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''Blast Wind''
''Blast Wind''


<ref name="TCS7">{{cite book|last=Tsukumo|first=Hyakutaro|chapter=LINER NOTE|title=Technosoft Game Music Collection Vol. 7: Reincarnation|publisher=[[Technosoft]]|date=May 1, 1997|page=2}}</ref> <ref name="EGM98">{{cite magazine|last=Semrad|first=Ed|url=https://archive.org/details/electronic-gaming-monthly-issue-98-september-1997/page/n74/mode/1up|title=EGM Wraps Up E3: Working Designs to End Publishing for Sega|magazine=[[Electronic Gaming Monthly]]|issue=98|publisher=Sendai Publications|date=September 1997|page=73}}</ref> <ref name=":0">{{cite web|url=http://www.tecnosoft.com/MAIN/GOODS.HTM|title=テクノソフトオリジナル音楽CD通信販売のお知らせ|publisher=[[Technosoft]]|year=1998|access-date=2024-05-28|archive-url=https://web.archive.org/web/19990423201611/http://www.tecnosoft.com/MAIN/GOODS.HTM|archive-date=1999-04-23|url-status=dead}}</ref><ref name=":1">{{cite web|url=http://www.gmronline.com/info.asp?CatNumber=TCS-0007|title=Technosoft Game Music Collection Volume 07 ~ Reincarnation|publisher=Game Music Revolution|access-date=2024-08-22|archive-url=https://web.archive.org/web/20060323153258/http://www.gmronline.com/info.asp?CatNumber=TCS-0007|archive-date=2006-03-23|url-status=dead}}</ref> <ref name="1UP">{{cite web|last=Sewart|first=Greg|url=http://www.1up.com/features/pleasure-pain?pager.offset=1|title=Sega Saturn: The Pleasure And The Pain|work=[[1Up.com]]|publisher=[[IGN Entertainment]]|date=August 5, 2005|pages=1—6|access-date=2024-08-22|archive-url=https://web.archive.org/web/20150420080550/http://www.1up.com/features/pleasure-pain?pager.offset=1|archive-date=2015-04-20|url-status=dead}}</ref> <ref name="BWhg101"/> <ref name="Fam">{{cite magazine|last=Manami|first=Rei|url=https://www.famitsu.com/news/201610/08117666.html|title=『サンダーフォースIII』はいかにして『セガ3D復刻アーカイブス3』に収録されることになったのか? 元テクノソフト新井氏を交えてのスタッフインタビュー|magazine=[[Famitsu]]|publisher=Gzbrain|date=October 8, 2016|access-date=2024-08-22|language=ja|archive-url=https://web.archive.org/web/20161007170028/https://www.famitsu.com/news/201610/08117666.html|archive-date=2016-10-07|url-status=live}} ([https://shmuplations.com/thunderforceiii/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20161027080307/https://shmuplations.com/thunderforceiii/|date=2016-10-27}}).</ref> <ref>{{cite tweet|author=Kanazaki, Taisuke|user=kanayan2929|date=January 4, 2018|number=948873567789203457|title=まだ僕がテクノソフト時代の26年ぐらい前UMMO_CHAN中心となって開発していたBLASTWIND。急に思い立って何となく描いてみました。僕はOPだけしか携われてないんですが自分が過去に携わったアナザーやウィッシュ以前のゲームもたまには振り返って今後描いてみようかなと思います。|language=ja|archive-url=https://web.archive.org/web/20220717021209/https://twitter.com/kanayan2929/status/948873567789203457|archive-date=2022-07-17|url-status=live|access-date=2024-08-22}}</ref> <ref name="TUHoJGDVol3">{{cite book|last=Szczepaniak|first=John|date=February 21, 2018|chapter=Tecno Soft, Compile, Fupac, and 8ing|title=The Untold History of Japanese Game Developers|volume=3|publisher=S.M.G. Szczepaniak|pages=136—250|isbn=978-0992926083}}</ref> <ref name="FamBW"/><ref name="SHE">{{cite encyclopedia|url=https://sega.jp/fb/segahard/ss/soft_licensee3.html|title=セガサターン対応ソフトウェア(ライセンシー発売)- 1997年発売|encyclopedia=SEGA HARD Encyclopedia|publisher=[[Sega]]|access-date=2024-08-22|language=ja|archive-url=https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html|archive-date=2020-03-20|url-status=live}}</ref>
<ref name="TCS7">{{cite book|last=Tsukumo|first=Hyakutaro|chapter=LINER NOTE|title=Technosoft Game Music Collection Vol. 7: Reincarnation|publisher=[[Technosoft]]|date=May 1, 1997|page=2}}</ref> <ref name="EGM98">{{cite magazine|last=Semrad|first=Ed|url=https://archive.org/details/electronic-gaming-monthly-issue-98-september-1997/page/n74/mode/1up|title=EGM Wraps Up E3: Working Designs to End Publishing for Sega|magazine=[[Electronic Gaming Monthly]]|issue=98|publisher=Sendai Publications|date=September 1997|page=73}}</ref> <ref name=":0">{{cite web|url=http://www.tecnosoft.com/MAIN/GOODS.HTM|title=テクノソフトオリジナル音楽CD通信販売のお知らせ|publisher=[[Technosoft]]|year=1998|access-date=2024-05-28|archive-url=https://web.archive.org/web/19990423201611/http://www.tecnosoft.com/MAIN/GOODS.HTM|archive-date=1999-04-23|url-status=dead}}</ref><ref name=":1">{{cite web|url=http://www.gmronline.com/info.asp?CatNumber=TCS-0007|title=Technosoft Game Music Collection Volume 07 ~ Reincarnation|publisher=Game Music Revolution|access-date=2024-08-22|archive-url=https://web.archive.org/web/20060323153258/http://www.gmronline.com/info.asp?CatNumber=TCS-0007|archive-date=2006-03-23|url-status=dead}}</ref> <ref name="1UP">{{cite web|last=Sewart|first=Greg|url=http://www.1up.com/features/pleasure-pain?pager.offset=1|title=Sega Saturn: The Pleasure And The Pain|work=[[1Up.com]]|publisher=[[IGN Entertainment]]|date=August 5, 2005|pages=1—6|access-date=2024-08-22|archive-url=https://web.archive.org/web/20150420080550/http://www.1up.com/features/pleasure-pain?pager.offset=1|archive-date=2015-04-20|url-status=dead}}</ref> <ref name="BWhg101"/> <ref name="Fam">{{cite magazine|last=Manami|first=Rei|url=https://www.famitsu.com/news/201610/08117666.html|title=『サンダーフォースIII』はいかにして『セガ3D復刻アーカイブス3』に収録されることになったのか? 元テクノソフト新井氏を交えてのスタッフインタビュー|magazine=[[Famitsu]]|publisher=Gzbrain|date=October 8, 2016|access-date=2024-08-22|language=ja|archive-url=https://web.archive.org/web/20161007170028/https://www.famitsu.com/news/201610/08117666.html|archive-date=2016-10-07|url-status=live}} ([https://shmuplations.com/thunderforceiii/ Translation] by Shmuplations. {{Webarchive|url=https://web.archive.org/web/20161027080307/https://shmuplations.com/thunderforceiii/|date=2016-10-27}}).</ref> <ref>{{cite tweet|author=Kanazaki, Taisuke|user=kanayan2929|date=January 4, 2018|number=948873567789203457|title=まだ僕がテクノソフト時代の26年ぐらい前UMMO_CHAN中心となって開発していたBLASTWIND。急に思い立って何となく描いてみました。僕はOPだけしか携われてないんですが自分が過去に携わったアナザーやウィッシュ以前のゲームもたまには振り返って今後描いてみようかなと思います。|language=ja|archive-url=https://web.archive.org/web/20220717021209/https://twitter.com/kanayan2929/status/948873567789203457|archive-date=2022-07-17|url-status=live|access-date=2024-08-22}}</ref> <ref name="TUHoJGDVol3">{{cite book|last=Szczepaniak|first=John|date=February 21, 2018|chapter=Tecno Soft, Compile, Fupac, and 8ing|title=The Untold History of Japanese Game Developers|volume=3|publisher=S.M.G. Szczepaniak|pages=136—250|isbn=978-0992926083}}</ref> <ref name="TE">{{cite web|last=McFerran|first=Damien|url=https://www.timeextension.com/news/2024/06/super-rare-saturn-shmup-blast-wind-gets-english-patch|title=Super-Rare Saturn Shmup Blast Wind Gets English Patch|work=[[Time Extension]]|publisher=[[Hookshot Media]]|date=June 10, 2024|pages=1—4|access-date=2024-08-22|archive-url=http://web.archive.org/web/20240611091111/https://www.timeextension.com/news/2024/06/super-rare-saturn-shmup-blast-wind-gets-english-patch|archive-date=2024-06-11|url-status=live}}</ref> <ref name="FamBW"/><ref name="SHE">{{cite encyclopedia|url=https://sega.jp/fb/segahard/ss/soft_licensee3.html|title=セガサターン対応ソフトウェア(ライセンシー発売)- 1997年発売|encyclopedia=SEGA HARD Encyclopedia|publisher=[[Sega]]|access-date=2024-08-22|language=ja|archive-url=https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html|archive-date=2020-03-20|url-status=live}}</ref>


(Afterwards, oversaw all titles as head of development, and shifted away from actual, hands-on development) JS: Any other unreleased titles you can recall? NA: There were titles like Blast Wind and Hyper Duel that we originally developed for arcades but didn't end up releasing, but then we did release Saturn versions of them several years later.<ref name="TUHoJGDVol3"/>
(Afterwards, oversaw all titles as head of development, and shifted away from actual, hands-on development) JS: Any other unreleased titles you can recall? NA: There were titles like Blast Wind and Hyper Duel that we originally developed for arcades but didn't end up releasing, but then we did release Saturn versions of them several years later.<ref name="TUHoJGDVol3"/>

Revision as of 23:40, 22 August 2024

Blast Wind
Developer(s)Technosoft
Publisher(s)Technosoft
Director(s)Naosuke Arai
Artist(s)Taisuke Kanazaki
Composer(s)Hyakutaro Tsukumo
Platform(s)Sega Saturn
Release
  • JP: January 17, 1997
Genre(s)Vertically scrolling shooter
Mode(s)Single-player, multiplayer

Blast Wind[a]

Gameplay

Blast Wind

[1] [2] [3] [4] [5] [6]

Development and release

Blast Wind

[7] [8] [9][10] [11] [6] [12] [13] [14] [15] [16][17]

(Afterwards, oversaw all titles as head of development, and shifted away from actual, hands-on development) JS: Any other unreleased titles you can recall? NA: There were titles like Blast Wind and Hyper Duel that we originally developed for arcades but didn't end up releasing, but then we did release Saturn versions of them several years later.[14]

Reception

Blast Wind.[18][16][19][20][21] The game reached into the top ten best-selling Sega Saturn titles of that week, and it received a score of 8.1351 out of 10 in a 2000 readers' poll conducted by the Japanese Sega Saturn Magazine, ranking among Saturn titles at the number 351 spot.[22][23]

Two Saturn Fan editors.[20] Reviewers from the Japanese Sega Saturn Magazine.[21] François Garnier of Consoles +.[18] Fun Generation's Holger Gößmann and Stefan Hellert.[19] Hardcore Gaming 101's Nick Gibson.[6] Retro Gamer's Darran Jones.[24]

"I always regretted passing on Blast Wind when I first had the opportunity to buy it. This was around 2003/2004 when I’d first purchased my This Is Cool Saturn and around 28 shmups for £500 off shmups.com. A local importer had been asking £70 for it and it simply felt too much after I’d just purchased 28 or so shmups for roughly £17 each. Fast forward to 2015 and I’ve woken up with a hangover and a notification that just under £500 had left my account. An evening of beer and feeling sorry for myself had led to a foolish purchase of not only Blast Wind, but Kyukyoku Tiger II Plus, a game that I’d once owned (it was part of that £500 collection) but had long sold off to fund my first professional camera lens. As it turns out, while Blast Wind certainly isn’t worth what I paid for it, it’s actually a very entertaining blaster and I’ve found myself returning to it often over the last few years. It is easy to see why so many passed over it on release though as it’s not a Technosoft game that impresses in the way Thunder Force V or Hyper Duel does. For a start it has rather chunky visuals that almost make it look like a high-end Mega Drive game at times. Then there’s the low number of power-ups and the rather simple scoring system. It controls well enough and the ability to find new routes through a stage by pushing switches is a nice touch, as is gaining a brief moment of invulnerability whenever you grab a power-up, but it feels quite pedestrian compared to other Technosoft shmups and simply doesn’t have that wow factor. What it does have though is some genuinely challenging attack waves, decent bosses and a truly exceptional soundtrack. Just don’t buy it after consuming several bottles of Budweiser, you may end up regretting it."[24]

Notes

  1. ^ Japanese: ブラストウインド, Hepburn: Burasuto Uindo

References

  1. ^ "Continue To Report Zokuhou!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 22. Tokuma Shoten. October 18, 1996. p. 107.
  2. ^ "Tecno Soft Shooting Game — Special Report: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 18. SoftBank Creative. October 25, 1996. pp. 66–67.
  3. ^ "New Shooting: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 1. Tokuma Shoten. December 27, 1996. p. 190.
  4. ^ "Sega Saturn Press! Coming Soon Soft: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 1. SoftBank Creative. January 17, 1997. pp. 166–167.
  5. ^ "Hyper UL-Tech: ブラストウインド". Saturn Fan [ja] (in Japanese). No. 6. Tokuma Shoten. March 14, 1997. p. 185.
  6. ^ a b c Gibson, Nick (October 20, 2013). "Blast Wind". Hardcore Gaming 101. Archived from the original on 2018-04-14. Retrieved 2024-08-22.
  7. ^ Tsukumo, Hyakutaro (May 1, 1997). "LINER NOTE". Technosoft Game Music Collection Vol. 7: Reincarnation. Technosoft. p. 2.
  8. ^ Semrad, Ed (September 1997). "EGM Wraps Up E3: Working Designs to End Publishing for Sega". Electronic Gaming Monthly. No. 98. Sendai Publications. p. 73.
  9. ^ "テクノソフトオリジナル音楽CD通信販売のお知らせ". Technosoft. 1998. Archived from the original on 1999-04-23. Retrieved 2024-05-28.
  10. ^ "Technosoft Game Music Collection Volume 07 ~ Reincarnation". Game Music Revolution. Archived from the original on 2006-03-23. Retrieved 2024-08-22.
  11. ^ Sewart, Greg (August 5, 2005). "Sega Saturn: The Pleasure And The Pain". 1Up.com. IGN Entertainment. pp. 1–6. Archived from the original on 2015-04-20. Retrieved 2024-08-22.
  12. ^ Manami, Rei (October 8, 2016). "『サンダーフォースIII』はいかにして『セガ3D復刻アーカイブス3』に収録されることになったのか? 元テクノソフト新井氏を交えてのスタッフインタビュー". Famitsu (in Japanese). Gzbrain. Archived from the original on 2016-10-07. Retrieved 2024-08-22. (Translation by Shmuplations. Archived 2016-10-27 at the Wayback Machine).
  13. ^ Kanazaki, Taisuke [@kanayan2929] (January 4, 2018). "まだ僕がテクノソフト時代の26年ぐらい前UMMO_CHAN中心となって開発していたBLASTWIND。急に思い立って何となく描いてみました。僕はOPだけしか携われてないんですが自分が過去に携わったアナザーやウィッシュ以前のゲームもたまには振り返って今後描いてみようかなと思います。" (Tweet) (in Japanese). Archived from the original on 2022-07-17. Retrieved 2024-08-22 – via Twitter.
  14. ^ a b Szczepaniak, John (February 21, 2018). "Tecno Soft, Compile, Fupac, and 8ing". The Untold History of Japanese Game Developers. Vol. 3. S.M.G. Szczepaniak. pp. 136–250. ISBN 978-0992926083.
  15. ^ McFerran, Damien (June 10, 2024). "Super-Rare Saturn Shmup Blast Wind Gets English Patch". Time Extension. Hookshot Media. pp. 1–4. Archived from the original on 2024-06-11. Retrieved 2024-08-22.
  16. ^ a b c "NEW GAMES CROSS REVIEW: ブラストウインド". Famitsu (in Japanese). No. 423. ASCII Corporation. January 24, 1997. (Transcription by Famitsu.com. Archived 2019-08-15 at the Wayback Machine).
  17. ^ "セガサターン対応ソフトウェア(ライセンシー発売)- 1997年発売". SEGA HARD Encyclopedia (in Japanese). Sega. Archived from the original on 2020-03-20. Retrieved 2024-08-22.
  18. ^ a b c Garnier, François (March 1997). "Test Saturn: Blast Wind". Consoles + [fr] (in French). No. 63. EM-Images SA. p. 132.
  19. ^ a b c Gößmann, Holger; Hellert, Stefan (April 1997). "Spiele Tests: Blast Wind". Fun Generation (in German). No. 15. CyPress [de]. p. 92.
  20. ^ a b c "Now On Sale Saturn Soft Impression!! ブラストウインド". Saturn Fan [ja] (in Japanese). No. 2. Tokuma Shoten. January 17, 1997. p. 186.
  21. ^ a b c "Sega Saturn Soft Review: ブラストウインド". Sega Saturn Magazine (in Japanese). No. 2. SoftBank Creative. January 31, 1997. p. 220.
  22. ^ "Ranking Street". Saturn Fan [ja] (in Japanese). No. 5. Tokuma Shoten. February 28, 1997. pp. 98–103.
  23. ^ Dreamcast Magazine (March 2000). "セガサターン (Sega Saturn Magazine): 読者レース Final" (PDF). サターンのゲームは世界いちぃぃぃ! ~サタマガ読者レース全記録~ (in Japanese). SoftBank Publishing. pp. 8–15. ISBN 978-4-79731173-0. Archived (PDF) from the original on 2018-10-30. Retrieved 2024-08-21.
  24. ^ a b Jones, Darran (May 11, 2023). "Retro Revival: Blast Wind". Retro Gamer. No. 246. Future Publishing. pp. 76–77.


[[Category:1997 video games]] [[Category:Cancelled arcade video games]] [[Category:Cooperative video games]] [[Category:Japan-exclusive video games]] [[Category:Multiplayer and single-player video games]] [[Category:Sega Saturn games]] [[Category:Sega Saturn-only games]] [[Category:Technosoft games]] [[Category:Vertically scrolling shooters]] [[Category:Video games developed in Japan]] [[Category:Video games featuring female protagonists]]