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Lone Survivor (video game)

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Lone Survivor
Developer(s)Superflat Games
Designer(s)Jasper Byrne
ReleaseMarch 27, 2012
Genre(s)Survival horror

Lone Survivor is a survival horror video game.

Gameplay

Lone Survivor is a post-apocalyptic survival horror game with retro-styled 2D graphics. Players control an isolated, surgical mask-wearing survivor of an infection which has turned the world's population into aggressive, shambling mutants. With limited food and an increasingly fragile mental state caused by his isolation, the player character must be guided oustide his apartment in order to look for other survivors. There are no indications that any others survived the apocalypse, bar a note which encourages the player to locate a party of survivors on the other side of the apartment building.[1]

The player character's apparent hallucinations provide directions for the player. When exploring the game world the player will discover items, keys and food. Two-way mirrors found in the game world are used to teleport back to the survivor's apartment. Items can be combined in order to solve puzzles. Players possess a flashlight with which to navigate the game world, using the flashlight drains batteries, replacements can be found by scavenging. Mutants must be avoided or killed; a pistol must be found in order to attack mutants, but ammunition is scarce. When the pistol's clip is empty the survivor automatically loads a new clip, leaving him vulnerable to attack during the process. Mutants are attracted to light and noises, the player can sneak past by hiding in the shadows. Mutants can be distracted with hunks of meat or flares. The game features a map for players to navigate with, however the game does not pause when the game's menus or map are accessed, leaving the survivor open to attack.[1][2]

The survivor's apartment serves as a hub, the player must return with food in order to survive, as well as sleep. Sleeping is necessary to avoid the player character descending into madness, it is also required to save the player's progress. It is possible to combat lack of sleep with pills, these further damage the survivor mentally but the resultant hallucination may result in extra supplies appearing in the survivor's apartment. Progression through the game requires exploration, which fills out the map, sometimes specific items must be located in order to proceed further. Failing to locate these items can result in resources being spent without new areas being opened up, leaving the player without supplies and making future attempts more difficult.[1][2]

Throughout the game references are made to the survivor's state of mind. It is possible to have discussions with a toy cat, strange characters such as a man with a box on his head are encountered. Rooms may change appearance upon being revisited, making a wrong turn may result in a strange scene. It becomes difficult to interpret what is real to the survivor and what is hallucination. The player's interactions with the game's world and inhabitants result in different endings upon completion of the game. These interactions are shown during the game's end credits, emphasizing how the player received that particular ending. A single playthrough of the game can last between three and eight hours.[1][2]

Reception

References

  1. ^ a b c d Johnson, Leif (2012-04-21). "Lone Survivor Review - Effective survival horror games don't have to be flashy". IGN. Retrieved 2012-04-22.
  2. ^ a b c Wilde, Tyler (2012-04-19). "Lone Survivor review". PC Gamer. Retrieved 2012-04-22.
  3. ^ http://www.edge-online.com/reviews/lone-survivor-review
  4. ^ http://www.eurogamer.net/articles/2012-04-25-lone-survivor-review
  5. ^ http://www.gamespot.com/lone-survivor/reviews/lone-survivor-review-6374889/
  6. ^ http://www.destructoid.com/review-lone-survivor-224872.phtml