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{{short description|dumbass}}
{{Short description|2010 video game}}
{{more citations needed|date=November 2020}}
{{Infobox video game
{{Infobox video game
| title = stupid fucking kids game
| title = Raving Rabbids: Travel in Time
| collapsible =
| image = RabbitsCover2.png
| state =
| caption = [[PAL region|PAL]] cover art for Wii
| image = Raving-Rabbids-Travel-In-Time-Wii-01.jpg
| developer = [[some dumbass]]<br />[[another dumbass]] ([[Nintendo DS]] version)
| caption = North American box art
| developer = [[Ubisoft Paris]]<br />[[Ubisoft Casablanca]] (3DS)
| publisher = [[Ubisoft]]
| publisher = [[Ubisoft]]
| composer = [[Jennifer Kes Remington]]
| director = Jacques Exertier<ref>{{cite web |url=https://gonintendo.com/stories/103671-rabbids-go-home-developer-blogs |title=Blog: Part 1 - The Adventure Begins! |first=Jacques |last=Exertier |date=2009-09-09 |publisher=Rabbids Go Home Developer's Blog |access-date=2010-06-29 |archive-date=2020-11-17 |archive-url=https://web.archive.org/web/20201117023349/https://gonintendo.com/stories/103671-rabbids-go-home-developer-blogs |url-status=live }}</ref><br/>Jean-Philippe Caro<ref>{{cite web |url= http://blogs.nintendolife.com/rabbidsgohome/2009/10/part_5_inside_the_wii_remote |title=Blog: Part 5 - Inside The Wii Remote |author=Jean-Philippe Caro |date=2009-10-07 |publisher=Rabbids Go Home Developer's Blog |archive-url=https://web.archive.org/web/20091011110520/http://blogs.nintendolife.com/rabbidsgohome/2009/10/part_5_inside_the_wii_remote |access-date=2010-06-29 |archive-date=2009-10-11 }}</ref>
| series = ''[[Raving Rabbids]]''
| producer = Pierre-Arnaud Lambert<br />Frédéric Mauxion
| designer = Christophe Pic<ref>{{cite web|url= http://blogs.nintendolife.com/rabbidsgohome/2009/09/part_3_gameplay_loop |title=Blog: Part 3 - Gameplay Loop |first=Christophe |last=Pic |date=2009-09-10 |publisher=Rabbids Go Home Developer's Blog |access-date=2010-06-29 |url-status=dead |archive-url= https://web.archive.org/web/20091127093444/http://blogs.nintendolife.com/rabbidsgohome/2009/09/part_3_gameplay_loop |archive-date=November 27, 2009 }}</ref>
| programmer = Stéphane Fricard
| artist = Florent Sacré
| writer = Jean-Charles André<br />Michel Gibrat<br />William Métayé
| composer = Fanfare Vagabontu
| series = ''[[Rabbids]]''
| engine =
| engine =
| released = '''Wii'''<br />{{vgrelease|NA|November 21, 2010|AUS|November 25, 2010}}{{vgrelease|EU|November 26, 2010}}{{vgrelease|JP|January 27, 2011}}'''Nintendo 3DS'''<br />{{vgrelease|JP|March 24, 2011|PAL|March 31, 2011}}{{vgrelease|NA|April 10, 2011}}
| released = '''Nintendo Wii, Nintendo DS'''{{vgrelease|NA|November 1, 2009|}}
| genre = [[Party game|Party]] (Wii), [[Platform game|Platformer]] (3DS)
{{vgrelease|AUS|November 5, 2009}}{{vgrelease|EU|November 6, 2009}}{{vgrelease|JP|November 26, 2009<ref name="WiiRelease">{{cite web |url=http://www.gamespot.com/wii/adventure/rabbidsgohome/similar.html?mode=versions |title=''Rabbids Go Home'' for Wii |publisher=GameSpot |access-date=December 29, 2009 |archive-date=November 11, 2009 |archive-url=https://web.archive.org/web/20091111051329/http://www.gamespot.com/wii/adventure/rabbidsgohome/similar.html?mode=versions |url-status=live }}</ref><ref name="DSRelease">{{cite web |url=http://www.gamespot.com/ds/adventure/rabbidsgohome/similar.html?mode=versions |title=''Rabbids Go Home'' for DS |publisher=GameSpot |access-date=December 29, 2009 |archive-date=November 29, 2009 |archive-url=https://web.archive.org/web/20091129102056/http://www.gamespot.com/ds/adventure/rabbidsgohome/similar.html?mode=versions |url-status=live }}</ref>}}'''Microsoft Windows'''<br>{{vgrelease|[[Russia|RUS]]|December 12, 2009<ref name="PCRelease">{{cite web |url=http://www.1cmkazan.ru/?cat=newcd&id=3086&s=0 |title=''Rabbids Go Home'' for PC |access-date=August 2, 2010 |archive-date=January 27, 2016 |archive-url=https://web.archive.org/web/20160127180533/http://www.1cmkazan.ru/?cat=newcd&id=3086&s=0 |url-status=live }}</ref>}}{{vgrelease|[[Poland|PL]]|March 30, 2011<ref name="PCRelease2">{{cite web |url=http://www.egmont.pl/pl/czasopisma/nasze_czasopisma/art77.html |title=''Rabbids Go Home'' for PC Poland |access-date=April 19, 2011 |archive-date=May 3, 2011 |archive-url=https://web.archive.org/web/20110503233211/http://www.egmont.pl/pl/czasopisma/nasze_czasopisma/art77.html |url-status=live }}</ref>}}
| modes = [[Single-player]], [[Multiplayer video game|local multiplayer]], [[Online game|online multiplayer]]
| genre = [[action-adventure game|Action-adventure]], [[platformer]], [[Puzzle video game|puzzle]] (DS version only)
| modes = [[Single-player]], [[multiplayer]]
| platforms = [[Wii]], [[Nintendo 3DS]]
| director = Cédric Royer
| platforms = [[Wii]]<br>[[Nintendo DS]]<br>[[Microsoft Windows]]
| writer = Cédric Royer<br />David Neiss
| producer = Nino Sapina
| designer = Jean-Philippe Mottier
| programmer = Dominique Leblanc<br />Diego Fernandez-Bravo
| artist = Stéphane Bachelet<br />Sébastien Theilot
}}
}}
'''''Rabbids Go Home''''' is an [[action-adventure game|action-adventure]] video game developed and published by [[Ubisoft]] for the [[Wii]] and [[Nintendo DS]]. The game was released in North America on November 1, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A modified, shorter version of the game was ported to [[Microsoft Windows]] and released in Russia and Poland.
'''''Raving Rabbids: Travel in Time''''' is a [[Party game|party]] video game developed and published by [[Ubisoft]] for the [[Wii]]. It was released in North America on November 21, 2010, in Europe on November 26, 2010, in Australia on November 25, 2010 and in Japan on January 27, 2011.<ref name="ignpress">{{Cite web|year=2010|title=Ubisoft Reveals Raving Rabbids Travel In Time|url=https://www.ign.com/articles/2010/06/29/ubisoft-reveals-raving-rabbids-travel-in-time?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120305235752/http://wii.ign.com/articles/110/1102693p1.html|archive-date=March 5, 2012|access-date=2010-06-29|work=ign.com}}</ref> It is the fifth installment in the ''[[Raving Rabbids|Rabbids]]'' series and, unlike the previous entry, ''[[Rabbids Go Home]]'', it returns to the party game genre.


==Plot summary==
''Rabbids Go Home'' is the fourth installment in the ''[[Rabbids]]'' series of video games and is the first title in the series without Rayman. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen.
===Wii version===
The Rabbids use a [[Time travel|time machine]] (which looks like a [[washing machine]]) to go through different times to change [[human history]]<ref>{{Cite web|title=Rabbids Website|url=http://rabbids.ubi.com/bwaaah/en-US/games/wii/raving_rabbids_in_time/index.aspx|url-status=dead|archive-url=https://web.archive.org/web/20150427041132/http://rabbids.ubi.com/bwaaah/en-US/games/wii/raving_rabbids_in_time/index.aspx|archive-date=April 27, 2015}}</ref> According to the trailer, first they go to [[Stone Age|The Prehistory]] in 10,000 BC and help a [[caveman]] discover fire, but end up giving him a [[lighter]]. Then they go to middle-aged [[Ancient Egypt]] in 2500 BC to disturb work on the [[Great Sphinx of Giza|Sphinx]] and make the nose fall off. And last, they go to [[Middle Ages]] in 520 but they end up underground holding down the legendary sword [[Excalibur]] when Arthur tries to pull it off the stone, but he gives up and leaves. When the Rabbids leave, Grannie ended up pulling the sword instead of Arthur.<ref>{{Citation |title=Raving Rabbids Travel in Time - E3 trailer [Europe] | date=14 June 2010 |url=https://www.youtube.com/watch?v=tGNUBw-GNPs |access-date=2023-07-02 |language=en}}</ref><ref>[http://www.facebook.com/posted.php?id=11083361227 Rabbids fan page in Facebook]</ref>


In the intro for the game, a Rabbid is seen inside the washing machine/time machine altering prehistoric times, ancient Egypt, Middle Ages, [[Vienna]] in 1803 [[Ludwig van Beethoven|Beethoven]]'s composition of the [[Symphony No. 5 (Beethoven)|Fifth Symphony]] and [[Street punk|Street Punk]] in 1980s a [[Punk subculture|Punk Subculture]], before smashing a vase in the modern day. The player then teams up with the Rabbid to mess with history (by accessing paintings related to each minigame) in order to repair the time machine (which was damaged on the trips to the aforementioned time periods). Upon altering time and accessing the golden washing machine, the Rabbid and the player are warped forward to the year 4096 A.D where Professor Barranco 3 (the ultra-intelligent Rabbid commander from ''[[Rayman Raving Rabbids 2]]'') is drilling various Rabbids to use time machines to take absolute control over the [[space-time continuum]]. However, the player's Rabbid literally pulls the plug on one of the machines and causes all the time machines to disappear. This action inadvertently initiates a time paradox (which results in a sped-up version of the game intro) before ending up back in the museum.
The game received generally positive reviews from critics, who praised the game's humor, soundtrack and accessible gameplay, though some noted the game's low difficulty.<ref>{{Cite web|url = https://www.metacritic.com/game/rabbids-go-home/critic-reviews/?platform=wii|title = Rabbids Go Home|website = [[Metacritic]]|access-date = 2018-04-26|archive-date = 2018-05-12|archive-url = https://web.archive.org/web/20180512130423/http://www.metacritic.com/game/wii/rabbids-go-home|url-status = live}}</ref> The reviews for the Nintendo DS version were mixed. The online services for the game were shut down when the Nintendo Wi-Fi Connection service was shut down in May 2014.<ref>{{cite web|url=https://forums.ubi.com/showthread.php/1241617-Online-Services-Update-Masterlist|title=Online Services Update Masterlist|publisher=[[Ubisoft]]|access-date=March 12, 2018|archive-date=March 13, 2018|archive-url=https://web.archive.org/web/20180313092442/https://forums.ubi.com/showthread.php/1241617-Online-Services-Update-Masterlist|url-status=live}}</ref>


===Nintendo 3DS version===
The game's premise would later be loosely adapted in the second season of [[Rabbids Invasion]], which features many of the Rabbids failed attempts at reaching the Moon.
Taking place after the events of the [[Wii]] version of Raving Rabbids Travel In Time, the Rabbids are playing in the museum, when the same Time Machine appears, this time containing a Rabbid with a duck ring. After the Rabbids fight for the duck ring, the player and the Rabbid get warped to the past, in which the player once again teams up with the Rabbid to get back to the Present while making mess of history again.
The game's ending shows the Rabbid the player teamed up with finding a refrigerator, in which the Rabbid attempts to use it as a Time Machine, but he only put some stuff on himself, and is zapped by a lighting spark, and the credits roll.


==Setting==
==Gameplay (Wii version)==
The setting is a history [[museum]]. From there, the Rabbids can play [[quiz]], [[singing]], and [[Dance|dancing]] games. They can also customize their Rabbids with [[Historical figure|historical]] [[costume]]s. The Rabbids can also go into museum's main areas: the Bouncearium, Shootarium, Flyarium, Runarium and Hookarium; to ruin history with their Time Washing Machine.
The player controls a team of two Rabbids on a rampage pushing a shopping cart.<ref name="LoveRabbids">{{cite web|first=Matt|last=Casamassina|date=May 5, 2009|title=Why You'll Love ''Rabbids Go Home'' - Wii feature - at IGN|url=https://www.ign.com/articles/2009/05/05/why-youll-love-rabbids-go-home?amp=1|url-status=live|archive-url=https://web.archive.org/web/20090509065806/http://wii.ign.com/articles/979/979811p1.html|archive-date=May 9, 2009|access-date=December 29, 2009|publisher=IGN}}</ref> The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level. The more items the player collects, the more items are unlocked for the Rabbids (such as figurines, tattoos, tools, accessories and challenges) depending on the score.<ref name="RabbidsHowToPlay">{{cite book |title=Rabbids Go Home instruction booklet |year=2009 |publisher=Ubisoft |page=4 }}</ref> The Xtra Large Stuff is located either in the middle or end of a level. Some Xtra Large items affect the gameplay. For example, a jet engine will propel the shopping cart to three times its normal speed, while a sick patient's quarantine bed allows the cart to float and glide.<ref name="LoveRabbids"/> Placed throughout the levels are "Collector Rabbids", with which the player can leave any stuff they have collected up to that point. The [[Health (game terminology)|health]] of the Rabbids (described in-game as "ideas") is measured in light bulbs, which fry out when the Rabbids take damage and get collected to refill. At the start of the game, the Rabbids will have three light bulbs, displayed at the bottom-left corner of the screen. Later in the game, the player can earn up to 6 light bulbs. If all of the light bulbs burn out or the player falls into the void, the Rabbids will get set back to an automated checkpoint.


==Gameplay==
The player can move the shopping cart with the [[Nunchuk (controller)|Nunchuk]] and accelerate using the A button. The Rabbids' main mode of offense is a loud vocalization called the "Bwaaaah! Attack", which can be triggered by shaking the Wii Remote. This attack can break certain objects, stun enemies like guard dogs, scare humans and strip them of their clothing. As the player advances through the game, the Verminators and robots appear, and humans will start wearing soundproof helmets to protect themselves from the "Bwaaaah! Attack". The player can perform another technique named the "Super Boost", which is initiated when the shopping cart turns and drifts to the point where blue sparks fly from under the cart's wheels. When the player presses the A button and turns, the cart will skid. When blue sparks are visible, the player may press the B button, and the "Super Boost" will be performed. This ability allows the player to knock down piles of crates, strip certain enemies faster and leap over obstacles through the use of springboards. The player can also launch the "Cannonball Rabbid", a Rabbid living inside the player's Wii Remote, by aiming with the Wii Remote and pressing the Z button on the Nunchuk attachment. This attack can strip certain enemies and open certain grates that are marked.<ref name="RabbidsHowToControl">{{cite book |title=Rabbids Go Home instruction booklet |year=2009 |publisher=Ubisoft |page=5 }}</ref>
Gameplay revolves around several minigames for up to four players (with computer AI controlling unused players) set during various segments of time. Some levels feature co-operative play, such as a level where two players are tethered by toilet paper. Ubisoft has stated this game intends to be 'waggle-free', and rather than having players shake the controller as hard as they can, the designers hoped to create mini-games with more depth.<ref>{{Cite web
| date = July 9, 2010
| author = Stephen Totilo
| title = A Wii Game Without Waggle
| url = http://kotaku.com/5583147/a-wii-game-without-waggle
}}
</ref>


Each minigame is set in one of five different sections of a history [[museum]]: the Bouncearium, involving maneuvering the Rabbids through side-scrolling platformer minigames; the Shootarium, using first-person shooting style minigames; the Flyarium, allowing Rabbids to fly and compete against one another in races and scavenger hunts; the Runarium, which has two teams race or collect items; and the Hookarium, which is themed around the use of the WiiMotion Plus accessory as a fishing rod.
At several points during the game, a Rabbid is "drawn" into the Wii Remote itself, and can be thrown and bounced around while "inside" the remote as the screen displays an apparent interior view of the remote.


==Plot==
===Worlds===
{{Div col|colwidth=22em}}
After invading Earth and partying intensely, the Rabbids are ready to get back home. Due to having a short attention span, they decide to go to the Moon, which they think is a giant [[light bulb]]. They come up with a plan to collect all of the human stuff they can find, put it into a giant pile and climb to the Moon. They gather the human objects and fit them all into one shopping cart, transfer all of the stuff they have found through the sewage system via a series of toilets and add the stuff to their growing pile, which becomes higher as the game progresses. Eventually, the humans revolt against the Rabbids and become "Verminators" in a bid to exterminate the Rabbids and retrieve their stolen stuff.<ref name="LoveRabbids"/><ref>{{cite book |title=Rabbids Go Home instruction booklet |year=2009 |publisher=Ubisoft |page=3 }}</ref>


====Bouncearium====
At the end of the game, the Rabbids are still not able to reach the Moon, even after gathering almost everything from the city. The humans bombard the pile with time-delay bombs which explode on the pile, causing the pile to fly up into space. As a result, the XL junk falls from the sky and the humans panic. After all of the stuff has stopped falling, the humans are overjoyed to have all of their stuff back. In space, the Rabbids celebrate their accomplishment of finally reaching the Moon, albeit caught in the Moon's gravitational orbit.
*[[Titanic]] in 1912
*[[Wrangel Island#Prehistory|Wrangel Island]] in 400, 000 BC
*[[Hollywood, Los Angeles|Hollywood]] in 1923
*[[Assembly line#20th century|Ford Creates Assembly Line]] in 1908
*[[Cretaceous|Cretaceous Period]] in 100, 000 BC


==Development==
====Shootarium====
*[[Georgia Gold Rush]] in 1799
''Rabbids Go Home'' underwent three years of development before its release. A coherent and authentic storyline was needed to keep the Rabbids fresh and conserve their variety in the context of an adventure game. The development team evaluated the Rabbids as representing "emotions pushed to the extreme" and created the human characters to be the exact opposite: "[They] mull over all their decisions, their emotions in-check. Their organs have atrophied. They have nearly forgotten that they have a body or a heart, and can barely handle those." Jacques Exertier stated that the meeting between the two opposing characters is an allegory of the "internal debates we have with ourselves each time we make a decision" and that much of the comedic situations in the game stem from the meeting of the two archetypes. The setting of ''Rabbids Go Home'' was visually inspired by the period between 1945 and 1975, during which there was an explosion in mass consumption. The visuals were based on simple colors and geometric shapes rather than photorealism to create a caricaturized image of its "uptight humans with their sterile places and normalized urban planning". Ubisoft Montpellier created a [[Proprietary software|proprietary]] game engine, LyN, specifically for and alongside ''Rabbids Go Home''.<ref name="LoveRabbids"/> The game was announced on April 9, 2009.<ref name="IGNAnnounce">{{cite web|author=IGN Staff|date=April 9, 2009|title=Ubisoft Announces ''Rabbids Go Home'' - Wii story - at IGN|url=https://www.ign.com/articles/2009/04/09/ubisoft-announces-rabbids-go-home?amp=1|url-status=live|archive-url=https://web.archive.org/web/20090412130042/http://wii.ign.com/articles/971/971455p1.html|archive-date=April 12, 2009|access-date=April 9, 2009|publisher=IGN}}</ref> On November 17, 2009, Ubisoft denied a rumor that the game would be recalled from United Kingdom shops due to "inappropriate language".<ref>{{cite web|first=Stephen|last=Daultrey|date=November 17, 2009|title=Wii News: Ubisoft deny ''Rabbids'' recall rumour - ComputerAndVideoGames.com|url=http://www.computerandvideogames.com/article.php?id=227488|url-status=dead|archive-url=https://web.archive.org/web/20091123012708/http://www.computerandvideogames.com/article.php?id=227488|archive-date=November 23, 2009|access-date=December 29, 2009|publisher=[[Computer and Video Games]]}}</ref> As a result of this, the game has been re-rated a 12 in Europe.
*[[Apollo 11#Lunar surface operations|First Man on the Moon]] in 1969
*[[Ancient Egypt]] in 2500 BC
*[[Ancient Rome]] in 44 BC


==Music==
====Flyarium====
*[[Kite experiment|Kite Experiment]] in 1752
The music of ''Rabbids Go Home'' was composed by Fanfare Vagabontu, a [[Moldovans|Moldovan]] [[Romani people|gypsy]] [[brass band]], but inspired from the Romanian folk music. A 12-track soundtrack was made available on the [[iTunes Store#Music|iTunes Music Store]] on November 17, 2009.<ref>{{cite web |url=https://itunes.apple.com/us/album/raving-rabbids-rabbids-go-home/id341205344 |title=''Raving Rabbids: Rabbids Go Home'' (Original Soundtrack) |first=Fanfare |last=Vagabontu |date=November 17, 2009 |publisher=iTunes |access-date=December 29, 2009 |archive-date=November 23, 2009 |archive-url=https://web.archive.org/web/20091123143643/http://itunes.apple.com/us/album/raving-rabbids-rabbids-go-home/id341205344 |url-status=live }}</ref> The game also includes licensed songs such as "[[Come Go With Me]]" by [[The Del-Vikings]], "[[Louie Louie]]" by [[Richard Berry (musician)|Richard Berry]], "[[Take Me Home, Country Roads]]" by [[John Denver]],<ref name="NWRWII">{{cite web |url=http://www.nintendoworldreport.com/reviewArt.cfm?artid=20327 |title=Nintendo World Report - Wii Review: ''Rabbids Go Home'' |first=Pedro |last=Hernandez |date=November 16, 2009 |publisher=Nintendo World Report |access-date=December 29, 2009 |archive-date=November 21, 2009 |archive-url=https://web.archive.org/web/20091121115907/http://www.nintendoworldreport.com/reviewArt.cfm?artid=20327 |url-status=live }}</ref> "[[Jamaica Farewell]]" by [[Harry Belafonte]], "[[Somebody to Love (Jefferson Airplane song)|Somebody to Love]]" by [[Jefferson Airplane]], "I Told You So" by [[The Delfonics]], "Smarty Pants" by [[First Choice (band)|First Choice]], "[[Me and Mrs. Jones]]" by [[Billy Paul]],<ref name="1UPWII">{{cite web|first=Matt|last=Leone|date=November 11, 2009|title=''Rabbids Go Home'' Review for the Wii from 1UP.com|url=http://www.1up.com/do/reviewPage?cId=3176873&p=44|url-status=dead|archive-url=https://web.archive.org/web/20121012084945/http://www.1up.com/reviews/rabbids-home-review|archive-date=October 12, 2012|access-date=December 30, 2009|publisher=1UP.com}}</ref> "[[Misty Blue]]" by an unknown male singer, "[[Boogie Wonderland]]" by [[Earth, Wind & Fire|Earth, Wind, & Fire]], and "[[Rivers of Babylon]]" by [[Boney M]]. The licensed music is primarily heard coming from radios and loudspeakers in various areas of the game and can be shut off (or silenced down) by destroying said loudspeakers and radios.
*[[Apollo–Soyuz Test Project]] in 1975
*[[Mount Rushmore]] in 1939
*[[Voyages of Christopher Columbus|Discovery of America]] in 1492
*[[Wright Flyer|First Flight]] in 1903
*[[Italian Renaissance]] in 1506


====Runarium====
{{track listing
*[[Britain in the Middle Ages|Medieval Britain]] in 520
| headline = ''Raving Rabbids: Rabbids Go Home'' (Original Soundtrack)
*[[Bank run|The Bank]] ([[Great Depression]]) in 1929
| total_length = 22:54
*[[American frontier|American Old West]] in 1861
| title1 = [[Sanie cu zurgalai|Sanie Cu Zurgălăi]]
*[[Cave painting|Cave Painting]] in 32, 000 BC
| length1 = 2:33
*[[Cambridge]] in 1761
| title2 = [[Perinita]]

| length2 = 1:22
====Hookarium====
| title3 = [[Ciocârlia (lăutăresc tune)|Ciocarlia]]
*[[Jurassic|Jurassic Period]] in 400, 000, 000 BC
| length3 = 2:44
*[[Paris, France|Paris]] in 1885
| title4 = Bătută Din Moldova
*[[Rai stones|Stone Wheel]] in 3000 BC
| length4 = 1:15
{{div col end}}
| title5 = Doină Deascultare

| length5 = 3:01
==Nintendo 3DS version==
| title6 = Bătută la Clarinet
A [[Nintendo 3DS]] version of this game was released as a [[platform game]] in 2011. This version is titled as '''''Rabbids: Travel in Time 3D''''' in North America, and simply '''''Rabbids 3D''''' in Europe. It has only 4 historical periods containing 60 maps.
| length6 = 1:24

| title7 = Bubamara
The player must progress in bonus-filled levels, fight some enemies and do jumps or slippery slopes for dynamic action. The advantage of 3D in Rabbids 3D is to provide an immediate gaming pleasure without complication or innovation. There are many checkpoints, and lives and energy points (rolls of toilet paper, spheres of force) are generously distributed, so the player is never discouraged by the difficulties present in the game.
| length7 = 2:52

| title8 = Horă Moldoveneasca de Joc
The title was later re-released in a compilation pack called ''Rayman & Rabbids Family Pack'', alongside ''[[Rayman Origins]]'' and ''[[Rabbids Rumble]]''. The pack was released exclusively in Europe on October 2, 2014.<ref name="MNN cites compilation pack">{{cite news |title=Rayman 3DS Collection Is Actually Rayman Origins, Rabbids Rumble And Rabbids Travel in Time 3D |url=https://mynintendonews.com/2014/08/18/rayman-3ds-collection-is-actually-rayman-origins-rabbids-rumble-and-rabbids-travel-in-time-3d/ |work=My Nintendo News |date=18 August 2014 |access-date=12 March 2018}}</ref>
| length8 = 1:28

| title9 = Cântare Din Banat
In return, the game received mixed to negative reviews, with the criticism focused in the lack of originality, low difficulty and repetitive action.
| length9 = 1:18

| title10 = Batută la Trompeta
===Plot===
| length10 = 1:02
Taking place after the events of the [[Wii]] version of Raving Rabbids Travel In Time, the Rabbids are playing in the museum, when the same Time Machine appears, this time containing a Rabbid with a duck ring. After the Rabbids fight for the duck ring, the player and the Rabbid get warped to the past, in which the player once again teams up with the Rabbid to get back to the Present while making mess of history again. The game's ending shows the Rabbid the player teamed up with finding a refrigerator, in which the Rabbid attempts to use it as a Time Machine, but he only put some stuff on himself, and is zapped by a lighting spark, and the credits roll.
| title11 = Horă de Joc
| length11 = 1:21
| title12 = Sanie Cu Zurgălăi (DJ Forzando Remix)
| length12 = 2:34
}}


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| MC = (WII) 62/100<ref name="mc-wii">{{cite web |url=https://www.metacritic.com/game/rabbids-travel-in-time-3d/critic-reviews/?platform=wii |title=Raving Rabbids: Travel in Time for Wii Reviews |website=[[Metacritic]] |access-date=2021-11-04}}</ref><br/>(3DS) 55/100<ref name="mc-3ds">{{cite web |url=https://www.metacritic.com/game/rabbids-travel-in-time-3d/critic-reviews/?platform=3ds |title=Raving Rabbids: Travel in Time 3D for 3DS Reviews |website=[[Metacritic]] |access-date=2021-11-04}}</ref>
| DS = true
| NLife = (WII) {{Rating|7|10}}<ref>{{cite web |last1=Blake |first1=Laurie |title=Raving Rabbids: Travel in Time Review (Wii) |url=https://www.nintendolife.com/reviews/2010/12/raving_rabbids_travel_in_time_wii |website=[[Nintendo Life]] |date=27 December 2010 |access-date=4 November 2021}}</ref><br/>(3DS) {{Rating|6|10}}<ref>{{cite web |last1=Whitehead |first1=Thomas |title=Raving Rabbids: Travel in Time Review (3DS) |url=https://www.nintendolife.com/reviews/2011/04/rabbids_3d_3ds |website=[[Nintendo Life]] |date=3 April 2011 |access-date=4 November 2021}}</ref>
| WII = true
| IGN = (WII) 7/10<ref>{{cite web |last1=Steimer |first1=Kristine |title=Raving Rabbids: Travel in Time Review |url=https://www.ign.com/articles/2010/12/08/raving-rabbids-travel-in-time-review |website=[[IGN]] |date=7 December 2010 |access-date=4 November 2021}}</ref><br/>(3DS) 4.5/10<ref>{{cite web |last1=Steimer |first1=Kristine |title=Raving Rabbids: Travel in Time 3D Review |url=https://www.ign.com/articles/2011/04/21/raving-rabbids-travel-in-time-3d-review |website=[[IGN]] |date=21 April 2011 |access-date=4 November 2021}}</ref>
| 1UP_WII = B<ref name="1UPWII" />
| TG = (WII) {{Rating|3|5}}<ref>{{cite web |last1=Frost |first1=Vicky |title=Raving Rabbids: Travel in Time - review |url=https://www.theguardian.com/technology/gamesblog/2011/may/03/raving-rabbids-travel-in-time-review |website=[[The Guardian]] |date=3 May 2011 |access-date=4 November 2021}}</ref>
| EuroG_WII = 8/10<ref name="EuroGWII" />
| GRadar = (WII) {{Rating|3.5|5}}<ref>{{cite web |last1=Raby |first1=Mark |title=Raving Rabbids: Travel in Time review |url=https://www.gamesradar.com/raving-rabbids-travel-in-time-review/ |website=[[GamesRadar]] |date=2 December 2010 |access-date=4 November 2021}}</ref>
| GI_WII = 7.5/10<ref name="GIWII"/>
| NWR = (3DS) 3.5/10<ref>{{cite web |last1=Ronaghan |first1=Neal |title=Raving Rabbids: Travel in Time 3D Review |url=http://www.nintendoworldreport.com/review/26127/raving-rabbids-travel-in-time-3d-nintendo-3ds |website=Nintendo World Report |date=22 April 2011 |access-date=4 November 2021}}</ref>
| GamePro_WII = 4/5<ref name="GameProWII" />
| GSpot = (WII) 6.5/10<ref>{{cite web |last1=Watters |first1=Chris |title=Raving Rabbids: Travel in Time Review |url=https://www.gamespot.com/reviews/raving-rabbids-travel-in-time-review/1900-6285361/ |website=[[GameSpot]] |date=13 December 2010 |access-date=4 November 2021}}</ref><br/>(3DS) 6/10<ref>{{cite web |last1=Watters |first1=Chris |title=Raving Rabbids: Travel in Time 3D Review |url=https://www.gamespot.com/reviews/rabbids-travel-in-time-3d-review/1900-6310481/ |website=[[GameSpot]] |date=27 April 2011 |access-date=4 November 2021}}</ref>
| GMaster_WII = 86%<ref name="GMasterWII" />
| VG = (WII) 8/10<ref>{{cite web |last1=Smith |first1=Jamin |title=Raving Rabbids: Travel in Time Review |url=https://www.videogamer.com/reviews/raving-rabbids-travel-in-time-review/ |website=VideoGamer.com |date=26 November 2010 |access-date=4 November 2021}}</ref>
| GSpot_WII = 7/10<ref name="GSpotWII" />
| GI = (3DS) 5.5/10<ref>{{cite magazine |last1=Ryckert |first1=Dan |title=Rabbids Travel in Time 3D Review - The Rabbids Make An Unremarkable Debut On 3DS |url=https://www.gameinformer.com/games/rabbids_travel_in_time_3d/b/3ds/archive/2011/04/21/the-rabbids-make-an-unremarkable-debut-on-3ds.aspx |magazine=[[Game Informer]] |date=21 April 2011 |access-date=4 November 2021}}</ref>
| GameZone_WII = 8/10<ref name="GameZoneWII" />
| IGN_WII = 8.5/10<ref name="IGNWII" />
| NP_DS = 7/10<ref name="NPDS" />
| NP_WII = 7/10<ref name="NPWII" />
| NWR_WII = 9/10<ref name="NWRWII" />
| ONM_DS = 40%<ref name="ONMDS" />
| ONM_WII = 83%<ref name="ONMWII" />
| GR_DS = 68.25%<ref>{{cite web |url= http://www.gamerankings.com/ds/960252-rabbids-go-home/index.html |title=''Rabbids Go Home'' for DS - GameRankings |publisher=GameRankings |archive-url=https://web.archive.org/web/20160303212453/http://www.gamerankings.com/ds/960252-rabbids-go-home/index.html |access-date=December 29, 2009|archive-date=2016-03-03 }}</ref>
| GR_WII = 80.25%<ref>{{cite web |url= http://www.gamerankings.com/wii/959321-rabbids-go-home/index.html |title=''Rabbids Go Home'' for Wii - GameRankings |publisher=GameRankings |archive-url=https://web.archive.org/web/20160702235914/http://www.gamerankings.com/wii/959321-rabbids-go-home/index.html |access-date=December 29, 2009|archive-date=2016-07-02 }}</ref>
| MC_DS = 70%<ref name="MCDS">{{cite web |url=http://www.metacritic.com/games/platforms/ds/rabbidsgohome |title=''Rabbids Go Home'' (ds) reviews at Metacritic.com |publisher=Metacritic |access-date=December 29, 2009 |archive-date=February 3, 2010 |archive-url=https://web.archive.org/web/20100203042051/http://www.metacritic.com/games/platforms/ds/rabbidsgohome |url-status=live }}</ref>
| MC_WII = 79%<ref name="MCWII">{{cite web |url=http://www.metacritic.com/games/platforms/wii/rabbidsgohome |title=''Rabbids Go Home'' (wii) reviews at Metacritic.com |publisher=Metacritic |access-date=December 26, 2009 |archive-date=February 9, 2010 |archive-url=https://web.archive.org/web/20100209072213/http://www.metacritic.com/games/platforms/wii/rabbidsgohome |url-status=live }}</ref>
}}
}}
Raving Rabbids: Travel in Time was met with mixed reviews. [[Nintendo Power]] gave the game a 6.5, while VideoGamer gave it a score of 8/10.<ref>{{Cite web|last=Smith|first=Jamin|date=November 26, 2010|title=Raving Rabbids: Travel in Time Review|url=https://www.videogamer.com/amp/reviews/raving-rabbids-travel-in-time-review|access-date=2020-11-16|website=VideoGamer.com|language=en}}</ref> [[Official Nintendo Magazine]] criticized the game, giving it a 40/100. [[IGN]] reviewed the game, praising the graphics and the museum hub included, and gave the game a 7/10.<ref>{{Citation|last=Steimer|first=Kristine|title=Raving Rabbids: Travel in Time Review - IGN|date=December 8, 2010|url=https://www.ign.com/articles/2010/12/08/raving-rabbids-travel-in-time-review|language=en|access-date=2020-11-16}}</ref> Other websites, such as Nintendo Life and GameStyle, gave it the same score as well.<ref>{{Cite web|last=Blake|first=Laurie|date=2010-12-27|title=Review: Raving Rabbids Travel in Time (Wii)|url=https://www.nintendolife.com/reviews/2010/12/raving_rabbids_travel_in_time_wii|access-date=2020-11-16|website=Nintendo Life|language=en-GB}}</ref> TheBitBlock.com was more positive, giving the game 8/10, praising the inclusion of online play, graphics, and multiplayer, but criticized the disappointing use of WiiMotionPlus, the shooting games, and the historical theme of the game. TheBitBlock.com called it "a party game that offers up content that you've never seen before in the party genre." The game was not well received by fans of the series and was criticized for the return to the party roots.{{citation needed|date=November 2011}}

The Wii version of ''Rabbids Go Home'' received generally favorable reviews from critics. Pedro Hernandez of ''Nintendo World Report'' praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points.<ref name="NWRWII" /> ''[[NGamer]] UK'' concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun."<ref name="NGWII">{{cite web|author=NGamer Staff|date=November 4, 2009|title=Wii Review: ''Rabbids Go Home'' Review - ComputerAndVideoGames.com|url=http://www.computerandvideogames.com/article.php?id=226656|url-status=dead|archive-url=https://web.archive.org/web/20100210062223/http://www.computerandvideogames.com/article.php?id=226656|archive-date=February 10, 2010|access-date=December 29, 2009|publisher=NGamer UK|quote=The Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun."}}</ref> ''[[GamesMaster]] UK'' described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart."<ref name="GMasterWII">{{cite journal |year=2009 |title=''Rabbids Go Home'' |journal=GamesMaster UK |issue=Winter 2009 |pages=72 |quote=Witty, energetic and hugely entertaining, even if it isn't particularly smart.}}</ref> Matt Casamassina of [[IGN]] stated that the game was "far more inspired and ambitious" than ''[[Rayman Raving Rabbids]]'' and said that the title "at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing."<ref name="IGNWII">{{cite web|first=Matt|last=Casamassina|date=November 3, 2009|title=''Rabbids Go Home'' Review - Wii Review - at IGN|url=https://www.ign.com/articles/2009/11/03/rabbids-go-home-review?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120320031029/http://wii.ign.com/articles/104/1041704p1.html|archive-date=March 20, 2012|access-date=December 29, 2009|work=[[IGN]]|publisher=[[News Corporation (1980–2013)|News Corporation]]|quote=''Rabbids Go Home'' is not a ''Raving Rabbids'' sequel, but an altogether different experience -- one far more inspired and ambitious. This title at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing.}}</ref> Chris Scullion of ''[[Official Nintendo Magazine]] UK'' considered ''Rabbids Go Home'' to be "the funniest game on the Wii" and commented positively on the "tight" controls and "fantastic" soundtrack, but stated that the game was too easy.<ref name="ONMWII">{{cite web|first=Chris|last=Scullion|date=November 4, 2009|title=Review: ''Rabbids Go Home'' - Official Nintendo Magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=12973|url-status=dead|archive-url=https://web.archive.org/web/20110107203640/http://www.officialnintendomagazine.co.uk/article.php?id=12973|archive-date=January 7, 2011|access-date=December 29, 2009|work=Official Nintendo Magazine UK|quote=It's an absolute hoot but if you're after a meaty challenge, you definitely won't find it here.}}</ref> Aceinet of GameZone praised the game's humor and "ever-changing" gameplay, concluding with a reminder that "games are supposed to be fun and ''Rabbids Go Home'' is a fun-filled experience that shouldn't be missed regardless of the score."<ref name="GameZoneWII">{{cite web|author=Aceinet|date=November 16, 2009|title=''Rabbids Go Home'' Review - Wii|url=http://wii.gamezone.com/gzreviews/r37888.htm|url-status=dead|archive-url=https://web.archive.org/web/20091128081711/http://wii.gamezone.com/gzreviews/r37888.htm|archive-date=November 28, 2009|access-date=December 29, 2009|publisher=GameZone|quote=The humor and ever changing gameplay provides a rip-roaring experience that you’ll be hard pressed to find in another game. Remember games are supposed to be fun and ''Rabbids Go Home'' is a fun-filled experience that shouldn’t be missed regardless of the score.}}</ref> Aaron Koehn of [[GamePro]] pointed out that the game draws its strength from its odd tone, but added that the simplicity of the gameplay becomes tiresome.<ref name="GameProWII">{{cite web |url=http://www.gamepro.com/article/reviews/212967/rabbids-go-home/ |title=''Rabbids Go Home'' Review from GamePro |first=Aaron |last=Koehn |date=November 16, 2009 |publisher=GamePro |access-date=December 30, 2009 |quote=Even with the game's strength is its unusual and original tone, players can rest assured that this game is just as accessible as it is odd. Featuring an overdose of quirky charm and a wide range of fun-filled gameplay, gamers who aren't used to playing titles outside of the norm will be remiss if they don't give ''Rabbids Go Home'' a chance.|archive-url=https://web.archive.org/web/20091121112433/http://www.gamepro.com/article/reviews/212967/rabbids-go-home/|archive-date=2009-11-21}}</ref> Dan Pearson of [[Eurogamer]] noted that the "constant enthusiasm" of the Rabbids can be "draining" to some and said that the game wasn't for hardcore gaming enthusiasts.<ref name="EuroGWII">{{cite web |url=http://www.eurogamer.net/articles/rabbids-go-home-review |title=''Rabbids Go Home'' Review <nowiki>|</nowiki> Wii <nowiki>|</nowiki> Eurogamer |first=Dan |last=Pearson |date=November 9, 2009 |publisher=EuroGamer |access-date=December 30, 2009 |quote=Not everyone is going to enjoy this. Some people will never warm to Ubisoft's anarchic little fiends, many will find the constant enthusiasm draining. This isn't a purchase for hardcore enthusiasts or steely battlefield veterans with a thousand-yard stare and a pico-second response time. The rest of you, should you be able to engage your inner child, could well find a big old slice of the fun pie cooling on your windowsill. |archive-date=December 30, 2009 |archive-url=https://web.archive.org/web/20091230222848/http://www.eurogamer.net/articles/rabbids-go-home-review |url-status=live }}</ref> Annette Gonzalez of ''[[Game Informer]]'' said that the animations were "laugh-out-loud", but some of the gameplay sequences were "repetitive".<ref name="GIWII">{{cite web |url=http://gameinformer.com/games/rabbids_go_home/b/wii/archive/2009/11/03/review.aspx |title=Rabbids Ditch Minigames For A Fun Item-collecting Adventure - ''Rabbids Go Home'' - Nintendo Wii |first=Annette |last=Gonzalez |date=November 3, 2009 |publisher=Game Informer |access-date=December 30, 2009 |archive-date=January 8, 2010 |archive-url=https://web.archive.org/web/20100108092842/http://gameinformer.com/games/rabbids_go_home/b/wii/archive/2009/11/03/review.aspx |url-status=live }}</ref> Matt Leone of [[1UP.com]] remarked that the licensed soundtrack and customization features added enough personality to make the game worth playing.<ref name="1UPWII"/> ''[[Nintendo Power]]'' concluded that while the game had "difficulty issues", it was "a definite step in the right direction for the Rabbids, and I hope to see them continue this way."<ref name="NPWII">{{cite magazine |year=2009 |title=''Rabbids Go Home'' |magazine=Nintendo Power |issue=Holiday 2009 |pages=88 |quote=Difficulty issues aside, this is a definite step in the right direction for the Rabbids, and I hope to see them continue this way.}}</ref> Tom McShea of [[GameSpot]] commented positively on the character creator, unlockable content and cutscenes, but said that the early levels were too easy and simple and the game became repetitive.<ref name="GSpotWII">{{cite web |url=http://www.gamespot.com/wii/adventure/rabbidsgohome/review.html |title=''Rabbids Go Home'' Review for Wii - GameSpot |first=Tom |last=McShea |date=November 10, 2009 |publisher=GameSpot |access-date=December 30, 2009 |quote=This slow-starting platformer is simple at times but builds up to a goofy good time. |archive-date=November 16, 2009 |archive-url=https://web.archive.org/web/20091116052943/http://www.gamespot.com/wii/adventure/rabbidsgohome/review.html |url-status=live }}</ref>

Reviews for the Nintendo DS version were mixed. ''NGamer UK'' called the game "the best example of the genre we've seen in ages."<ref name="NGDS">{{cite journal |year=2009 |title=''Rabbids Go Home'' |journal=NGamer UK |issue=Christmas 2009 |pages=70 |quote=The best example of the genre we've seen in ages.}}</ref> ''Nintendo Power'' said that the game's style of puzzle is "perfect" for touch-screen control and noted that the ability to customize challenges "adds a lot of replay value to this latest exercise in Rabbid abuse."<ref name="NPDS">{{cite magazine |year=2009 |title=''Rabbids Go Home'' |magazine=Nintendo Power |issue=Holiday 2009 |pages=89 |quote=It's the perfect style of puzzle for touch-screen controls, and there's an edit mode for designing your own custom challenges, which adds a lot of replay value to this latest exercise in Rabbid abuse.}}</ref> Chris Scullion of ''Official Nintendo Magazine UK'' criticized the game's "broken" physics, "universally dull" minigames and "irritating" gameplay, but noted that the cutscenes were "decent" and the level editor is "solid".<ref name="ONMDS">{{cite web|first=Chris|last=Scullion|date=December 17, 2009|title=Nintendo Review: ''Rabbids Go Home'' - Official Nintendo Magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=14047|url-status=dead|archive-url=https://web.archive.org/web/20110108013924/http://www.officialnintendomagazine.co.uk/article.php?id=14047|archive-date=January 8, 2011|access-date=December 29, 2009|work=Official Nintendo Magazine UK|quote=Never have we seen a DS game fail so badly to capture the fun of its Wii sibling.}}</ref>


==References==
==References==
{{Reflist}}
{{Reflist}}


==External links==
{{Raving Rabbids series}}
*[http://rabbids.ubi.com/travel-in-time Official Global website]
{{Ubisoft Montpellier}}


{{Raving Rabbids series}}
{{Authority control}}
{{Authority control}}


{{DEFAULTSORT:Raving Rabbids: Travel In Time}}
[[Category:2009 video games]]
[[Category:Action-adventure games]]
[[Category:2010 video games]]
[[Category:Party video games]]
[[Category:Rabbids]]
[[Category:Rabbids]]
[[Category:Wii games]]
[[Category:LyN games]]
[[Category:Ubisoft games]]
[[Category:Ubisoft games]]
[[Category:Windows games]]
[[Category:LyN games]]
[[Category:Nintendo DS games]]
[[Category:Platformers]]
[[Category:Video game sequels]]
[[Category:Wii Wi-Fi games]]
[[Category:Nintendo 3DS games]]
[[Category:Wii MotionPlus games]]
[[Category:Nintendo 3DS eShop games]]
[[Category:Nintendo Wi-Fi Connection games]]
[[Category:Video games about dinosaurs]]
[[Category:Video games about rabbits and hares]]
[[Category:Video games about rabbits and hares]]
[[Category:Video games set in 2008]]
[[Category:Video games about time travel]]
[[Category:Video games developed in France]]
[[Category:Video games developed in France]]
[[Category:Video games developed in Morocco]]
[[Category:Video games developed in Morocco]]
[[Category:Domestic violence in fiction]]
[[Category:Video games set in museums]]
[[Category:Multiplayer and single-player video games]]

Revision as of 10:32, 20 July 2024

Raving Rabbids: Travel in Time
North American box art
Developer(s)Ubisoft Paris
Ubisoft Casablanca (3DS)
Publisher(s)Ubisoft
Director(s)Cédric Royer
Producer(s)Nino Sapina
Designer(s)Jean-Philippe Mottier
Programmer(s)Dominique Leblanc
Diego Fernandez-Bravo
Artist(s)Stéphane Bachelet
Sébastien Theilot
Writer(s)Cédric Royer
David Neiss
Composer(s)Jennifer Kes Remington
SeriesRaving Rabbids
Platform(s)Wii, Nintendo 3DS
ReleaseWii
  • NA: November 21, 2010
  • AU: November 25, 2010
  • EU: November 26, 2010
  • JP: January 27, 2011
Nintendo 3DS
  • JP: March 24, 2011
  • PAL: March 31, 2011
  • NA: April 10, 2011
Genre(s)Party (Wii), Platformer (3DS)
Mode(s)Single-player, local multiplayer, online multiplayer

Raving Rabbids: Travel in Time is a party video game developed and published by Ubisoft for the Wii. It was released in North America on November 21, 2010, in Europe on November 26, 2010, in Australia on November 25, 2010 and in Japan on January 27, 2011.[1] It is the fifth installment in the Rabbids series and, unlike the previous entry, Rabbids Go Home, it returns to the party game genre.

Plot summary

Wii version

The Rabbids use a time machine (which looks like a washing machine) to go through different times to change human history[2] According to the trailer, first they go to The Prehistory in 10,000 BC and help a caveman discover fire, but end up giving him a lighter. Then they go to middle-aged Ancient Egypt in 2500 BC to disturb work on the Sphinx and make the nose fall off. And last, they go to Middle Ages in 520 but they end up underground holding down the legendary sword Excalibur when Arthur tries to pull it off the stone, but he gives up and leaves. When the Rabbids leave, Grannie ended up pulling the sword instead of Arthur.[3][4]

In the intro for the game, a Rabbid is seen inside the washing machine/time machine altering prehistoric times, ancient Egypt, Middle Ages, Vienna in 1803 Beethoven's composition of the Fifth Symphony and Street Punk in 1980s a Punk Subculture, before smashing a vase in the modern day. The player then teams up with the Rabbid to mess with history (by accessing paintings related to each minigame) in order to repair the time machine (which was damaged on the trips to the aforementioned time periods). Upon altering time and accessing the golden washing machine, the Rabbid and the player are warped forward to the year 4096 A.D where Professor Barranco 3 (the ultra-intelligent Rabbid commander from Rayman Raving Rabbids 2) is drilling various Rabbids to use time machines to take absolute control over the space-time continuum. However, the player's Rabbid literally pulls the plug on one of the machines and causes all the time machines to disappear. This action inadvertently initiates a time paradox (which results in a sped-up version of the game intro) before ending up back in the museum.

Nintendo 3DS version

Taking place after the events of the Wii version of Raving Rabbids Travel In Time, the Rabbids are playing in the museum, when the same Time Machine appears, this time containing a Rabbid with a duck ring. After the Rabbids fight for the duck ring, the player and the Rabbid get warped to the past, in which the player once again teams up with the Rabbid to get back to the Present while making mess of history again. The game's ending shows the Rabbid the player teamed up with finding a refrigerator, in which the Rabbid attempts to use it as a Time Machine, but he only put some stuff on himself, and is zapped by a lighting spark, and the credits roll.

Setting

The setting is a history museum. From there, the Rabbids can play quiz, singing, and dancing games. They can also customize their Rabbids with historical costumes. The Rabbids can also go into museum's main areas: the Bouncearium, Shootarium, Flyarium, Runarium and Hookarium; to ruin history with their Time Washing Machine.

Gameplay

Gameplay revolves around several minigames for up to four players (with computer AI controlling unused players) set during various segments of time. Some levels feature co-operative play, such as a level where two players are tethered by toilet paper. Ubisoft has stated this game intends to be 'waggle-free', and rather than having players shake the controller as hard as they can, the designers hoped to create mini-games with more depth.[5]

Each minigame is set in one of five different sections of a history museum: the Bouncearium, involving maneuvering the Rabbids through side-scrolling platformer minigames; the Shootarium, using first-person shooting style minigames; the Flyarium, allowing Rabbids to fly and compete against one another in races and scavenger hunts; the Runarium, which has two teams race or collect items; and the Hookarium, which is themed around the use of the WiiMotion Plus accessory as a fishing rod.

Worlds

Bouncearium

Shootarium

Flyarium

Runarium

Hookarium

Nintendo 3DS version

A Nintendo 3DS version of this game was released as a platform game in 2011. This version is titled as Rabbids: Travel in Time 3D in North America, and simply Rabbids 3D in Europe. It has only 4 historical periods containing 60 maps.

The player must progress in bonus-filled levels, fight some enemies and do jumps or slippery slopes for dynamic action. The advantage of 3D in Rabbids 3D is to provide an immediate gaming pleasure without complication or innovation. There are many checkpoints, and lives and energy points (rolls of toilet paper, spheres of force) are generously distributed, so the player is never discouraged by the difficulties present in the game.

The title was later re-released in a compilation pack called Rayman & Rabbids Family Pack, alongside Rayman Origins and Rabbids Rumble. The pack was released exclusively in Europe on October 2, 2014.[6]

In return, the game received mixed to negative reviews, with the criticism focused in the lack of originality, low difficulty and repetitive action.

Plot

Taking place after the events of the Wii version of Raving Rabbids Travel In Time, the Rabbids are playing in the museum, when the same Time Machine appears, this time containing a Rabbid with a duck ring. After the Rabbids fight for the duck ring, the player and the Rabbid get warped to the past, in which the player once again teams up with the Rabbid to get back to the Present while making mess of history again. The game's ending shows the Rabbid the player teamed up with finding a refrigerator, in which the Rabbid attempts to use it as a Time Machine, but he only put some stuff on himself, and is zapped by a lighting spark, and the credits roll.

Reception

Raving Rabbids: Travel in Time was met with mixed reviews. Nintendo Power gave the game a 6.5, while VideoGamer gave it a score of 8/10.[20] Official Nintendo Magazine criticized the game, giving it a 40/100. IGN reviewed the game, praising the graphics and the museum hub included, and gave the game a 7/10.[21] Other websites, such as Nintendo Life and GameStyle, gave it the same score as well.[22] TheBitBlock.com was more positive, giving the game 8/10, praising the inclusion of online play, graphics, and multiplayer, but criticized the disappointing use of WiiMotionPlus, the shooting games, and the historical theme of the game. TheBitBlock.com called it "a party game that offers up content that you've never seen before in the party genre." The game was not well received by fans of the series and was criticized for the return to the party roots.[citation needed]

References

  1. ^ "Ubisoft Reveals Raving Rabbids Travel In Time". ign.com. 2010. Archived from the original on March 5, 2012. Retrieved 2010-06-29.
  2. ^ "Rabbids Website". Archived from the original on April 27, 2015.
  3. ^ Raving Rabbids Travel in Time - E3 trailer [Europe], 14 June 2010, retrieved 2023-07-02
  4. ^ Rabbids fan page in Facebook
  5. ^ Stephen Totilo (July 9, 2010). "A Wii Game Without Waggle".
  6. ^ "Rayman 3DS Collection Is Actually Rayman Origins, Rabbids Rumble And Rabbids Travel in Time 3D". My Nintendo News. 18 August 2014. Retrieved 12 March 2018.
  7. ^ "Raving Rabbids: Travel in Time for Wii Reviews". Metacritic. Retrieved 2021-11-04.
  8. ^ "Raving Rabbids: Travel in Time 3D for 3DS Reviews". Metacritic. Retrieved 2021-11-04.
  9. ^ Blake, Laurie (27 December 2010). "Raving Rabbids: Travel in Time Review (Wii)". Nintendo Life. Retrieved 4 November 2021.
  10. ^ Whitehead, Thomas (3 April 2011). "Raving Rabbids: Travel in Time Review (3DS)". Nintendo Life. Retrieved 4 November 2021.
  11. ^ Steimer, Kristine (7 December 2010). "Raving Rabbids: Travel in Time Review". IGN. Retrieved 4 November 2021.
  12. ^ Steimer, Kristine (21 April 2011). "Raving Rabbids: Travel in Time 3D Review". IGN. Retrieved 4 November 2021.
  13. ^ Frost, Vicky (3 May 2011). "Raving Rabbids: Travel in Time - review". The Guardian. Retrieved 4 November 2021.
  14. ^ Raby, Mark (2 December 2010). "Raving Rabbids: Travel in Time review". GamesRadar. Retrieved 4 November 2021.
  15. ^ Ronaghan, Neal (22 April 2011). "Raving Rabbids: Travel in Time 3D Review". Nintendo World Report. Retrieved 4 November 2021.
  16. ^ Watters, Chris (13 December 2010). "Raving Rabbids: Travel in Time Review". GameSpot. Retrieved 4 November 2021.
  17. ^ Watters, Chris (27 April 2011). "Raving Rabbids: Travel in Time 3D Review". GameSpot. Retrieved 4 November 2021.
  18. ^ Smith, Jamin (26 November 2010). "Raving Rabbids: Travel in Time Review". VideoGamer.com. Retrieved 4 November 2021.
  19. ^ Ryckert, Dan (21 April 2011). "Rabbids Travel in Time 3D Review - The Rabbids Make An Unremarkable Debut On 3DS". Game Informer. Retrieved 4 November 2021.
  20. ^ Smith, Jamin (November 26, 2010). "Raving Rabbids: Travel in Time Review". VideoGamer.com. Retrieved 2020-11-16.
  21. ^ Steimer, Kristine (December 8, 2010), Raving Rabbids: Travel in Time Review - IGN, retrieved 2020-11-16
  22. ^ Blake, Laurie (2010-12-27). "Review: Raving Rabbids Travel in Time (Wii)". Nintendo Life. Retrieved 2020-11-16.