Save data structure (Generation VIII)

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Reason: Information for Sword, Shield, and Legends: Arceus

The save data structure in Generation VIII games is stored differently, depending on the game.

Pokémon Brilliant Diamond and Shining Pearl

In Pokémon Brilliant Diamond and Shining Pearl, save files merely hold a serialized C# object, without specifying firm offsets.[1]

References


Data structure in the Pokémon games
General Character encoding
Generation I Pokémon speciesPokémonPoké MartCharacter encoding (Stadium) • Save
Generation II Pokémon speciesPokémonTrainerCharacter encoding (StadiumKorean) • Save
Generation III Pokémon species (EvolutionPokédexType chart)
Pokémon (substructures) • MoveContestContest moveItem
Trainer TowerBattle FrontierCharacter encoding (GameCube) • Save
Generation IV Pokémon species (EvolutionLearnsets)
PokémonSaveCharacter encoding (Wii)
Generation V–present Character encoding
Generation VIII Save
TCG GB and GB2 Character encoding
Project Games logo.png This data structure article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.