Gradius ReBirth[a] is a shoot 'em up video game for WiiWare developed by M2 and published by Konami. It's an installment in the Gradius series. It was released in Japan on September 2, 2008,[1] and in North America on March 9, 2009, and in the PAL regions on July 3, 2009.[2]

Gradius ReBirth
Developer(s)M2
Publisher(s)Konami
Director(s)Masato Misaki
Programmer(s)Hiroshi Yoneyama
Composer(s)Manabu Namiki
SeriesGradius
Platform(s)WiiWare
Release
  • JP: September 2, 2008
  • NA: March 9, 2009
  • PAL: July 3, 2009
Genre(s)Scrolling shooter
Mode(s)Single-player

Gameplay

edit

Gradius ReBirth is a side-scrolling 2D shooter much like previous Gradius games, and has been described as a "remix" of levels from past games rather than an entirely new game. The game features two modes: a standard game with unlimited credits and a Score Attack mode where players are only given a single credit to beat the game. Score Attack also supports online leaderboards.[3] The game features five different types of ships to choose from, and five stages in total, with each (except the first stage) having its own original boss at the end.

Plot

edit

This game takes place in the Gradian Year 6664, two years before "The Silent Nightmare Incident". The planet Antichthon, a protectorate of the Gradian Empire, suddenly and mysteriously falls silent. A report was made by the Director General of the Space Science Agency, Dr. Venom, which mentions that Antichthon's mother computer was now under the control of the Bacterians.

Realizing that a threat from the Bacterians may be imminent, the Gradian Government deploys its Gradian forces to combat the threat. Among them is Special Colonel James Burton, who had defeated the Bacterians a few years ago. Armed with an A.I. program called Gaudie, James Burton sets out in the hyperspace fighter known as the Vic Viper, in the hopes that he can combat the new Bacterian threat. But little does James know that there's much more in store for him...

Development

edit

Gradius ReBirth uses the Nemesis titles for the MSX as its basis. The power meter and text display have also been updated. The music was composed by Manabu Namiki and consists of remixed music from previous Gradius games.

An update to the game was released on the Wii Shop Channel for free of charge. It improves some of the visuals and adds a new ranking board for the adjustments made to the score system. In addition to this, there are new music tracks and a few changes to the game's levels.[4]

Reception

edit

Gradius ReBirth received "average" reviews according to the review aggregation website Metacritic.[5] IGN praised the nostalgic retro design but found the game to be punishingly hard for most players and the lack of multiplayer disappointing.[11]

See also

edit

Notes

edit
  1. ^ Gradius ReBirth (Japanese: グラディウスリバース, Hepburn: Guradiusu Ribāsu)

References

edit
  1. ^ McFerran, Damien (August 29, 2008). "Gradius ReBirth Hitting Japan Next Week". Nintendo Life. Gamer Network. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  2. ^ McFerran, Damien (March 9, 2009). "USA WiiWare Update: Gradius Rebirth". Nintendo Life. Gamer Network. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  3. ^ Bazin, Robert (September 3, 2008). "First Impressions: Gradius Rebirth". Nintendo Life. Gamer Network. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  4. ^ "GRADIUS ReBirth". Konami (in Japanese). March 26, 2014. Archived from the original on January 14, 2018. Retrieved March 20, 2020.
  5. ^ a b c "Gradius ReBirth Critic Reviews for Wii". Metacritic. CBS Interactive. Archived from the original on June 9, 2020. Retrieved January 14, 2018.
  6. ^ Barnholt, Ray (March 23, 2009). "Gradius Rebirth [sic]". 1UP.com. Ziff Davis. Archived from the original on March 24, 2009. Retrieved March 21, 2020.
  7. ^ Holmes, Jonathan (March 16, 2009). "Destructoid review: Gradius Rebirth [sic]". Destructoid. Enthusiast Gaming. Archived from the original on December 4, 2020. Retrieved March 21, 2020.
  8. ^ "Review: Gradius ReBirth". GamesMaster. Future plc. October 2009. p. 80.
  9. ^ McShane, Tom (August 13, 2009). "Gradius ReBirth review". GamesRadar+. Future plc. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  10. ^ "Review: Gradius ReBirth". GamesTM. Future plc. October 2009. p. 132.
  11. ^ a b Hatfield, Daemon (March 9, 2009). "Gradius ReBirth Review". IGN. Ziff Davis. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  12. ^ Dillard, Corbie (March 10, 2009). "Gradius ReBirth Review". Nintendo Life. Gamer Network. Archived from the original on January 14, 2018. Retrieved January 14, 2018.
  13. ^ "Gradius ReBirth Review". Official Nintendo Magazine. Future plc. September 2009. p. 93.
edit