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Beast Machines: Transformers (toyline)

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Generation 1 continuity family
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Freaks of nature.

Beast Machines was the toyline successor to Beast Wars, running from very late 1999 to early 2001. It featured the Maximals as smoothly techno-organic beasts, pitted against the futuristic war machines of the Vehicons. Beast Machines signaled the full-fledged return of vehicular Transformers, after an absence of nearly four years.

Though Beast Machines was the primary series in 2000, Hasbro continued to release Beast Wars case assortments, whose contents ranged from new redecos to promote Fox Kids running the series, to the new-mold Mutant Beast Wars figures, to straight-up re-releases of Transmetal 2 toys.

The line seemed to underperform to expectations, and combined with Hasbro's financial troubles (primarily due to excessive Star Wars Episode I product glut), the second year of Beast Machines product was cut short to make way for another heavy reworking of the Transformers concept...

Unlike Beast Wars, the line did not run concurrently in Japan, but would get a short run there in 2004.

Contents

Overview

Beast Machines continued many of its predecessor's elements, retaining the Maximal faction and a number of its main characters, but now pitted against the new Vehicon faction. Both sides tended toward unorthodox designs; the toys also made frequent use of translucent plastic and chrome finishes. A concerted push was made towards giving the figures more character-centric internal action features as opposed to the missile launchers or simpler spring-loaded weaponry that defined Beast Wars, going so far as moving eyes or jaws. Spark crystals carried over from Beast Wars, eventually becoming central to the final gimmick in the line. Aesthetically, the smooth, curvaceous designs of the Maximals is a further evolution of the earlier Transmetal design styles, seamlessly blending the mechanical and the organic, often hiding mechanical detailing behind transparent panels. In contrast, the Vehicons had emphatically Cybertronian vehicle forms with visible machinery, often with certain character flourishes in vehicle mode like swiveling cockpits or a moving eye inside a tank turret. Both factions featured some unorthodox robot modes, with the Vehicons erring on the side of inhuman faces, weaponized limbs, and unusual forms of locomotion, while the Maximals tended towards more conventional yet exaggerated humanoid proportions.

Show-accuracy (including inter-character scale) was widely variable across the entire toy line. Show production house Mainframe Entertainment apparently began animating the characters from early concept sketches, designs that by necessity changed a great deal during the translation into toy form. Thus many characters' (initial) toy and cartoon depictions bear relatively little resemblance to each other.

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The back end of the Beast Machines toyline, starting in 2001, featured the first full-on subline imprint for Transformers, called "Battle for the Spark", reflecting the storyline of the cartoon's second season. This also tied in with a unifying theme for the new-mold toys, where action features are activated by pressing on the spark crystals. By this time, many toys were designed to emulate their show models, and did so to an impressive degree. The more complex action features also led to the first price hike since the Transformers toyline had switched to standardized price classes at the start of Beast Wars, with the Basics class increasing from US$4.99 MSRP to $6.99.

The final releases of Beast Wars overlapped on the shelves with the start of Beast Machines, which was taken into account as some events from Beast Machines are directly referenced on the packaging of the Mutants. The Dinobots subline, consisting of redecoed molds from both the Hasbro Beast Wars and Takara Beast Wars Neo lines, shipped in the same packaging assortments with the normal figures.

Due to underwhelming sales, usual toyline fatigue, a particularly dark story, and internal Hasbro/Kenner shakeups,[1] it was decided to cancel the last few waves in development, abandon plans for the sequel series Transtech, and re-vamp the franchise from the ground up. Takara's Car Robots series was quickly ported over as "filler" under the name Robots in Disguise, giving Hasbro and Takara the time needed to coordinate on the next series. Not ones to waste the effort or cost put into the canceled figures, all three finished-yet-unreleased toy molds were eventually released as part of the Robots in Disguise toyline.

Hasbro Beast Machines toyline

Standard retail line

Basics

Wave 1 (December 1999) Wave 2 (March 2000) Wave 3 (June 2000) Wave 4 (August 2000)
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Basic Longhorn
Wave 5 (BftS, January 2001) Wave 6 (BftS, April 2001) Wave 7 (BftS, April 2001) Canceled


Deluxe

In addition to regular Beast Machines toys, the Deluxe assortment also included Dinobots-branded product.
Wave 1 (December 1999) Wave 2 (March 2000) Wave 3 (March 2000) Wave 4 (April 2000)
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Deluxe Thrust
Wave 5 (June 2000) Wave 6 (September 2000) Wave 7 (October 2000) Wave 8 (BftS, February 2001)
Wave 9 (BftS, March 2001) Canceled (used later) Totally canceled


Mega

Wave 1 (December 1999) Wave 2 (August 2000) Wave 3 (February 2001) Wave 4 (BftS, May 2001)
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Mega Megatron


Ultra

Like the Deluxes, the Ultra assortment also included Dinobots-branded stuff.
Wave 1 (July 2000) Wave 2 (September 2000) Canceled
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Ultra Jetstorm


Super

Wave 1 (July 2000)
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