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SimCity

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SimCity
Developer(s)
Publisher(s)
Maxis
Designer(s)Will Wright
SeriesSimCity
Platform(s)Archimedes, Electron, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, CDTV, DESQview, MS-DOS, EPOC32, FM Towns, iOS, J2ME, Linux, Mac OS, MSX, OLPC XO-1, OS/2, PC-88, PC-98, Super NES, Unix, Windows, X68000, ZX Spectrum
Release
February 1989
  • Mac OS, Amiga, MS-DOS
    Commodore 64
    • NA: August 1989
    IBM PC
    • NA: October 1989
    FM Towns
    • JP: March 1990
    PC DOS
    • NA: April 9, 1990
    ZX-Spectrum
    • EU: August 1990
    Amstrad CPC
    • EU: January 1991
    SNES
    • JP: April 26, 1991
    • NA: August 23, 1991
    • EU: September 24, 1992
    Wii Virtual Console
    • NA: November 19, 2006
    iOS
    • NA: December 18, 2008
Genre(s)City-building
Mode(s)Single-player, multiplayer

SimCity is a computer game where the player has to build a city. They can do whatever they want to their city. It can be built from the ground up or it can be destroyed by a hurricane or a UFO.

History

Sim City was made by game maker Will Wright and first released by the company Maxis. They are now owned by Electronic Arts. The game was first officially released in 1989.

It was very popular because the game had no end. A player could not win or lose. This was the start of all simulation games.

Gameplay

At the start, the player has to build power plants. Power plants make power so the city can have electricity. By building power lines, power is connected to the different areas of the city. Water needs to be pumped in from a river using pipes to connect them to the city.

Smaller areas are marked out. These are made either residential, commercial, or industrial zones. Zones are the only places where buildings can develop. Every city needs the right amount of each zone otherwise the city will not grow.

Roads, schools and hospitals must all be built for the city to get better. Parks and libraries make more people want to move to the city. Railways and highways provide ways to connect to other neighborhoods.

Sequels

After the first game, many more were created. These were made up of three games, with spin-offs and expansion packs. These were:

  1. "ゲーム". Intelligent Systems. Archived from the original on 2019-02-03. Retrieved 2024-08-06.
  2. Lacey, Eugene (September 1989). "Screentest - Simcity". ACE. No. 24. EMAP. pp. 66–67. Amiga: £TBA Out Now
  3. Cite error: The named reference medium.com was used but no text was provided for refs named (see the help page).