System 573: Difference between revisions
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==Technical specifications== |
==Technical specifications== |
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{{main article|PlayStation technical specifications}} |
{{main article|PlayStation technical specifications}} |
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The System 573 uses the same system design as the original [[PlayStation (console)|Sony PlayStation]] but with a few upgrades. Notably the 573 uses double the work RAM and video RAM and is missing the CD controller from the PlayStation. Also added was an IDE port, RTC with battery backed SRAM, dedicated JAMMA and JVS interfaces, a security cart which could be used to easily add basic expansion I/O hardware and dual PCMCIA slots although these are only wired up as memory devices and cannot be used for I/O cards. The System 573 analog uses the analog audio output directly from a CD drive, whereas the System 573 digital gets audio through the IDE connector of a CD drive, thus all communications with the drive are digital.<ref>{{cite web |last1=Broyad |first1=Tobi |title=KONAMI BEMANI SYSTEM 573 DIGITAL HARDWARE |url=https://www.system16.com/hardware.php?id=823 |website=System 16: The Arcade Museum |access-date=20 February 2023}}</ref><ref>{{cite web |last1=Broyad |first1=Tobi |title=KONAMI BEMANI SYSTEM 573 ANALOG HARDWARE |url=https://www.system16.com/hardware.php?id=822 |website=System 16: The Arcade Museum |access-date=20 February 2023}}</ref> |
The System 573 uses the same system design as the original [[PlayStation (console)|Sony PlayStation]] but with a few upgrades. Notably the 573 uses double the work RAM and video RAM and is missing the CD controller from the PlayStation. Also added was an IDE port, RTC with battery backed SRAM, dedicated JAMMA and JVS interfaces, a security cart which could be used to easily add basic expansion I/O hardware and dual PCMCIA slots although these are only wired up as memory devices and cannot be used for I/O cards. The System 573 analog uses the analog audio output directly from a CD drive, whereas the System 573 digital gets audio through the IDE connector of a CD drive, thus all communications with the drive are digital in this version.<ref>{{cite web |last1=Broyad |first1=Tobi |title=KONAMI BEMANI SYSTEM 573 DIGITAL HARDWARE |url=https://www.system16.com/hardware.php?id=823 |website=System 16: The Arcade Museum |access-date=20 February 2023}}</ref><ref>{{cite web |last1=Broyad |first1=Tobi |title=KONAMI BEMANI SYSTEM 573 ANALOG HARDWARE |url=https://www.system16.com/hardware.php?id=822 |website=System 16: The Arcade Museum |access-date=20 February 2023}}</ref> |
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*Central processor: 33.8688 MHz [[MIPS architecture|MIPS]] R3000A [[RISC]] processor, 4KB cache. |
*Central processor: 33.8688 MHz [[MIPS architecture|MIPS]] R3000A [[RISC]] processor, 4KB cache. |
Revision as of 14:43, 20 February 2023
This article needs additional citations for verification. (May 2010) |
Developer | Konami |
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CPU | MIPS R3000A @ 33.8688 MHz |
The System 573 is an arcade system board made by Konami based on the original PlayStation. The hardware was used primarily for Konami's Bemani series of music video game arcades, including the popular Dance Dance Revolution series introduced in 1998. The System 573 is available is configurable with various expansion IO boards to add extra input or output, such as the analog and digital I/O boards for Dance Dance Revolution and other Bemani games. Systems with these IO boards are often called System 573 Analog and System 573 Digital respectively. There is also another variant called the System 573 Satellite Terminal which allows for up to 8 cabinets to be networked to a central one.
The name of the board is rooted in Japanese wordplay; each number in Japanese can be read with a number of different names, with Konami's name being one of many possible readings for "five-seven-three."[1]
Technical specifications
The System 573 uses the same system design as the original Sony PlayStation but with a few upgrades. Notably the 573 uses double the work RAM and video RAM and is missing the CD controller from the PlayStation. Also added was an IDE port, RTC with battery backed SRAM, dedicated JAMMA and JVS interfaces, a security cart which could be used to easily add basic expansion I/O hardware and dual PCMCIA slots although these are only wired up as memory devices and cannot be used for I/O cards. The System 573 analog uses the analog audio output directly from a CD drive, whereas the System 573 digital gets audio through the IDE connector of a CD drive, thus all communications with the drive are digital in this version.[2][3]
- Central processor: 33.8688 MHz MIPS R3000A RISC processor, 4KB cache.
- Memory: 4MB of EDO work RAM, 2MB VRAM, 512KB sound RAM.
- Storage: ATAPI CD-ROM drive, 16MB flash storage, 16MB PC-CARD flash storage.
- Sound processor: PlayStation SPU, MAS 3507-D MPEG 1/2 decoder chip for decoding 573 Digital game audio.
- I/O processor: Hitachi H8/3644 MCU for JVS functions.
- Screen resolution: 256x224p or 640x480i.
List of System 573 games
System 573
- Fighting Mania
- Fisherman's Bait
- Fisherman's Bait 2
- Fisherman's Bait 3
- Gun Mania
- Hyper Bishi Bashi
- Jikkyō Powerful Pro Yakyū EX
- Konami 80's Arcade Gallery
Bemani System 573 Analog
- Dance Dance Revolution (Dancing Stage in Europe)
- Dance Dance Revolution 2ndMix and variants
- Dancing Stage featuring True Kiss Destination
- Dancing Stage featuring Dreams Come True
- DrumMania
- GuitarFreaks
- GuitarFreaks 2ndMix
Bemani System 573 Digital
- Dance Dance Revolution 3rdMix and variants
- Dance Dance Revolution 4thMix and variants
- Dance Dance Revolution 5thMix
- DDRMAX Dance Dance Revolution 6thMix
- DDRMAX2 Dance Dance Revolution 7thMix
- Dance Dance Revolution Extreme
- Dancing Stage Euromix
- Dancing Stage Euromix 2
- Dancing Stage featuring Dreams Come True
- Dance Maniax
- DrumMania 2ndMix through 10thMix
- GuitarFreaks 3rdMix through 11thMix
- Mambo a Go Go
- Martial Beat
System 573 Satellite Terminal
- Monster Gate
- Monster Gate 2
- Monster Gate 3
References
- ^ Mandelin, Clyde (November 11, 2019). "Numbers, Dates, and Japanese Wordplay". Legends of Localization. Clyde Mandelin. Retrieved 12 November 2019.
- ^ Broyad, Tobi. "KONAMI BEMANI SYSTEM 573 DIGITAL HARDWARE". System 16: The Arcade Museum. Retrieved 20 February 2023.
- ^ Broyad, Tobi. "KONAMI BEMANI SYSTEM 573 ANALOG HARDWARE". System 16: The Arcade Museum. Retrieved 20 February 2023.