Jump to content

The Dark Pictures Anthology: House of Ashes

From Wikipedia, the free encyclopedia

The Dark Pictures Anthology: House of Ashes
The cover art for House of Ashes. In the foreground is the logo of The Dark Pictures Anthology, a skull facing the left side of the image. The skull possesses a pair of vampire-like fangs. An image of Rachel King, covered in blood, and a picture of a Pazuzu statue are overlaid on the cranium.
Box art featuring Rachel King, one of the game's five protagonists
Developer(s)Supermassive Games
Publisher(s)Bandai Namco Entertainment
Director(s)Will Doyle
Producer(s)Dom Ireland
Artist(s)David Hirst
Writer(s)Khurrum Rahman
Composer(s)Jason Graves
SeriesThe Dark Pictures Anthology
EngineUnreal Engine 4
Platform(s)
Release22 October 2021
Genre(s)Interactive drama, survival horror
Mode(s)

The Dark Pictures Anthology: House of Ashes is a 2021 interactive drama and survival horror video game developed by Supermassive Games and published by Bandai Namco Entertainment. It is the third game of the first season of The Dark Pictures Anthology. The game features a multilinear plot in which decisions can significantly alter the trajectory of the story and change the relationships between the five playable protagonists; some lead to their permanent deaths. House of Ashes is set during the 2003 invasion of Iraq and follows five characters—four Americans working for the US Armed Forces and one Iraqi Republican Guard—who must escape from an underground Akkadian temple and survive the vampiric creatures that infest the area. Ashley Tisdale, who plays CIA operative Rachel King, was marketed as the game's leading actress. Jason Graves, a long-time collaborator with Supermassive for the series, composed the soundtrack during COVID-19 lockdowns in the United Kingdom.

Reappearing in House of Ashes are staple mechanics of The Dark Pictures Anthology, such as quick time events (QTEs), two single-player and two multiplayer modes, and collectibles that allow players to see visions of possible future events. New features include a more interactive camera system, a handheld light source for easier navigation, and three difficulty levels to manage QTEs. The films Aliens, Predator, and The Descent, as well as the H. P. Lovecraft novella At the Mountains of Madness and the myth of the Curse of Akkad were the main influences for the game. The creatures were made using motion capture and hand animation, and the temple's design was inspired by ancient Mesopotamian architecture. Military specialists and Arabic speakers were consulted to ensure a faithful depiction of the war.

House of Ashes was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 22 October 2021, to mixed reviews. Several critics deemed it an improvement from the previous two instalments in the anthology, and points of praise included the replay value, QTE intensity, cinematography, multiplayer modes, and likeability of the Iraqi character. Critiques were directed towards the game's pacing, scare factor, facial animations, texture and animation glitches, and handling of the Iraq War. The fourth game in the series and the season one finale, The Devil in Me, was revealed in a teaser trailer at the end of House of Ashes and released on 18 November 2022.

Gameplay

[edit]

The Dark Pictures Anthology: House of Ashes is an interactive drama and survival horror game[1][2] presented from a third-person perspective.[3] Player control switches between five protagonists, working for the armed forces of their respective countries during the 2003 invasion of Iraq, who become trapped in an underground ancient Akkadian temple infested by vampiric creatures.[4] Managing the characters' relationships is one of the game's core mechanics; they can be amicable, being courageous and ensuring everyone survives despite their differences, or they can continue alone and be concerned with their personal safety instead.[5][6] Characters often quote the proverb "the enemy of my enemy is my friend", one of the story's recurring themes.[7]

House of Ashes is the first game in The Dark Pictures Anthology to feature difficulty levels, which affect the game's quick time events (QTEs), another core gameplay feature. Players are given the option to hold rather than mash buttons, and they can give themselves more time to respond to the prompts.[1] Several scenes, including combat-heavy ones, make use of QTEs that can lead to penalties like a protagonist's death if an input is not precisely timed.[7] The game displays a notice whenever a QTE is about to happen, illustrating the type of action the QTE is intended to perform.[8] Some types of QTEs involve pressing specific buttons to trigger actions from the player character, such as dodging an obstacle[7] or keeping calm when hiding from a threat.[9][10] Another type involves moving a reticle onto a target to shoot it.[11]

A screenshot of one of House of Ashes' gameplay mechanics. The scene is set in a dark underground cave. On the right side of the image is Rachel, holding a grappling rope and standing on a cliff ledge. Separated by a wide gap, her ill companion Clarice is on the other side of the chasm, which is on the left side of the image. Two circular buttons are presented on the screen; the first button, which reads "HELP", is by the left side of the chasm, and the second button, which says "ABANDON", is by the right side.
Rachel (right) contemplates whether she should abandon an infected Clarice (left). The decisions to help and leave her are shown alongside an illustration of the heart and brain, respectively.

Players often make choices that affect the narrative's progression and the characters' perceptions of each other. There is a limited amount of time in which they can choose an action or a line of dialogue with which to respond,[7] or else say or do nothing when prompted to make a decision.[12] An anatomical drawing of the brain and heart accompanies every choice in House of Ashes, indicating that the player character may choose actions based on rationality or emotion.[13] Their decisions can influence the characters' assigned personality traits, which will sometimes lead to them acting in a different way when not under player control, but the game does not say how each choice will affect the trait.[14]

To track the narrative branches in one playthrough, the game's menu has a system called "bearings", which allows the player to retrospectively view the actions they took that led to the current state of the game.[3][7][10] The story is interspersed with discussions with an omnipresent observer called the Curator (Pip Torrens), who returns from the previous games in the Anthology. He talks to the players about the choices they have made[15][16] and provides clues about what will happen next in the plot.[16][17] The survival of the main characters depends on player decisions,[15] and the game continues without the deceased characters.[18]

House of Ashes includes elements of exploration and allows players to pick up collectibles while searching and moving through locations.[7][19] A light source mechanic aids players in underground navigation and inspection by illuminating dark paths that lie ahead.[1] Returning in House of Ashes are "pictures", collectibles that trigger a vision of possible future story branches to help players make decisions.[20] Pictures can have a black, white, or gold frame.[a] Also in line with earlier games in the series, 50 "secrets"—items that are scattered throughout House of Ashes—provide background information and context to events that happened in the temple and preceded the main plot.[21] Secrets include journal entries that, when retrieved, each activate a cutscene where the author's voice recounts a 1940s archaeology mission that occurred in the temple.[1][21]

The game features four gameplay modes. The "Theatrical" and "Curator's Cut" modes are single-player, while "Movie Night" and "Shared Story" are multiplayer.[22][23] Customers who pre-ordered the game gained early access to the "Curator's Cut", a version of the story that shows mostly the same scenes that are viewed from the perspective and control of another protagonist.[5][b] "Shared Story" and "Movie Night" offer the option to control the characters with another person; "Shared Story" acts as a two-player version of the game online and "Movie Night" accommodates up to five players in couch co-op.[7]

Synopsis

[edit]

Setting and prologue

[edit]

House of Ashes' plot is set in the former territory of the Akkadian Empire, which existed in Mesopotamia around 4,000 years ago. In the game's timeline, it was the site of the crash-landing of a spaceship that carried thousands of large, bat-like aliens, which were controlled by a parasite that gestates within the host's body. The disease caused the aliens to mutate into vampires vulnerable to ultraviolet light; they had been hibernating underground for millennia, occasionally venturing to the surface to feed on their victims' adrenaline. The prologue takes place in 2231 BC, as a Gutian army prepares to invade the capital Akkad and a solar eclipse allows the vampires beneath the temple to emerge and massacre both armies. Following the prologue, the game cuts to a library owned by the Curator, who introduces himself to the player and provides information about parts of House of Ashes' gameplay, including the decision-making system and the pictures system.

Characters

[edit]

The game's five protagonists are Rachel King (Ashley Tisdale), a CIA officer; her husband, U.S. Air Force Lt. Col Eric King (Alex Gravenstein); U.S. Force Recon Marines, Sgt. Nick Kay (Moe Jeudy-Lamour) and 1stLt. Jason Kolchek (Paul Zinno); and Salim Othman (Nick E. Tarabay), a soldier of the Iraqi Republican Guard.[25][26]

House of Ashes centres around two main character dynamics: Rachel's romantic relationships with Eric and Nick, and Jason's relationship with Salim.[7] After a year apart, Rachel and Eric have grown distant,[25] leading to her affair with Nick, which can cause serious issues between the three throughout the game.[4] Having enlisted after the September 11 attacks, the Islamophobic Jason is searching for his purpose in life, haunted by memories of ordering the shooting of an unarmed civilian at a checkpoint. Salim, a father who wishes to reunite with his son, may help Jason turn their initial animosity into friendship as part of the story's core theme and help Jason overcome his prejudices.[19][27][28]

Main plot

[edit]

Eric arrives at Camp Slayer in Baghdad along with his assistant, Clarice, to brief a team of Force Recon Marines led by Rachel about a mission to raid a village in the desert. He tells them that there may be a facility underneath the village hiding chemical weapons. Meanwhile, Salim returns home and searches for his son, but his commanding officer, Dar Basri, forces Salim to intercept Eric's raid, headed by Jason. Salim's squad ambushes the Americans on arrival, but sinkholes plunge everyone into the Akkadian temple buried beneath the sand. Clarice is grabbed and taken away by one of the creatures.

The Iraqis and Americans are frequently attacked by the creatures, as well as an undead character from the prologue who became infected by the parasite inside the temple.[c] Rachel and Jason can catch the infection later in the game. Throughout House of Ashes, the characters learn about the temple's history and of a 1940s British archaeological expedition who were searching for Alexander the Great's tomb, and who perished after encountering the monsters.

Salim, using steel debris from a fallen truck to fight vampires, explores the temple alone as the surviving marines regroup; Rachel is separated from Eric after fighting Dar and falls into a blood-soaked pit. While the US forces search for ways to signal for help, she meets the infected Clarice. Together, the two climb out of the pit, but due to Clarice's worsening state, Rachel must choose whether to abandon her or stay with her in the hope of medicating her illness.

Rachel reunites with her allies in the temple, after which they are assaulted by vampires. The Americans encounter Dar and Salim as they escape to the catacombs below. Salim suggests they unite to fight the monsters, to which the others reluctantly agree. The vampires attack again in the catacombs, separating everyone and killing Dar. After the assault, Salim encounters Jason and proposes to form an alliance. The two explore the temple and go deeper into the spaceship's remains. Nick, and possibly Rachel and Eric, follow and learn about the vampires' origin.

The survivors find a gigantic nest of hibernating vampires in the spaceship and destroy it. They escape to the surface to await recovery by a rescue team, but a total solar eclipse allows the creatures to attack the group before help arrives. During a post-credits epilogue, the located protagonists are transported to Camp Slayer, where the survivors are interviewed.[d] The US military, planning to cover up the entire incident, begins analyzing the vampires.

Development

[edit]

House of Ashes is part of the first season of The Dark Pictures Anthology and the third instalment out of a collection of eight planned for the series.[11][32][33] The game includes additional features such as the QTE difficulty levels and a new camera system based on fan feedback. Hoping to make exploration easier and more immersive, the developers opted for a controllable, 360-degree camera as opposed to the fully fixed one from previous entries, which featured less spacious areas than in House of Ashes.[6][34] Furthermore, after the second game in the anthology, Little Hope (2020), faced backlash for having little variety in its endings, the developers added more narrative branches to House of Ashes' story.[35][36][37] Consequently, House of Ashes includes over 60 death scenes.[38]

Story and design

[edit]
A bronze head artefact, with the beard depicted prominently. The artefact is believed to illustrate the Akkadian god-king Naram-Sin, or his grandfather Sargon of Akkad.
Most of the game is set in Akkad, formerly ruled by the king Naram-Sin (mask pictured). He features prominently in the prologue, which was inspired by the Curse of Akkad.[6]

House of Ashes, like previous entries in the anthology, was designed to be a standalone story,[6][39] but all of the games are in a shared universe, so Supermassive included easter eggs that refer to other games in the anthology.[40] Character models from House of Ashes' predecessors were reused in the game; the choice reminded Sara Rechena from the Portuguese edition of IGN of the anthology TV series American Horror Story, which reuses actors in different roles across multiple seasons.[17] Inspirations for the story and design included the films Aliens (1986), Predator (1987), and The Descent (2005); the H. P. Lovecraft novella At the Mountains of Madness (1936); and various facets of Mesopotamian culture such as the myth of the Curse of Akkad.[6][14]

David Hirst oversaw the art team's research into the costume and architecture of Akkad for the game. The House of Ashes temple was inspired by the look of ancient Mesopotamian architecture. Once the temple was created, the team aged it for the scenes set in 2003, collapsing ceilings and pillars and drifting sand into corridors.[41] For the monsters, the developers focused on reflecting their otherworldly nature through their physiology:[35] they were designed faceless so they would appear incomprehensible, unempathetic, and inhumane enough to "bring out the humanity" in the characters.[42][43]: 04:54  Creating the monsters involved a combination of motion capture and hand animation.[5][35]

Supermassive attributed the decision to set the game in Iraq to the country's abundance of myths and folklore that the team could incorporate into the story.[37] While they chose the 2003 invasion in particular for the modern day, the developers did not want war and politics to be its primary focus. Nevertheless, they attempted to handle the topic sensitively;[6][37] Doyle said films about the Iraq War tended to dehumanise Iraqis and Americans alike, so they added an Iraqi playable character for representation and added nuance to the plot.[42] Military specialists and Arabic speakers were consulted during production to ensure the depiction of 2003 Iraq was "grounded in reality" and the plot's script was of good quality.[6][37] Doyle wanted a story about unity between adversaries to highlight their humanity despite their differences, and he believed that the Iraq War was a good setup for writing conflicts and complex characters that convey this theme.[6][42]

Casting

[edit]
A photo of actress Ashley Tisdale doing a video for Allure in 2018
Ashley Tisdale (pictured in 2018), who plays Rachel King, was marketed as the game's leading actress.[44]

For Rachel King, Supermassive wanted to cast someone who could exhibit a "tough" personality but was simultaneously capable of showing a "soft side". They decided that Ashley Tisdale, known for her appearances in the High School Musical franchise, was fit for the role,[45] and they promoted Tisdale and Rachel as the House of Ashes lead.[44] The project expanded her career experience beyond her usual roles in comedy, the reason why Tisdale agreed to provide Rachel's voice and likeness.[6] House of Ashes was her debut as a video game character.[26]

To comply with social distancing protocols during the COVID-19 pandemic, she had to avoid bodily contact with the other actors while having their performances recorded by motion capture. Their movements were digitally edited in post-production to give the impression of contact.[42][46] In an interview with the developers, Tisdale recounted her experiences while acting for House of Ashes and expressed excitement about her role as a CIA operative in the game:[47]

I'm obsessed with the CIA, and so I was very excited to play a character [like Rachel] because I haven't gotten to do that on TV or movies yet ... I am more known for obviously doing comedy, but this is like, you know what? For me I've always wanted to do an action film, and I am living out my action dreams [acting for the game] because, yes, it is scary, but there's so much action adventure in it, and it's pretty cool—it's pretty wild ... Everyone's really cool; I mean, we all have so much fun and we kind of are just like here kind of killing it.

Music and sound design

[edit]
A photo of Jason Graves taken during the Game Developers Conference in 2016.
Jason Graves (pictured in 2016) reprises his role as composer for The Dark Pictures Anthology.[48]

The soundtrack was composed by Supermassive Games' long-time collaborator Jason Graves, who previously worked on music for the previous games in The Dark Pictures Anthology.[48] Graves began composing during the early stages of development, which happened to be during the UK's COVID-19 pandemic lockdowns. Comprising the score are string and percussion instruments, including hand drums and distorted guitars, as well as flutes and synthesisers.[48][49]

Sound director Barney Pratt envisioned a simple, "signature sound" for the game's scores, from which his team could create compositions of varying soundscapes. With this, the soundtrack could encompass a vast range of "time zones, cultures, and locations", as well as convey a wide variety of emotions that ranged from "unnerving" to "dramatic".[49][50] Graves started working on this sound using a sample of a dove's coo, which he used as the basis for the other arrangements.[49]

Pratt used a combination of film and game music editing techniques to create a cinematic, immersive atmosphere for House of Ashes. His team wanted the score's style to be shaped by the plot and gameplay,[48][50] so a percussive composition inspired by Sumerian music was used for the game's beginning. Orchestral music with a more "timeless", horror-tinged sound followed for the main plot, and once the game revealed the vampires as part of a scientifically advanced alien civilization, the synthesizers were added to evoke a sense of advanced technology.[49][50]

Release

[edit]

House of Ashes was first revealed in a post-credits teaser trailer at the end of Little Hope,[51][52] which was released on 30 October 2020.[53][54] A story trailer that premiered at Gamescom 2021 on 25 August revealed a link to a fictional US military website that gave further details about the game's lore, and it also previewed the game's collector edition, the Pazuzu Edition.[55] The Pazuzu Edition included the game's Curator's Cut, a collector's box, an art print, a set of stickers, a figurine of one of the vampiric creatures, and an eclipse-shaped button.[56] Preceded by a September 2021 hands-on preview,[57] House of Ashes was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 22 October 2021.[58][59] A trailer for the next game in the anthology, as well as the season one finale, The Devil in Me, was featured at the end of House of Ashes.[60][61] The Devil in Me was released on 18 November 2022.[62]

Compared to Little Hope, House of Ashes sold 27% fewer physical copies in the United Kingdom upon its debut. The game entered the UK boxed charts at number six, with 48% of boxed sales from PS5 users. The PS4 and Xbox versions, respectively, comprised 36% and 16% of physical sales at the time.[63] House of Ashes dropped to number 21 on the week of 30 October, denoting a 52% decrease in sales.[64] The October 2021 issue for the GSD Top 20 Games chart, which weighs downloads and physical purchases, placed House of Ashes at number 11.[65]

Reception

[edit]

House of Ashes was released to "mixed or average" reception, according to the review aggregator Metacritic,[75] and according to OpenCritic, 57% of critics recommended the game.[70] Several reviews wrote that despite narrative and technical flaws, it was the best entry of the anthology so far[e] and the closest Supermassive had gotten to replicating the quality of their breakout game, Until Dawn (2015).[f] VentureBeat journalist Dean Takahashi felt the series was starting to become formulaic with House of Ashes's release,[7] whereas an Edge critic wrote that some of the systems supporting the series were becoming outdated.[77]

Positive comments about the gameplay revolved around the replay value,[19][78] QTE intensity,[8] collectibles,[1][71] and multiple modes of play.[18][71] Reviewers wrote about the game's bearings feature[10] and the branching story elements, finding them well-executed,[10][28] whereas Rock Paper Shotgun's Alice Bell wrote that the narrative choices often led to incongruous dialogue.[76] Although noting some awkward moments in the dialogue, others found the game generally well-written[4][7][73] and an effective balance of camp, fun, and horror.[1][8] The cast's acting was considered sufficient for the drama[10][11][19] and improved compared to previous games in the anthology;[3] Play's Jess Kinghorn described the performances as serviceable but suggested that some actors should have displayed more intensity.[79] Takahashi was more reserved with his praise, saying it was not memorable.[7] Pacing, meanwhile, was a recurring point of criticism.[2][11][28] Many reviewers were also frustrated by House of Ashes' efforts to simultaneously be a video game and emulate a horror film;[18][28][79] Tom Orry of VG247 thought it diminished the game's interactivity.[11] Kinghorn noted that future games in the anthology could benefit from runtimes closer to that of traditional films to balance the cinematic aspirations with giving players enough to do.[79]

Critics appreciated the new-generation graphics;[2][7] some disliked moments when game textures glitched, characters talked over each other,[1] or facial animations remained still.[19][71][73] Referencing Rachel's animations, Matt Kamen of Empire likened the glitches to an "uncanny valley" experience,[2] and The A.V. Club's Alex McLevy said "whether that's due to shitty budgets for mo-cap or her performance, I leave to the fates to decide".[80] The camera work was deemed superior to that of previous Dark Pictures games,[7][10][12][71] with praise for its ability to evoke claustrophobia.[11][14][28][73] Despite this, some critics were not sufficiently scared during their gameplay.[12][19] While reviews varied regarding the monsters' visual design, whether they deemed it intimidating[19] or "ridiculous",[74] a few wrote the lighting, music score, and soundscape were successful in building suspense.[19][28] Kamen and Ian Higton of Eurogamer highlighted the persistent dread throughout the game, praising it for effectively portraying the Lovecraftian and Mesopotamian premise.[2][3]

Several criticisms about the protagonists revolved around Rachel, Eric, and Nick's love triangle. Game Informer's Marcus Stewart wrote it felt out of place given the constant danger in which the three found themselves,[19] while Bell and GameSpot's Richard Wakeling said the love triangle was akin to a contrived soap opera.[14][76] Reviewers instead found Salim and Jason's interactions more interesting,[3][14][76] highlighting their competency, pragmatism, and willingness to cooperate.[19][71][76] Rachel Weber of GamesRadar+ called Salim the only likable character of the group,[18] while Jordan Devore of Destructoid said he was the most relatable of the characters.[71] Jason received some praise, with critics enjoying his capability to maintain camaraderie with Salim.[19][76] Relatedly, the game's depiction of the Iraq War received extensive commentary. Some opined that it provided a balanced portrayal to both sides,[2][8][14] sufficiently humanised Salim,[3][14] and avoided juxtaposing Americans as heroic and Arabs as violent rebels.[2][14] However, Polygon's Cass Marshall contended that too much time was spent showcasing American animosity towards Salim and wished for additional Iraqi representation.[4] Kotaku's Sisi Jiang said that House of Ashes perpetuated harmful stereotypes regarding the War on Terror and acted as imperialist propaganda. Jiang felt Americans were associated with positive imagery, while Iraq was othered, citing a scene where Jason compared fighting vampires to fighting Iraqis.[28] Furthermore, Zaher Albalbisi of IGN Middle East noted that Iraqi characters mistakenly spoke Egyptian Arabic rather than Iraqi Arabic. This also included Rachel while trying to converse with hostages.[81]

Accolades

[edit]

House of Ashes was nominated for Best Multiplayer Game and Best Sony PlayStation Game at the 2021 Gamescom Awards.[82][83] In 2022, it received five nominations for the NAVGTR Awards: Outstanding Camera Direction in a Game Engine, Direction in a Game Cinema, Franchise Adventure Game, Lighting/Texturing, and Sound Editing in a Game Cinema.[84]

Notes

[edit]
  1. ^ "Black" pictures allude to a possible character death, while "white" pictures foretell an event associated with a positive outcome. A "gold" picture does not show events from the current game but gives premonitions of a scene for the next game in the anthology.[20]
  2. ^ In January 2022, the "Curator's Cut" became available for players who purchased but did not pre-order House of Ashes.[24]
  3. ^ The "Ancient One" is one of the two playable characters from the prologue. Which one of them returns as the Ancient One is determined by which one did not die first to the creatures.[29]
  4. ^ During the epilogue, the extraction team may fail to discover Rachel or Salim. Rachel can get confined within a vampire's cocoon if none of the characters are alive to direct the team towards her.[13] Salim can safely return to his son at home if the US troops do not call for close air support, otherwise he will instead be arrested as a POW by the US military.[13][30][31]
  5. ^ Cited to multiple reviews[1][2][3][10][14][74]
  6. ^ Cited to multiple reviews[1][11][71][73][76]

References

[edit]
  1. ^ a b c d e f g h i Stanley, Alyse (26 October 2021). "House of Ashes Isn't Until Dawn, but It's the Closest The Dark Pictures Anthology Has Come Yet". The Washington Post. Nash Holdings. Archived from the original on 18 January 2022. Retrieved 5 January 2022.
  2. ^ a b c d e f g h Kamen, Matt (25 October 2021). "The Dark Pictures Anthology: House of Ashes Review". Empire. Bauer Media Group. Archived from the original on 26 October 2021. Retrieved 20 January 2024.
  3. ^ a b c d e f g Higton, Ian (25 October 2021). "House of Ashes Review – The Dark Picture Anthology's Best Entry Yet". Eurogamer. Gamer Network. Archived from the original on 11 January 2022. Retrieved 11 January 2022.
  4. ^ a b c d Marshall, Cass (27 October 2021). "House of Ashes Is an Ambitious Horror Game That Mostly Pulls It Off". Polygon. Vox Media. Archived from the original on 8 November 2021. Retrieved 6 January 2022.
  5. ^ a b c Takahashi, Dean (27 May 2021). "The Dark Pictures Anthology: House of Ashes Takes Horror Under the Desert". VentureBeat. Archived from the original on 11 June 2021. Retrieved 11 June 2021.
  6. ^ a b c d e f g h i Wallace, Kimberley (27 May 2021). "Everything You Need to Know About Supermassive Games' House of Ashes". Game Informer. GameStop. Archived from the original on 11 June 2021. Retrieved 11 June 2021.
  7. ^ a b c d e f g h i j k l m Takahashi, Dean (21 October 2021). "The Dark Pictures Anthology: House of Ashes Review – Saving Friends and Enemies Alike". VentureBeat. Archived from the original on 11 January 2022. Retrieved 11 January 2022.
  8. ^ a b c d e Brown, Fraser (21 October 2021). "House of Ashes Review". PC Gamer. Future plc. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  9. ^ Lees, Gina (27 May 2021). "House of Ashes First Look: 'We're Not Making Tomb Raider or Call of Duty'". PCGamesN. Network N. Archived from the original on 11 January 2022. Retrieved 11 January 2022.
  10. ^ a b c d e f g h Erskine, Donovan (21 October 2021). "The Dark Pictures Anthology: House of Ashes Review: As Above, so Below". Shacknews. Gamerhub. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  11. ^ a b c d e f g h Orry, Tom (22 October 2021). "The Dark Pictures Anthology: House of Ashes Review – Caught Between a Video Game and a Movie". VG247. Gamer Network Limited. Archived from the original on 22 October 2021. Retrieved 22 October 2021.
  12. ^ a b c Mucci, Gregory T. (27 October 2021). "[Review] The Dark Pictures: House of Ashes Freshens the Formula with a Pleasing Slice of Action-Led Horror". Bloody Disgusting. Cinedigm. Archived from the original on 27 October 2021. Retrieved 21 January 2024.
  13. ^ a b c Huston, Gabrielle (5 November 2021). "House of Ashes: How to Unlock Every Achievement". TheGamer. Valnet Inc. Archived from the original on 9 January 2022. Retrieved 9 January 2022.
  14. ^ a b c d e f g h i j Wakeling, Richard (21 October 2021). "The Dark Pictures Anthology: House of Ashes Review – The Descent". GameSpot. Red Ventures. Archived from the original on 22 October 2021. Retrieved 21 October 2021.
  15. ^ a b Parrish, Ash (10 June 2021). "Until Dawn Devs Are Making a Horror Game Set During the Iraq War". Kotaku. G/O Media. Archived from the original on 29 January 2022. Retrieved 29 January 2022.
  16. ^ a b Gina (2 December 2021). "Who Is Dark Pictures Anthology's Curator?". Comic Book Resources. Valnet Inc. Archived from the original on 3 December 2021. Retrieved 27 May 2023.
  17. ^ a b Rechena, Sara (26 October 2021). "The Dark Pictures Anthology: House of Ashes – Análise" [The Dark Pictures Anthology: House of Ashes – Review]. IGN Portugal (in Portuguese). GOATPixel. Archived from the original on 13 January 2022. Retrieved 13 January 2022.
  18. ^ a b c d e Weber, Rachel (21 October 2021). "The Dark Pictures Anthology: House of Ashes Review – 'Lackluster Military Versus Monsters Soap Opera'". GamesRadar+. Future plc. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  19. ^ a b c d e f g h i j k l Stewart, Marcus (21 October 2021). "The Dark Pictures Anthology: House of Ashes Review – A Respectable Reign of Mild Terror". Game Informer. GameStop. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  20. ^ a b Huston, Gabrielle (2 November 2021). "House of Ashes: Where to Find Every Picture". TheGamer. Valnet Inc. Archived from the original on 9 January 2022. Retrieved 12 January 2022.
  21. ^ a b Huston, Gabrielle (15 January 2022). "House of Ashes: Where to Find Every Secret". TheGamer. Valnet Inc. Archived from the original on 16 March 2023. Retrieved 20 March 2024.
  22. ^ Gábor, Horváth (21 October 2021). "The Dark Pictures Anthology: House of Ashes – Kritika" [The Dark Pictures Anthology: House of Ashes – Review]. IGN Hungary (in Hungarian). MLK Consulting. Archived from the original on 29 October 2021. Retrieved 12 January 2022.
  23. ^ Urquhart, Colin (8 April 2021). "Why Next-Gen Consoles Need Next-Gen Faces". GamesIndustry.biz. Gamer Network. Archived from the original on 19 February 2022. Retrieved 27 March 2022.
  24. ^ Wales, Matt (31 January 2022). "Dark Pictures Anthology Owners Can Invite a Friend to Co-Op for Free Throughout February". Eurogamer. Gamer Network. Archived from the original on 8 April 2022. Retrieved 8 April 2022.
  25. ^ a b Huston, Gabrielle (10 December 2021). "House of Ashes: The Briefing – Scene Walkthrough". TheGamer. Valnet Inc. Archived from the original on 14 December 2021. Retrieved 10 January 2022.
  26. ^ a b Erskine, Donovan (22 October 2021). "The Dark Pictures Anthology: House of Ashes Voice Actors and Cast". Shacknews. Gamerhub. Archived from the original on 2 November 2021. Retrieved 21 January 2022.
  27. ^ Huston, Gabrielle (29 October 2021). "House of Ashes: Brothers – Scene Walkthrough". TheGamer. Valnet Inc. Archived from the original on 22 November 2021. Retrieved 30 January 2022.
  28. ^ a b c d e f g Jiang, Sisi (26 October 2021). "House of Ashes: The Kotaku Review". Kotaku. G/O Media. Archived from the original on 26 October 2021. Retrieved 18 March 2023.
  29. ^ Rodriguez, Jason (21 October 2021). "House of Ashes Bearings Guide: Major Decisions During Your Playthrough". PC Invasion. Gamurs. Archived from the original on 24 October 2021. Retrieved 16 March 2024.
  30. ^ Huston, Gabrielle (4 November 2021). "House of Ashes: How to Get the Good Ending". TheGamer. Valnet Inc. Archived from the original on 18 November 2021. Retrieved 9 January 2022.
  31. ^ Supermassive Games (22 October 2021). The Dark Pictures Anthology: House of Ashes. Bandai Namco Entertainment. Level/area: Daylight. Salim: I need to see my boy. [Stands up and reaches for his stake, showing it to the others] A souvenir. / [He heads for the exit but stops when he hears Jason] / Jason: Salim. Wait! [Approaches Salim] Good luck, brother. You wish Zain a happy birthday for me. / Salim: [Shakes Jason's hand] Thank you, Jason. Goodbye, my friend. / [Salim walks out of the house and heads home while the sun sets]
  32. ^ Dinsdale, Ryan (24 August 2022). "The Dark Pictures: The Devil in Me Arrives This November". IGN. Ziff Davis. Archived from the original on 24 August 2022. Retrieved 16 March 2023.
  33. ^ Skrebels, Joe (11 July 2019). "Until Dawn Developer's Dark Pictures Anthology Is Planned for 8 Games". IGN. Ziff Davis. Archived from the original on 11 July 2019. Retrieved 14 March 2023.
  34. ^ Hornshaw, Phil (27 May 2021). "How House of Ashes's Changes Could Make It The Dark Pictures Anthology's Resident Evil 4". GameSpot. Red Ventures. Archived from the original on 31 October 2021. Retrieved 4 February 2022.
  35. ^ a b c Lees, Gina (27 May 2021). "House of Ashes' Monsters Aren't Hallucinations This Time: 'These Things Are Real'". PCGamesN. Network N. Archived from the original on 11 June 2021. Retrieved 11 June 2021.
  36. ^ Marshall, Cass (4 November 2020). "Little Hope Commits the Cardinal Sin of Horror Games". Polygon. Vox Media. Archived from the original on 16 June 2021. Retrieved 4 February 2022.
  37. ^ a b c d Marshall, Cass (27 May 2021). "House of Ashes, the Next Dark Pictures Game, Addresses Fan Feedback". Polygon. Vox Media. Archived from the original on 11 June 2021. Retrieved 11 June 2021.
  38. ^ "The Dark Pictures Anthology – House of Ashes Joins E3 with an Exclusive Interview with the Executive Producer". Bandai Namco Entertainment. Bandai Namco Holdings. 16 June 2021. Archived from the original on 7 July 2021. Retrieved 20 January 2024.
  39. ^ Wales, Matt (19 May 2021). "Supermassive's Third Dark Pictures Anthology Horror House of Ashes Gets New Teaser Trailer". Eurogamer. Gamer Network. Archived from the original on 8 January 2022. Retrieved 8 January 2022.
  40. ^ Samuels, Pete (20 October 2021). "How Supermassive Games Redefined Itself and Birthed The Dark Pictures Anthology". Unreal Engine (Interview). Interviewed by Crecente, Brian. Archived from the original on 20 October 2021. Retrieved 21 October 2021.
  41. ^ Wade, Daniel (10 December 2021). "Supermassive Games House of Ashes Art Blast". ArtStation Magazine. Epic Games. Archived from the original on 11 December 2021. Retrieved 30 June 2023.
  42. ^ a b c d Phillips, Tom (27 May 2021). "House of Ashes Is a Frantic Underground Horror Set Beneath the Iraq War". Eurogamer. Gamer Network. Archived from the original on 11 June 2021. Retrieved 11 June 2021.
  43. ^ Doyle, Will (26 August 2021). "The Dark Pictures: House of Ashes' New Monsters May Not Be the Only Threat" (Interview). Interviewed by Horcher, Kim. IGN. Retrieved 6 January 2022 – via YouTube. Will Doyle: We wanted to create something that is ... a completely non-human creature, something that you can't really relate to. You know, it doesn't have a face that you can comprehend ... doesn't feel sorry for you, doesn't think like you do. It just wants to kill you ... When we were looking at the design of [the monsters] ... we wanted something that was so inhuman [that] it would bring out the humanity in the characters ... / Kim Horcher: I mean, that's interesting as a uniting force ... Going back to ... the gameplay ... this is the first Dark Pictures game to hit Playstation 5 and Xbox Series X. So, does the game take advantage of the new consoles? Are there any cool controller features, maybe? / Doyle: We don't have controller features, but we do make sure that it looks as best as we can make it...
  44. ^ a b Erskine, Donovan (27 May 2021). "The Dark Pictures Anthology: House of Ashes Preview: What Lies Below". Shacknews. Gamerhub. Archived from the original on 3 September 2021. Retrieved 21 January 2022.
  45. ^ Doyle, Will (14 September 2021). "Ashley Tisdale to Play Hard-Bitten CIA Officer Rachel King in The Dark Pictures: House of Ashes". Xbox Wire. Microsoft. Archived from the original on 6 January 2022. Retrieved 6 January 2022.
  46. ^ Sinha, Ravi (22 September 2021). "The Dark Pictures Anthology: House of Ashes Video Goes Behind the Scenes with Ashley Tisdale". GamingBolt. Archived from the original on 20 October 2021. Retrieved 20 January 2022.
  47. ^ Tisdale, Ashley (22 September 2021). "The Dark Pictures Anthology: House of Ashes – Interview with Ashley Tisdale Part 1" (Interview). Bandai Namco Europe. Relevant quote starts at 1:11 and ends at 3:22. Retrieved 6 January 2022 – via YouTube.
  48. ^ a b c d Graves, Jason (3 November 2021). "House of Ashes Composer Jason Graves Continues His Frightful Work on The Dark Pictures Anthology". Spin (Interview). Interviewed by Chesler, Josh. Archived from the original on 6 January 2022. Retrieved 6 January 2022.
  49. ^ a b c d Pratt, Barney (21 October 2021). "House of Ashes – Bringing the Sound of Horror to Life". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 6 January 2022. Retrieved 6 January 2022.
  50. ^ a b c Pratt, Barney (22 October 2021). "House of Ashes and the Science of Sound". Xbox Wire. Microsoft. Archived from the original on 6 January 2022. Retrieved 6 January 2022.
  51. ^ Yin-Poole, Wesley (31 October 2020). "Here's a Teaser for the Next The Dark Pictures Anthology Game". Eurogamer. Gamer Network. Archived from the original on 6 January 2022. Retrieved 6 January 2022.
  52. ^ Bankhurst, Adam (2 November 2020). "The Dark Pictures Anthology: Little Hope's End Credits Reveal House of Ashes". IGN. Ziff Davis. Archived from the original on 2 November 2020. Retrieved 8 January 2022.
  53. ^ Nunneley, Stephany (8 July 2020). "The Dark Pictures: Little Hope Is Out on October 30". VG247. Gamer Network Limited. Archived from the original on 8 January 2022. Retrieved 8 January 2022.
  54. ^ Wallace, Kimberley (29 October 2020). "The Dark Pictures Anthology: Little Hope Review – Inconsistent Magic". Game Informer. GameStop. Archived from the original on 22 January 2021. Retrieved 22 January 2022.
  55. ^ Phillips, Tom (26 August 2021). "House of Ashes' New Trailer Hides a Website Full of Lore". Eurogamer. Gamer Network. Archived from the original on 6 January 2022. Retrieved 6 January 2022.
  56. ^ Reed, Chris (19 October 2021). "House of Ashes: Here's What Comes in Each Edition". IGN. Ziff Davis. Archived from the original on 27 October 2021. Retrieved 8 January 2022.
  57. ^ Weber, Rachel (3 September 2021). "The Dark Pictures Anthology: House of Ashes Mixes The Descent and The Exorcist". GamesRadar+. Future plc. Archived from the original on 22 January 2022. Retrieved 22 January 2022.
  58. ^ Phillips, Tom (11 June 2021). "The Dark Pictures Anthology: House of Ashes Arrives Just in Time for Halloween". Eurogamer. Gamer Network. Archived from the original on 11 June 2021. Retrieved 11 June 2021.
  59. ^ Sinha, Ravi (22 October 2021). "The Dark Pictures Anthology: House of Ashes Is Out Now". GamingBolt. Archived from the original on 6 January 2022. Retrieved 6 January 2022.
  60. ^ Yang, George (21 October 2021). "The Next Dark Pictures Anthology Game Has Been Revealed". GameSpot. Red Ventures. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  61. ^ Purslow, Matt (25 October 2021). "The Dark Pictures Season One Finale, The Devil in Me, Announced". IGN. Ziff Davis. Archived from the original on 25 October 2021. Retrieved 10 January 2022.
  62. ^ Reuben, Nic (17 November 2022). "The Dark Pictures Anthology: The Devil in Me Review: Fourth Time's Charming but Still Not a Charm". Rock Paper Shotgun. Gamer Network. Archived from the original on 17 November 2022. Retrieved 28 March 2024.
  63. ^ Dring, Christopher (25 October 2021). "FIFA 22 Holds No.1 and Resident Evil Village Sales Jump 227%". GamesIndustry.biz. Gamer Network. Archived from the original on 19 February 2022. Retrieved 1 March 2022.
  64. ^ Dring, Christopher (1 November 2021). "Guardians of the Galaxy and Mario Party Can't Defeat FIFA". GamesIndustry.biz. Gamer Network. Archived from the original on 8 November 2021. Retrieved 1 March 2022.
  65. ^ Dring, Christopher (10 November 2021). "Nintendo Switch Back at No.1 After OLED Launch". GamesIndustry.biz. Gamer Network. Archived from the original on 19 February 2022. Retrieved 1 March 2022.
  66. ^ "The Dark Pictures Anthology: House of Ashes PlayStation 4 Critic Reviews". Metacritic. Red Ventures. Archived from the original on 28 November 2023. Retrieved 29 January 2024.
  67. ^ "The Dark Pictures Anthology: House of Ashes Xbox Series X Critic Reviews". Metacritic. Red Ventures. Archived from the original on 28 November 2023. Retrieved 29 January 2024.
  68. ^ "The Dark Pictures Anthology: House of Ashes PC Critic Reviews". Metacritic. Red Ventures. Archived from the original on 28 November 2023. Retrieved 29 January 2024.
  69. ^ "The Dark Pictures Anthology: House of Ashes PlayStation 5 Critic Reviews". Metacritic. Red Ventures. Archived from the original on 28 November 2023. Retrieved 29 January 2024.
  70. ^ a b "The Dark Pictures Anthology: House of Ashes". OpenCritic. 22 October 2021. Archived from the original on 31 January 2023. Retrieved 20 March 2024.
  71. ^ a b c d e f g h Devore, Jordan (21 October 2021). "Review: The Dark Pictures Anthology: House of Ashes". Destructoid. Gamurs. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  72. ^ LeClair, Kyle (21 October 2021). "Review: The Dark Pictures Anthology: House of Ashes". Hardcore Gamer. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  73. ^ a b c d e Frech, Ricky (21 October 2021). "The Dark Pictures Anthology: House of Ashes Review". IGN. Ziff Davis. Archived from the original on 21 October 2021. Retrieved 21 October 2021.
  74. ^ a b c McCormick, John Cal (25 October 2021). "Mini Review: The Dark Pictures Anthology: House of Ashes (PS5) – the Best Game in the Series So Far". Push Square. Hookshot Media. Archived from the original on 25 October 2021. Retrieved 25 October 2021.
  75. ^ "The Dark Pictures Anthology: House of Ashes". Metacritic. Red Ventures. Archived from the original on 20 January 2024. Retrieved 20 January 2024.
  76. ^ a b c d e f Bell, Alice (21 October 2021). "The Dark Pictures Anthology: House Of Ashes Review: Very Nearly a Fun Horror Romp". Rock Paper Shotgun. Gamer Network. Archived from the original on 25 February 2022. Retrieved 25 February 2022.
  77. ^ "The Dark Pictures Anthology: House of Ashes". Edge. No. 366. Future US. January 2022. p. 119.
  78. ^ Usaid (22 May 2023). "15 Single Player Games with High Replay Value". GamingBolt. Archived from the original on 20 January 2024. Retrieved 21 January 2024.
  79. ^ a b c Kinghorn, Jess (Christmas 2021). "The Dark Pictures Anthology: House of Ashes". Play. No. 8. Future plc. pp. 86–87.
  80. ^ Hughes, William; McLevy, Alex (29 October 2021). "House of Ashes Treats Post-9/11 Iraq like Just Another B-Movie Haunted House". The A.V. Club. G/O Media. Archived from the original on 29 October 2021. Retrieved 17 March 2023.
  81. ^ Albalbisi, Zaher (21 October 2021). "مراجعة The Dark Pictures Anthology House of Ashes – مراجعة" [The Dark Pictures Anthology House of Ashes Review – Review]. IGN Middle East (in Arabic). T–Break Media FZ. Archived from the original on 21 October 2021. Retrieved 16 May 2024.
  82. ^ Craddock, Ryan (23 August 2021). "Mario + Rabbids Sparks of Hope Snags Three Nominations at Gamescom Awards 2021". Nintendo Life. Gamer Network. Archived from the original on 23 August 2021. Retrieved 16 February 2024.
  83. ^ "Gamescom Award: The Award for the Best Games of the Year". Gamescom. Archived from the original on 27 August 2021. Retrieved 7 January 2022.
  84. ^ "The National Academy of Video Game Trade Reviewers Announces Nominees for the 21st Annual NAVGTR Awards". National Academy of Video Game Trade Reviewers. Archived from the original on 19 January 2022. Retrieved 22 January 2022.
[edit]