Ho-Oh (Pokémon)/Generation II learnset

← Ho-Oh Ho-Oh

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Sacred Fire Fire 100100 095}}95% 5
1111 Safeguard Normal 0000 00—}}—% 25
2222 Gust Flying 04040 100}}100% 35
3333 Recover Normal 0000 00—}}—% 20
4444 Fire Blast Fire 120120 085}}85% 5
5555 Sunny Day Fire 0000 00—}}—% 5
6666 Swift Normal 06060 00—}}—% 20
7777 Whirlwind Normal 0000 100}}100% 20
8888 AncientPower Rock 06060 100}}100% 5
9999 Future Sight Psychic 08080 090}}90% 15
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an Evolution of Ho-Oh
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Normal Sprite.png TM05 Roar Normal 100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Dragon Sprite.png TM24 DragonBreath Dragon 60 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Rock Sprite.png TM37 Sandstorm Rock —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Steel Sprite.png TM47 Steel Wing Steel 70 90% 25
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
Bag HM Flying Sprite.png HM02 Fly Flying 70 95% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an Evolution of Ho-Oh
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Ho-Oh in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ho-Oh in that game.
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an Evolution of Ho-Oh
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Ho-Oh can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ho-Oh cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ho-Oh
  • Italic indicates a move that gets STAB only when used by an Evolution of Ho-Oh
  • Click on the generation numbers at the top to see Move Tutor moves from other generations