Subwar 2050 is a futuristic 3D submarine simulator computer game developed by Particle Systems, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc.
Subwar 2050 | |
---|---|
Developer(s) | Particle Systems |
Publisher(s) | Interplay Entertainment |
Designer(s) | Michael Powell |
Platform(s) | Amiga, MS-DOS, CD32, Windows XP/Vista/7 |
Release | 1993 (MS-DOS) 1995 (Amiga) |
Genre(s) | Submarine simulator |
Mode(s) | Single-player |
Publication history
editThe game was released in 1993 for DOS and 1994 for Amiga and Amiga CD32. In 1994 an expansion pack, Subwar 2050: The Plot Deepens was released for DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009.[1] In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.[2]
Reception
editComputer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes.[4] In 1994, PC Gamer UK named SubWar 2050 the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."[5]
See also
editReferences
edit- ^ "Interplay". Archived from the original on 2015-12-31. Retrieved 2013-05-14.
- ^ "Subwar 2050 Complete".
- ^ "Captive II: Liberation". Edge. No. 5. February 1994. pp. 78–79.
- ^ Dille, H.E. (April 1994). "Wing Commander Under Water?". Computer Gaming World. pp. 80–81.
- ^ Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK. No. 5. pp. 43–56.
External links
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