Dr. Plummet's House of Flux
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Dr. Plummet's House of Flux | |
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Developer(s) | MicroIllusions |
Publisher(s) | MicroIllusions |
Platform(s) | Amiga |
Release | 1989 |
Dr. Plummet's House of Flux is a video game developed by MicroIllusions in 1989 for the Amiga.
Plot
[edit]Dr. Plummet's House of Flux is a game in which the unusual Dr. Plummet has invited the player character to come to his House of Flux for a test of skills involving four different missions. Each mission has seven levels with a specific theme that determines the backgrounds and obstacles for each level. The player flies a ship with a gun and shield to save six captive astronauts from each level, avoiding or destroying obstacles placed by Dr. Plummet.[1]
Gameplay
[edit]The player operates the ship using a joystick. The player can rotate the ship either clockwise or counter-clockwise by moving the joystick either to the left or to the right, and can thrust the ship forward by pushing the joystick forward. The player can fire the guns on the ship using the joystick button, and raise the shields with the space bar. Running out of fuel causes the ship to rotate aimlessly.[1]
Reception
[edit]In 1990, Dragon gave the game 2 out of 5 stars.[1]
Reviews
[edit]- The Games Machine - March 1990[2]
- ASM (Aktueller Software Markt) - March 1990
- Power Play - April 1990[3]
- Amiga Joker - March 1990[4]
References
[edit]- ^ a b c Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1990). "The Role of Computers". Dragon (157): 96–103.
- ^ "The Games Machine Issue 28".
- ^ https://www.kultpower.de/archiv/hefte/powerplay_1990-05/big/powerplay_1990-05_104.jpg [bare URL image file]
- ^ https://amr.abime.net/issue_1551_pages [bare URL]