Jump to content

Fallout: New Vegas: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
→‎Voice Acting: read the linked USA Today story. Newton's character is Mr New Vegas, as opposed to his actual nickname, Mr Las Vegas
Line 59: Line 59:


=== Voice Acting ===
=== Voice Acting ===
In a ''USA Today'' interview, Bergman announced the involvement of several celebrities including [[Ron Perlman]] as the game's narrator and [[Wayne Newton]] as radio DJ "Mr. Las Vegas." He confirmed that the game will also include voice acting from [[Matthew Perry]], [[Zachary Levi]], [[Kris Kristofferson]], [[Danny Trejo]], [[Michael Dorn]], and [[Felicia Day]].<ref name="USA Today Interview">{{cite web|url=http://www.usatoday.com/life/lifestyle/2010-08-10-fallout10_ST_N.htm?loc=interstitialskip|title='Fallout: New Vegas' owes Wayne Newton a danke schoen"|last=Snider|first=Mike|publisher=Gannett Company, Inc.|date=August 9, 2010|accessdate=August 10, 2010|work=USA Today}}</ref>
In a ''USA Today'' interview, Bergman announced the involvement of several celebrities including [[Ron Perlman]] as the game's narrator and [[Wayne Newton]] as radio DJ "Mr. New Vegas." He confirmed that the game will also include voice acting from [[Matthew Perry]], [[Zachary Levi]], [[Kris Kristofferson]], [[Danny Trejo]], [[Michael Dorn]], and [[Felicia Day]].<ref name="USA Today Interview">{{cite web|url=http://www.usatoday.com/life/lifestyle/2010-08-10-fallout10_ST_N.htm?loc=interstitialskip|title='Fallout: New Vegas' owes Wayne Newton a danke schoen"|last=Snider|first=Mike|publisher=Gannett Company, Inc.|date=August 9, 2010|accessdate=August 10, 2010|work=USA Today}}</ref>


=== Music ===
=== Music ===

Revision as of 05:12, 18 August 2010

Fallout: New Vegas
Developer(s)Obsidian Entertainment
Publisher(s)Bethesda Softworks (US, UK), Namco Bandai Games (EU, AU, NZ)[2]
Designer(s)Josh Sawyer (Project Director)
John Gonzalez (Creative Lead)
Chris Avellone (Sr. Designer)
Composer(s)Inon Zur[3]
SeriesFallout
EngineGamebryo
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360[4]
Genre(s)Action role-playing game, role-playing shooter, sandbox
Mode(s)Single-player

Fallout: New Vegas is an upcoming role-playing video game in the Fallout series, currently in development by Obsidian Entertainment (many employees of which worked for Black Isle Studios on Fallout and Fallout 2) and has been scheduled for release on October 19, 2010, in North America, and October 22, 2010, in Europe.[1]

Fallout: New Vegas is not a direct sequel to Fallout 3 and is a stand-alone product.[5][6] Events in the game follow three years after Fallout 3 and offer a similar role-playing experience; however, no characters from that game will appear.[6]

Plot

Setting

Written by Chris Avellone , Fallout: New Vegas takes place during the year 2280, three years after Fallout 3 and 203 years after the Great War of 2077, making this installment the chronologically latest in the series thus far.[7] The game is set in post-apocalyptic Las Vegas, Nevada and the Mojave Desert which is roughly the same size as the Capital Wasteland in Fallout 3.[7] Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.[7]

The city is divided between various factions, most notably The New California Republic (NCR), Caesar's Legion, and the factions of New Vegas itself.[6][8] Landmarks featured in Fallout: New Vegas include the Hoover Dam that supplies power to the city[8] and the Helios 1 solar energy plant.[9]

Story

The game places the player in the role of a courier.[8] The courier, while delivering a package with unknown contents, is found unconscious in a shallow grave after being shot in the head by Benny (voiced by Matthew Perry) leader of the Geckos, a Ratpack crime family in New Vegas. The courier is treated for his/her injuries by a local caregiver, Doc Mitchell.[6] Thereafter the player enters into character creation (defining skills and attributes, name, gender, age and appearance) before investigating the assassination attempt, recovering the stolen package, and exploring the world.[10]

Gameplay

Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3.

Combat and weapons

The Vault-Tec Assisted Targeting System, or V.A.T.S., will have the ability to use new special attacks.[7][8] Usage of certain melee weapons will trigger unique attack animations. For example, using 9 iron would show up as "Fore" and sends the enemy reeling for a period. Also Obsidian Entertainment has added the ability to use the iron sights on all guns.

New weapons, some Fallout 3 weapons and a weapon modification system are introduced in Fallout: New Vegas.[11] The modification system allows for weapon modifications, such as mounting scopes, modifying rate of fire and changing size of magazine.[11] Crafting will also play a role in weaponry, with the player being able to craft ammunition such as hand-loaded rounds. Also a plant harvesting system simillar to the Elder Scrolls series will be used for the player to use the plants in bullets, chems, and other handy uses.

Reputation and dialogue

The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3.[10] The degree of faction loyalty influences the player's reputation.[10] Reputation affects the behavior of faction non-player characters (NPCs) toward the player, and reflects the impacts of selected choices in the world.[10]

Availability of dialogue options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices.[8] The success or failure of speech is dependent on skill level rather than chance as seen in Fallout 3.[8]

Companions

Companion behaviour and tasks are controlled using the new 'Companion Wheel'. Fallout 3 presented companion commands in a conversational dialogue menu. The new Companion Wheel offers command execution by selecting commands that are presented in a radial and graphical menu. Josh Sawyer states the Companion Wheel offers ease of companion interaction.[10] Such examples of companion commands include setting and changing its combat tactics, its default behavior towards foes and usage frequency of available resources.[10]

Hardcore mode

An optional Hardcore mode,[9] delivers more realism and intensity into the gaming environment. Gaming difficulty is increased, and encourages players to implement effective strategies, careful considerations in resource management, combat tactics, and high attention to the surrounding environment. The features that increase gaming difficulty are as follows:

  • Healing over time rather than instant healing.[9]
  • Healing of crippled limbs requires a high medicine skill and medical equipment.[9]
  • Ammunition has weight.[9]
  • Requirement of water consumption to avoid dehydration and eventual death.[9]
  • Requirement of food consumption and sleeping to avoid starvation and sleep deprivation.[12]

Development

Senior Producer Jason Bergman revealed that Fallout: New Vegas will use Steamworks for functionality, such as achievements and cloud save storage.[13]

Voice Acting

In a USA Today interview, Bergman announced the involvement of several celebrities including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas." He confirmed that the game will also include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn, and Felicia Day.[14]

Music

Inon Zur will compose the soundtrack for the game.[3]

Marketing

Trailers

On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers TV from E3 on June 11, 2010.[15]

Pre Order Bonus Packs

Bethesda has announced several pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets.[16]

Collector's Edition

The Collector's Edition was revealed on May 11, 2010.[17] Distribution will be worldwide and available to all platforms.[17] Its enclosed contents include poker chips from Fallout: New Vegas casinos, a deck of cards, a graphic novel, and a making-of documentary DVD.[17]

References

  1. ^ a b c Bramwell, Tom (June 14, 2010). "Fallout: New Vegas dated". Eurogamer. Eurogamer Network Limited. Retrieved June 14, 2010.
  2. ^ "Bethesda Softworks And Namco Bandai Partners S.A.S. Agree To Fallout: New Vegas Distribution Deal" (Press release). Namco Bandai Games. January 28, 2010. Retrieved May 13, 2010.
  3. ^ a b Channell, Mike (February 15, 2010). "Fallout: New Vegas developer not dictated by fans". Official Xbox Magazine. Future Publishing. Retrieved May 25, 2010.
  4. ^ Gibson, Ellie (April 20, 2009). "Fallout: New Vegas unveiled". Eurogamer. Retrieved April 20, 2009.
  5. ^ Tong, Sophia (May 4, 2010). "Fallout: New Vegas Interview: Josh Sawyer" (Video). GameSpot. CBS Interactive.
  6. ^ a b c d Snider, Mike (February 16, 2010). "What happens in 'Fallout: New Vegas'". USA TODAY. Gannett Company. Retrieved February 16, 2010.
  7. ^ a b c d "What happens in New Vegas stays in New Vegas". PlayStation 3 Magazine. United Kingdom: Future Publishing. 2010. pp. 22–29.
  8. ^ a b c d e f Sharkey, Mike (February 8, 2010). "PC Gamer, Developers Talk Fallout: New Vegas". GameSpy. IGN Entertainment. Retrieved March 15, 2010.
  9. ^ a b c d e f Brudvig, Erik (April 30, 2010). "Fallout: New Vegas First Look". IGN. IGN Entertainment. Retrieved May 17, 2010.
  10. ^ a b c d e f "Fallout: New Vegas PC Games Interview - Video Interview". IGN. IGN Entertainment. April 30, 2010. Retrieved May 11, 2010.
  11. ^ a b Stapleton, Dan (2010). Decker, Logan (ed.). "Fallout New Vegas". PC Gamer. No. 199 (199 ed.). United States of America: Future Publishing. p. 52. {{cite magazine}}: Unknown parameter |month= ignored (help)
  12. ^ "E3 2010 Live: Fallout: New Vegas Demo" (Video). G4. G4 Media, Inc. June 16, 2010.
  13. ^ "Fallout: New Vegas Fan Interview Part 1". June 8, 2010. Retrieved June 9, 2010.
  14. ^ Snider, Mike (August 9, 2010). "'Fallout: New Vegas' owes Wayne Newton a danke schoen"". USA Today. Gannett Company, Inc. Retrieved August 10, 2010.
  15. ^ "Fallout: New Vegas Video Game, E3 2010: Exclusive Gameplay Trailer". GameTrailers (Press release). MTV Networks (Viacom). June 11, 2010.
  16. ^ "Pre-order Fallout New Vegas". Bethesda Softworks (Press release). ZeniMax Media. Retrieved June 10, 2010.
  17. ^ a b c "BETHESDA SOFTWORKS ANNOUNCES FALLOUT®: NEW VEGAS™ COLLECTOR'S EDITION". Bethesda Softworks (Press release). ZeniMax Media. May 11, 2010. Retrieved May 17, 2010.

Template:Gamebryo games