2024|archive-date=April 25, 2024|archive-url=https://web.archive.org/web/20240425171429/https://www.pcgamer.com/fallout-new-vegas-guide-tips-best-experience/|url-status=live}}</ref> Among the more notable mods include ''Tale Of Two Wastelands'', which combines the maps of ''Fallout 3'' and ''Fallout: New Vegas'', and ''[[Fallout: New California]]'', which serves as a prequel and expands on the story of the courier.<ref name="PC Gamer Mods"/> A mod that added a new map to the game, ''Fallout: The Frontier'' was the subject of media attention due to its large size and controversial content.<ref>{{cite web|last=Winslow|first=Jeremy|url=https://www.gamespot.com/articles/huge-fallout-new-vegas-the-frontier-pc-mod-now-live/1100-6486406/|title=Huge Fallout: New Vegas The Frontier PC Mod Now Live|website=[[GameSpot]]|date=January 17, 2021|access-date=May 5, 2024|archive-date=January 15, 2021|archive-url=https://web.archive.org/web/20210115232210/https://www.gamespot.com/articles/huge-fallout-new-vegas-the-frontier-pc-mod-now-live/1100-6486406/|url-status=live}}</ref><ref>{{cite web|last=Winslow|first=Jeremy|url=https://www.gamespot.com/articles/fallout-the-frontier-mod-taken-down-after-modder-shared-pedophilic-content/1100-6486927/|title=Fallout: The Frontier Mod Taken Down After Modder Shared Pedophilic Content|website=[[GameSpot]]|date=January 29, 2021|access-date=May 5, 2024|archive-date=May 5, 2024|archive-url=https://web.archive.org/web/20240505184901/https://www.gamespot.com/articles/fallout-the-frontier-mod-taken-down-after-modder-shared-pedophilic-content/1100-6486927/|url-status=live}}</ref> |
Part of the game's reevaluation stemmed from the patches that fixed many of its glitches. Kat Bailey of ''[[VG247]]'' notes that once the discourse regarding the technical aspects subsided, players grew to appreciate the game for what it was.<ref name="VG247 New Vegas"/> The subsequent DLC add-ons and the active modding community also contributed to the game's long-lasting appeal.<ref name="VG247 RPGs">{{cite web|last=Bailey|first=Kat|url=https://www.vg247.com/the-top-25-rpgs-of-all-time-13-fallout-new-vegas|title=The Top 25 RPGs of All Time #13: Fallout: New Vegas|website=[[VG247]]|date=May 4, 2024|access-date=May 4, 2024|archive-date=December 16, 2023|archive-url=https://web.archive.org/web/20231216230920/https://www.vg247.com/the-top-25-rpgs-of-all-time-13-fallout-new-vegas|url-status=live}}</ref> ''PC Gamer''{{'s}} Dominic Tarason wrote, "Years of dedicated community efforts have culminated in ''New Vegas'' being a better game than ever."<ref name="PC Gamer Mods">{{cite web|last=Tarason|first=Dominic|url=https://www.pcgamer.com/fallout-new-vegas-guide-tips-best-experience/|title=How to have the best Fallout New Vegas experience today|website=[[PC Gamer]]|date=April 12, 2024|access-date=April 24, 2024|archive-date=April 25, 2024|archive-url=https://web.archive.org/web/20240425171429/https://www.pcgamer.com/fallout-new-vegas-guide-tips-best-experience/|url-status=live}}</ref> Among the more notable mods include ''Tale Of Two Wastelands'', which combines the maps of ''Fallout 3'' and ''Fallout: New Vegas'', and ''[[Fallout: New California]]'', which serves as a prequel and expands on the story of the courier.<ref name="PC Gamer Mods"/> A mod that added a new map to the game, ''Fallout: The Frontier'', was the subject of media attention due to its large size and controversial content.<ref>{{cite web|last=Winslow|first=Jeremy|url=https://www.gamespot.com/articles/huge-fallout-new-vegas-the-frontier-pc-mod-now-live/1100-6486406/|title=Huge Fallout: New Vegas The Frontier PC Mod Now Live|website=[[GameSpot]]|date=January 17, 2021|access-date=May 5, 2024|archive-date=January 15, 2021|archive-url=https://web.archive.org/web/20210115232210/https://www.gamespot.com/articles/huge-fallout-new-vegas-the-frontier-pc-mod-now-live/1100-6486406/|url-status=live}}</ref><ref>{{cite web|last=Winslow|first=Jeremy|url=https://www.gamespot.com/articles/fallout-the-frontier-mod-taken-down-after-modder-shared-pedophilic-content/1100-6486927/|title=Fallout: The Frontier Mod Taken Down After Modder Shared Pedophilic Content|website=[[GameSpot]]|date=January 29, 2021|access-date=May 5, 2024|archive-date=May 5, 2024|archive-url=https://web.archive.org/web/20240505184901/https://www.gamespot.com/articles/fallout-the-frontier-mod-taken-down-after-modder-shared-pedophilic-content/1100-6486927/|url-status=live}}</ref> |
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Some fans have negatively compared ''Fallout 3'' and ''[[Fallout 4]]'' to ''Fallout: New Vegas''.<ref name="Kotaku Other Games">{{cite web|last=Hernandez|first=Patricia|url=https://kotaku.com/fans-intense-love-for-fallout-new-vegas-must-be-weird-1754047840|title=Fans' Intense Love For Fallout: New Vegas Must Be Weird For People At Bethesda|website=[[Kotaku]]|date=January 20, 2016|accessdate=May 4, 2024|archive-date=December 25, 2023|archive-url=https://web.archive.org/web/20231225094201/https://kotaku.com/fans-intense-love-for-fallout-new-vegas-must-be-weird-1754047840|url-status=live}}</ref> When compared to ''Fallout: New Vegas'', common criticisms ascribed by fans are uninteresting storylines, downgraded role-playing mechanics, and limited options for |
Some fans have negatively compared ''Fallout 3'' and ''[[Fallout 4]]'' to ''Fallout: New Vegas''.<ref name="Kotaku Other Games">{{cite web|last=Hernandez|first=Patricia|url=https://kotaku.com/fans-intense-love-for-fallout-new-vegas-must-be-weird-1754047840|title=Fans' Intense Love For Fallout: New Vegas Must Be Weird For People At Bethesda|website=[[Kotaku]]|date=January 20, 2016|accessdate=May 4, 2024|archive-date=December 25, 2023|archive-url=https://web.archive.org/web/20231225094201/https://kotaku.com/fans-intense-love-for-fallout-new-vegas-must-be-weird-1754047840|url-status=live}}</ref> When compared to ''Fallout: New Vegas'', common criticisms ascribed by fans are uninteresting storylines, downgraded role-playing mechanics, and limited options for player expression.<ref name="Polygon Retrospective"/><ref name="VG247 New Vegas"/><ref name="Kotaku Other Games"/> Patricia Hernandez of ''[[Kotaku]]'' commented, "It sometimes seems as though you can't talk about ''Fallout 4'' without having someone start talking about how good ''New Vegas'' is, how much they wish Obsidian, rather than Bethesda, handled modern ''Fallout'' games. It's in every comments section for the ''Fallout 4'' articles we post, I see it on [[Reddit]] a whole lot, and I've been emailed petitions about Obsidian and future ''Fallout'' games many, many times."<ref name="Kotaku Other Games"/> When the ''[[Fallout (American TV series)|Fallout]]'' television series came out, the episode "[[The Trap (Fallout)|The Trap]]" seemingly contradicted the plot of ''Fallout: New Vegas'', which led some fans to believe that Bethesda was trying to [[Retroactive continuity|retcon]] the game due to their perceived disdain of its reception.<ref name="IGN Timeline"/><ref name="PC Gamer Show">{{cite web|last=Wilde|first=Tyler|url=https://www.pcgamer.com/games/rpg/fallout/todd-howard-new-vegas-obsidian-show/|title='New Vegas is a very, very important game to us,' says mildly exasperated Todd Howard, who will never stop getting grilled about New Vegas|website=[[PC Gamer]]|date=April 30, 2024|accessdate=May 4, 2024|archive-date=May 3, 2024|archive-url=https://web.archive.org/web/20240503162244/https://www.pcgamer.com/games/rpg/fallout/todd-howard-new-vegas-obsidian-show/|url-status=live}}</ref> When Bethesda director Todd Howard clarified the issue, ''PC Gamer'' released an article with the headline {{" '}}New Vegas is a very, very important game to us,' says mildly exasperated Todd Howard, who will never stop getting grilled about New Vegas."<ref name="PC Gamer Show"/> |
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A yearly ''Fallout: New Vegas'' themed event is held in the town of [[Goodsprings, Nevada]], which is where the courier survives the assassination attempt in-game.<ref>{{Cite web|last=Carter|first=Justin|url=https://www.gamedeveloper.com/game-platforms/fallout-new-vegas-day-pioneer-saloon|title=Fallout: New Vegas inspires a holiday in Nevada town|website=[[Game Developer ( |
A yearly ''Fallout: New Vegas'' themed event is held in the town of [[Goodsprings, Nevada]], which is where the courier survives the assassination attempt in-game.<ref>{{Cite web|last=Carter|first=Justin|url=https://www.gamedeveloper.com/game-platforms/fallout-new-vegas-day-pioneer-saloon|title=Fallout: New Vegas inspires a holiday in Nevada town|website=[[Game Developer (website)|Game Developer]]|date=July 20, 2022|accessdate=November 23, 2023|archive-date=November 23, 2023|archiveurl=https://web.archive.org/web/20231123030828/https://www.gamedeveloper.com/culture/fallout-new-vegas-day-pioneer-saloon|url-status=live}}</ref> |
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Revision as of 22:44, 27 August 2024
Fallout: New Vegas | |
---|---|
Developer(s) | Obsidian Entertainment |
Publisher(s) | Bethesda Softworks |
Director(s) | Josh Sawyer |
Producer(s) |
|
Designer(s) | Josh Sawyer |
Programmer(s) | Frank Kowalkowski |
Artist(s) | Joe Sanabria |
Writer(s) | John Gonzalez |
Composer(s) | Inon Zur |
Series | Fallout |
Engine | Gamebryo |
Platform(s) | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was released for Microsoft Windows, PlayStation 3, and Xbox 360. Set in the Mojave Desert 204 years after a devastating nuclear war, the player controls a courier who wakes up after being shot in the head by an unknown assailant. While tracking down their assailant, the courier becomes embroiled in a larger conflict between different governing factions vying for control of the region. Fallout: New Vegas features an open world map that the player can freely explore. Much of the gameplay revolves around combat, and there are a variety of weapons the player can use, such as melee weapons, conventional guns, and energy-based weapons. An optional difficulty level is Hardcore Mode, which adds survival mechanics such as a need to routinely eat, drink, and sleep.
After the release of Fallout 3 in 2008, Bethesda contracted Obsidian to develop a spin-off game to the Fallout series. Las Vegas and the surrounding Mojave Desert was chosen as the setting, as they evoked the 1950s style that the series was known for, as well as the post-apocalyptic imagery of Mad Max. Project director Josh Sawyer wanted the story to focus on the themes of greed and excess, and used the history of Las Vegas as an inspiration. Obsidian used data collected by the United States Geological Survey as well as reference photos taken by Sawyer to design the map. Bethesda gave Obsidian 18 months to develop Fallout: New Vegas, which several journalists have noted is a very short period of time to develop a Triple-A game.
Fallout: New Vegas was a commercial success, and is estimated to have sold 11.6 million copies worldwide. It received positive reviews upon its release, with praise directed toward the writing and quests, although some critics questioned the lack of significant gameplay changes when compared to Fallout 3 and criticized the numerous glitches present in initial versions. Six downloadable content add-ons were released for the game, including four story-based add-ons that featured new areas for the player to explore. Since its release, Fallout: New Vegas has been reevaluated by fans and journalists and is now regarded as one of the greatest video games of all time. Some commentators have described the game as a cult classic.
Gameplay
Fallout: New Vegas is an action role-playing game that can be played from either a first-person or third-person perspective.[1][2] It set in the Mojave Desert, years after a nuclear war left much of the United States decimated.[1] The player controls a courier who survived an assassination attempt from an unknown assailant.[3] The goal of the game is to complete a series of quests to find the assailant, which eventually culminates in a war between different governing factions vying for control of the Mojave Desert.[4]: 67 In addition to the main quests, the player can participate in optional unrelated quests known as side quests.[4]: 136 Kristinie Stiemer of IGN estimates that it takes around 100 hours to complete every quest in the game.[1]
At the beginning of the game, the player can customize the courier's physical appearance by choosing their gender, age, and race.[5] They can then allocate points into seven primary attributes: strength, perception, endurance, charisma, intelligence, agility, and luck.[4]: 4 These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.[4]: 4 Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, energy weapons, explosives, guns, lockpick, medicine, melee weapons, repair, science, sneak, speech, survival, and unarmed.[4]: 9 If the player has a high intelligence stat for example, then they will be more proficient with the medicine, repair, and science skills at the beginning of the game.[4]: 9 The player can add more points into skill stats whenever they earn enough experience points to level up.[4]: 9 Experience points can be earned through several methods, such as killing an enemy or completing a quest.[4]: 26 When the player reaches an even-numbered level, they can select a perk, which is a permanent beneficial upgrade.[4]: 12 For example, the perk Rapid Reload increases the reload speed for guns by 25 percent.[4]: 13
Fallout: New Vegas features an open world map that the player can freely explore.[1] Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the Hoover Dam and the city of New Vegas, which was built from the remnants of Las Vegas.[2][6] The player is equipped with a wearable computer called the Pip-Boy 3000.[7] The device serves as a menu, and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.[4]: 26–27 The player can use the Pip-Boy 3000 map to fast travel to previously discovered locations.[4]: 27 The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s to the early 1960s on makeshift radio broadcasts.[4]: 27 While exploring, the player can recruit some non-playable characters as companions, who will accompany the player and assist them in combat.[6] There a variety of weapons in the game, including standard guns, energy-based guns, melee weapons, and explosives.[4]: 30 While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.[1] V.A.T.S. is dictated by a statistic known as Action Points.[1] Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.[1]
The player's reputation among factions is an important game mechanic, and it is determined by previous actions.[6] For example, if the player decides to help a faction, they may be given new armor or access to a secret base.[6] Likewise, if the player's actions are perceived as detrimental, the faction might send assassins to try and kill the player.[6] Some factions dislike one another, and if the player is helpful to one faction, they may be unable to complete quests for another faction.[3] Reputation extends to companions, as some companions will leave the player if they are disliked by a specific faction.[8]
An optional difficulty level in Fallout: New Vegas is Hardcore Mode, which adds survival mechanics the player must keep track of.[9] For example, the player must routinely eat, drink, and sleep in order to avoid dying from starvation, dehydration, or sleep deprivation.[9] Healing items gradually heal wounds instead of instantly, and crippled limbs can only be healed by a doctor or specific items.[10] Additionally, ammo has weight which necessitates careful inventory management, and companions can permanently die.[10] Hardcore Mode can be enabled or disabled at any point in the game.[11] If the player completes the entire game with Hardcore Mode enabled they unlock an achievement.[11]
Plot
Setting
Fallout: New Vegas takes place in the year 2281, 204 years after a devastating nuclear war between the United States and China, known as the Great War.[12] Three major entities seek control of the Mojave Desert, known in-game as the Mojave Wasteland: The New California Republic (NCR), a democratic republic that attempts to maintain law; Caesar's Legion, a violent tribal army inspired by the Roman legion; and Mr. House, a mysterious businessman from New Vegas who controls an army of robots called securitrons.[13][14] As part of an eastward expansion from California, the NCR took control of the Hoover Dam, which provides electricity to the surrounding area.[13] Caesar's Legion and Mr. House each want to control the Hoover Dam for themselves and advance their own plans for the region.[13] Along with the three main factions, minor ones include; the Boomers, a heavily armed xenophobic tribe at Nellis Air Force Base; the Powder Gangers, escaped convicts from a correctional facility; the Great Khans, a tribe of drug dealers; and the Brotherhood of Steel, a militant organization who aim to secure old technology.[4]: 43
Story
While delivering a poker chip-shaped data storage device known as the Platinum Chip to New Vegas, the courier is ambushed by mobster and casino owner Benny, who steals the Platinum Chip and shoots them. Left for dead, the courier is dug out of a shallow grave by a securitron named Victor and nursed back to health by physician Doc Mitchell. The courier then departs on the search of Benny and the Platinum Chip. In the casino on the New Vegas strip, the courier confronts Benny, where they choose to either kill him and recover the Platinum Chip or let him escape.
The courier becomes embroiled in a conflict between the NCR, Caesar's Legion, and Mr. House for control of the region. It is revealed that Mr. House survived the war between the United States and China in a life-support chamber. He created the Platinum Chip, which contains a program capable of upgrading his securitron army; the device was initially meant to protect Las Vegas during the Great War, but the war began before the Chip could be delivered. After the Platinum Chip was located, the courier was tasked with delivering it to Mr. House. Benny stole the Platinum Chip as part of his plan to usurp Mr. House with the assistance of a reprogrammed securitron called Yes Man.
Hoover Dam becomes the center of the conflict between the NCR and Caesar's Legion. The player can choose which faction to support, which results in one of four endings. If the player supports the NCR, they successfully repel the Legion's attack at Hoover Dam and annex the Mojave Wasteland. If the player supports Caesar's Legion, they force the NCR to retreat, and conquer the Mojave Wasteland. Mr. House wants to have sole control of New Vegas, and if the player supports him, the overwhelming securitron army forces both factions to leave the area. Alternatively, if the player wishes for the Mojave Wasteland to remain independent of leadership, they can take control of Mr. House's securitron network with the help of Yes Man.
Development
The origins of Fallout: New Vegas date back to the cancellation of Van Buren, which was intended to be the third game in the mainline Fallout series.[15] Under the development of Black Isle Studios, Van Buren was to be set in Arizona, Colorado, Nevada, and Utah, and would have included a mixture of real-time and turn-based combat.[15][16] Black Isle Studios' publisher Interplay Entertainment was struggling financially, and in December 2003 Van Buren was cancelled.[17] Prior to the project's cancellation, former Black Isle Studios and Interplay Entertainment employees cofounded Obsidian Entertainment.[17] Over the next few years, Obsidian developed the role-playing games Star Wars Knights of the Old Republic II: The Sith Lords, Neverwinter Nights 2, and Alpha Protocol.[18]
In 2007, Bethesda Softworks purchased the Fallout intellectual property.[19] The following year they released Fallout 3.[19] Fallout 3 was well received by critics, and sold more than 5 million copies in 2008.[19][20] Prior to the release of Fallout 3, Bethesda had already begun development on what would become The Elder Scrolls V: Skyrim.[21] Bethesda wanted to support Fallout 3 with more content, and decided to contract another developer to create a large expansion pack.[21] Bethesda creative director Todd Howard successfully lobbied for a full game instead of an expansion pack, and suggested Obsidian based on their experience with the Fallout series.[21] Obsidian had previously turned down an offer from Bethesda in 2007 to develop a Star Trek game, but agreed to develop a spin-off game to the main Fallout series.[18][22]
Bethesda wanted the game to take place somewhere in the West Coast of the United States.[18] The first two Fallout games were set along the West Coast, and Obsidian felt that a similar setting would give them opportunities to expand on concepts that were introduced in Fallout 2, such as the NCR.[15] Numerous story elements were proposed, such as setting the game in a city based on Reno, Nevada, or allowing the player to play as either a human, ghoul, and super mutant.[22] The latter idea was rejected due to the technical challenges that would arise from ghouls and super mutants wearing armor.[22] Las Vegas and the surrounding Mojave Desert was chosen as the setting, as they evoked the 1950s style that the series was known for, as well as the post-apocalyptic imagery of Mad Max.[15] Obsidian wanted Fallout: New Vegas to take place between the events of Fallout 2 and Fallout 3, although Bethesda mandated that each game in the series should follow chronological order.[23]
Project director Josh Sawyer wanted the story of Fallout: New Vegas to focus on the themes of greed and excess.[15] As a result, the history of Las Vegas served as an inspiration, due to the city's connection with organized crime.[24] One of the working titles for the game was Fallout: Sin City.[22] Sawyer used the assassination of John F. Kennedy in 1963 as a cut-off for any historical references.[15] The motif of conflicts between factions was inspired by previous fan requests.[18] During a Game Developers Conference presentation, Sawyer noted that Obsidian wanted to avoid what he described as "Jesus/Hitler" moments, in which factions like the NCR or Caesar's Legion were presented as simply either good or bad.[8] Instead, he wanted to instill a sense of moral ambiguity.[8] According to Sawyer, "A player should feel like there's something good and bad about what they pick."[8]
In order to capture the feel of the Mojave Desert, Obsidian used data collected by the United States Geological Survey.[15] Additionally, Sawyer traveled to Las Vegas and took reference photos of the surrounding areas, including the nearby Red Rock Canyon National Conservation Area.[25] Obsidian used the Las Vegas Beltway as a point of reference while designing the map, as they felt a road system circling the map would help the player navigate.[26] Bethesda requested that the game include large structures that the player could use as visual landmarks.[15] Instead of the Washington, D.C. monuments in Fallout 3, the visual landmarks in Fallout: New Vegas mostly consist of kitschy roadside attractions, such as a large dinosaur statue, based on the Cabazon Dinosaurs in Cabazon, California.[15][23] These attractions were part of a broader goal to differentiate the Fallout: New Vegas map from Fallout 3.[23] Whereas the Washington, D.C. metro in Fallout 3 was tightly compact, the Mojave Desert in Fallout: New Vegas is more spread-out.[23] Other differences include a warmer color palette for the graphics, and the inclusion of local flora, such as Joshua trees and prickly pear cacti.[24] Obsidian wanted the city of New Vegas to closely resemble the Las Vegas strip in the 1950s.[24] This meant that each casino was adorned with large neon signs, and their architecture was modeled after the contemporary Googie movement.[24]
The gameplay of Fallout: New Vegas remained largely unchanged from Fallout 3.[27] Obsidian instead focused on making minor adjustments, such as giving the player more tactical options while in combat.[27] The player could now use iron sights on guns, and gun accuracy would be greatly affected by player movement.[27] Optional gameplay mechanics were added that would further evoke a sense of surviving in the desert, such as item crafting and Hardcore Mode.[15] According to Sawyer, "We really approached it from that perspective, like, 'Hey, if you want a more challenging thing that makes you feel more like you're struggling in the desert, then here's this aspect for you."[15] Obsidian took inspiration from the Fallout 3 modding community, specifically the mods that sought to improve the game with quality of life changes.[27] Bethesda provided Obsidian with the Gamebryo engine, which had been used for Fallout 3. No one at Obsidian had ever worked with Gamebryo, and as a result, the company hired a modder who had worked with the engine while developing a mod for The Elder Scrolls IV: Oblivion.[15]
The soundtrack for Fallout: New Vegas was composed by Inon Zur, and was intended to evoke the soundscape of the American Southwest.[24] The first email Zur received while working on the soundtrack included the following descriptors: "Southwest in the Future. Open, Spacious, Raw, Lonesome, Cowboy, Rattlesnake, Desert, Wind, Heat, Rust, Steel, Dirt, Grit."[28] Inspired by the soundtrack for the film There Will Be Blood, Zur worked with audio director Scott Lawlor to compose music for a string quartet.[24] Fallout: New Vegas features an adaptive music system, which means the soundtrack will change depending on what is happening to the player.[28] While exploring, the music is quiet and ambient, and when the player enters combat, the music becomes loud and powerful.[28] In addition to the original soundtrack, Fallout: New Vegas features licensed music that the player can listen to via in-game radio stations.[28] The licensed music features songs from the 1950s, and encompasses several music genres, including country and bluegrass.[27] Over 65,000 lines of dialogue were recorded for Fallout: New Vegas, which at the time, set a Guinness World Record for the most lines of dialogue in a single-player role-playing game.[29] Numerous celebrities were brought in as voice actors, including: Matthew Perry, Wayne Newton, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn, and Felicia Day.[24]
Bethesda gave Obsidian 18 months to develop Fallout: New Vegas, which several journalists have noted is a very short period of time to develop a Triple-A game.[15][25][30] When asked about the hastened development, Sawyer said: "We were working somewhere between forty and fifty hours a week, which is not too crazy ... It was a really tight schedule, but I don't think we had a point where we all thought 'this is crazy we can't do it.'"[31] The contracted development meant that some areas of the game needed to be cut. For example, there were planned settlements east of the Colorado River, including three locations controlled by Caesar's Legion.[15] These locations would have provided more information about the faction.[15]
Release and downloadable content
Fallout: New Vegas was announced in April 2009, and the first trailer was shown in February 2010.[32] There were four different pre-order bonuses available for players who pre-ordered the game from Amazon, Best Buy, GameStop, Steam, or Walmart.[33] Each pre-order bonus included weapons and items that the player could access at the beginning of the game.[33] Another pre-release item for Fallout: New Vegas was a collector's edition, which included the game itself, seven poker chips, a replica Platinum Chip, a deck of cards with character illustrations, a prequel graphic novel, and a making-of documentary.[34] Pre-order sales for Fallout: New Vegas were higher than those for Fallout 3 in North America and the United Kingdom.[35]
Fallout: New Vegas was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010, in North America, October 21 in Australia, and October 22 in Europe.[36] By November 8, the game had sold 5 million copies worldwide, and achieved $300 million in revenue.[37] The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 11.6 million copies worldwide.[38] Fallout: New Vegas suffered from numerous glitches upon release, including crashes, saved game corruptions, and frame rate issues.[15] The large number of glitches were heavily criticized by fans, and was commonly discussed by video game journalists at the time.[15][19] In the months after release, Bethesda published multiple patches to fix the glitches.[39][40]
Fallout: New Vegas was supported with six downloadable content (DLC) add-ons.[15] Designer Chris Avellone spearheaded the development of the DLC add-ons.[15] His goal was to expand the story of Fallout: New Vegas, and incorporate gameplay ideas that would not have worked in the base game.[15] Avellone cites the survival horror elements of the DLC Dead Money as an example.[15] Avellone said, "It would feel weird if you designed even maybe a big Fallout New Vegas level around that. But as a DLC, it felt like, 'Oh, cool. This is my trip to a horror realm.'"[15] In Dead Money, the courier is captured and forced to stage a heist on the Sierra Madre Casino, which is concealed by a deadly toxic cloud.[41] The second DLC was Honest Hearts.[42] Set in Zion National Park, the story revolves around the courier's involvement in a conflict between several tribes.[42] The third DLC, Old World Blues, features B movie humor and a plot about a group of mad scientists.[43] The final story driven DLC was Lonesome Road, in which the player tracks down another courier named Ulysses, who had turned down the job to deliver the Platinum Chip to Mr. House.[44] Two additional non-story driven DLC add-ons were released: Courier's Stash and Gun Runners' Arsenal.[45] Courier's Stash granted access to the items that were originally released as pre-order bonuses, and Gun Runners' Arsenal added new weapons, modifications, and types of ammunition.[45]
Reception
Initial reception
Aggregator | Score |
---|---|
Metacritic | 84/100 (PC)[46] 82/100 (PS3)[47] 84/100 (X360)[48] |
Publication | Score |
---|---|
1Up.com | B[49] |
Edge | 6/10[50] |
Eurogamer | 9/10[9] |
G4 | 4/5[51] |
Game Informer | 8.5/10[3] |
GameSpot | 8.5/10[52] |
GameSpy | 4.5/5[53] |
IGN | 8.5/10[1] |
Official Xbox Magazine (UK) | 9/10[54] |
Official Xbox Magazine (US) | 9.5/10[55] |
PC Gamer (UK) | 84/100[56] |
Upon its release, Fallout: New Vegas received positive reviews from critics.[15] Bethesda offered Obsidian a bonus payment if any version of the game received an 85/100 or higher on the review aggregator website Metacritic.[57] Fallout: New Vegas missed the threshold by one point, as Metacritic assigned the game a weighted average critic score of 84/100 for the Windows and Xbox 360 versions, and an 82/100 for the PlayStation 3 version.[46][47][48] When asked about barely missing the threshold, Obsidian CEO Feargus Urquhart said, "It was in the contract, it was what it said. We didn't put it in there and we signed it. I wasn't crying over it by any stretch of the imagination."[22] Bethesda's decision to use Metacritic's rating as a determinant for bonus payment was met with some criticism, as journalists felt that the website lacked the objectivity needed to measure the quality of a game.[58][59][60]
Fallout: New Vegas's story and writing were well received, and were consistently highlighted in reviews.[50][54][56] Craig Pearson of PC Gamer described the story as a significant improvement over Fallout 3, and appreciated how factions would adapt to the player's choices and previous actions.[56] The British version of Official Xbox Magazine called the story "staggering in scope and consistent in quality", with particular praise for the final quest.[54] Despite their enjoyment, some critics bemoaned the lack of memorable story moments when compared to Fallout 3.[51][52] Game Informer's Andrew Reiner wrote, "Obsidian’s writing is top notch (especially the dialogue), and I wanted to see more from most of the characters I met, but none of the scripted moments deliver the nuclear bang that Bethesda achieved."[3]
The side quests received praise, and some reviewers felt they were more interesting than the main story.[1][52] Kevin VanOrd of GameSpot greatly appreciated the amount of solutions each quest offered, such as a quest that allowed the player to either fight robots in an abandoned museum or steal a keycard and avoid confrontation altogether.[52] Reiner offered similar commentary, and said, "In just the missions and story, New Vegas offers a nearly unprecedented level of depth ... it delivers a true sense of ownership over the experience and gives you thousands of reasons why you should come back and play it again and again."[3] Kristine Steimer of IGN gave particular praise to the map, as she felt it acted as a catalyst to find new side quests and unique locations.[1]
Since Obsidian chose to make only minor adjustments to the gameplay, some reviewers described Fallout: New Vegas as merely a large expansion of Fallout 3 rather than a separate game.[1][3][54][56] Steimer wrote, "I often want to call it Fallout 3: New Vegas. Since the first game was so widely loved, that's certainly not a bad thing, but New Vegas does feel like a giant, awesome expansion."[1] Pearson was disappointed that there were few technological advancements made in Fallout: New Vegas. Pearson said, "New areas, characters and factions, but the same clunky inventory and character models. Two years to stay exactly where you were."[56] Francesca Reyes of the American version of Official Xbox Magazine struggled to recommend the game to anyone who did not enjoy Fallout 3.[55] The newly added gameplay mechanics, such as faction reputation and Hardcore Mode, were well received, as reviewers felt they added an additional layer of complexity over Fallout 3.[54] By contrast, reviewers were divided in their opinions on the companions.[9][51] Christopher Monfette of G4 felt the companions provided a stronger emotional connection than any moment in the main quest,[51] while Dan Whitehead of Eurogamer found the companions to be more trouble than they were worth due to their penchant for ignoring the commands he gave them.[9]
Many reviewers derided the glitches, which were seen as substantive and disruptive to gameplay.[1][49][50][51] Among the more common glitches noted in reviews were poor companion and enemy pathfinding, framerate issues, and crashes.[1][3][9] Mike Nelson of 1Up.com stated that Fallout: New Vegas had some of the most frustrating glitches he had ever seen, and he would have given the game a higher score had it not been for them.[49] A reviewer for Edge wrote, "Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy."[50] Some reviewers noted that they still enjoyed the game despite the glitches.[3][53][54] Giant Bomb's Jeff Gerstmann wrote, "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and [The Elder Scrolls IV: Oblivion] before it, New Vegas will eventually show you a real good time."[61]
Fallout: New Vegas won the 2011 Golden Joystick Award for Role-Playing Game of the Year,[62] and the 2010 IGN award for Most Bang for Your Buck.[63] Fallout: New Vegas was also nominated for the Role-Playing/Massively Multiplayer Game of the Year award during the 14th Annual Interactive Achievement Awards, but lost to Mass Effect 2.[64]
Reevaluation and legacy
In the years since its release, Fallout: New Vegas has been reevaluated by fans and journalists, and the game's reception has significantly improved.[15] Cass Marshall of Polygon wrote, "Fallout: New Vegas has endured in the cultural zeitgeist in a way that few other games have."[13] Some critics have referred to Fallout: New Vegas as the best game in the Fallout series,[a] and as one of the greatest role-playing games of all time.[b] In a retrospective article about the Fallout series, Ian Dransfield of Retro Gamer stated, "New Vegas served as the balance between Bethesda's new 3D approach, and Black Isle/Interplays focus on traditional [role-playing] mechanics."[16] Eurogamer's Emma Kent wrote that, "it felt like even the smallest story was carefully crafted to maintain interest and deliver a rewarding kicker ... on the macro scale, New Vegas took a more serious tone by weaving a complex power struggle that mirrors many current real-world conflicts."[71]
Part of the game's reevaluation stemmed from the patches that fixed many of its glitches. Kat Bailey of VG247 notes that once the discourse regarding the technical aspects subsided, players grew to appreciate the game for what it was.[15] The subsequent DLC add-ons and the active modding community also contributed to the game's long-lasting appeal.[68] PC Gamer's Dominic Tarason wrote, "Years of dedicated community efforts have culminated in New Vegas being a better game than ever."[72] Among the more notable mods include Tale Of Two Wastelands, which combines the maps of Fallout 3 and Fallout: New Vegas, and Fallout: New California, which serves as a prequel and expands on the story of the courier.[72] A mod that added a new map to the game, Fallout: The Frontier, was the subject of media attention due to its large size and controversial content.[73][74]
Some fans have negatively compared Fallout 3 and Fallout 4 to Fallout: New Vegas.[75] When compared to Fallout: New Vegas, common criticisms ascribed by fans are uninteresting storylines, downgraded role-playing mechanics, and limited options for player expression.[13][15][75] Patricia Hernandez of Kotaku commented, "It sometimes seems as though you can't talk about Fallout 4 without having someone start talking about how good New Vegas is, how much they wish Obsidian, rather than Bethesda, handled modern Fallout games. It's in every comments section for the Fallout 4 articles we post, I see it on Reddit a whole lot, and I've been emailed petitions about Obsidian and future Fallout games many, many times."[75] When the Fallout television series came out, the episode "The Trap" seemingly contradicted the plot of Fallout: New Vegas, which led some fans to believe that Bethesda was trying to retcon the game due to their perceived disdain of its reception.[12][76] When Bethesda director Todd Howard clarified the issue, PC Gamer released an article with the headline "'New Vegas is a very, very important game to us,' says mildly exasperated Todd Howard, who will never stop getting grilled about New Vegas."[76]
A yearly Fallout: New Vegas themed event is held in the town of Goodsprings, Nevada, which is where the courier survives the assassination attempt in-game.[77]
Notes
References
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