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[[Category:Monthly magazines published in Australia]]
[[Category:Monthly magazines published in Australia]]
[[Category:Video game magazines published in Australia]]
[[Category:Video game magazines published in Australia]]
[[Category:Sega magazines]]


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Revision as of 04:05, 6 February 2023

MegaZone
MegaZone #23, August 1992
CategoriesVideo games
FrequencyBi-monthly (1988-1990)
Monthly (1990-1995)
First issueJuly 1988
Final issueOctober 1995
CompanyMegaComp Publications (1988-1990)
Sega Ozisoft (1990-1993)
Mason Stewart Publishing (1993-1995)
CountryAustralia
LanguageEnglish
ISSN1321-8131

MegaZone was an Australian video game magazine which ran from July 1988 to October 1995, ultimately publishing 56 issues.

MegaZone started out as a bi-monthly, multi-platform magazine named MegaComp which was originally published by Elwood, Victoria–based MegaComp Publications.[1][2] It later switched to a monthly format under the ownership of local software distributor Ozisoft (later Sega Ozisoft) and changed its name to MegaZone.[3] In June 1993 the magazine switched its focus exclusively to Sega console software after being taken over by Mason Stewart Publishing. Later issues would be published under the name Sega MegaZone to denote its new focus.[3]

Although ostensibly multi-platform in coverage prior to its acquisition by Mason Stewart, Sega Ozisoft used the magazine to promote titles they distributed in Australia, which included Commodore 64, Amiga and PC titles alongside games on Sega platforms, but none on Nintendo platforms as they were distributed by rival Mattel in the country.[3] During this period subscribers to the magazine were also given a 20-page insert called SegaZone dedicated to Sega games, which was published on a quarterly basis until its content was merged with the main magazine.[4]

References