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1980年電子遊戲界:修订间差异

维基百科,自由的百科全书
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* 5月22日 - [[南梦宫]]发行《[[吃豆人]]》(日版原名“Puckman”,後來遊戲準備在歐美地區上市前夕,因與英文中常用的-{zh-cn:脏话;zh-tw:髒話;zh-hk:粗口}-相似(P換成F)原因而統一更名為“Pac-Man”)。游戏成为[[销量最高的电子游戏列表|史上最卖座的电子游戏]]之一<ref name="Kent-143">{{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=[[普莉瑪遊戲]]|year=2001|isbn=0-7615-3643-4|url=http://books.google.co.uk/books?id=C2MH05ogU9oC|accessdate=2011-05-01|page=143|quote=Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time.|archive-date=2017-10-25|archive-url=https://web.archive.org/web/20171025190113/https://books.google.co.uk/books?id=C2MH05ogU9oC|dead-url=no}}</ref>。游戏创造了最早的游戏吉祥物角色、确立了迷宫追逐游戏类型<ref>[http://www.1up.com/do/feature?cId=3122102 The Essential 50 - Pac-Man] {{Wayback|url=http://www.1up.com/do/feature?cId=3122102 |date=20190106233123 }}, [[1UP.com|1UP]]</ref>、引入了{{tsl|en|power-up|}}<ref>[http://www.1up.com/do/feature?cId=3151392 Playing With Power: Great Ideas That Have Changed Gaming Forever] {{Wayback|url=http://www.1up.com/do/feature?cId=3151392 |date=20161112211813 }}, [[1UP.com|1UP]]</ref>、并采用了[[过场动画]]<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 Gaming's Most Important Evolutions] {{Wayback|url=http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 |date=20110615221800 }}, [[GamesRadar]]</ref>。
* 5月22日 - [[南梦宫]]发行《[[吃豆人]]》(日版原名“Puckman”,後來遊戲準備在歐美地區上市前夕,因與英文中常用的-{zh-cn:脏话;zh-tw:髒話;zh-hk:粗口}-相似(P換成F)原因而統一更名為“Pac-Man”)。游戏成为[[销量最高的电子游戏列表|史上最卖座的电子游戏]]之一<ref name="Kent-143">{{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world|author=Steve L. Kent|publisher=[[普莉瑪遊戲]]|year=2001|isbn=0-7615-3643-4|url=http://books.google.co.uk/books?id=C2MH05ogU9oC|accessdate=2011-05-01|page=143|quote=Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time.|archive-date=2017-10-25|archive-url=https://web.archive.org/web/20171025190113/https://books.google.co.uk/books?id=C2MH05ogU9oC|dead-url=no}}</ref>。游戏创造了最早的游戏吉祥物[[食鬼 (角色)|角色]]、确立了迷宫追逐游戏类型<ref>[http://www.1up.com/do/feature?cId=3122102 The Essential 50 - Pac-Man] {{Wayback|url=http://www.1up.com/do/feature?cId=3122102 |date=20190106233123 }}, [[1UP.com|1UP]]</ref>、引入了{{tsl|en|power-up|}}<ref>[http://www.1up.com/do/feature?cId=3151392 Playing With Power: Great Ideas That Have Changed Gaming Forever] {{Wayback|url=http://www.1up.com/do/feature?cId=3151392 |date=20161112211813 }}, [[1UP.com|1UP]]</ref>、并采用了[[过场动画]]<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 Gaming's Most Important Evolutions] {{Wayback|url=http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 |date=20110615221800 }}, [[GamesRadar]]</ref>。
* 7月 - 华纳通讯的[[雅达利]]发行了《[[Missile Command]]》。
* 7月 - 华纳通讯的[[雅达利]]发行了《[[Missile Command]]》。
* 11月 - 南梦宫发行了《{{tsl|en|Rally-X|}}》,这是首个采用奖励关卡的迷宫。游戏还采用多方向卷轴。
* 11月 - 南梦宫发行了《{{tsl|en|Rally-X|}}》,这是首个采用奖励关卡的迷宫。游戏还采用多方向卷轴。

2021年7月23日 (五) 00:00的版本

事件

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参考文献

  1. ^ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?页面存档备份,存于互联网档案馆), The Golden Age Arcade Historian (December 27, 2013)
  2. ^ Steve L. Kent, The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, 普莉瑪遊戲: 143, 2001 [2011-05-01], ISBN 0-7615-3643-4, (原始内容存档于2017-10-25), Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time. 
  3. ^ The Essential 50 - Pac-Man页面存档备份,存于互联网档案馆), 1UP
  4. ^ Playing With Power: Great Ideas That Have Changed Gaming Forever页面存档备份,存于互联网档案馆), 1UP
  5. ^ Gaming's Most Important Evolutions页面存档备份,存于互联网档案馆), GamesRadar