Panic Restaurant, known in Japan as Wanpaku Kokkun no Gourmet World (わんぱくコックンのグルメワールド), is a 1992 platform game developed by EIM and published by Taito for the Nintendo Entertainment System.
Panic Restaurant | |
---|---|
Developer(s) | EIM |
Publisher(s) | Taito |
Designer(s) | Kenji Eno[2] |
Programmer(s) | Hideki Miura |
Composer(s) | Hirohiko Takayama Kenji Eno |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Panic Restaurant stars a chef named Cookie who must navigate through his own restaurant, which has been cursed by a rival chef named Ohdove. Cookie has to battle evil food monsters with kitchen utensil weapons in six levels before taking on Ohdove in a final battle.
Gameplay
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Development
editKenji Eno was the game's designer.[2] The names of the game's main character and villain were changed when the game was localized for Western audiences.[3] In the Japanese version, the hero is a chef named Kokkun. The main villain was named "Hors d'Oeuvre"; the name "Ohdove" was the result of an incorrect transliteration of a French word to Japanese and then to English.[3] In the overseas versions the "Clobber Pan" replaced the chef's head as the default weapon.[3] Also, the best weapon was the "Wacky Pan", which did not exist in the Japanese version.
Reception
editPublication | Score |
---|---|
Famitsu | 23/40[1] |
GamePro | 4/5[a][4] |
HobbyConsolas | 88%[6] |
Nintendo Power | 3.55/5[b][5] |
Video Games (DE) | 73%[7] |
Ação Games | 11/16[8] |
Nintendo Acción | 10/16[9] |
Play Time | 59%[10] |
Power Unlimited | 80/100[11] |
Panic Restaurant received generally positive reviews from video game critics. Power Unlimited gave a score of 80% commenting: "Panic Restaurant is one of the tastiest platform games of all time. You work your way through the six levels in this game, because there is good food everywhere. The juicy graphics and crunchy humor only add to this."[12]
Notes
editReferences
edit- ^ a b Famitsu staff (May 1, 1992). "New Games Cross Review 新作ゲームクロスレビュー". Weekly Famicom Tsūshin (in Japanese). No. 176. ASCII Corporation. p. 37. OCLC 852442485. Archived from the original on August 4, 2022.
- ^ a b Bettenhausen, Shane and Miller, James (August 8, 2008). "Japan's Wayward Son: Reclusive creator Kenji Eno waxes nostalgic about his past and plots his return to gaming. (page 3)". 1UP.com. IGN. Archived from the original on November 3, 2012. Retrieved August 4, 2022.
{{cite web}}
: CS1 maint: multiple names: authors list (link) - ^ a b c Plasket, Michael (September 27, 2017). "Panic Restaurant". Hardcore Gaming 101. Archived from the original on April 25, 2022. Retrieved August 4, 2022.
- ^ Kay Oss (August 1992). "Nintendo ProReview: Panic Restaurant". GamePro. No. 37. International Data Group. p. 32.
- ^ George; Rob (July 1992). "Now Playing". Nintendo Power. Vol. 38. Nintendo. p. 105.
- ^ Ripley, Teniente (February 1993). "Lo Más Nuevo: Panic Restaurant" [Newest: Panic Restaurant]. Hobby Consolas (in Spanish). No. 17. Hobby Press. pp. 64–6. OCLC 1229345286.
- ^ Barysch, Jan (December 1992). "Test: Nur Nicht Den Loffel Abgebem - Panic Restaurant" [Test: Don't Give Up The Spoon - Panic Restaurant]. Video Games (in German). No. 24. Future-Verlag. p. 107. ISSN 0946-0985.
- ^ Ação Games staff (February 1993). "Panic Restaurant". Ação Games (in Portuguese). No. 28. Brazil: Editora Abril. p. 26. ISSN 0104-1630.
- ^ Nintendo Acción staff (January 1993). "Panic Restaurant". Nintendo Acción (in Spanish). No. 2. Hobby Press. p. 90. OCLC 920378224.
- ^ Jones, Tony (February 1993). "Marios Magic: Panic Restaurant". Play Time (in German). No. 20. Computec. p. 104. Archived from the original on 2021-07-08. Retrieved 2024-08-24.
- ^ "Power Unlimited Game Database". powerweb.nl (in Dutch). 1993. Archived from the original on October 20, 2003. Retrieved November 24, 2022.
- ^ "Power Unlimited Game Database". powerweb.nl (in Dutch). 1993. Archived from the original on October 20, 2003. Retrieved November 24, 2022.