Wikipedia:Sandbox: Difference between revisions
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{{short description|dumbass}} |
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{{italic title}} |
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{{Infobox video game |
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{{upcoming}} |
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| title = stupid fucking kids game |
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{{game infobox |
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| image = RabbitsCover2.png |
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|developer= |
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| caption = [[PAL region|PAL]] cover art for Wii |
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|image=[[File:Mario&LuigiBrothershipUSboxart.jpg|200px]] |
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| developer = [[some dumbass]]<br />[[another dumbass]] ([[Nintendo DS]] version) |
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|publisher=[[Nintendo]] |
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| publisher = [[Ubisoft]] |
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|release= {{release|Australia|November 7, 2024<ref>{{cite|author=NintendoAU|date=June 18, 2024|url=https://www.youtube.com/watch?v=DboxZ8kAM5I|title=Mario & Luigi: Brothership sets sail November 7th (Nintendo Switch)|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240619003810/https://www.youtube.com/watch?v=DboxZ8kAM5I|accessdate=June 18, 2024}}</ref>|Japan|November 7, 2024<ref name=Nintendo_Direct_Japan>{{cite|author=Nintendo 公式チャンネル|date=June 18, 2024|url=https://www.youtube.com/watch?v=b0PhKIMkB3A|title=マリオ&ルイージRPG ブラザーシップ! (Nintendo Direct 2024.6.18)|publisher=YouTube|language=Japanese|archive=https://web.archive.org/web/20240618144753/https://www.youtube.com/watch?v=b0PhKIMkB3A|accessdate=June 18, 2024}}</ref>|South Korea|November 7, 2024<ref name=Nintendo_Korea_2024>{{cite|author=한국닌텐도주식회사|date=June 18, 2024|url=https://www.nintendo.co.kr/news/article/52iIUk65wYzLEX9JjXsjwJ|title=<nowiki>『젤다의 전설 지혜의 투영』, 『METROID PRIME 4 BEYOND(※영어 명칭)』, 『슈퍼 마리오 파티 잼버리』, 『마리오&루이지 RPG 브라더십!』, 『동키콩 리턴즈 HD』 등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달</nowiki>|publisher=Nintendo of Korea|language=Korean|archive=https://web.archive.org/web/20240618181103/https://www.nintendo.co.kr/news/article/52iIUk65wYzLEX9JjXsjwJ|accessdate=June 18, 2024}}</ref>|HK|November 7, 2024<ref>{{cite|author=任天堂(香港)有限公司|date=June 18, 2024|url=https://www.nintendo.com.hk/topics/article/2X1gF8FzADbqLUhAO2kYow|title=《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。|publisher=Nintendo of Hong Kong|accessdate=June 20, 2024}}</ref>|ROC|November 7, 2024<ref>{{cite|author=任天堂(台灣)|date=June 18, 2024|url=https://www.nintendo.tw/topics/article/2X1gF8FzADbqLUhAO2kYow|title=《瑪利歐&路易吉RPG 兄弟齊航!》的最新資訊公開!本作預定於2024年11月7日(四)發售。|publisher=Nintendo of Taiwan|accessdate=June 20, 2024}}</ref>|Singapore|November 7, 2024<ref>{{cite|author=Nintendo Official Channel (Southeast Asia)|date=June 18, 2024|url=https://www.youtube.com/watch?v=vIuhNsverN4|title=Mario & Luigi: Brothership - Announcement Trailer - Nintendo Switch (SEA)|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240619064049/https://www.youtube.com/watch?v=vIuhNsverN4|accessdate=June 18, 2024}}</ref>|Europe|November 7, 2024<ref name=Nintendo_Direct_France>{{cite|author=Nintendo France|date=June 18, 2024|url=https://www.youtube.com/watch?v=vCcG6iqJgm4|title=Mario & Luigi : L'épopée fraternelle – Sortie le 7 novembre (Nintendo Switch)|publisher=YouTube|language=French|archive=https://web.archive.org/web/20240618183544/https://www.youtube.com/watch?v=vCcG6iqJgm4|accessdate=June 18, 2024}}</ref>|South Africa|November 7, 2024<ref>{{cite|url=https://www.nintendo.com/en-za/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html|title=Mario & Luigi: Brothership|publisher=Nintendo (official South African website)|language=English|archive=https://web.archive.org/web/20240716000913/https://www.nintendo.com/en-za/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html|accessdate=July 19, 2024}}</ref>|USA|November 7, 2024<ref name=Trailer>{{cite|author=Nintendo of America|date=June 18, 2024|url=https://www.youtube.com/watch?v=s5I3DcapElQ|title=Mario & Luigi: Brothership – Announcement Trailer – Nintendo Switch|publisher=YouTube|language=English|archive=https://web.archive.org/web/20240618232910/https://www.youtube.com/watch?v=s5I3DcapElQ|accessdate=June 18, 2024}}</ref>}} |
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| director = Jacques Exertier<ref>{{cite web |url=https://gonintendo.com/stories/103671-rabbids-go-home-developer-blogs |title=Blog: Part 1 - The Adventure Begins! |first=Jacques |last=Exertier |date=2009-09-09 |publisher=Rabbids Go Home Developer's Blog |access-date=2010-06-29 |archive-date=2020-11-17 |archive-url=https://web.archive.org/web/20201117023349/https://gonintendo.com/stories/103671-rabbids-go-home-developer-blogs |url-status=live }}</ref><br/>Jean-Philippe Caro<ref>{{cite web |url= http://blogs.nintendolife.com/rabbidsgohome/2009/10/part_5_inside_the_wii_remote |title=Blog: Part 5 - Inside The Wii Remote |author=Jean-Philippe Caro |date=2009-10-07 |publisher=Rabbids Go Home Developer's Blog |archive-url=https://web.archive.org/web/20091011110520/http://blogs.nintendolife.com/rabbidsgohome/2009/10/part_5_inside_the_wii_remote |access-date=2010-06-29 |archive-date=2009-10-11 }}</ref> |
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|languages={{languages|en_us=y|es_es=y|es_latam=y|fr_ca=y|fr_fr=y|de=y|it=y|nl=y|pt_br=y|jp=y|zh_simp=y|zh_trad=y|kr=y}} |
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| producer = Pierre-Arnaud Lambert<br />Frédéric Mauxion |
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|genre=[[RPG]] |
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| designer = Christophe Pic<ref>{{cite web|url= http://blogs.nintendolife.com/rabbidsgohome/2009/09/part_3_gameplay_loop |title=Blog: Part 3 - Gameplay Loop |first=Christophe |last=Pic |date=2009-09-10 |publisher=Rabbids Go Home Developer's Blog |access-date=2010-06-29 |url-status=dead |archive-url= https://web.archive.org/web/20091127093444/http://blogs.nintendolife.com/rabbidsgohome/2009/09/part_3_gameplay_loop |archive-date=November 27, 2009 }}</ref> |
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|modes=Single-player<br> |
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| programmer = Stéphane Fricard |
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|ratings={{ratings|esrb=E|cero=A|pegi=7|acb=PG|grac=All|usk=6|classind=L|smeccv=A|gsrr= |rars=|fpb= |gcam=7|mro= }} |
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| artist = Florent Sacré |
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|platforms=[[Nintendo Switch]] |
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| writer = Jean-Charles André<br />Michel Gibrat<br />William Métayé |
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|format={{format|switch=1|switchdl=1}} |
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| composer = Fanfare Vagabontu |
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|input={{input|joy-con=1|switchpro=1}} |
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| series = ''[[Rabbids]]'' |
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|serials= |
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| engine = |
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| released = '''Nintendo Wii, Nintendo DS'''{{vgrelease|NA|November 1, 2009|}} |
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{{vgrelease|AUS|November 5, 2009}}{{vgrelease|EU|November 6, 2009}}{{vgrelease|JP|November 26, 2009<ref name="WiiRelease">{{cite web |url=http://www.gamespot.com/wii/adventure/rabbidsgohome/similar.html?mode=versions |title=''Rabbids Go Home'' for Wii |publisher=GameSpot |access-date=December 29, 2009 |archive-date=November 11, 2009 |archive-url=https://web.archive.org/web/20091111051329/http://www.gamespot.com/wii/adventure/rabbidsgohome/similar.html?mode=versions |url-status=live }}</ref><ref name="DSRelease">{{cite web |url=http://www.gamespot.com/ds/adventure/rabbidsgohome/similar.html?mode=versions |title=''Rabbids Go Home'' for DS |publisher=GameSpot |access-date=December 29, 2009 |archive-date=November 29, 2009 |archive-url=https://web.archive.org/web/20091129102056/http://www.gamespot.com/ds/adventure/rabbidsgohome/similar.html?mode=versions |url-status=live }}</ref>}}'''Microsoft Windows'''<br>{{vgrelease|[[Russia|RUS]]|December 12, 2009<ref name="PCRelease">{{cite web |url=http://www.1cmkazan.ru/?cat=newcd&id=3086&s=0 |title=''Rabbids Go Home'' for PC |access-date=August 2, 2010 |archive-date=January 27, 2016 |archive-url=https://web.archive.org/web/20160127180533/http://www.1cmkazan.ru/?cat=newcd&id=3086&s=0 |url-status=live }}</ref>}}{{vgrelease|[[Poland|PL]]|March 30, 2011<ref name="PCRelease2">{{cite web |url=http://www.egmont.pl/pl/czasopisma/nasze_czasopisma/art77.html |title=''Rabbids Go Home'' for PC Poland |access-date=April 19, 2011 |archive-date=May 3, 2011 |archive-url=https://web.archive.org/web/20110503233211/http://www.egmont.pl/pl/czasopisma/nasze_czasopisma/art77.html |url-status=live }}</ref>}} |
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| genre = [[action-adventure game|Action-adventure]], [[platformer]], [[Puzzle video game|puzzle]] (DS version only) |
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| modes = [[Single-player]], [[multiplayer]] |
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| platforms = [[Wii]]<br>[[Nintendo DS]]<br>[[Microsoft Windows]] |
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}} |
}} |
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'''''Rabbids Go Home''''' is an [[action-adventure game|action-adventure]] video game developed and published by [[Ubisoft]] for the [[Wii]] and [[Nintendo DS]]. The game was released in North America on November 1, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A modified, shorter version of the game was ported to [[Microsoft Windows]] and released in Russia and Poland. |
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'''''Mario & Luigi: Brothership''''' is an upcoming role-playing game set to be released worldwide for the [[Nintendo Switch]] on November 7, 2024. First announced during the Nintendo Direct on June 18, 2024, it is the sixth original installment in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series and its eighth installment overall, following the 2015 original title, ''[[Mario & Luigi: Paper Jam]]'', and the 2018 remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', respectively. It marks the debut of ''Mario & Luigi'' on home consoles, and [[Kevin Afghani]] as the voice of the Mario brothers in this series. Much like ''[[Mario & Luigi: Dream Team]]'', this game is a graphically pivotal entry in the ''Mario & Luigi'' franchise; this time, it fully incorporates 3D environments and character models, and a more artwork-accurate art style. |
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''Rabbids Go Home'' is the fourth installment in the ''[[Rabbids]]'' series of video games and is the first title in the series without Rayman. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen. |
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''Brothership'' is the first ''Mario & Luigi'' title to not be developed by [[AlphaDream]], which ceased operations immediately after filing for bankruptcy on October 1, 2019. However; several developers from AlphaDream who were originally involved in previous ''Mario & Luigi'' games return for the development of this game.<ref>{{cite|author=Brian(@NE_Brian)|date=June 22, 2024|url=https://nintendoeverything.com/nintendo-says-some-of-the-original-mario-luigi-devs-are-working-on-brothership/|title=Nintendo says some of the original Mario & Luigi devs are working on Brothership|publisher=Nintendo Everything|language=english|accessdate=June 22, 2024}}</ref> |
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The game received generally positive reviews from critics, who praised the game's humor, soundtrack and accessible gameplay, though some noted the game's low difficulty.<ref>{{Cite web|url = https://www.metacritic.com/game/rabbids-go-home/critic-reviews/?platform=wii|title = Rabbids Go Home|website = [[Metacritic]]|access-date = 2018-04-26|archive-date = 2018-05-12|archive-url = https://web.archive.org/web/20180512130423/http://www.metacritic.com/game/wii/rabbids-go-home|url-status = live}}</ref> The reviews for the Nintendo DS version were mixed. The online services for the game were shut down when the Nintendo Wi-Fi Connection service was shut down in May 2014.<ref>{{cite web|url=https://forums.ubi.com/showthread.php/1241617-Online-Services-Update-Masterlist|title=Online Services Update Masterlist|publisher=[[Ubisoft]]|access-date=March 12, 2018|archive-date=March 13, 2018|archive-url=https://web.archive.org/web/20180313092442/https://forums.ubi.com/showthread.php/1241617-Online-Services-Update-Masterlist|url-status=live}}</ref> |
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==Plot== |
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In the [[Mushroom Kingdom]], [[Luigi]] is chased by a swarm of [[Bee|bees]] in a forest near [[Peach's Castle]], and accidentally runs off a cliff before [[Mario]] saves him. Afterwards, Mario and Luigi's hands begin to glow, and a large, bright portal materializes from them in the sky, which teleports the brothers away.<ref name=Trailer/> |
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The game's premise would later be loosely adapted in the second season of [[Rabbids Invasion]], which features many of the Rabbids failed attempts at reaching the Moon. |
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The sea of the world of [[Concordia]] acts as the game's primary setting. [[Shipshape Island]] is a structure described as "part ship, part island" and is depicted as the main hub. Mario and Luigi launch themselves out of the Shipshape's cannon to explore distinct islands.<ref>https://www.nintendo.com/en-gb/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html</ref> |
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==Gameplay (Wii version)== |
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==Characters== |
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The player controls a team of two Rabbids on a rampage pushing a shopping cart.<ref name="LoveRabbids">{{cite web|first=Matt|last=Casamassina|date=May 5, 2009|title=Why You'll Love ''Rabbids Go Home'' - Wii feature - at IGN|url=https://www.ign.com/articles/2009/05/05/why-youll-love-rabbids-go-home?amp=1|url-status=live|archive-url=https://web.archive.org/web/20090509065806/http://wii.ign.com/articles/979/979811p1.html|archive-date=May 9, 2009|access-date=December 29, 2009|publisher=IGN}}</ref> The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level. The more items the player collects, the more items are unlocked for the Rabbids (such as figurines, tattoos, tools, accessories and challenges) depending on the score.<ref name="RabbidsHowToPlay">{{cite book |title=Rabbids Go Home instruction booklet |year=2009 |publisher=Ubisoft |page=4 }}</ref> The Xtra Large Stuff is located either in the middle or end of a level. Some Xtra Large items affect the gameplay. For example, a jet engine will propel the shopping cart to three times its normal speed, while a sick patient's quarantine bed allows the cart to float and glide.<ref name="LoveRabbids"/> Placed throughout the levels are "Collector Rabbids", with which the player can leave any stuff they have collected up to that point. The [[Health (game terminology)|health]] of the Rabbids (described in-game as "ideas") is measured in light bulbs, which fry out when the Rabbids take damage and get collected to refill. At the start of the game, the Rabbids will have three light bulbs, displayed at the bottom-left corner of the screen. Later in the game, the player can earn up to 6 light bulbs. If all of the light bulbs burn out or the player falls into the void, the Rabbids will get set back to an automated checkpoint. |
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===Playable characters=== |
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*[[Mario]] |
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*[[Luigi]] |
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The player can move the shopping cart with the [[Nunchuk (controller)|Nunchuk]] and accelerate using the A button. The Rabbids' main mode of offense is a loud vocalization called the "Bwaaaah! Attack", which can be triggered by shaking the Wii Remote. This attack can break certain objects, stun enemies like guard dogs, scare humans and strip them of their clothing. As the player advances through the game, the Verminators and robots appear, and humans will start wearing soundproof helmets to protect themselves from the "Bwaaaah! Attack". The player can perform another technique named the "Super Boost", which is initiated when the shopping cart turns and drifts to the point where blue sparks fly from under the cart's wheels. When the player presses the A button and turns, the cart will skid. When blue sparks are visible, the player may press the B button, and the "Super Boost" will be performed. This ability allows the player to knock down piles of crates, strip certain enemies faster and leap over obstacles through the use of springboards. The player can also launch the "Cannonball Rabbid", a Rabbid living inside the player's Wii Remote, by aiming with the Wii Remote and pressing the Z button on the Nunchuk attachment. This attack can strip certain enemies and open certain grates that are marked.<ref name="RabbidsHowToControl">{{cite book |title=Rabbids Go Home instruction booklet |year=2009 |publisher=Ubisoft |page=5 }}</ref> |
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===Other characters=== |
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*[[Snoutlet]], a flying piggy bank-like creature with a face resembling a power outlet |
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*A Concordian humanoid species with faces resembling power outlets |
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**[[Connie]], a childlike member of this species in a hat shaped like a {{wp|AC power plugs and sockets#NEMA 1-15 ungrounded (Type A)|Type A plug}}. She uses a watering can. |
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**A blue childlike member of this species in a sailor hat |
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**A yellow adult-like member of this species that appears to run a shop |
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*A team of characters wearing orange bands that includes: |
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**[[Princess Peach]], who wears her band around her wrist |
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**[[Dorrie]], who wears his band around his neck |
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**A short pink member of the Concordian species that wears their band like a hairbow |
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**A thin green member of the Concordian species that wears their band off of their antenna |
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**A round-bodied yellow member of the Concordian species that wears their band like a cape |
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**A tiny blue member of the Concordian species that wears their band like a scarf |
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*[[Bowser]] |
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*[[Shy Guy]]s in [[Shy Guy Airtub]]s |
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*[[Bee]]s |
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*[[Seagull]]s |
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At several points during the game, a Rabbid is "drawn" into the Wii Remote itself, and can be thrown and bounced around while "inside" the remote as the screen displays an apparent interior view of the remote. |
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===Enemies and bosses=== |
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*Hovering plant enemies with blue and red variants |
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*Boar-like enemies |
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*Chameleon-like enemies |
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*Enemies resembling [[Treevil]]s |
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*Enemies resembling [[Thorb]]s |
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*[[Gorumbla]], a burly boss wearing a hoodie filled with outlet-shaped stones. He attacks by slapping the ground with his hands. |
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*A {{wp|pitcher plant}}-like boss |
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*The [[Extension Corps]], the main antagonists in the game which include: |
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**A villainous-looking figure who appears to be the leader of the organization wearing a cloak held together by what seems to be a wire cutter, a tall hat that has two cables coming out of it (both have a different color, with one of them being red and the other being green), and a masquerade mask |
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**A lanky purple high-ranking member similar to a {{wp|Phone connector (audio)|headphone jack}} |
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**A stout turquoise/blue high-ranking member similar to a {{wp|VGA connector}} |
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**A floating magenta high-ranking member similar to a VHF/UHF {{wp|coaxial cable|coaxial transformer}} and wearing a yellow cape |
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**Small, bluish gray footsoldiers that appear similar to either male or female {{wp|USB|USB cable}}s |
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== |
==Plot== |
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After invading Earth and partying intensely, the Rabbids are ready to get back home. Due to having a short attention span, they decide to go to the Moon, which they think is a giant [[light bulb]]. They come up with a plan to collect all of the human stuff they can find, put it into a giant pile and climb to the Moon. They gather the human objects and fit them all into one shopping cart, transfer all of the stuff they have found through the sewage system via a series of toilets and add the stuff to their growing pile, which becomes higher as the game progresses. Eventually, the humans revolt against the Rabbids and become "Verminators" in a bid to exterminate the Rabbids and retrieve their stolen stuff.<ref name="LoveRabbids"/><ref>{{cite book |title=Rabbids Go Home instruction booklet |year=2009 |publisher=Ubisoft |page=3 }}</ref> |
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*[[? Block]] |
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*A block resembling a [[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]] from ''[[Mario & Luigi: Partners in Time]]'' |
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*[[Save Block]] |
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*[[Lift]] |
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*[[Command Block]] |
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*A [[cannon]] that also works as a telescope |
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*A grounded [[seesaw]]-like object |
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*Hovering flower platforms that bounce Mario and Luigi, similar to [[Hat Trampoline]]s or [[Spindrift]]s |
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At the end of the game, the Rabbids are still not able to reach the Moon, even after gathering almost everything from the city. The humans bombard the pile with time-delay bombs which explode on the pile, causing the pile to fly up into space. As a result, the XL junk falls from the sky and the humans panic. After all of the stuff has stopped falling, the humans are overjoyed to have all of their stuff back. In space, the Rabbids celebrate their accomplishment of finally reaching the Moon, albeit caught in the Moon's gravitational orbit. |
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==Gallery== |
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{{main-gallery}} |
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<gallery> |
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Mario & Luigi- Brothership Log.png|North American logo |
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M&LB Mario.png|[[Mario]] |
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MLB Luigi Artwork.jpg|[[Luigi]] |
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Mario&LuigiBrothershipHandPower.png|Mario and Luigi's hands glowing |
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NSwitch MarioLuigiBrothership 23.jpg|Mario and Luigi performing [[Green Shell#Mario & Luigi series|3D Green Shell]] |
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Mario & Luigi Brothership Extension Corps.jpg|The [[Extension Corps]] |
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</gallery> |
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==Development== |
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==References to other games== |
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''Rabbids Go Home'' underwent three years of development before its release. A coherent and authentic storyline was needed to keep the Rabbids fresh and conserve their variety in the context of an adventure game. The development team evaluated the Rabbids as representing "emotions pushed to the extreme" and created the human characters to be the exact opposite: "[They] mull over all their decisions, their emotions in-check. Their organs have atrophied. They have nearly forgotten that they have a body or a heart, and can barely handle those." Jacques Exertier stated that the meeting between the two opposing characters is an allegory of the "internal debates we have with ourselves each time we make a decision" and that much of the comedic situations in the game stem from the meeting of the two archetypes. The setting of ''Rabbids Go Home'' was visually inspired by the period between 1945 and 1975, during which there was an explosion in mass consumption. The visuals were based on simple colors and geometric shapes rather than photorealism to create a caricaturized image of its "uptight humans with their sterile places and normalized urban planning". Ubisoft Montpellier created a [[Proprietary software|proprietary]] game engine, LyN, specifically for and alongside ''Rabbids Go Home''.<ref name="LoveRabbids"/> The game was announced on April 9, 2009.<ref name="IGNAnnounce">{{cite web|author=IGN Staff|date=April 9, 2009|title=Ubisoft Announces ''Rabbids Go Home'' - Wii story - at IGN|url=https://www.ign.com/articles/2009/04/09/ubisoft-announces-rabbids-go-home?amp=1|url-status=live|archive-url=https://web.archive.org/web/20090412130042/http://wii.ign.com/articles/971/971455p1.html|archive-date=April 12, 2009|access-date=April 9, 2009|publisher=IGN}}</ref> On November 17, 2009, Ubisoft denied a rumor that the game would be recalled from United Kingdom shops due to "inappropriate language".<ref>{{cite web|first=Stephen|last=Daultrey|date=November 17, 2009|title=Wii News: Ubisoft deny ''Rabbids'' recall rumour - ComputerAndVideoGames.com|url=http://www.computerandvideogames.com/article.php?id=227488|url-status=dead|archive-url=https://web.archive.org/web/20091123012708/http://www.computerandvideogames.com/article.php?id=227488|archive-date=November 23, 2009|access-date=December 29, 2009|publisher=[[Computer and Video Games]]}}</ref> As a result of this, the game has been re-rated a 12 in Europe. |
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*''[[Super Mario Odyssey]]'': The [[Mushroom Kingdom]] appears to be somewhat modeled after [[Mushroom Kingdom (Super Mario Odyssey)|its depiction]] in this game. |
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==Music== |
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==Names in other languages== |
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The music of ''Rabbids Go Home'' was composed by Fanfare Vagabontu, a [[Moldovans|Moldovan]] [[Romani people|gypsy]] [[brass band]], but inspired from the Romanian folk music. A 12-track soundtrack was made available on the [[iTunes Store#Music|iTunes Music Store]] on November 17, 2009.<ref>{{cite web |url=https://itunes.apple.com/us/album/raving-rabbids-rabbids-go-home/id341205344 |title=''Raving Rabbids: Rabbids Go Home'' (Original Soundtrack) |first=Fanfare |last=Vagabontu |date=November 17, 2009 |publisher=iTunes |access-date=December 29, 2009 |archive-date=November 23, 2009 |archive-url=https://web.archive.org/web/20091123143643/http://itunes.apple.com/us/album/raving-rabbids-rabbids-go-home/id341205344 |url-status=live }}</ref> The game also includes licensed songs such as "[[Come Go With Me]]" by [[The Del-Vikings]], "[[Louie Louie]]" by [[Richard Berry (musician)|Richard Berry]], "[[Take Me Home, Country Roads]]" by [[John Denver]],<ref name="NWRWII">{{cite web |url=http://www.nintendoworldreport.com/reviewArt.cfm?artid=20327 |title=Nintendo World Report - Wii Review: ''Rabbids Go Home'' |first=Pedro |last=Hernandez |date=November 16, 2009 |publisher=Nintendo World Report |access-date=December 29, 2009 |archive-date=November 21, 2009 |archive-url=https://web.archive.org/web/20091121115907/http://www.nintendoworldreport.com/reviewArt.cfm?artid=20327 |url-status=live }}</ref> "[[Jamaica Farewell]]" by [[Harry Belafonte]], "[[Somebody to Love (Jefferson Airplane song)|Somebody to Love]]" by [[Jefferson Airplane]], "I Told You So" by [[The Delfonics]], "Smarty Pants" by [[First Choice (band)|First Choice]], "[[Me and Mrs. Jones]]" by [[Billy Paul]],<ref name="1UPWII">{{cite web|first=Matt|last=Leone|date=November 11, 2009|title=''Rabbids Go Home'' Review for the Wii from 1UP.com|url=http://www.1up.com/do/reviewPage?cId=3176873&p=44|url-status=dead|archive-url=https://web.archive.org/web/20121012084945/http://www.1up.com/reviews/rabbids-home-review|archive-date=October 12, 2012|access-date=December 30, 2009|publisher=1UP.com}}</ref> "[[Misty Blue]]" by an unknown male singer, "[[Boogie Wonderland]]" by [[Earth, Wind & Fire|Earth, Wind, & Fire]], and "[[Rivers of Babylon]]" by [[Boney M]]. The licensed music is primarily heard coming from radios and loudspeakers in various areas of the game and can be shut off (or silenced down) by destroying said loudspeakers and radios. |
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{{foreign names |
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|Jap=マリオ&ルイージRPG ブラザーシップ!<ref name=Nintendo_Direct_Japan/> |
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{{track listing |
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|JapR=Mario ando Ruīji Āru Pī Jī Burazāshippu! |
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| headline = ''Raving Rabbids: Rabbids Go Home'' (Original Soundtrack) |
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|JapM=Mario & Luigi RPG: Brothership! |
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| total_length = 22:54 |
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|ChiT=瑪利歐&路易吉RPG 兄弟齊航! |
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| title1 = [[Sanie cu zurgalai|Sanie Cu Zurgălăi]] |
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|ChiTR=Mǎlì'ōu & Lùyìjí RPG Xiōngdì Qí Háng! |
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| length1 = 2:33 |
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|ChiTM=Mario & Luigi RPG: Brothers Sail Together! |
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| title2 = [[Perinita]] |
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|Dut=Mario & Luigi: Brothership<ref>{{cite|author=Nintendo Nederland|date=June 18, 2024|url=https://www.youtube.com/watch?v=74ppqKnohNs|title=Mario & Luigi: Brothership zeilt binnen op 7 november (Nintendo Switch)|publisher=YouTube|accessdate=June 18, 2024}}</ref> |
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| length2 = 1:22 |
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|FreA=Mario & Luigi: Brothership<ref>"[https://x.com/NintendoCanada/status/1803066729079132442 Le lien entre frères n'a jamais été si fort! Prenez la mer et partez à l'aventure d'île en île avec les frères Mario dans le jeu Mario & Luigi: Brothership! Offert le 7 novembre sur #NintendoSwitch. #NintendoDirect]" - @NintendoCanada</ref> |
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| title3 = [[Ciocârlia (lăutăresc tune)|Ciocarlia]] |
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|FreE=Mario & Luigi : L'épopée fraternelle<ref name=Nintendo_Direct_France/> |
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| length3 = 2:44 |
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|FreEM=Mario & Luigi: The brotherly epic |
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| title4 = Bătută Din Moldova |
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|Ger=Mario & Luigi: Brothership<ref>{{cite|author=Nintendo DE|date=June 18, 2024|url=https://www.youtube.com/watch?v=o5lSQolhffg|title=Mario & Luigi: Brothership setzt die Segel ab 7. November (Nintendo Switch)|publisher=YouTube|accessdate=June 18, 2024}}</ref> |
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| length4 = 1:15 |
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|Ita=Mario & Luigi: Fraternauti alla carica<ref>{{cite|author=NintendoItalia|date=June 18, 2024|url=https://www.youtube.com/watch?v=SLSPgE1x1NQ|title=Mario & Luigi: Fraternauti alla carica arriva il 7 novembre (Nintendo Switch)|publisher=YouTube|accessdate=June 18, 2024}}</ref> |
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| title5 = Doină Deascultare |
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|ItaM=Mario & Luigi: Brothernauts in charge |
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| length5 = 3:01 |
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|Kor=마리오&루이지 RPG 브라더십!<ref name=Nintendo_Korea_2024/> |
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| title6 = Bătută la Clarinet |
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|KorR=Mario aen Ru-iji Areu Pi Ji Beuradeosip! |
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| length6 = 1:24 |
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|KorM=Mario & Luigi RPG: Brothership! |
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| title7 = Bubamara |
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|SpaA=Mario & Luigi: Brothership |
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| length7 = 2:52 |
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|SpaAM=- |
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| title8 = Horă Moldoveneasca de Joc |
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|SpaE=Mario & Luigi: Conexión fraternal<ref>{{cite|author=Nintendo España|date=June 18, 2024|url=https://www.youtube.com/watch?v=RU16BOoG-8U|title=Mario & Luigi: Conexión fraternal llegará el 7 de noviembre (Nintendo Switch)|publisher=YouTube|accessdate=June 18, 2024}}</ref> |
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| length8 = 1:28 |
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|SpaEM=Mario & Luigi: Brotherly bond/connection |
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| title9 = Cântare Din Banat |
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|Por=Mario & Luigi: Brothership |
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| length9 = 1:18 |
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|PorM=- |
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| title10 = Batută la Trompeta |
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| length10 = 1:02 |
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| title11 = Horă de Joc |
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| length11 = 1:21 |
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| title12 = Sanie Cu Zurgălăi (DJ Forzando Remix) |
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| length12 = 2:34 |
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}} |
}} |
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== |
==Reception== |
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{{Video game reviews |
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*[https://www.youtube.com/watch?v=s5I3DcapElQ Trailer on YouTube] |
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| DS = true |
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;Nintendo Co., Ltd. |
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| WII = true |
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*[https://www.nintendo.com/jp/switch/a8e6a/ Official Japanese game page] |
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| 1UP_WII = B<ref name="1UPWII" /> |
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;Nintendo Europe AG |
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| EuroG_WII = 8/10<ref name="EuroGWII" /> |
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*[https://www.nintendo.com/en-gb/Games/Nintendo-Switch-games/Mario-Luigi-Brothership-2590264.html Official English game page] |
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| GI_WII = 7.5/10<ref name="GIWII"/> |
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*[https://www.nintendo.com/de-de/Spiele/Nintendo-Switch-Spiele/Mario-Luigi-Brothership-2590264.html Official German game page] |
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| GamePro_WII = 4/5<ref name="GameProWII" /> |
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| GMaster_WII = 86%<ref name="GMasterWII" /> |
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| GSpot_WII = 7/10<ref name="GSpotWII" /> |
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| GameZone_WII = 8/10<ref name="GameZoneWII" /> |
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| IGN_WII = 8.5/10<ref name="IGNWII" /> |
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| NP_DS = 7/10<ref name="NPDS" /> |
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| NP_WII = 7/10<ref name="NPWII" /> |
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| NWR_WII = 9/10<ref name="NWRWII" /> |
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| ONM_DS = 40%<ref name="ONMDS" /> |
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| ONM_WII = 83%<ref name="ONMWII" /> |
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| GR_DS = 68.25%<ref>{{cite web |url= http://www.gamerankings.com/ds/960252-rabbids-go-home/index.html |title=''Rabbids Go Home'' for DS - GameRankings |publisher=GameRankings |archive-url=https://web.archive.org/web/20160303212453/http://www.gamerankings.com/ds/960252-rabbids-go-home/index.html |access-date=December 29, 2009|archive-date=2016-03-03 }}</ref> |
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| GR_WII = 80.25%<ref>{{cite web |url= http://www.gamerankings.com/wii/959321-rabbids-go-home/index.html |title=''Rabbids Go Home'' for Wii - GameRankings |publisher=GameRankings |archive-url=https://web.archive.org/web/20160702235914/http://www.gamerankings.com/wii/959321-rabbids-go-home/index.html |access-date=December 29, 2009|archive-date=2016-07-02 }}</ref> |
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| MC_DS = 70%<ref name="MCDS">{{cite web |url=http://www.metacritic.com/games/platforms/ds/rabbidsgohome |title=''Rabbids Go Home'' (ds) reviews at Metacritic.com |publisher=Metacritic |access-date=December 29, 2009 |archive-date=February 3, 2010 |archive-url=https://web.archive.org/web/20100203042051/http://www.metacritic.com/games/platforms/ds/rabbidsgohome |url-status=live }}</ref> |
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| MC_WII = 79%<ref name="MCWII">{{cite web |url=http://www.metacritic.com/games/platforms/wii/rabbidsgohome |title=''Rabbids Go Home'' (wii) reviews at Metacritic.com |publisher=Metacritic |access-date=December 26, 2009 |archive-date=February 9, 2010 |archive-url=https://web.archive.org/web/20100209072213/http://www.metacritic.com/games/platforms/wii/rabbidsgohome |url-status=live }}</ref> |
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}} |
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The Wii version of ''Rabbids Go Home'' received generally favorable reviews from critics. Pedro Hernandez of ''Nintendo World Report'' praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points.<ref name="NWRWII" /> ''[[NGamer]] UK'' concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun."<ref name="NGWII">{{cite web|author=NGamer Staff|date=November 4, 2009|title=Wii Review: ''Rabbids Go Home'' Review - ComputerAndVideoGames.com|url=http://www.computerandvideogames.com/article.php?id=226656|url-status=dead|archive-url=https://web.archive.org/web/20100210062223/http://www.computerandvideogames.com/article.php?id=226656|archive-date=February 10, 2010|access-date=December 29, 2009|publisher=NGamer UK|quote=The Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun."}}</ref> ''[[GamesMaster]] UK'' described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart."<ref name="GMasterWII">{{cite journal |year=2009 |title=''Rabbids Go Home'' |journal=GamesMaster UK |issue=Winter 2009 |pages=72 |quote=Witty, energetic and hugely entertaining, even if it isn't particularly smart.}}</ref> Matt Casamassina of [[IGN]] stated that the game was "far more inspired and ambitious" than ''[[Rayman Raving Rabbids]]'' and said that the title "at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing."<ref name="IGNWII">{{cite web|first=Matt|last=Casamassina|date=November 3, 2009|title=''Rabbids Go Home'' Review - Wii Review - at IGN|url=https://www.ign.com/articles/2009/11/03/rabbids-go-home-review?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120320031029/http://wii.ign.com/articles/104/1041704p1.html|archive-date=March 20, 2012|access-date=December 29, 2009|work=[[IGN]]|publisher=[[News Corporation (1980–2013)|News Corporation]]|quote=''Rabbids Go Home'' is not a ''Raving Rabbids'' sequel, but an altogether different experience -- one far more inspired and ambitious. This title at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing.}}</ref> Chris Scullion of ''[[Official Nintendo Magazine]] UK'' considered ''Rabbids Go Home'' to be "the funniest game on the Wii" and commented positively on the "tight" controls and "fantastic" soundtrack, but stated that the game was too easy.<ref name="ONMWII">{{cite web|first=Chris|last=Scullion|date=November 4, 2009|title=Review: ''Rabbids Go Home'' - Official Nintendo Magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=12973|url-status=dead|archive-url=https://web.archive.org/web/20110107203640/http://www.officialnintendomagazine.co.uk/article.php?id=12973|archive-date=January 7, 2011|access-date=December 29, 2009|work=Official Nintendo Magazine UK|quote=It's an absolute hoot but if you're after a meaty challenge, you definitely won't find it here.}}</ref> Aceinet of GameZone praised the game's humor and "ever-changing" gameplay, concluding with a reminder that "games are supposed to be fun and ''Rabbids Go Home'' is a fun-filled experience that shouldn't be missed regardless of the score."<ref name="GameZoneWII">{{cite web|author=Aceinet|date=November 16, 2009|title=''Rabbids Go Home'' Review - Wii|url=http://wii.gamezone.com/gzreviews/r37888.htm|url-status=dead|archive-url=https://web.archive.org/web/20091128081711/http://wii.gamezone.com/gzreviews/r37888.htm|archive-date=November 28, 2009|access-date=December 29, 2009|publisher=GameZone|quote=The humor and ever changing gameplay provides a rip-roaring experience that you’ll be hard pressed to find in another game. Remember games are supposed to be fun and ''Rabbids Go Home'' is a fun-filled experience that shouldn’t be missed regardless of the score.}}</ref> Aaron Koehn of [[GamePro]] pointed out that the game draws its strength from its odd tone, but added that the simplicity of the gameplay becomes tiresome.<ref name="GameProWII">{{cite web |url=http://www.gamepro.com/article/reviews/212967/rabbids-go-home/ |title=''Rabbids Go Home'' Review from GamePro |first=Aaron |last=Koehn |date=November 16, 2009 |publisher=GamePro |access-date=December 30, 2009 |quote=Even with the game's strength is its unusual and original tone, players can rest assured that this game is just as accessible as it is odd. Featuring an overdose of quirky charm and a wide range of fun-filled gameplay, gamers who aren't used to playing titles outside of the norm will be remiss if they don't give ''Rabbids Go Home'' a chance.|archive-url=https://web.archive.org/web/20091121112433/http://www.gamepro.com/article/reviews/212967/rabbids-go-home/|archive-date=2009-11-21}}</ref> Dan Pearson of [[Eurogamer]] noted that the "constant enthusiasm" of the Rabbids can be "draining" to some and said that the game wasn't for hardcore gaming enthusiasts.<ref name="EuroGWII">{{cite web |url=http://www.eurogamer.net/articles/rabbids-go-home-review |title=''Rabbids Go Home'' Review <nowiki>|</nowiki> Wii <nowiki>|</nowiki> Eurogamer |first=Dan |last=Pearson |date=November 9, 2009 |publisher=EuroGamer |access-date=December 30, 2009 |quote=Not everyone is going to enjoy this. Some people will never warm to Ubisoft's anarchic little fiends, many will find the constant enthusiasm draining. This isn't a purchase for hardcore enthusiasts or steely battlefield veterans with a thousand-yard stare and a pico-second response time. The rest of you, should you be able to engage your inner child, could well find a big old slice of the fun pie cooling on your windowsill. |archive-date=December 30, 2009 |archive-url=https://web.archive.org/web/20091230222848/http://www.eurogamer.net/articles/rabbids-go-home-review |url-status=live }}</ref> Annette Gonzalez of ''[[Game Informer]]'' said that the animations were "laugh-out-loud", but some of the gameplay sequences were "repetitive".<ref name="GIWII">{{cite web |url=http://gameinformer.com/games/rabbids_go_home/b/wii/archive/2009/11/03/review.aspx |title=Rabbids Ditch Minigames For A Fun Item-collecting Adventure - ''Rabbids Go Home'' - Nintendo Wii |first=Annette |last=Gonzalez |date=November 3, 2009 |publisher=Game Informer |access-date=December 30, 2009 |archive-date=January 8, 2010 |archive-url=https://web.archive.org/web/20100108092842/http://gameinformer.com/games/rabbids_go_home/b/wii/archive/2009/11/03/review.aspx |url-status=live }}</ref> Matt Leone of [[1UP.com]] remarked that the licensed soundtrack and customization features added enough personality to make the game worth playing.<ref name="1UPWII"/> ''[[Nintendo Power]]'' concluded that while the game had "difficulty issues", it was "a definite step in the right direction for the Rabbids, and I hope to see them continue this way."<ref name="NPWII">{{cite magazine |year=2009 |title=''Rabbids Go Home'' |magazine=Nintendo Power |issue=Holiday 2009 |pages=88 |quote=Difficulty issues aside, this is a definite step in the right direction for the Rabbids, and I hope to see them continue this way.}}</ref> Tom McShea of [[GameSpot]] commented positively on the character creator, unlockable content and cutscenes, but said that the early levels were too easy and simple and the game became repetitive.<ref name="GSpotWII">{{cite web |url=http://www.gamespot.com/wii/adventure/rabbidsgohome/review.html |title=''Rabbids Go Home'' Review for Wii - GameSpot |first=Tom |last=McShea |date=November 10, 2009 |publisher=GameSpot |access-date=December 30, 2009 |quote=This slow-starting platformer is simple at times but builds up to a goofy good time. |archive-date=November 16, 2009 |archive-url=https://web.archive.org/web/20091116052943/http://www.gamespot.com/wii/adventure/rabbidsgohome/review.html |url-status=live }}</ref> |
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Reviews for the Nintendo DS version were mixed. ''NGamer UK'' called the game "the best example of the genre we've seen in ages."<ref name="NGDS">{{cite journal |year=2009 |title=''Rabbids Go Home'' |journal=NGamer UK |issue=Christmas 2009 |pages=70 |quote=The best example of the genre we've seen in ages.}}</ref> ''Nintendo Power'' said that the game's style of puzzle is "perfect" for touch-screen control and noted that the ability to customize challenges "adds a lot of replay value to this latest exercise in Rabbid abuse."<ref name="NPDS">{{cite magazine |year=2009 |title=''Rabbids Go Home'' |magazine=Nintendo Power |issue=Holiday 2009 |pages=89 |quote=It's the perfect style of puzzle for touch-screen controls, and there's an edit mode for designing your own custom challenges, which adds a lot of replay value to this latest exercise in Rabbid abuse.}}</ref> Chris Scullion of ''Official Nintendo Magazine UK'' criticized the game's "broken" physics, "universally dull" minigames and "irritating" gameplay, but noted that the cutscenes were "decent" and the level editor is "solid".<ref name="ONMDS">{{cite web|first=Chris|last=Scullion|date=December 17, 2009|title=Nintendo Review: ''Rabbids Go Home'' - Official Nintendo Magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=14047|url-status=dead|archive-url=https://web.archive.org/web/20110108013924/http://www.officialnintendomagazine.co.uk/article.php?id=14047|archive-date=January 8, 2011|access-date=December 29, 2009|work=Official Nintendo Magazine UK|quote=Never have we seen a DS game fail so badly to capture the fun of its Wii sibling.}}</ref> |
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==References== |
==References== |
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{{Reflist}} |
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<references/> |
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{{Raving Rabbids series}} |
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{{M&LB}} |
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{{Ubisoft Montpellier}} |
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[[Category:Nintendo Switch games]] |
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[[Category:Mario & Luigi: Brothership|*]] |
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[[Category:2009 video games]] |
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The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Mario_%26_Luigi%3A_Brothership |
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[[Category:Action-adventure games]] |
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[[Category:Nintendo DS games]] |
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stupid fucking kids game | |
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Developer(s) | some dumbass another dumbass (Nintendo DS version) |
Publisher(s) | Ubisoft |
Director(s) | Jacques Exertier[1] Jean-Philippe Caro[2] |
Producer(s) | Pierre-Arnaud Lambert Frédéric Mauxion |
Designer(s) | Christophe Pic[3] |
Programmer(s) | Stéphane Fricard |
Artist(s) | Florent Sacré |
Writer(s) | Jean-Charles André Michel Gibrat William Métayé |
Composer(s) | Fanfare Vagabontu |
Series | Rabbids |
Platform(s) | Wii Nintendo DS Microsoft Windows |
Release | Nintendo Wii, Nintendo DS
|
Genre(s) | Action-adventure, platformer, puzzle (DS version only) |
Mode(s) | Single-player, multiplayer |
Rabbids Go Home is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 1, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A modified, shorter version of the game was ported to Microsoft Windows and released in Russia and Poland.
Rabbids Go Home is the fourth installment in the Rabbids series of video games and is the first title in the series without Rayman. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen.
The game received generally positive reviews from critics, who praised the game's humor, soundtrack and accessible gameplay, though some noted the game's low difficulty.[8] The reviews for the Nintendo DS version were mixed. The online services for the game were shut down when the Nintendo Wi-Fi Connection service was shut down in May 2014.[9]
The game's premise would later be loosely adapted in the second season of Rabbids Invasion, which features many of the Rabbids failed attempts at reaching the Moon.
Gameplay (Wii version)
The player controls a team of two Rabbids on a rampage pushing a shopping cart.[10] The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level. The more items the player collects, the more items are unlocked for the Rabbids (such as figurines, tattoos, tools, accessories and challenges) depending on the score.[11] The Xtra Large Stuff is located either in the middle or end of a level. Some Xtra Large items affect the gameplay. For example, a jet engine will propel the shopping cart to three times its normal speed, while a sick patient's quarantine bed allows the cart to float and glide.[10] Placed throughout the levels are "Collector Rabbids", with which the player can leave any stuff they have collected up to that point. The health of the Rabbids (described in-game as "ideas") is measured in light bulbs, which fry out when the Rabbids take damage and get collected to refill. At the start of the game, the Rabbids will have three light bulbs, displayed at the bottom-left corner of the screen. Later in the game, the player can earn up to 6 light bulbs. If all of the light bulbs burn out or the player falls into the void, the Rabbids will get set back to an automated checkpoint.
The player can move the shopping cart with the Nunchuk and accelerate using the A button. The Rabbids' main mode of offense is a loud vocalization called the "Bwaaaah! Attack", which can be triggered by shaking the Wii Remote. This attack can break certain objects, stun enemies like guard dogs, scare humans and strip them of their clothing. As the player advances through the game, the Verminators and robots appear, and humans will start wearing soundproof helmets to protect themselves from the "Bwaaaah! Attack". The player can perform another technique named the "Super Boost", which is initiated when the shopping cart turns and drifts to the point where blue sparks fly from under the cart's wheels. When the player presses the A button and turns, the cart will skid. When blue sparks are visible, the player may press the B button, and the "Super Boost" will be performed. This ability allows the player to knock down piles of crates, strip certain enemies faster and leap over obstacles through the use of springboards. The player can also launch the "Cannonball Rabbid", a Rabbid living inside the player's Wii Remote, by aiming with the Wii Remote and pressing the Z button on the Nunchuk attachment. This attack can strip certain enemies and open certain grates that are marked.[12]
At several points during the game, a Rabbid is "drawn" into the Wii Remote itself, and can be thrown and bounced around while "inside" the remote as the screen displays an apparent interior view of the remote.
Plot
After invading Earth and partying intensely, the Rabbids are ready to get back home. Due to having a short attention span, they decide to go to the Moon, which they think is a giant light bulb. They come up with a plan to collect all of the human stuff they can find, put it into a giant pile and climb to the Moon. They gather the human objects and fit them all into one shopping cart, transfer all of the stuff they have found through the sewage system via a series of toilets and add the stuff to their growing pile, which becomes higher as the game progresses. Eventually, the humans revolt against the Rabbids and become "Verminators" in a bid to exterminate the Rabbids and retrieve their stolen stuff.[10][13]
At the end of the game, the Rabbids are still not able to reach the Moon, even after gathering almost everything from the city. The humans bombard the pile with time-delay bombs which explode on the pile, causing the pile to fly up into space. As a result, the XL junk falls from the sky and the humans panic. After all of the stuff has stopped falling, the humans are overjoyed to have all of their stuff back. In space, the Rabbids celebrate their accomplishment of finally reaching the Moon, albeit caught in the Moon's gravitational orbit.
Development
Rabbids Go Home underwent three years of development before its release. A coherent and authentic storyline was needed to keep the Rabbids fresh and conserve their variety in the context of an adventure game. The development team evaluated the Rabbids as representing "emotions pushed to the extreme" and created the human characters to be the exact opposite: "[They] mull over all their decisions, their emotions in-check. Their organs have atrophied. They have nearly forgotten that they have a body or a heart, and can barely handle those." Jacques Exertier stated that the meeting between the two opposing characters is an allegory of the "internal debates we have with ourselves each time we make a decision" and that much of the comedic situations in the game stem from the meeting of the two archetypes. The setting of Rabbids Go Home was visually inspired by the period between 1945 and 1975, during which there was an explosion in mass consumption. The visuals were based on simple colors and geometric shapes rather than photorealism to create a caricaturized image of its "uptight humans with their sterile places and normalized urban planning". Ubisoft Montpellier created a proprietary game engine, LyN, specifically for and alongside Rabbids Go Home.[10] The game was announced on April 9, 2009.[14] On November 17, 2009, Ubisoft denied a rumor that the game would be recalled from United Kingdom shops due to "inappropriate language".[15] As a result of this, the game has been re-rated a 12 in Europe.
Music
The music of Rabbids Go Home was composed by Fanfare Vagabontu, a Moldovan gypsy brass band, but inspired from the Romanian folk music. A 12-track soundtrack was made available on the iTunes Music Store on November 17, 2009.[16] The game also includes licensed songs such as "Come Go With Me" by The Del-Vikings, "Louie Louie" by Richard Berry, "Take Me Home, Country Roads" by John Denver,[17] "Jamaica Farewell" by Harry Belafonte, "Somebody to Love" by Jefferson Airplane, "I Told You So" by The Delfonics, "Smarty Pants" by First Choice, "Me and Mrs. Jones" by Billy Paul,[18] "Misty Blue" by an unknown male singer, "Boogie Wonderland" by Earth, Wind, & Fire, and "Rivers of Babylon" by Boney M. The licensed music is primarily heard coming from radios and loudspeakers in various areas of the game and can be shut off (or silenced down) by destroying said loudspeakers and radios.
No. | Title | Length |
---|---|---|
1. | "Sanie Cu Zurgălăi" | 2:33 |
2. | "Perinita" | 1:22 |
3. | "Ciocarlia" | 2:44 |
4. | "Bătută Din Moldova" | 1:15 |
5. | "Doină Deascultare" | 3:01 |
6. | "Bătută la Clarinet" | 1:24 |
7. | "Bubamara" | 2:52 |
8. | "Horă Moldoveneasca de Joc" | 1:28 |
9. | "Cântare Din Banat" | 1:18 |
10. | "Batută la Trompeta" | 1:02 |
11. | "Horă de Joc" | 1:21 |
12. | "Sanie Cu Zurgălăi (DJ Forzando Remix)" | 2:34 |
Total length: | 22:54 |
Reception
Aggregator | Score | |
---|---|---|
DS | Wii | |
GameRankings | 68.25%[30] | 80.25%[31] |
Metacritic | 70%[32] | 79%[33] |
Publication | Score | |
---|---|---|
DS | Wii | |
1Up.com | B[18] | |
Eurogamer | 8/10[19] | |
Game Informer | 7.5/10[20] | |
GamePro | 4/5[21] | |
GamesMaster | 86%[22] | |
GameSpot | 7/10[23] | |
GameZone | 8/10[24] | |
IGN | 8.5/10[25] | |
Nintendo Power | 7/10[26] | 7/10[27] |
Nintendo World Report | 9/10[17] | |
Official Nintendo Magazine | 40%[28] | 83%[29] |
The Wii version of Rabbids Go Home received generally favorable reviews from critics. Pedro Hernandez of Nintendo World Report praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points.[17] NGamer UK concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun."[34] GamesMaster UK described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart."[22] Matt Casamassina of IGN stated that the game was "far more inspired and ambitious" than Rayman Raving Rabbids and said that the title "at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing."[25] Chris Scullion of Official Nintendo Magazine UK considered Rabbids Go Home to be "the funniest game on the Wii" and commented positively on the "tight" controls and "fantastic" soundtrack, but stated that the game was too easy.[29] Aceinet of GameZone praised the game's humor and "ever-changing" gameplay, concluding with a reminder that "games are supposed to be fun and Rabbids Go Home is a fun-filled experience that shouldn't be missed regardless of the score."[24] Aaron Koehn of GamePro pointed out that the game draws its strength from its odd tone, but added that the simplicity of the gameplay becomes tiresome.[21] Dan Pearson of Eurogamer noted that the "constant enthusiasm" of the Rabbids can be "draining" to some and said that the game wasn't for hardcore gaming enthusiasts.[19] Annette Gonzalez of Game Informer said that the animations were "laugh-out-loud", but some of the gameplay sequences were "repetitive".[20] Matt Leone of 1UP.com remarked that the licensed soundtrack and customization features added enough personality to make the game worth playing.[18] Nintendo Power concluded that while the game had "difficulty issues", it was "a definite step in the right direction for the Rabbids, and I hope to see them continue this way."[27] Tom McShea of GameSpot commented positively on the character creator, unlockable content and cutscenes, but said that the early levels were too easy and simple and the game became repetitive.[23]
Reviews for the Nintendo DS version were mixed. NGamer UK called the game "the best example of the genre we've seen in ages."[35] Nintendo Power said that the game's style of puzzle is "perfect" for touch-screen control and noted that the ability to customize challenges "adds a lot of replay value to this latest exercise in Rabbid abuse."[26] Chris Scullion of Official Nintendo Magazine UK criticized the game's "broken" physics, "universally dull" minigames and "irritating" gameplay, but noted that the cutscenes were "decent" and the level editor is "solid".[28]
References
- ^ Exertier, Jacques (2009-09-09). "Blog: Part 1 - The Adventure Begins!". Rabbids Go Home Developer's Blog. Archived from the original on 2020-11-17. Retrieved 2010-06-29.
- ^ Jean-Philippe Caro (2009-10-07). "Blog: Part 5 - Inside The Wii Remote". Rabbids Go Home Developer's Blog. Archived from the original on 2009-10-11. Retrieved 2010-06-29.
- ^ Pic, Christophe (2009-09-10). "Blog: Part 3 - Gameplay Loop". Rabbids Go Home Developer's Blog. Archived from the original on November 27, 2009. Retrieved 2010-06-29.
- ^ "Rabbids Go Home for Wii". GameSpot. Archived from the original on November 11, 2009. Retrieved December 29, 2009.
- ^ "Rabbids Go Home for DS". GameSpot. Archived from the original on November 29, 2009. Retrieved December 29, 2009.
- ^ "Rabbids Go Home for PC". Archived from the original on January 27, 2016. Retrieved August 2, 2010.
- ^ "Rabbids Go Home for PC Poland". Archived from the original on May 3, 2011. Retrieved April 19, 2011.
- ^ "Rabbids Go Home". Metacritic. Archived from the original on 2018-05-12. Retrieved 2018-04-26.
- ^ "Online Services Update Masterlist". Ubisoft. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
- ^ a b c d Casamassina, Matt (May 5, 2009). "Why You'll Love Rabbids Go Home - Wii feature - at IGN". IGN. Archived from the original on May 9, 2009. Retrieved December 29, 2009.
- ^ Rabbids Go Home instruction booklet. Ubisoft. 2009. p. 4.
- ^ Rabbids Go Home instruction booklet. Ubisoft. 2009. p. 5.
- ^ Rabbids Go Home instruction booklet. Ubisoft. 2009. p. 3.
- ^ IGN Staff (April 9, 2009). "Ubisoft Announces Rabbids Go Home - Wii story - at IGN". IGN. Archived from the original on April 12, 2009. Retrieved April 9, 2009.
- ^ Daultrey, Stephen (November 17, 2009). "Wii News: Ubisoft deny Rabbids recall rumour - ComputerAndVideoGames.com". Computer and Video Games. Archived from the original on November 23, 2009. Retrieved December 29, 2009.
- ^ Vagabontu, Fanfare (November 17, 2009). "Raving Rabbids: Rabbids Go Home (Original Soundtrack)". iTunes. Archived from the original on November 23, 2009. Retrieved December 29, 2009.
- ^ a b c Hernandez, Pedro (November 16, 2009). "Nintendo World Report - Wii Review: Rabbids Go Home". Nintendo World Report. Archived from the original on November 21, 2009. Retrieved December 29, 2009.
- ^ a b c Leone, Matt (November 11, 2009). "Rabbids Go Home Review for the Wii from 1UP.com". 1UP.com. Archived from the original on October 12, 2012. Retrieved December 30, 2009.
- ^ a b Pearson, Dan (November 9, 2009). "Rabbids Go Home Review | Wii | Eurogamer". EuroGamer. Archived from the original on December 30, 2009. Retrieved December 30, 2009.
Not everyone is going to enjoy this. Some people will never warm to Ubisoft's anarchic little fiends, many will find the constant enthusiasm draining. This isn't a purchase for hardcore enthusiasts or steely battlefield veterans with a thousand-yard stare and a pico-second response time. The rest of you, should you be able to engage your inner child, could well find a big old slice of the fun pie cooling on your windowsill.
- ^ a b Gonzalez, Annette (November 3, 2009). "Rabbids Ditch Minigames For A Fun Item-collecting Adventure - Rabbids Go Home - Nintendo Wii". Game Informer. Archived from the original on January 8, 2010. Retrieved December 30, 2009.
- ^ a b Koehn, Aaron (November 16, 2009). "Rabbids Go Home Review from GamePro". GamePro. Archived from the original on 2009-11-21. Retrieved December 30, 2009.
Even with the game's strength is its unusual and original tone, players can rest assured that this game is just as accessible as it is odd. Featuring an overdose of quirky charm and a wide range of fun-filled gameplay, gamers who aren't used to playing titles outside of the norm will be remiss if they don't give Rabbids Go Home a chance.
- ^ a b "Rabbids Go Home". GamesMaster UK (Winter 2009): 72. 2009.
Witty, energetic and hugely entertaining, even if it isn't particularly smart.
- ^ a b McShea, Tom (November 10, 2009). "Rabbids Go Home Review for Wii - GameSpot". GameSpot. Archived from the original on November 16, 2009. Retrieved December 30, 2009.
This slow-starting platformer is simple at times but builds up to a goofy good time.
- ^ a b Aceinet (November 16, 2009). "Rabbids Go Home Review - Wii". GameZone. Archived from the original on November 28, 2009. Retrieved December 29, 2009.
The humor and ever changing gameplay provides a rip-roaring experience that you'll be hard pressed to find in another game. Remember games are supposed to be fun and Rabbids Go Home is a fun-filled experience that shouldn't be missed regardless of the score.
- ^ a b Casamassina, Matt (November 3, 2009). "Rabbids Go Home Review - Wii Review - at IGN". IGN. News Corporation. Archived from the original on March 20, 2012. Retrieved December 29, 2009.
Rabbids Go Home is not a Raving Rabbids sequel, but an altogether different experience -- one far more inspired and ambitious. This title at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing.
- ^ a b "Rabbids Go Home". Nintendo Power. No. Holiday 2009. 2009. p. 89.
It's the perfect style of puzzle for touch-screen controls, and there's an edit mode for designing your own custom challenges, which adds a lot of replay value to this latest exercise in Rabbid abuse.
- ^ a b "Rabbids Go Home". Nintendo Power. No. Holiday 2009. 2009. p. 88.
Difficulty issues aside, this is a definite step in the right direction for the Rabbids, and I hope to see them continue this way.
- ^ a b Scullion, Chris (December 17, 2009). "Nintendo Review: Rabbids Go Home - Official Nintendo Magazine". Official Nintendo Magazine UK. Archived from the original on January 8, 2011. Retrieved December 29, 2009.
Never have we seen a DS game fail so badly to capture the fun of its Wii sibling.
- ^ a b Scullion, Chris (November 4, 2009). "Review: Rabbids Go Home - Official Nintendo Magazine". Official Nintendo Magazine UK. Archived from the original on January 7, 2011. Retrieved December 29, 2009.
It's an absolute hoot but if you're after a meaty challenge, you definitely won't find it here.
- ^ "Rabbids Go Home for DS - GameRankings". GameRankings. Archived from the original on 2016-03-03. Retrieved December 29, 2009.
- ^ "Rabbids Go Home for Wii - GameRankings". GameRankings. Archived from the original on 2016-07-02. Retrieved December 29, 2009.
- ^ "Rabbids Go Home (ds) reviews at Metacritic.com". Metacritic. Archived from the original on February 3, 2010. Retrieved December 29, 2009.
- ^ "Rabbids Go Home (wii) reviews at Metacritic.com". Metacritic. Archived from the original on February 9, 2010. Retrieved December 26, 2009.
- ^ NGamer Staff (November 4, 2009). "Wii Review: Rabbids Go Home Review - ComputerAndVideoGames.com". NGamer UK. Archived from the original on February 10, 2010. Retrieved December 29, 2009.
The Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun."
- ^ "Rabbids Go Home". NGamer UK (Christmas 2009): 70. 2009.
The best example of the genre we've seen in ages.
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