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{{Short description|American video game programmer}}
{{Tone|date=June 2008}}
{{Infobox person
{{Infobox person
| image = AGHeadshot.jpg
| image = AGHeadshot.jpg
<!-- NOTE: Do not replace AGHeadshot.jpg unless it is with a photo under a public domain or free license (meaning NOT fair use). Any fair use photos (i.e. 'promotional photos') violate the Fair Use Policy and will be deleted. See [[Wikipedia:Fair]] use criteria -->
<!-- NOTE: Do not replace AGHeadshot.jpg unless it is with a photo under a public domain or free license (meaning NOT fair use). Any fair use photos (i.e. 'promotional photos') violate the Fair Use Policy and will be deleted. See [[Wikipedia:Fair]] use criteria -->| alt = Gavin smiling to the camera, wearing sunglasses
| alt = Gavin smiling to the camera, wearing sunglasses
| caption = Gavin in 2009
| caption = Gavin in 2009
| birth_name = Andrew Scott Gavin
| birth_name = Andrew Scott Gavin
| birth_date = {{birth date and age|1970|06|11}}
| birth_date = {{birth date and age|1970|06|11}}
| birth_place = [[Washington, D.C.]], U.S.
| education = [[Haverford College]] ([[Bachelor of Science|BS]])<br>[[Massachusetts Institute of Technology]] ([[Doctor of Philosophy|PhD]])
| known_for =
| known_for =
| employer = [[Disney Digital Network|Maker Studios/Disney Digital Network]] (2015–present)<br />[[Naughty Dog]] (1984–2004)
| employer = [[Naughty Dog]] (1984–2004)
| occupation = {{hlist|Entrepreneur|game designer|novelist|programmer}}<!--Please do not add to this list without first discussing your proposal on the talk page. -->
| occupation = {{hlist|Entrepreneur|game designer|novelist|programmer}}<!--Please do not add to this list without first discussing your proposal on the talk page. -->
| years_active =
| nationality = [[United States|American]]
| years_active = 1984–present
}}
}}
'''Andrew Scott "Andy" Gavin''' (born June 11, 1970) is an American [[video game programmer]], designer, entrepreneur, and novelist. In the video game industry, he is known for co-founding the video game company [[Naughty Dog]] with childhood friend [[Jason Rubin]] in 1986, where games such as ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' and ''[[Jak & Daxter]]'' were released to critical acclaim.<ref>{{cite news|title=Death Match: The Hit Squad|date=May 2001|issue=9.05| url=https://www.wired.com/wired/archive/9.05/deathmatch.html?pg=2 | work=Wired}}</ref> The sophistication of Naughty Dog technology is often credited to Gavin's background in [[LISP]] at the [[MIT Artificial Intelligence Laboratory]].<ref>{{cite web|url=http://www.franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml |title=Franz Inc Customer Applications: Naughty Dog Software |website=Franz.com |date= |accessdate=2016-03-29}}</ref>
'''Andrew Scott Gavin''' (born June 11, 1970) is an American [[video game programmer]], entrepreneur, and novelist. Gavin co-founded the video game company [[Naughty Dog]] with childhood friend [[Jason Rubin]] in 1986, which released games including ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' and ''[[Jak and Daxter: The Precursor Legacy|Jak and Daxter]]''.<ref>{{cite magazine|title=Death Match: The Hit Squad|date=May 2001|issue=5| url=https://www.wired.com/wired/archive/9.05/deathmatch.html?pg=2 | magazine=Wired|volume=9 }}</ref> Prior to founding Naughty Dog, Gavin worked in [[LISP]] at the [[MIT Artificial Intelligence Laboratory]].<ref>{{cite web|url=http://www.franz.com/success/customer_apps/animation_graphics/naughtydog.lhtml |title=Franz Inc Customer Applications: Naughty Dog Software |website=Franz.com |date= |accessdate=2016-03-29}}</ref>


==Education==
==Education==
Gavin earned his Bachelor of Science degree in Neurobiological Science from [[Haverford College]].<ref>{{cite web|url=http://www.gamasutra.com/features/19991112/GavinWhite_03.htm|title=Rendering to Texture Surfaces Using DirectX 7|author=Kim Pallister|publisher=Gamasutra}}</ref>
Gavin earned a Bachelor of Science in Neurobiological Science from [[Haverford College]].<ref>{{cite web|url=http://www.gamasutra.com/features/19991112/GavinWhite_03.htm|title=Rendering to Texture Surfaces Using DirectX 7|author=Kim Pallister|date=17 May 2005 |publisher=Gamasutra}}</ref> He studied for a Ph.D. at the [[Massachusetts Institute of Technology]], conducting research for the [[Jet Propulsion Laboratory]] on the Mars Rover Vision Project, under advisor [[Rod Brooks]].<ref>{{Cite web|url=https://all-things-andy-gavin.com/bio/|title=Bio|date=November 12, 2011}}</ref> As a student, Gavin learned the [[LISP]] computer programming language, and developed a number of custom programming languages that were later used for the graphics, controls, sounds, and artificial intelligence in [[Naughty Dog]] video games.
Gavin studied for his Ph.D. at the [[Massachusetts Institute of Technology]], where he carried out research for the [[Jet Propulsion Laboratory]] on the Mars Rover Vision Project, under his advisor [[Rod Brooks]].<ref>http://all-things-andy-gavin.com/bio/</ref> While still a student, Gavin learned the computer programming language [[LISP]]. Influences from M.I.T. and his own work lead him to develop a number of custom programming languages that improved the quality of graphics, controls, sounds, and artificial intelligence in [[Naughty Dog]] video games.


== Career ==
== Career ==
[[file:ndwrapscott.jpg|thumb|Naughty Dog Wrap Party, Santa Monica, CA]]
[[file:ndwrapscott.jpg|thumb|Gavin at the Naughty Dog Wrap Party, Santa Monica, CA, 2009]]


Gavin and Rubin sold their first video game, Math Jam, in 1985. In 1989, they sold ''[[Keef the Thief]]''<ref>{{cite web|url=http://www.mobygames.com/game/keef-the-thief-a-boy-and-his-lockpick |title=Keef the Thief: A Boy and His Lockpick for Amiga (1989) |publisher=MobyGames |date= |accessdate=2016-03-29}}</ref> to [[Electronic Arts]]. In the early '90s, their fighting game, ''[[Way of the Warrior (video game)|Way of the Warrior]]'', led to a multi-title deal with Universal Interactive Studios.<ref>{{cite news|title=Electric Word: Naughty Dog Does Good |date=February 1995|issue=3.02|first=Zach|last=Meston| url=https://www.wired.com/wired/archive/3.02/eword.html?pg=7 | work=Wired}}</ref> It was under the auspices of this Universal deal that they produced the multi-million selling ''[[Crash Bandicoot (series)|Crash Bandicoot]]'' series from 1994 until 1999, and later segued into the critically acclaimed ''[[Jak and Daxter]]'' series of games. At the end of 2000, Rubin and Gavin sold [[Naughty Dog]] to [[Sony Computer Entertainment America]] (SCEA). All in all, they created 14 [[Naughty Dog]] games, including ''Math Jam'' (1985), ''Ski Crazed'' (1986),<ref>http://all-things-andy-gavin.com/2011/11/02/way-of-the-warrior-the-lost-interview/</ref> ''[[Dream Zone]]'' (1987), ''[[Keef the Thief]]'' (1989), ''[[Rings of Power (video game)|Rings of Power]]'' (1991), ''[[Way of the Warrior (video game)|Way of the Warrior]]'' (1994), ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996), ''[[Crash Bandicoot 2: Cortex Strikes Back]]'' (1997), ''[[Crash Bandicoot: Warped|Crash Bandicoot 3: Warped]]'' (1998), ''[[Crash Team Racing]]'' (1999), ''[[Jak and Daxter: The Precursor Legacy]]'' (2001), ''[[Jak II]]'' (2003), ''[[Jak 3]]'' (2004), and ''[[Jak X: Combat Racing]]'' (2005). Together, these games have sold over 35 million units and generated over $1 billion in revenue.<ref>{{cite web|last=Purchese|first=Robert|title=Devs don't need producers – Naughty Dog|url=http://www.eurogamer.net/articles/devs-dont-need-producers-naughty-dog|publisher=Eurogamer}}</ref>
Gavin and Rubin sold their first video game, ''Math Jam'', in 1985. In 1989, they sold ''[[Keef the Thief]]'' to [[Electronic Arts]].<ref>{{cite web|url=http://www.mobygames.com/game/keef-the-thief-a-boy-and-his-lockpick |title=Keef the Thief: A Boy and His Lockpick for Amiga (1989) |publisher=MobyGames |date= |accessdate=2016-03-29}}</ref> In the early 1990s, their fighting game, ''[[Way of the Warrior (video game)|Way of the Warrior]]'', led to a multi-title deal with [[Universal Interactive Studios]].<ref>{{cite magazine|title=Electric Word: Naughty Dog Does Good |date=February 1995|issue=2|first=Zach|last=Meston| url=https://www.wired.com/wired/archive/3.02/eword.html?pg=7 | magazine=Wired|volume=3 }}</ref> Under the auspices of this Universal deal they produced the ''[[Crash Bandicoot]]'' series from 1994 until 1999, and later the ''[[Jak and Daxter]]'' series. At the end of 2000, Rubin and Gavin sold [[Naughty Dog]] to [[Sony Computer Entertainment America]] (SCEA), having released 14 [[Naughty Dog]] games, which together sold over 35 million units and generated over $1 billion in revenue.<ref>{{cite news|last=Purchese|first=Robert|title=Devs don't need producers – Naughty Dog|newspaper=Eurogamer.net |date=31 July 2008 |url=http://www.eurogamer.net/articles/devs-dont-need-producers-naughty-dog|publisher=Eurogamer}}</ref>


While at Naughty Dog, Gavin developed two LISP dialects for use in game development, GOOL (Game Object Oriented Lisp) and its successor GOAL ([[Game Oriented Assembly Lisp]]). These represented a departure from the mainstream in terms of language choice, and featured some innovations in design.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php?page=2|title=Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy|author=Stephen White|publisher=Gamasutra}}</ref>
While at Naughty Dog, Gavin developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successor [[Game Oriented Assembly Lisp]] (GOAL). These included innovations in terms of language choice and design.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php?page=2|title=Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy|author=Stephen White|publisher=Gamasutra}}</ref>


Shortly after leaving Naughty Dog in 2004, Gavin co-founded a new Internet startup called [[Flektor]] with his former business partner, [[Jason Rubin]], and former [[HBO]] executive Jason R. Kay. In May 2007, the company was sold to [[Fox Interactive Media]], which is a division of [[News Corporation (1980–2013)|News Corp.]]<ref>{{cite web|url=http://machinist.salon.com/blog/2007/06/26/flektor/index.html |title=Archived copy |accessdate=May 18, 2009 |url-status=dead |archiveurl=https://web.archive.org/web/20091216074645/http://machinist.salon.com/blog/2007/06/26/flektor/index.html |archivedate=December 16, 2009 }}</ref> Fox has described the company as: "a next-generation Web site that provides users with a suite of Web-based tools to transform their photos and videos into dynamic slideshows, postcards, live interactive presentations, and video mash-ups." In October 2007, [[Flektor]] partnered with its sister company [[MySpace]], and [[MTV]] to provide instant audience feedback via polls for the interactive MySpace / MTV Presidential Dialogues series with then-presidential candidate Senator [[Barack Obama]].<ref>{{cite web|author= |url=http://www.mtv.com/news/articles/1572991/20071029/index.jhtml |title=Barack Obama Fields Tough Questions At MTV/MySpace Forum |publisher=MTV |date=2007-10-29 |accessdate=2016-03-29}}</ref>
Shortly after leaving Naughty Dog in 2004, Gavin and Rubin co-founded a new Internet startup called [[Flektor]] with former [[HBO]] executive Jason R. Kay. In May 2007, the company was sold to [[Fox Interactive Media]], a division of [[News Corporation (1980–2013)|News Corp.]]<ref>{{cite web|url=http://machinist.salon.com/blog/2007/06/26/flektor/index.html |title=Archived copy |accessdate=May 18, 2009 |url-status=dead |archiveurl=https://web.archive.org/web/20091216074645/http://machinist.salon.com/blog/2007/06/26/flektor/index.html |archivedate=December 16, 2009 }}</ref> Fox described the company as "a next-generation Web site that provides users with a suite of Web-based tools to transform their photos and videos into dynamic slideshows, postcards, live interactive presentations, and video mash-ups." In October 2007, Flektor partnered sister company [[MySpace]], and [[MTV]] to provide instant audience feedback via polls for the interactive MySpace / MTV Presidential Dialogues series with Senator and presidential candidate [[Barack Obama]].<ref>{{cite web|author= |url=http://www.mtv.com/news/articles/1572991/20071029/index.jhtml |archive-url=https://web.archive.org/web/20071031130923/http://www.mtv.com/news/articles/1572991/20071029/index.jhtml |url-status=dead |archive-date=October 31, 2007 |title=Barack Obama Fields Tough Questions At MTV/MySpace Forum |publisher=MTV |date=2007-10-29 |accessdate=2016-03-29}}</ref>


Gavin left Fox Interactive Media in 2008. In 2009, he announced a return to the video game business with his [[Naughty Dog]] co-founder [[Jason Rubin]]. They have formed a new social game startup called [[Monkey Gods]] that is working on a new version of ''[[Snood (video game)|Snood]]'' along with a casual word game called [http://www.monkwerks.com ''MonkWerks''].<ref>{{cite web|author= |url=https://venturebeat.com/2009/05/14/crash-bandicoot-creators-speak-out-on-forming-new-game-company/ |title=Crash Bandicoot creators speak out on forming new game company &#124; GamesBeat &#124; Games &#124; by Dean Takahashi |website=Venturebeat.com |date=2009-05-14 |accessdate=2016-03-29}}</ref>
Gavin left Fox Interactive Media in 2008. In 2009, he and Rubin announced a new social game startup called [[Monkey Gods]], which was working on a new version of ''[[Snood (video game)|Snood]]'' along with a casual word game called ''MonkWerks''.<ref>{{cite web|author= |url=https://venturebeat.com/2009/05/14/crash-bandicoot-creators-speak-out-on-forming-new-game-company/ |title=Crash Bandicoot creators speak out on forming new game company &#124; GamesBeat &#124; Games &#124; by Dean Takahashi |website=Venturebeat.com |date=2009-05-14 |accessdate=2016-03-29}}</ref>


In recent years, Gavin has turned to novel writing. His first novel, the dark historical fantasy, ''[[The Darkening Dream]]'', was published in December 2011.<ref>{{cite web|url=http://all-things-andy-gavin.com/the-darkening-dream |title=The Darkening Dream |publisher=All Things Andy Gavin |date= |accessdate=2016-03-29}}</ref> His second novel ''[[Untimed]]'', which involves time travel, was released on December 19, 2012.<ref>{{cite web|url=http://all-things-andy-gavin.com/untimed/ |title=Untimed |publisher=All Things Andy Gavin |date= |accessdate=2016-03-29}}</ref>
Gavin also released a dark historical fantasy novel, ''[[The Darkening Dream]]'', published in December 2011.<ref>{{cite web|url=http://all-things-andy-gavin.com/the-darkening-dream |title=The Darkening Dream |publisher=All Things Andy Gavin |date= 14 November 2011|accessdate=2016-03-29}}</ref> His second novel ''[[Untimed]]'', which involves time travel, was released on December 19, 2012.<ref>{{cite web|url=http://all-things-andy-gavin.com/untimed/ |title=Untimed |publisher=All Things Andy Gavin |date= 16 November 2011|accessdate=2016-03-29}}</ref>


==Works==
==Works==
===Gameography===
===Games===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Game Title !!Release!! Platform!! Role
!Game Title !!Release!! Platform!! Role
|-
|-
|''[[Math Jam]]'' || 1985 || [[Apple II]] || [[Game programmer|Programmer]]
|''Math Jam'' || 1985 || [[Apple II]] || [[Game programmer|Programmer]]
|-
|-
|''[[Ski Crazed]]'' || 1986 || [[Apple II]] || Programmer
|''[[Ski Crazed]]''<ref>{{Cite web|url=https://all-things-andy-gavin.com/2011/11/02/way-of-the-warrior-the-lost-interview/|title=Way of the Warrior – The Lost Interview|date=November 2, 2011}}</ref> || 1986 || [[Apple II]] || Programmer
|-
|-
|''[[Dream Zone]]'' || 1987 || [[Commodore Amiga]], [[Apple II]] || Programmer
|''[[Dream Zone]]'' || 1987 || [[Amiga]], [[Apple II]] || Programmer
|-
|-
|''[[Keef the Thief]]'' || 1989 || [[Commodore Amiga]], [[Apple II]], [[Sega Mega Drive/Genesis]] || Programmer
|''[[Keef the Thief]]'' || 1989 || [[Amiga]], [[Apple II]], [[Mega Drive/Genesis]] || Programmer
|-
|-
|''[[Rings of Power (game)|Rings of Power]]'' || 1991 || [[Sega Mega Drive/Genesis]] || Programmer/[[Game designer|Designer]]
|''[[Rings of Power (game)|Rings of Power]]'' || 1991 || [[Mega Drive/Genesis]] || Programmer/[[Game designer|Designer]]
|-
|-
|''[[Way of the Warrior (video game)|Way of the Warrior]]'' || 1994 || [[3DO Interactive Multiplayer|3DO]] || [[Video game producer|Producer]]/Programmer/Designer
|''[[Way of the Warrior (video game)|Way of the Warrior]]'' || 1994 || [[3DO Interactive Multiplayer|3DO]] || [[Video game producer|Producer]]/Programmer/Designer
|-
|-
|''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' || 1996 || [[PlayStation]] || Producer/[[Lead Programmer]]/Designer
|''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' || 1996 || [[PlayStation (console)|PlayStation]] || Producer/[[Lead Programmer]]/Designer
|-
|-
|''[[Crash Bandicoot 2: Cortex Strikes Back]]'' || 1997 || [[PlayStation]] || Producer/Lead Programmer/Designer
|''[[Crash Bandicoot 2: Cortex Strikes Back]]'' || 1997 || [[PlayStation (console)|PlayStation]] || Producer/Lead Programmer/Designer
|-
|-
|''[[Crash Bandicoot 3: Warped]]'' || 1998 || [[PlayStation]] || Producer/Lead Programmer/Designer
|''[[Crash Bandicoot 3: Warped]]'' || 1998 || [[PlayStation (console)|PlayStation]] || Producer/Lead Programmer/Designer
|-
|-
|''[[Crash Team Racing]]'' || 1999 || [[PlayStation]] || [[Chief Technology Officer]]
|''[[Crash Team Racing]]'' || 1999 || [[PlayStation (console)|PlayStation]] || [[Chief Technology Officer]]
|-
|-
|''[[Jak & Daxter: The Precursor Legacy]]'' || 2001 || [[PlayStation 2]] || Producer/Lead Programmer/Designer
|''[[Jak and Daxter: The Precursor Legacy]]'' || 2001 || [[PlayStation 2]] || Producer/Lead Programmer/Designer
|-
|-
|''[[Jak II]]'' || 2003 || [[PlayStation 2]] || Producer/Lead Programmer/Designer
|''[[Jak II]]'' || 2003 || [[PlayStation 2]] || Producer/Lead Programmer/Designer
Line 76: Line 75:
!Title !!Release !! Genre
!Title !!Release !! Genre
|-
|-
|''[[The Darkening Dream]]'' || 2011 || Dark Fantasy
|''The Darkening Dream'' || 2011 || Dark fantasy
|-
|-
|''[[Untimed]]'' || 2012 || Time Travel
|''Untimed'' || 2012 || Time travel
|}
|}


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{{Reflist}}
{{Reflist}}


{{Naughty Dog}}
{{Authority control}}
{{Authority control}}


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[[Category:Massachusetts Institute of Technology alumni]]
[[Category:Massachusetts Institute of Technology alumni]]
[[Category:American video game programmers]]
[[Category:American video game programmers]]
[[Category:Lisp people]]
[[Category:Lisp (programming language) people]]
[[Category:American computer businesspeople]]
[[Category:American computer businesspeople]]
[[Category:Businesspeople from Washington, D.C.]]
[[Category:Naughty Dog people]]
[[Category:Naughty Dog people]]
[[Category:21st-century American male writers]]
[[Category:21st-century American male writers]]

Latest revision as of 01:45, 1 October 2024

Andy Gavin
Gavin smiling to the camera, wearing sunglasses
Gavin in 2009
Born
Andrew Scott Gavin

(1970-06-11) June 11, 1970 (age 54)
EducationHaverford College (BS)
Massachusetts Institute of Technology (PhD)
Occupations
  • Entrepreneur
  • game designer
  • novelist
  • programmer
Years active1984–present
EmployerNaughty Dog (1984–2004)

Andrew Scott Gavin (born June 11, 1970) is an American video game programmer, entrepreneur, and novelist. Gavin co-founded the video game company Naughty Dog with childhood friend Jason Rubin in 1986, which released games including Crash Bandicoot and Jak and Daxter.[1] Prior to founding Naughty Dog, Gavin worked in LISP at the MIT Artificial Intelligence Laboratory.[2]

Education

[edit]

Gavin earned a Bachelor of Science in Neurobiological Science from Haverford College.[3] He studied for a Ph.D. at the Massachusetts Institute of Technology, conducting research for the Jet Propulsion Laboratory on the Mars Rover Vision Project, under advisor Rod Brooks.[4] As a student, Gavin learned the LISP computer programming language, and developed a number of custom programming languages that were later used for the graphics, controls, sounds, and artificial intelligence in Naughty Dog video games.

Career

[edit]
Gavin at the Naughty Dog Wrap Party, Santa Monica, CA, 2009

Gavin and Rubin sold their first video game, Math Jam, in 1985. In 1989, they sold Keef the Thief to Electronic Arts.[5] In the early 1990s, their fighting game, Way of the Warrior, led to a multi-title deal with Universal Interactive Studios.[6] Under the auspices of this Universal deal they produced the Crash Bandicoot series from 1994 until 1999, and later the Jak and Daxter series. At the end of 2000, Rubin and Gavin sold Naughty Dog to Sony Computer Entertainment America (SCEA), having released 14 Naughty Dog games, which together sold over 35 million units and generated over $1 billion in revenue.[7]

While at Naughty Dog, Gavin developed two LISP dialects for use in game development, Game Oriented Object Lisp (GOOL) and its successor Game Oriented Assembly Lisp (GOAL). These included innovations in terms of language choice and design.[8]

Shortly after leaving Naughty Dog in 2004, Gavin and Rubin co-founded a new Internet startup called Flektor with former HBO executive Jason R. Kay. In May 2007, the company was sold to Fox Interactive Media, a division of News Corp.[9] Fox described the company as "a next-generation Web site that provides users with a suite of Web-based tools to transform their photos and videos into dynamic slideshows, postcards, live interactive presentations, and video mash-ups." In October 2007, Flektor partnered sister company MySpace, and MTV to provide instant audience feedback via polls for the interactive MySpace / MTV Presidential Dialogues series with Senator and presidential candidate Barack Obama.[10]

Gavin left Fox Interactive Media in 2008. In 2009, he and Rubin announced a new social game startup called Monkey Gods, which was working on a new version of Snood along with a casual word game called MonkWerks.[11]

Gavin also released a dark historical fantasy novel, The Darkening Dream, published in December 2011.[12] His second novel Untimed, which involves time travel, was released on December 19, 2012.[13]

Works

[edit]

Games

[edit]
Game Title Release Platform Role
Math Jam 1985 Apple II Programmer
Ski Crazed[14] 1986 Apple II Programmer
Dream Zone 1987 Amiga, Apple II Programmer
Keef the Thief 1989 Amiga, Apple II, Mega Drive/Genesis Programmer
Rings of Power 1991 Mega Drive/Genesis Programmer/Designer
Way of the Warrior 1994 3DO Producer/Programmer/Designer
Crash Bandicoot 1996 PlayStation Producer/Lead Programmer/Designer
Crash Bandicoot 2: Cortex Strikes Back 1997 PlayStation Producer/Lead Programmer/Designer
Crash Bandicoot 3: Warped 1998 PlayStation Producer/Lead Programmer/Designer
Crash Team Racing 1999 PlayStation Chief Technology Officer
Jak and Daxter: The Precursor Legacy 2001 PlayStation 2 Producer/Lead Programmer/Designer
Jak II 2003 PlayStation 2 Producer/Lead Programmer/Designer
Jak 3 2004 PlayStation 2 Producer/Lead Programmer/Designer
Jak X: Combat Racing 2005 PlayStation 2 Extra Special Thanks
Daxter 2006 PlayStation Portable Special Thanks
Uncharted: Drake's Fortune 2007 PlayStation 3 Special Thanks

Bibliography

[edit]
Title Release Genre
The Darkening Dream 2011 Dark fantasy
Untimed 2012 Time travel

References

[edit]
  1. ^ "Death Match: The Hit Squad". Wired. Vol. 9, no. 5. May 2001.
  2. ^ "Franz Inc Customer Applications: Naughty Dog Software". Franz.com. Retrieved 2016-03-29.
  3. ^ Kim Pallister (17 May 2005). "Rendering to Texture Surfaces Using DirectX 7". Gamasutra.
  4. ^ "Bio". November 12, 2011.
  5. ^ "Keef the Thief: A Boy and His Lockpick for Amiga (1989)". MobyGames. Retrieved 2016-03-29.
  6. ^ Meston, Zach (February 1995). "Electric Word: Naughty Dog Does Good". Wired. Vol. 3, no. 2.
  7. ^ Purchese, Robert (31 July 2008). "Devs don't need producers – Naughty Dog". Eurogamer.net. Eurogamer.
  8. ^ Stephen White. "Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy". Gamasutra.
  9. ^ "Archived copy". Archived from the original on December 16, 2009. Retrieved May 18, 2009.{{cite web}}: CS1 maint: archived copy as title (link)
  10. ^ "Barack Obama Fields Tough Questions At MTV/MySpace Forum". MTV. 2007-10-29. Archived from the original on October 31, 2007. Retrieved 2016-03-29.
  11. ^ "Crash Bandicoot creators speak out on forming new game company | GamesBeat | Games | by Dean Takahashi". Venturebeat.com. 2009-05-14. Retrieved 2016-03-29.
  12. ^ "The Darkening Dream". All Things Andy Gavin. 14 November 2011. Retrieved 2016-03-29.
  13. ^ "Untimed". All Things Andy Gavin. 16 November 2011. Retrieved 2016-03-29.
  14. ^ "Way of the Warrior – The Lost Interview". November 2, 2011.