Super Mad Champ: Difference between revisions
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{{Use dmy dates|date=August 2020}} |
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{{Short description|1995 video game}} |
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{{under construction|placedby=KGRAMR|nosection=yes}} |
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{{in use}} |
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{{Infobox video game |
{{Infobox video game |
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|title |
| title = Super Mad Champ |
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|image |
| image = SFC Super Mad Champ cover art.jpg |
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| developer = [[Givro Corporation]] |
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|publisher |
| publisher = Tsukuda Original |
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|director |
| director = Nanako Geya |
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|producer |
| producer = Noriyuki Tomiyama<br />Yukio Tomita |
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|designer |
| designer = Kishi |
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|programmer = Hiroko Yamabiko |
| programmer = Hiroko Yamabiko |
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|artist |
| artist = Nao Yuki<br />Toshiaki Fujioka<br />Yasuo Wakatsuki |
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|composer |
| composer = Hikoshi Hashimoto |
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| |
| platforms = [[Super Famicom]] |
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|released |
| released = {{vgrelease|JP|4 March 1995}} |
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|genre |
| genre = [[Racing video game|Racing]], [[List of vehicular combat games|vehicular combat]] |
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|modes |
| modes = [[Single-player video game|Single-player]] |
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}} |
}} |
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{{nihongo foot|'''''Super Mad Champ'''''|スーパーマッドチャンプ|''Sūpā Maddo Chanpu''||lead=yes|group=lower-alpha}} is |
{{nihongo foot|'''''Super Mad Champ'''''|スーパーマッドチャンプ|''Sūpā Maddo Chanpu''||lead=yes|group=lower-alpha}} is a [[Racing video game|racing]] and [[List of vehicular combat games|vehicular combat]] video game developed by [[Givro Corporation]] and published by Tsukuda Original in Japan exclusively for the [[Super Famicom]] on 4 March 1995.<ref name="RG153">{{cite magazine|last=Jones|first=Darran|title=Minority Report: Super Famicom - Super Mad Champ|magazine=[[Retro Gamer]]|issue=153|publisher=[[Future Publishing]]|date=March 2016|page=75}}</ref> The game is centered around a series of [[Motorcycle racing|motorcycle]] [[Road racing|races]] throughout various locations that the player must win to advance to higher-difficulty races, while using attacks to hinder the other racers. |
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It was originally going to be published by [[Technōs Japan]] and had a different title before release. |
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⚫ | ''Super Mad Champ'' has a similar gameplay to ''[[Road Rash]]''. The game puts the player in control of a motorcycle racer who must finish in third place or higher among five other racers through three [[Grand Prix motorcycle racing|grand prix]]: GP2, GP1 and Super, with each race taking place in a number of locations.<ref name="SMCmanual">''Super Mad Champ'' 取扱説明書 (Super Famicom, JP)</ref><ref name="RVGFanSMC">{{cite web|last=L.|first=Steve|url=http://www.rvgfanatic.com/6501/113901.html|title=Obscure Super Famicom Impressions - Super Mad Champ|publisher=RVGFanatic|date=19 November 2006|access-date=2020-08-15|archive-url=https://web.archive.org/web/20071011153532/http://www.rvgfanatic.com/6501/113901.html|archive-date=2007-10-11|url-status=live}}</ref><ref name="RManiacSMC">{{cite web|url=http://www.retromaniac.es/2012/11/los-videojuegos-retro-son-geniales-sin.html|title=Los videojuegos retro son geniales. Sin quererlo nos encontramos con una joya desconocida para SNES|work=RetroManiac|date=28 November 2012|access-date=2020-08-15|lang=es|archive-url=https://web.archive.org/web/20200815004936/http://www.retromaniac.es/2012/11/los-videojuegos-retro-son-geniales-sin.html|archive-date=2020-08-15|url-status=live}}</ref> There are also a [[Time trial#Video games|time attack]] option, a [[Saved game#Password|password]] feature and an option screen to configure various settings such as controls and sound.<ref name="SMCmanual"/> |
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At the start of the game, it starts with zero [[In-game currency|dollars]], which can be earned by attacking the opponents, doing advanced moves (e.g. [[wheelie]]) or completing the race.<ref name="RVGFanSMC" /> |
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{{Expand section|date=August 2020}} |
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⚫ | ''Super Mad Champ'' |
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During a race, racers can brake, accelerate, and attack neighboring opponents.<ref name="SMCmanual" /><ref name="RVGFanSMC" /><ref name="GBSMC">{{cite web|url=https://www.giantbomb.com/super-mad-champ/3030-37279/|title=Super Mad Champ (Game)|work=[[Giant Bomb]]|publisher=[[CBS Interactive]]|access-date=2020-08-16|archive-url=https://web.archive.org/web/20200816202119/https://www.giantbomb.com/super-mad-champ/3030-37279/|archive-date=2020-08-16|url-status=live}}</ref> The racer can perform wheelie, but if they land while doing the trick, it will lose the momentum.<ref name="RVGFanSMC" /> The racer can be ejected from their bike if they crash into an obstacle (such as tires) or if they run out of [[Health (game terminology)|stamina]] due to fights with opponents. Both the racer and the opponents have a damage bar for both the person and the bike. The racer can dismount and get in the bike which can be useful if the player's bike has been destroyed.<ref name=":1">{{Cite web |date=7 February 2014 |title=lunatic obscurity: Super Mad Champ |url=http://lunaticobscurity.blogspot.com/2014/02/super-mad-champ-snes.html |website=Lunatic Obscurity}}</ref> While on-foot, the racer can perform a few basic moves such as blocking, punching, jump kicking, grab rolling and picking up the bike and throwing them.<ref name="RVGFanSMC" /> Vehicle speeds for unmodified "stock" motorcycles can easily reach the {{convert|150|km/h|mph}} range. |
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Even the game engine is similar to the motorcycle levels of ''[[Shin Nekketsu Kōha: Kunio-tachi no Banka]]'', it got released regardless, and even without Kunio, it is easy to spot the similarities on the character art. The player will especially experience the inspirations that the ''[[Kunio-kun]]'' series has on this video game during the second race. Both the human player and the computer opponents have a damage bar for both the person and the vehicle. Vehicle speeds for unmodified "stock" motorcycles can easily reach the {{convert|150|km/h|mph}} range. |
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At the end of the race, the player can spend money to buy new bikes, repair the currently owned ones and entrances.<ref name=":1" /> |
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Racing environments start out as being normal and end up becoming surreal. For example, the last race of the game is set in a cloud-like heaven where going off-road means falling off the track. The game is divided into three Grand Prix: GP2, GP1, and the "Super Grand Prix.<ref name="madchampjap">{{cite web | url = http://screenmania.retrogames.com/snes/03/snes_0133.html | title = Screenshots | publisher = ScreenMania | date = | accessdate = 2012-01-21}}</ref>" There are at least five racers in a given race.<ref name="madchampjap"/> There are also a [[time attack]] option, a password feature, and an option screen to configure the controls and the sound to the player's liking.<ref name="madchampjap"/> |
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== Development and release == |
== Development and release == |
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''Super Mad Champ'' was created by most of the same team that worked on previous projects |
''Super Mad Champ'' was created by most of the same team that worked on previous projects such as ''[[River City Girls Zero|Shin Nekketsu Kōha: Kunio-tachi no Banka]]'',<ref name=":0">{{cite web|last=Kishimoto|first=Yoshihisa|author-link=Yoshihisa Kishimoto|url=http://white.ap.teacup.com/01page/|title=熱血通信 - 新・熱血硬派 くにおたちの挽歌|work=熱血硬派!|publisher=Plophet|date=2012|access-date=2020-08-16|lang=ja|archive-url=https://web.archive.org/web/20121114200534/http://white.ap.teacup.com/01page/|archive-date=2012-11-14|url-status=live}}</ref> with Nanako Geya acting as the project's director.<ref name="SMCstaff">{{cite video game|title=Super Mad Champ|developer=[[Givro Corporation]]|publisher=Tsukuda Origina|date=4 March 1995|platform=[[Super Famicom]]|level=Staff|language=ja}}</ref> Artists "Duke" Ishikawa, "Ryukun King!!" and Nao Yuki were responsible for character designs, while Toshiaki Fujioka and Yasuo Wakatsuki created the [[pixel art]].<ref name="SMCstaff"/> Hiroko Yamabiko, "Shiochi" and "Sorimachin" served as programmers, while composer Hikoshi Hashimoto scored the soundtrack and created the sound effects.<ref name="SMCstaff"/> A member under the pseudonym of "Kishi" collaborated as the game's sole designer. Producers Noriyuki Tomiyama, Takeshi Wakui and Yukio Tomita oversaw its development process.<ref name="SMCstaff"/><ref name=":0"/> Other members also collaborated in its making.<ref name="SMCstaff"/> |
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''Super Mad Champ'' was released only in Japan by Tsukada Original on March |
''Super Mad Champ'' was released only in Japan by Tsukada Original on 4 March 1995.<ref>{{cite web|url=http://www.allgame.com/game.php?id=30510|title=Super Mad Champ [Japanese] - Overview|work=[[AllGame]]|publisher=[[All Media Network]]|date=1998|access-date=2020-08-16|archive-url=https://web.archive.org/web/20141115152338/http://www.allgame.com/game.php?id=30510|archive-date=2014-11-15|url-status=live}}</ref><ref>{{cite book|title=Super Famicom Software All Catalogue - 1995: スーパーマッドチャンプ|work=スーパーファミコン パーフェクトカタログ|series=Perfect Catalogue|publisher=[[:ja:ジーウォーク|G-Walk]]|date=28 September 2019|language=ja|isbn=9784862979131}}</ref><ref name="Gamer">{{cite web|url=https://www.gamer.ne.jp/game/1000002767/|title=スーパーマッドチャンプの最新ニュースやレビュー|work=Gamer|publisher=ixll Co., Ltd.|date=2020|access-date=2020-08-15|lang=ja|archive-url=https://web.archive.org/web/20200809011003/https://www.gamer.ne.jp/game/1000002767/|archive-date=2020-08-09|url-status=live}}</ref> Prior to launch, it was originally intended to be published by [[Technōs Japan]] and had the working title of ''Mad Champ 2088''.{{efn|{{nihongo|マッドチャンプ2088|Maddo Chanpu 2088}}}}<ref>{{cite web|url=http://furani.jp/kunio/history.html|title=熱血の歴史|website=Kunio Mania|access-date=2020-08-16|lang=ja|archive-url=https://web.archive.org/web/20200622200521/http://furani.jp/kunio/history.html|archive-date=2020-06-22|url-status=live}}</ref><ref>{{cite web|url=http://retrogame-db.com/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%95%E3%82%A1%E3%83%9F%E3%82%B3%E3%83%B3/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%83%E3%83%89%E3%83%81%E3%83%A3%E3%83%B3%E3%83%97/|title=スーパーマッドチャンプ|website=レトロゲーDB|date=2011|access-date=2020-08-16|lang=ja|archive-url=https://web.archive.org/web/20200621104601/http://retrogame-db.com/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%95%E3%82%A1%E3%83%9F%E3%82%B3%E3%83%B3/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%9E%E3%83%83%E3%83%89%E3%83%81%E3%83%A3%E3%83%B3%E3%83%97/|archive-date=2020-06-21|url-status=live}}</ref><ref>{{cite web|url=http://920douga.blog113.fc2.com/blog-entry-82.html|title=熱血バリバリ特攻隊(仮)→スーパーマッドチャンプ プレイ動画 & BGM集 |work=熱血ゲーム動画ブログ|publisher=[[FC2 (portal)|FC2]]|date=28 January 2010|access-date=2020-08-16|lang=ja|archive-url=https://web.archive.org/web/20200623123616/http://920douga.blog113.fc2.com/blog-entry-82.html|archive-date=2020-06-23|url-status=live}}</ref> |
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== Reception == |
== Reception == |
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== External links == |
== External links == |
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* [https://gamefaqs.gamespot.com/snes/571582-super-mad-champ ''Super Mad Champ''] at [[GameFAQs]] |
* [https://gamefaqs.gamespot.com/snes/571582-super-mad-champ ''Super Mad Champ''] at [[GameFAQs]] |
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* [https://www.giantbomb.com/super-mad-champ/3030-37279/ ''Super Mad Champ''] at [[Giant Bomb]] |
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{{Givro Corporation}} |
{{Givro Corporation}} |
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{{DEFAULTSORT:Super Mad Champ}} |
{{DEFAULTSORT:Super Mad Champ}} |
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[[Category:1995 video games]] |
[[Category:1995 video games]] |
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[[Category:Givro games]] |
[[Category:Givro Corporation games]] |
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[[Category:Japan-exclusive video games]] |
[[Category:Japan-exclusive video games]] |
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[[Category:Motorcycle video games]] |
[[Category:Motorcycle video games]] |
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[[Category:Racing video games]] |
[[Category:Racing video games]] |
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[[Category:Single-player video games]] |
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[[Category:Super Nintendo Entertainment System games]] |
[[Category:Super Nintendo Entertainment System games]] |
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[[Category:Super Nintendo Entertainment System-only games]] |
[[Category:Super Nintendo Entertainment System-only games]] |
Latest revision as of 13:28, 27 October 2024
Super Mad Champ | |
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Developer(s) | Givro Corporation |
Publisher(s) | Tsukuda Original |
Director(s) | Nanako Geya |
Producer(s) | Noriyuki Tomiyama Yukio Tomita |
Designer(s) | Kishi |
Programmer(s) | Hiroko Yamabiko |
Artist(s) | Nao Yuki Toshiaki Fujioka Yasuo Wakatsuki |
Composer(s) | Hikoshi Hashimoto |
Platform(s) | Super Famicom |
Release |
|
Genre(s) | Racing, vehicular combat |
Mode(s) | Single-player |
Super Mad Champ[a] is a racing and vehicular combat video game developed by Givro Corporation and published by Tsukuda Original in Japan exclusively for the Super Famicom on 4 March 1995.[1] The game is centered around a series of motorcycle races throughout various locations that the player must win to advance to higher-difficulty races, while using attacks to hinder the other racers.
Gameplay
[edit]Super Mad Champ has a similar gameplay to Road Rash. The game puts the player in control of a motorcycle racer who must finish in third place or higher among five other racers through three grand prix: GP2, GP1 and Super, with each race taking place in a number of locations.[2][3][4] There are also a time attack option, a password feature and an option screen to configure various settings such as controls and sound.[2]
At the start of the game, it starts with zero dollars, which can be earned by attacking the opponents, doing advanced moves (e.g. wheelie) or completing the race.[3]
During a race, racers can brake, accelerate, and attack neighboring opponents.[2][3][5] The racer can perform wheelie, but if they land while doing the trick, it will lose the momentum.[3] The racer can be ejected from their bike if they crash into an obstacle (such as tires) or if they run out of stamina due to fights with opponents. Both the racer and the opponents have a damage bar for both the person and the bike. The racer can dismount and get in the bike which can be useful if the player's bike has been destroyed.[6] While on-foot, the racer can perform a few basic moves such as blocking, punching, jump kicking, grab rolling and picking up the bike and throwing them.[3] Vehicle speeds for unmodified "stock" motorcycles can easily reach the 150 kilometres per hour (93 mph) range.
At the end of the race, the player can spend money to buy new bikes, repair the currently owned ones and entrances.[6]
Development and release
[edit]Super Mad Champ was created by most of the same team that worked on previous projects such as Shin Nekketsu Kōha: Kunio-tachi no Banka,[7] with Nanako Geya acting as the project's director.[8] Artists "Duke" Ishikawa, "Ryukun King!!" and Nao Yuki were responsible for character designs, while Toshiaki Fujioka and Yasuo Wakatsuki created the pixel art.[8] Hiroko Yamabiko, "Shiochi" and "Sorimachin" served as programmers, while composer Hikoshi Hashimoto scored the soundtrack and created the sound effects.[8] A member under the pseudonym of "Kishi" collaborated as the game's sole designer. Producers Noriyuki Tomiyama, Takeshi Wakui and Yukio Tomita oversaw its development process.[8][7] Other members also collaborated in its making.[8]
Super Mad Champ was released only in Japan by Tsukada Original on 4 March 1995.[9][10][11] Prior to launch, it was originally intended to be published by Technōs Japan and had the working title of Mad Champ 2088.[b][12][13][14]
Reception
[edit]This section needs expansion. You can help by adding to it. (August 2020) |
Notes
[edit]References
[edit]- ^ Jones, Darran (March 2016). "Minority Report: Super Famicom - Super Mad Champ". Retro Gamer. No. 153. Future Publishing. p. 75.
- ^ a b c Super Mad Champ 取扱説明書 (Super Famicom, JP)
- ^ a b c d e L., Steve (19 November 2006). "Obscure Super Famicom Impressions - Super Mad Champ". RVGFanatic. Archived from the original on 11 October 2007. Retrieved 15 August 2020.
- ^ "Los videojuegos retro son geniales. Sin quererlo nos encontramos con una joya desconocida para SNES". RetroManiac (in Spanish). 28 November 2012. Archived from the original on 15 August 2020. Retrieved 15 August 2020.
- ^ "Super Mad Champ (Game)". Giant Bomb. CBS Interactive. Archived from the original on 16 August 2020. Retrieved 16 August 2020.
- ^ a b "lunatic obscurity: Super Mad Champ". Lunatic Obscurity. 7 February 2014.
- ^ a b Kishimoto, Yoshihisa (2012). "熱血通信 - 新・熱血硬派 くにおたちの挽歌". 熱血硬派! (in Japanese). Plophet. Archived from the original on 14 November 2012. Retrieved 16 August 2020.
- ^ a b c d e Givro Corporation (4 March 1995). Super Mad Champ (Super Famicom) (in Japanese). Tsukuda Origina. Level/area: Staff.
- ^ "Super Mad Champ [Japanese] - Overview". AllGame. All Media Network. 1998. Archived from the original on 15 November 2014. Retrieved 16 August 2020.
- ^ Super Famicom Software All Catalogue - 1995: スーパーマッドチャンプ. Perfect Catalogue (in Japanese). G-Walk. 28 September 2019. ISBN 9784862979131.
{{cite book}}
:|work=
ignored (help) - ^ "スーパーマッドチャンプの最新ニュースやレビュー". Gamer (in Japanese). ixll Co., Ltd. 2020. Archived from the original on 9 August 2020. Retrieved 15 August 2020.
- ^ "熱血の歴史". Kunio Mania (in Japanese). Archived from the original on 22 June 2020. Retrieved 16 August 2020.
- ^ "スーパーマッドチャンプ". レトロゲーDB (in Japanese). 2011. Archived from the original on 21 June 2020. Retrieved 16 August 2020.
- ^ "熱血バリバリ特攻隊(仮)→スーパーマッドチャンプ プレイ動画 & BGM集". 熱血ゲーム動画ブログ (in Japanese). FC2. 28 January 2010. Archived from the original on 23 June 2020. Retrieved 16 August 2020.